Author Topic: And again exploiting night time  (Read 2567 times)

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Offline Vovka

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And again exploiting night time
« on: November 20, 2012, 01:02:46 am »
+29
So what we have?

 Owner had Night time, so battle moved to 5AM
 http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=1503

Its ok, he sleep in that time for sure but why he attack in previous day in his night time?
 http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=1482

So please replace that stupid system of 8h night-time, after which 90% of people go to work / school. On the system of prime-time fraction. For almost all it is 3-4 hours every evening, so that the 8 hours prime time overrides all European clans, similar to NA. The old system never worked, and only exploited to increase the reinforcements  time from 5h to 13h or for moving battle in shitty time for attackers.

Prime time must be selected by the leader of the clan and for the long time such as a month or more.

How can we Exploit new system?
    1. Go out to create a new faction with the new prime time.
    2. Put stupid prime time for the whole faction for a month.

How to prevent it?
   1. If you leave the faction, you get a countdown for a week and you can not join or create a new one.
       If a faction kick player, faction gets  countdown for a week and can not kick or accept new players.
       All simple, it works in 100,500 games
   2. Only stupid leader will do this and he will be punished by the game mechanics.

(click to show/hide)

+
If u had night time it should mean that you can not be attacked or attack at this time.
+
Also remove defenders getting more than 5 hours to rinforce just becasue of their nighttime settings.  Just standardize it at 5 hours and nighttime wont be abused as much.



discuss  :P





« Last Edit: November 20, 2012, 02:37:08 am by Vovka »
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Offline CrazyCracka420

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Re: And again exploiting night time
« Reply #1 on: November 20, 2012, 02:06:09 am »
0
I'd prefer to have it set by the faction leaders, and you set a 4 or 6 hour "prime time" to fight battles. 

Or keep the current night time system but allow people to put it up to 16 hours, and during your night time you can't move on the map.
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Offline Vovka

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Re: And again exploiting night time
« Reply #2 on: November 20, 2012, 02:42:35 am »
0
I'd prefer to have it set by the faction leaders, and you set a 4 or 6 hour "prime time" to fight battles. 
Or keep the current night time system but allow people to put it up to 16 hours, and during your night time you can't move on the map.

"night time 16h"
its the same as "prime time 8h"  :P
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Offline Casimir

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Re: And again exploiting night time
« Reply #3 on: November 20, 2012, 03:31:14 am »
+11
Large battles should ONLY be allowed during prime time.

If you wish to initiate a night attack (e.g. Non prime time) the attackers should have to pay with troops/gold/respawn time. But the reinforce time should remain unchanged.

It is sad that people abuse the night time so, i for one hope the devs will fix it.
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Offline Lt_Anders

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Re: And again exploiting night time
« Reply #4 on: November 20, 2012, 03:47:01 am »
0
Or just make one week cooldown.

Also, you can't change your night time if you are IN your night time, atm. AKA, you have to be OUT of your night time to change it.

BTW, nice battle time for NA players. 8 PM(20h) at night.
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Offline Keshian

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Re: And again exploiting night time
« Reply #5 on: November 20, 2012, 07:53:27 am »
+3
yeah but if you are attacked you can still change your nighttime once you are out of it.  So for example someone with a nightime of 8 pm PST to 4 am PST (lets randomly call him shik) is attacked.  During the 24 hours wait he leaves his nighttime and see also that he will be attacked again after the 1 hour window is up post-battle.  So this random person, shik, will change his nighttime setting that day to 2 am EST to 10 am EST to provide an extra 7 hours of reinforcement time to his allies who are bringing two 1000 shiny man armies toward him but with one going slowly and wouldnt reach him in time otherwise.  Now what if this wasa  programmer/developer who did this - wouldn't it indicate that abusing nighttimes was condoned as a normal strategy in strategus??  So it makes it less likely to be fixed.
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Offline Vovka

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Re: And again exploiting night time
« Reply #6 on: November 20, 2012, 07:59:11 am »
+1
yeah but if you are attacked you can still change your nighttime once you are out of it.  So for example someone with a nightime of 8 pm PST to 4 am PST (lets randomly call him shik) is attacked.  During the 24 hours wait he leaves his nighttime and see also that he will be attacked again after the 1 hour window is up post-battle.  So this random person, shik, will change his nighttime setting that day to 2 am EST to 10 am EST to provide an extra 7 hours of reinforcement time to his allies who are bringing two 1000 shiny man armies toward him but with one going slowly and wouldnt reach him in time otherwise.  Now what if this wasa  programmer/developer who did this - wouldn't it indicate that abusing nighttimes was condoned as a normal strategy in strategus??  So it makes it less likely to be fixed.
Looks legit right now Its part of game meshanics  :P
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Offline Andswaru

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Re: And again exploiting night time
« Reply #7 on: November 20, 2012, 08:36:44 am »
+5
please sign up for a nice battle, keep the flaming to a minimum and lets have a good time.
We made sure to wait till this hour so we attack at primetime, we actually were there already 17 hours ago, but as i am not a friend of early morning battles and also want my members to have a chance at reallife i try to stay on a civilized time, i can't promise that will be the case everytime, but i try.

^^ Nice one Kinngrimm.
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Re: And again exploiting night time
« Reply #8 on: November 20, 2012, 08:40:34 am »
+1
I say remove Night Time.  It was mostly implemented because NA / EU shared a map right?  All it does now is piss people off and alienate people working the graveyard shift.
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Offline Gingerpussy

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Re: And again exploiting night time
« Reply #9 on: November 20, 2012, 08:44:00 am »
-3
Who is whining now ?

But i agree on prime time, but not 8 hours. Night time should be set for 12 hours
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Offline Vovka

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Re: And again exploiting night time
« Reply #10 on: November 20, 2012, 09:02:33 am »
+4
Who is whining now ?
But i agree on prime time, but not 8 hours. Night time should be set for 12 hours

its called proposal
even my Google translator knows it  :P
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Offline Tears of Destiny

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Re: And again exploiting night time
« Reply #11 on: November 20, 2012, 10:21:40 am »
+1
So what we have?

 Owner had Night time, so battle moved to 5AM
 http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=1503

Its ok, he sleep in that time for sure but why he attack in previous day in his night time?
 http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=1482


...
discuss  :P
Looks legit right now Its part of game meshanics  :P


Could not resist :P



On a more serious note, I am firmly against a nighttime that is a blanket time for an entire faction, we don't all have the same sleeping/work schedules, much less timezones (West Coast like California for NA is significantly different then say East Coast Canada like Nova Scotia, 5 hour time difference).
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Vovka

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Re: And again exploiting night time
« Reply #12 on: November 20, 2012, 10:30:07 am »
+2
On a more serious note, I am firmly against a nighttime that is a blanket time for an entire faction, we don't all have the same sleeping/work schedules, much less timezones (West Coast like California for NA is significantly different then say East Coast Canada like Nova Scotia, 5 hour time difference).

and what?
So your members have the time like
X and X+5

its mean what time convenient for all your members is from X-1 to X+7

also i dont think what u make battles 1k vs 1k specially for 3 man who have diferent sleeping/work schedules

Aslo NightTime needed only during weekdays, dont see any problem if its disabled for weekends
« Last Edit: November 20, 2012, 10:34:05 am by Vovka »
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Offline Tears of Destiny

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Re: And again exploiting night time
« Reply #13 on: November 20, 2012, 10:36:09 am »
0
Smoke gets off work at 1700 Nova Scotia. Jade gets off work at 1500 in LA, examples of common work schedules and this is a 7 hour difference which is hardly supportive of an 8 hour window. When we look at all the different schedules people have in NA (hardly traditional), having a tiny window would be difficult and hardly fair.


I say we remove nighttime entirely.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Malaclypse

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Re: And again exploiting night time
« Reply #14 on: November 20, 2012, 11:33:27 am »
+4
I say remove Night Time.  It was mostly implemented because NA / EU shared a map right?  All it does now is piss people off and alienate people working the graveyard shift.

Yup. Get rid of it entirely. No safe times in Calradia.
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