cRPG

Strategus => Strategus General Discussion => Topic started by: Lt_Anders on November 14, 2012, 04:05:15 pm

Title: How to make gold lootable?
Post by: Lt_Anders on November 14, 2012, 04:05:15 pm
So many people wish to make gold lootable. If you have an idea post it here.

MY IDEA.
Why not do something like this. Implement a second currency: grain.
Grain would have exactly 1:1 with gold(so 1 grain is 1 gold) and it's only purpose would be to pay for army upkeep while gold would be for gear only. It would NOT cause someone to have crates. This way, if someone has a lot of grain when you attack him, you can loot ALL of it and turn it into gold(or leave it as is for your own armies).

Allow the conversion from gold to grain in fiefs only. A way to loot gold without screwing everyone over. You only loot what the person has made lootable.(and for large armies this could be 2-5k depending) while small armies would be less. Of course it's not as good as just a 5% loot of gold but this way it adds a dynamic into the gold system.

That's my idea, what idea's do you have?
Title: Re: How to make gold lootable?
Post by: Elindor on November 14, 2012, 04:06:53 pm
Sounds good to me.
Title: Re: How to make gold lootable?
Post by: Moncho on November 14, 2012, 04:09:14 pm
Let's ask the GO about ways to exploit this, but sounds alright to me.
Would the transaction in fiefs require to pay the tax to the fief owner? As that would make having lands more important.
Title: Re: How to make gold lootable?
Post by: dodnet on November 14, 2012, 04:43:08 pm
Why would someone convert gold to grain if he can lose the grain but not the gold?  :?:

If you meant that you can only use grain to pay your troops: You would get big problems, if you get attacked several times and don't have enough grain with you for several days.
Title: Re: How to make gold lootable?
Post by: LordBerenger on November 14, 2012, 04:45:18 pm
Why would someone convert gold to grain if he can lose the grain but not the gold?  :?:

If you meant that you can only use grain to pay your troops: You would get big problems, if you get attacked several times and don't have enough grain with you for several days.

Guess without grain you lose troops? Derp
Title: Re: How to make gold lootable?
Post by: dodnet on November 14, 2012, 05:09:12 pm
Guess without grain you lose troops? Derp

He didn't say that. Derp!
Title: Re: How to make gold lootable?
Post by: Malaclypse on November 14, 2012, 05:12:38 pm
Interesting idea, though I'd rather just have gold be lootable on it's own. I guess the biggest reason against that is people who play a lot of cRPG but no Strat are just freebie gold-mines waiting to be harvested?
Title: Re: How to make gold lootable?
Post by: Lt_Anders on November 14, 2012, 05:13:38 pm
Let's ask the GO about ways to exploit this, but sounds alright to me.
Would the transaction in fiefs require to pay the tax to the fief owner? As that would make having lands more important.

I wasn't thinking of adding tax. I was thinking of the easiest most simple way to do it.  If you had to start paying tax on it, then all sorts of complications come into being and that's not the point. K.I.S.S. Nothing complicated.

Why would someone convert gold to grain if he can lose the grain but not the gold?  :?:

If you meant that you can only use grain to pay your troops: You would get big problems, if you get attacked several times and don't have enough grain with you for several days.

That's the point. Grain pays for troops. You win battle: get their grain. You loose: you lose all grain. If you lose, though, you get auto set down to 0 troops and have to recruit back for more(takes 4.5 days from 0 i hear) and you pay no upkeep for those.

Trying to keep it simple. Grain = Gold but Gold doesn't pay for troops. You still will have gold runners, but you would need (semi) active people otherwise your armies will die from no grain. Right now, you can effectively pay for upkeep(on afk or otherwise) by puttin gold on them. With this, you'd have to have people convert to grain and then drop it to them making "army upkeep" running impossible to do safely.

He didn't say that. Derp!
Quote
Grain would have exactly 1:1 with gold(so 1 grain is 1 gold) and it's only purpose would be to pay for army upkeep

Interesting idea, though I'd rather just have gold be lootable on it's own. I guess the biggest reason against that is people who play a lot of cRPG but no Strat are just freebie gold-mines waiting to be harvested?
Yes. In addition, it adds a dynamic to prevent AFKs from just having shit tons of gold on them and their armies. You gotta have "grain runners" so to speak if you want to wage a war. Otherwise, you equip tons of grain on armies(or lots of gold for the armies to convert gold to grain as they go). meaning that for armies to press a war, they have to be staffed right and not just tons of horded gold.
Title: Re: How to make gold lootable?
Post by: dodnet on November 14, 2012, 05:15:56 pm
Quote
Grain would have exactly 1:1 with gold(so 1 grain is 1 gold) and it's only purpose would be to pay for army upkeep

You didn't say that grain is the only way to pay your troops  :mrgreen:


Interesting idea, though I'd rather just have gold be lootable on it's own. I guess the biggest reason against that is people who play a lot of cRPG but no Strat are just freebie gold-mines waiting to be harvested?

Interesting point. That would make all those 100 troop-unarmed-zombies on the map valuable targets at once  8-)
Title: Re: How to make gold lootable?
Post by: Lt_Anders on November 14, 2012, 05:21:55 pm
Remember this is only my idea. Simple solution(beyond a base loot chance of X%).

I like it better with grain since that means if you lose(as attacker) you don't get warped(sometimes) and are able to be counter attacked by defender(thereby on a base lose chance you'd lose double). This way, attacking the attacker after a loss gets the defender nothing(except leftover gear).

I want to keep gold unlootable as a base commodity since that'd promote nothing but farming randoms, inactives, and just attacking people for whatever reason(like EU's attacking NA since they'd have gold and would never be able to go home due to messed up warp mechanics)

You didn't say that grain is the only way to pay your troops  :mrgreen:

Boo! -'d that. That was the implied point. :mad:
Title: Re: How to make gold lootable?
Post by: oprah_winfrey on November 14, 2012, 05:26:49 pm
What kind of peasant soldiers get payed only in grains?
Title: Re: How to make gold lootable?
Post by: dodnet on November 14, 2012, 05:31:18 pm
What kind of peasant soldiers get payed only in grains?

Yeah we need morale values for different kinds of food like in single player  :D
Title: Re: How to make gold lootable?
Post by: Digglez on November 14, 2012, 11:24:20 pm
stupid and complicated.
Title: Re: How to make gold lootable?
Post by: Lt_Anders on November 14, 2012, 11:36:19 pm
stupid and complicated.

complicated? Grain = gold and does the same thing gold does for troop upkeep.
Stupid, maybe. Complicated, no.

DO you have another idea? You must not have read the first sentence.
Title: Re: How to make gold lootable?
Post by: Butan on November 15, 2012, 05:05:12 am
I suggest just making gold 100% lootable.

We live in a harsh world  :D

When you get bandited, they search in your purses too, not only in your armory !



The AFKers will be mined by everyone who can so its fair.
Title: Re: How to make gold lootable?
Post by: Vovka on November 15, 2012, 06:02:58 am
I suggest just making gold 100% lootable.
this  :P
Title: Re: How to make gold lootable?
Post by: Keshian on November 15, 2012, 06:53:12 am
PLEASE - NO MORE MICROMANAGEMENT!!!! Grains and gold re you kidding.  Please just keep it simple.
Title: Re: How to make gold lootable?
Post by: Vovka on November 15, 2012, 10:50:31 pm
PLEASE - NO MORE MICROMANAGEMENT!!!! Grains and gold re you kidding.  Please just keep it simple.
grains for losers!! we need rice! :P
Title: Re: How to make gold lootable?
Post by: CrazyCracka420 on November 15, 2012, 11:03:38 pm
So why don't we just make money lootable?  I fail to see how that's exploitable and never understand why it wasn't allowed to be looted...don't run around with gold on you unless you're willing to take the risk...seems logical to me. 

As I understand, if you siege and take a fief, you get the gold in the fief, correct?  So it kind of defeats the purpose of using a fief for a type of a "bank" if it's safer to hold the money on a person (since it's not lootable).

Personally I think gold should be 100% lootable (like equipment), and if you want your gold to be "more safe", store it in a fief (like a castle or city).  So if someone ninja sells goods in your fief and has nothing but gold on them, there's nothing you can do to try and recoup your losses...what a sweet system.

And I still think you should remove the fief information being readable from anywhere on the map, you should have to be "within eyesight" to see what the fuck is going on at a fief...this magic vision shit from 300,000 kilometers away needs to go.
Title: Re: How to make gold lootable?
Post by: Butan on November 16, 2012, 02:02:35 am
Personally I think gold should be 100% lootable (like equipment), and if you want your gold to be "more safe", store it in a fief (like a castle or city).

gold 100% lootable and retrievable bank account in every fiefs ? sounds good.
Title: Re: How to make gold lootable?
Post by: Digglez on November 16, 2012, 03:10:58 am
gold 100% lootable and retrievable bank account in every fiefs ? sounds good.

you think a banker is going to stop the fief owner from walking in with troops and demanding everyones money?

would be better off having some sort of 'bury your money' function
Title: Re: How to make gold lootable?
Post by: Lt_Anders on November 16, 2012, 04:00:20 am
If we make gold lootable(100%) re-implement the bank but make all money put in the bank stuck there 1 (day,week,month, w/e) before being withdrawn. Also make it do able only in fiefs and fief owners get a small percentage of it.
Title: Re: How to make gold lootable?
Post by: CrazyCracka420 on November 16, 2012, 03:09:01 pm
And no, I don't think you should be able to store and retrieve the gold in any fief...if you put it in a fief (like you currently do) you'd have to retrieve it from that fief, and would only work if you're the owner to retrieve the money, as it currently is (or maybe be able to bank at that fief as well, but I don't see it as a necessity).