How did it end?
1: Xbow hiding in hay - No archers left alive
2: Thrower running around on outskirts of map - No archers left alive
4: Thrower last - No archers left alive
6: Thrower last - No archers left alive
9: Thrower last - no archers left alive
Notice a trend? All that kiting? Where is it?
Notice a trend? All that kiting? Where is it?
It was removed in the last patch.
Btw grann pappy, iirc your archer only had 3 athletics, so you werent a kiting archer anyway. As such, shouldnt you be happy about the patch since you get more wpf now (buffed)
It was removed in the last patch.
What I didn't mention Joker, is that the reason no archers were left alive, is because there were ZERO archers on the server the first 5 or 6 rounds. So yeah, I guess they were removed last patch :rolleyes:
Remember the headshot-patch, where body damage got lowered and headshot damage increased? For some time we almost had no archers left... for some time...
How did it end?
1: Xbow hiding in hay - No archers left alive
2: Thrower running around on outskirts of map - No archers left alive
3: Lancer last alive - No archers left alive
4: Thrower last - No archers left alive
5: 1H/shield - No archers left alive
6: Thrower last - No archers left alive
7: Last 8 players all melee w/ xbow
8: 1h shielder last - 1 archer left alive on winning team
9: Thrower last - no archers left alive
10: 1h/shielder/xbow last - 1 archer left on winning team
Notice a trend? All that kiting? Where is it?
The problem with ranged never was archers, kiting or non. It was the easy pocket ranged xbow that allows you to have all of your awesome melee skills and weapons and ARMOR and be able to kill at ranged with almost no downside. Melee doesn't even need the WPF from WM, but if they got some just toss it into the xbow for a bit more accuracy (not that you need it). They also fixed throwers (hurray!), but now those fully armored and skilled melee characters simply have another choice. With 5 WM you can have 100 wpf in throwing and 120 wpf in your melee weapon, more than adequate for BOTH.
That is what fills the server now.
So they took out the Archer hybrid, and simply replaced it with two other options.
THIS IS THE REAL FIX:
Make WPF matter for melee. Don't leave them with 100 WPF left over to toss into a ranged weapon. Make WPF matter for xbows. Don't let people be proficient in melee AND ranged.
You missed the part where I said there were zero archers to be around to be alive :idea:
What is obvious too is that this patch made the actual problem worse. What happened to those archers? Did they take up the path of the pure melee? Of course not, why should they?
The problem with ranged never was archers, kiting or non. It was the easy pocket ranged xbow that allows you to have all of your awesome melee skills and weapons and ARMOR and be able to kill at ranged with almost no downside. Melee doesn't even need the WPF from WM, but if they got some just toss it into the xbow for a bit more accuracy (not that you need it). They also fixed throwers (hurray!), but now those fully armored and skilled melee characters simply have another choice. With 5 WM you can have 100 wpf in throwing and 120 wpf in your melee weapon, more than adequate for BOTH.
That is what fills the server now.
So they took out the Archer hybrid, and simply replaced it with two other options.
THIS IS THE REAL FIX:
Make WPF matter for melee. Don't leave them with 100 WPF left over to toss into a ranged weapon. Make WPF matter for xbows. Don't let people be proficient in melee AND ranged.
In short, REMOVE HYBRIDS.
What you will then be left with is wimpy archers at range, the rare dedicated xbower, a couple throwers, and the rest infantry and cavalry. Ranged spam will be reduced by 75%, I guarantee it.
Then maybe you guys can get over your hard on for killing the archer class. :P
Very few melee players complain about xbows because they don't kiteThe fuck they don't, visit NA where the majority of the dedicated crossbowmen have 7 or 9 athletics and kite the ever-living daylights out of every idiot stupid enough to chase them.
How did it end?
1: Xbow hiding in hay - No archers left alive
2: Thrower running around on outskirts of map - No archers left alive
3: Lancer last alive - No archers left alive
4: Thrower last - No archers left alive
5: 1H/shield - No archers left alive
6: Thrower last - No archers left alive
7: Last 8 players all melee w/ xbow
8: 1h shielder last - 1 archer left alive on winning team
9: Thrower last - no archers left alive
10: 1h/shielder/xbow last - 1 archer left on winning team
Notice a trend? All that kiting? Where is it?
This posts highlights how you have no understanding of the problem.
The fuck they don't, visit NA where the majority of the dedicated crossbowmen have 7 or 9 athletics and kite the ever-living daylights out of every idiot stupid enough to chase them.
It was removed in the last patch.
The fuck they don't, visit NA where the majority of the dedicated crossbowmen have 7 or 9 athletics and kite the ever-living daylights out of every idiot stupid enough to chase them.Happens on EU as well, as long as you are not too sight-impaired (bias?) to see them. I personally hate them more than any kiting archers.
How did it end?
1: Xbow hiding in hay - No archers left alive
2: Thrower running around on outskirts of map - No archers left alive
3: Lancer last alive - No archers left alive
4: Thrower last - No archers left alive
5: 1H/shield - No archers left alive
6: Thrower last - No archers left alive
7: Last 8 players all melee w/ xbow
8: 1h shielder last - 1 archer left alive on winning team
9: Thrower last - no archers left alive
10: 1h/shielder/xbow last - 1 archer left on winning team
Notice a trend? All that kiting? Where is it?
Seems to me that the crossbow needs a nerf and the Arbalest/Heavy Crossbow need a buff.
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I wish they would just stop fucking with archery. Archers aren't getting valor, and cav and melee are the ones topping the score board. What is the big deal if an archery wants to run a little bit>? It's not like they are invincible. They can be killed by range, run down by cav, run down by agi infantry, or suprised by slow ass str infantry. Agi infantry and cav are much faster than most archers. Dedicated crossbowmen are definitely much faster than archers. The last patch added heavy arrows which reduced the ability of the archer to kite. They can still kite a bit, but not as much. Kiting to a degree is necessary for the pure archer.
Agility melee has absolutely 0 chance of catching the average archer.
Agility melee has absolutely 0 chance of catching the average archer.