Author Topic: And again exploiting night time  (Read 2559 times)

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Offline Vovka

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Re: And again exploiting night time
« Reply #30 on: November 21, 2012, 08:59:02 am »
+3
yeah again tell me why DRZ have to start a post about Night time when it was a Grey army that did the attack.
Its not logical :P
cos DRZ want make that game better  :P
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Offline IR_Kuoin

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Re: And again exploiting night time
« Reply #31 on: November 21, 2012, 11:19:21 am »
+1
Yeah ... it is so sad that many battles are lost because the attack / defense is so late that you have to ditch sleep if you want to fight in it :/
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Offline Harpag

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Re: And again exploiting night time
« Reply #32 on: November 21, 2012, 12:10:49 pm »
0
Because i already apologized to Harpag about the cirumstances, which but DRZ perhaps didn't know. Harpag also accepted my apology. Harpag feel free to share our communication about this with Vovka.

To all others, i am sorry for this and it shouldn't happen again.


When someone is very sleepy, he can forget about simple things :P
Nothing happened. We just lost one army. Compared to devs action it's really small trifle. The only problem that's wasn't our army...

BTW:
quote from Segd:

"Current battle & loot system prevents dynamic warfare. Even within 4 months you couldn't do much.
For example current Tshibtin situation: UIF & Anti-UIF have about 10k troops each. UIF could attack the village only with 1.5k max(constant charge, little tactics) due to battle timer. & Anti-UIF need to have 2-2.5k troops in the village to always win & to get shitload of loot. So all we could do is to send 1.5k armies one by one, until one side will finally run out of tickets(which is hard since every side have more than one hundred active recruiters).
Same goes for Anti-UIF. They can't counterattack our armies in the field, cause we could reinforce our 1.5k armies to unbeatable 2.5k amount & get a lot of loot after battle.
Thats why Strat is boring as hell right now on EU
."

Instead of inventing new solutions, it's better to remove annoying bugs and take advantage of all previously tested good solutions, and implement as soon as possible, because soon will be too late for anything. 35 people on cRPG_1 in primetime is a grim joke that best shows what we are dealing now.

SCALING or At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square..

TBH everyone is waiting for Warband II...
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Offline Keshian

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Re: And again exploiting night time
« Reply #33 on: November 21, 2012, 02:19:38 pm »
+1

"Current battle & loot system prevents dynamic warfare. Even within 4 months you couldn't do much.
For example current Tshibtin situation: UIF & Anti-UIF have about 10k troops each. UIF could attack the village only with 1.5k max(constant charge, little tactics) due to battle timer. & Anti-UIF need to have 2-2.5k troops in the village to always win & to get shitload of loot. So all we could do is to send 1.5k armies one by one, until one side will finally run out of tickets(which is hard since every side have more than one hundred active recruiters).
Same goes for Anti-UIF. They can't counterattack our armies in the field, cause we could reinforce our 1.5k armies to unbeatable 2.5k amount & get a lot of loot after battle.
Thats why Strat is boring as hell right now on EU
."



Lulz.  We have done two city sieges with over 3000 troops and won.  The timer has been fixed for a while - you actually get more than 90 minute in big fights.  one we got 112 in game and the other was 106.  1 hr. 52 minutes and 1 hr. 46 minutes were more than enough.  In the first one they had heraldic mail and we killed 2000 of them and capped all flags in 50 minutes.  The other one they had lesser equipment and we capped flags in roughly the same amount of time (someone had glictched outside of map but close enough to spawn it wouldn't go down).  We had an hour to spare in each.  You can use more troops and thereby get enough time to kill plenty of tickets and even cap flags if you had the balls.  Its not developer's fault you are too scared to attack with more than 1500.

However, i do think a bigger battle like that deserve to have 60 or 70 mercs like in old strategus.
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Offline Segd

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Re: And again exploiting night time
« Reply #34 on: November 21, 2012, 03:04:15 pm »
+1
Lulz.  We have done two city sieges with over 3000 troops and won.  The timer has been fixed for a while - you actually get more than 90 minute in big fights.  one we got 112 in game and the other was 106.  1 hr. 52 minutes and 1 hr. 46 minutes were more than enough.  In the first one they had heraldic mail and we killed 2000 of them and capped all flags in 50 minutes.  The other one they had lesser equipment and we capped flags in roughly the same amount of time (someone had glictched outside of map but close enough to spawn it wouldn't go down).  We had an hour to spare in each.  You can use more troops and thereby get enough time to kill plenty of tickets and even cap flags if you had the balls.  Its not developer's fault you are too scared to attack with more than 1500.

However, i do think a bigger battle like that deserve to have 60 or 70 mercs like in old strategus.
Fighting against hobos & fighting against carebear is not the same thing :) I was on the second battle, poor bastards could only die & retreat until they got spawnraped. If there was an equal teams you couldn't take their flags or kill all defenders.
http://c-rpg.net/index.php?page=battlesparticipated#!?page=battledetail&id=1337

What would you do with your bals if they had same equip & non-stop reinforcements after each battle?
« Last Edit: November 21, 2012, 03:07:54 pm by Segd »

Offline Andswaru

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Re: And again exploiting night time
« Reply #35 on: November 21, 2012, 03:18:33 pm »
0
And his fucking nighttime is still 18:00 till 02:00.
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
[18:25] <@chadz> soon(tm)

Offline Lt_Anders

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Re: And again exploiting night time
« Reply #36 on: November 21, 2012, 04:03:51 pm »
0
And his fucking nighttime is still 18:00 till 02:00.

can't be changed if it's during night time. Gotta wait until he is out of it to change it.
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Offline Andswaru

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Re: And again exploiting night time
« Reply #37 on: November 21, 2012, 04:12:30 pm »
0
Its over 24hrs since the thread started and the guy is moving round the strat map attacking other people outside his village.
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
[18:25] <@chadz> soon(tm)

Offline kinngrimm

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Re: And again exploiting night time
« Reply #38 on: November 21, 2012, 04:45:47 pm »
+3
Its over 24hrs since the thread started and the guy is moving round the strat map attacking other people outside his village.
he is 17 and goes to school i stand up at 4pm atm and we often speak only in the evening, i am sorry you feel like this now a ruse to prolong this fucked up nighttime setting, but it isn't a bit less jumpiness on your site could safe you stomach pain. Take a chill pill.
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Offline Andswaru

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Re: And again exploiting night time
« Reply #39 on: November 21, 2012, 05:02:50 pm »
0
enjoy 8am thursday then.
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
[18:25] <@chadz> soon(tm)

Offline Thovex

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Re: And again exploiting night time
« Reply #40 on: November 21, 2012, 07:11:25 pm »
+2
max sad, just make the night time take 7 days to switch, then 7 days cooldown to switch again.
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Offline Andswaru

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Re: And again exploiting night time
« Reply #41 on: November 22, 2012, 12:28:57 pm »
0
max sad, just make the night time take 7 days to switch, then 7 days cooldown to switch again.

Thovex, how does that stop nighttime been abused when some people are happy to leave it set, as a "valid defense against attacks", between 6pm and 2am.
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
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Offline Casimir

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Re: And again exploiting night time
« Reply #42 on: November 22, 2012, 02:06:03 pm »
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Remove nightime, add set time slots available for attacks (EU Prime Time).

Attackers get first choice of the tiem they attack, Defenders can only move this forward by a few hours.
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