And now you know why 1handers are the boss: with a 2h bastard sword I walk left and forward, spamming right, and win. With a poleaxe I do a sideswing followed by an instastab and win. With a 1hander I must follow u as you fucking cowardly hold S key, I hit you over and over with something ugly and blunt then pull my shortsword and slit your throat. 1handers are the most stylish and coolest way to play. Its like using Scout or pumpgun is CS: its shit but puts nubs in their place once they realise they got owned with a gimped weapon.
I shouldn't be able to guarantee spam a 1h no matter his swing speed/positioning if I see the beginning of the right swing animation coming out.
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....... glitch into the other player's model to make following you very hard, that adds up to spamming right swings with a 2h/pole while circling a shielder to the left = almost autowin.
Right-to-left swing is fine. As long as you're out of hiltslash range, you won't be outswung.
This. Most good players nowadays start to swing after being blocked once (yes, don't fear the word, it's spam) and block only if actually needed. If you add to that how easy it is to move forward and sideways to glitch into the other player's model to make following you very hard, that adds up to spamming right swings with a 2h/pole while circling a shielder to the left = almost autowin.
Only really bad shielders die to this. I'm not a very good shielder (getting used to the playstyle) and I've never been in a situation where I've felt that my opponent "autowon". Many people seem to enjoy trying it though, and I really enjoy leftswinging their faces of. C'mon, it's not hard.
Oddly enough, this thread makes me want to re-roll as a one hander, but that would require leaving behind my precious flamberge again (I can never trade it away, it's too glorious). Only downside is that I have DSL and I live on a tiny peninsula that sticks straight out into the Pacific Ocean where we tend to get lots of storms (sup 500 + ping).
Right-to-left swing is fine. As long as you're out of hiltslash range, you won't be outswung.
I mean, don't get me wrong; I would love it if the developers were to offer some kind of incentive to use 1h no shield and make it a more competitive playstyle than it is currently, but I suspect the chances of that happening are very low.
breaking the ATTACK-BLOCK-ATTACK-BLOCK turn mechanic
I know that and I usually see it coming. Personally I die to this way too frequently because as I consider it super lame, I don't want to play with it, and end up not reacting as I should. Psychologic barriers :rolleyes:. I also don't like moving my camera as fast as some people force me to do this way, headaches -_- . I don't like that this forces me into a super dull direct attack cycle, at least for one round. If I feint or hold or do basically anything but attacking as fast as possible while turning my camera like a madman, I die. I'd like some choice on the matter. Finally, sometimes those people completely dissapear and pop in my back and that's just retarded. When people like Vibe or Cyber kill me, it's because they bait me into making an attack without actually having the time to complete it before they hit me, and that's the way I kill people too, although with less success.
From an objective point of view now, way too many players only rely on that cheap move to get kills. I will not throw names but really if you watch people playing it's evident they can hardly do anything else. Learn to block, get a long and damaging weapon and voila. Especially considering that player collisions should not be that glitchy in the first place, it's way too easy to pull off.
. Yes 2h have more reach and speed and dmg but they totally deserved it.
Why do they deserve it? I think they (and Mauls) should be further nerfed to account for fatigue and the weight of their weapons.It is much harder to play as melee blocker then with shield.
How can you block few ppl at once?
1.) Stylish and elegant look of play makes me think of the old Hollywood movie dueling sequences.
I hate to say but the advantages of 1H no shield are substantial. I am a dedicated 1H shield using piss weak shields so I use 1H no shield a fair bit. :)
----you wont hit your opponents
----you wont hit your opponents
If you think the right swing is a con of the class you should play it some more. Right swing = best swing.
----Most air reach in the game by far
I dont even.
hahahahahahhahahahghahahahahah its early here in Australia ok.
sometimes (often) an opponent will think he has evaded an attack he hasn't and gets chopped. website k/d of 1.2 at start of level 27
If you think the right swing is a con of the class you should play it some more. Right swing = best swing.
1h without a shield is in a fine place balance wise, don't make it a class for the masses.
The 2 hand reach, speed and animation married to a guy who knows how to move his char will leave you open to be hit when you throw the right hand swing. You have to be careful when you throw the right hand swing, you simply cannot just throw it and not worry about your opponents relative position like a 2 hander can. You have to keep your position and your opponents relative position in mind when you use the right hand swing. Its another thing you have to keep in mind that a 2 hander simply does not have to worry about, that is why the right hand swing is a con. Sure it does give you extended reach, which is nice but that reach is no where near a 2 hander so really no big deal there. The slight delay however is a killer it leaves you vulnerable against a good 2hander.I am not sure what 1h you use, but with the 100+ 1h, which seem an obvious choice for 1h no shield, your right swing has to ability to play the range game against twohanders. Exactly because of this slight delay, you can use your movement to get amazing reach with the rightswing. It has about 120 comparative 2h reach, but it greatly depends on your movement. Also, it is not at all that slow. You can actually hit it decently early in the animation, nothing like a leftswing, but pretty fast. You just need to use your movement and turning to swing right.
1hander no shield is a different class, an assasin, fast to punish enemy mistakes, good at capitalising on a succesful attack and with enough damage to speed to take down most others: sometimes too early in your build you can be easily bullied by armour crutchers, but in that case just grab a blunt: left seldom bounces off, and if the enemy falls you can get 2 hits in no problem, and easiest to get a free kick on the guy since you are already close to him, and we all know: kick a guy and you get another free hit, if its another knockdown your laughing all the way to a multi :D
If they did it would it make it OP and it would only be temporary untill its gets nerfed hard.
I was the best swashbuckler, now I am the best Longsworder.
Come at me, bros. 8-)
Right to left is slow so you have to be careful using it.I found that many don't expect its relatively long reach though. 2h- and polearm-users always seem kinda surprised when I hit them with the tip of my sword in the face.
I decided to hijack this thread and turn it into a love letter for 1-handers.
You can tell that when the original developers worked on this game, they put the most thought into the 1-handed playstyle.
1-handed animations are drastically different than both poles and 2h. 2h has good animations that go at a relatively constant speed. Poles have a fast, short thrust and a fast right swing, but everything else is kinda "meh".
1-hand animations have a slow chamber, but a lightning-fast swing. They have a short, fast left swing that often hits the head, and a long right swing that is good at taking people by surprise. Both the overhead and the stab originate from the right side of the player model. Because of that, each 1-handed attack has a better side to be attacking from. It's not some bullshit, cookie-cutter animations. You need to know where the enemy is in relation to you, which way they are moving and which way you should move in order to select the best attack for each situation. There are pros and cons for each attack depending on a million different factors. When you really get into 1-handers, you realise that there is much more depth than with 2-handers & poles.
Shields add another layer. For some situations they are great, for some they are terrible. When dueling, you're better off without a shield as shields telegraph your attacks. When fighting a shield breaker it's also good to put it away since the stun from getting your shield broken sucks. Not to mention the fact that they slow you down a hell of a lot. Also, depending on what shield you have and the strength/weapon of your opponent, you can even get shield stunned. However, shields are great utility items. They're great for blocking hits for teammates, for pushing through held points on siege, blocking ranged, blocking multiple people at once, etc. Shields themselves could use a bit of diversity, but I doubt that will ever happen.
Now if you look at 1-h weapons, they are the most balanced set of weapons in the entire game. Once you get past the peasant weapons, you can make a valid argument for pretty much any weapon in the set. Each one has its pros and cons.
If you're fighting with or without a shield, there's just so much more that goes into it than with any other weapon type. That's probably why I've stuck with it for so long. I could go 2h & crossbow and min/max my character to hell, or I could play a fun, interesting class with almost limitless depth.
Yeah, 1h is the best.
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Be careful when stabbing, if you have a mate really close at your right, you can accidently hit him.
----you wont hit your allies