Name | Cut | Pierce | Speed |
Danish | 42(+2) | 23(-1) | 90(-2) |
German | 36(-2) | 28(+2) | 90(-2) |
Sword of War | 40(+0) | 22(-1) | 92(-1) |
Great Sword | 36(-1) | 26(+0) | 92(-1) |
Highland Claymore | 43(+0) | 22(+0) | 91(-1) |
Heavy Great Sword | 38(-1) | 22(-1) | 93(+1) |
1) Alright
2) The devs mentioned modifying the wpf curve, so it would depend on how they do it, this might not be necessary
3) Not sure about this, I for one have never had IF. Numbers (with +3, not +2):
It would not affect builds with full IF (-3 from STR, +3 from IF), but it would be a big nerf to non IF builds.
eg: 15 str would need 3 IF to compensate, with 20 str 4, 30 str 6. Ok, does not sound too bad with +3 points
With +2 points, 20 str would need 10 str (impossible), so I would not suggest it, as it would nerf everyone.
3 (2nd 3, the spinstab one) Not sure, I do not like either
4) I do not think this is a good idea, pure archers would just become even more powerful and keep kiting. This has a simple reasoning: In the beginning, melee was ultra fun, but after playing for a while they realised that hey, I can go pure and not have to risk my skin, just run... This mentality would not change. Also, if you do this, you should do it in a way that every single wpf is worth less, otherwise they would become much more powerful (maybe lowering it a bit from the required one now, not sure).
5) Do not know enough about the greatswords to say about this
I like where you are going with most of what you propose but i don't like anything that would slow the combat of this mod even more like the 100 wpf at 18 agi and especially the speed nerf for the greatswords
1)Raise destrier & armored horse minimum riding to 6. While we're at it, change the palfrey to 100 health, 14 armor, and make it minimum 5 riding.What do destriers have to do with cav balance? If you didnt notice all the lancer cav are using coursers, arabs or the heavier armored horses. Actually destrier should go back down to 4 and warhorse/large warhorse should stay at 5. Raise cata/mamluk to 6.
3) Remove the 1 health point bonus per point of strength, add 2-3 health points per point of ironflesh.Why not just increase base health as well?
4) Revert anti-spinstab turn speed and active animation change. I hate getting spinstabbed as much as the next guy, but the instastabs and overhead turn nerf (see lolstabs, hoplites) are much, much worse for infantry balance. I appreciate the attempt, but sometimes changes just don't work out, and need to be reversed.Uh sorry no. 2h Lolstab already accounts for probably half of all 2h damage, and now you wanna revert it back to its even MORE overpowered poke and turn state? No thanks.
5) Remove wpf penalty per point of power throw/draw over the amount required to use a weapon. This would allow variety back into archer/thrower builds. Yes, less powerful versions of the ICBM war bows might come back, but I'd rather fight one of those that can't run away forever.
I've always thought a good way to balance the game and eliminate kiting would be adding STAMINA. You can add a sprint but only be able to do it for so long before you stamina is drained. Shooting takes stamina, swinging takes stamina, blocking takes stamina. This way you don't have one strength build maul crutcher just overheading all your team/shielders, you don't have archers kiting because if they've been shooting they aren't going to be able to run very far. You can't just hide behind your 9 shield skill because eventually exhaustion sets in and you can't attack or block. I think this would be a great way to balance the game but probably not feasible as stamina doesn't even exist in this mod/game to begin with.
Also, instead of eliminating couching, make lances break. Your couch connects on either a person or shield, guess what, your lance is broken and now you have to either melee from horseback or dismount and melee on the ground.
1) Remove couching from heavy lance/lance/light lance. Raise destrier & armored horse minimum riding to 6. While we're at it, change the palfrey to 100 health, 14 armor, and make it minimum 5 riding.
People have been throwing the idea of stamina around for a long time, devs have repeatedly said no :cry: .
First off, the Palfrey is already a very unpopular and useless horse, only really losing to a sumpter and steppe horse and overall the rouncy is better so buffing the rouncys health by a bit wont really do anything and making it need 5 riding skill is just making the horse pointless.
And seeing as you suggested the destrier and other armored horses should have a minimum of 6 riding, I'm going to presume you think some of them should have even more then 6 riding skill? if so thats just stupid!
As for removing couching from all lances except the great lance, yeah I can accept that
Rouncey hit points: 95 body armor: 16 difficulty: 3 speed: 41 maneuver: 41 charge: 20 | Palfrey hit points: 85 body armor: 12 difficulty: 3 speed: 42 maneuver: 41 charge: 18 | Palfrey (suggested) hit points: 100 body armor: 14 difficulty: 5 speed: 42 maneuver: 41 charge: 18 |
1. As a 5 riding player myself, cav hybrid is very powerful. It is hard to differentiate what makes a 5 riding cav hybrid that much better than a 6 riding hybrid, though. I would be fine with the change.
2. Sounds reasonable. I don't believe agility movement speed should be removed. I also think that you should get higher levels of wpp depending on what agility you have, so it starts to get much more effective after 15 agi.
5. Sure, but I don't think it will really fix anything, but it will offer diversity and give the classes more specialties.
6) Here's my take on greatsword balance. The numbers can change, but more or less make the Danish & German slower, heavier hitting, and more differentiated (danish cuttier, german stabbier).
Why the fuck would you make them even slower? the game is already retardedly slow, GS in native have about 100 speed not this 92 cripple movement. Whole gameplay should get faster instead.
Oh, trust me I would sacrifice my main for crpg to have a higher game speed setting.
...
With regards to the great sword changes, they either need to get nerfed or everything else needs to get buffed. I would prefer the latter, but sadly the former is simpler.
Game havent got any more balanced with all the patches the last years, only slower, more linear and boring. Sometimes its better to back a few steps then to just fuck things up even worse.
Xolvern
no for any just any idea
! big nerf fest and plrfrey will become even worse
you should change that thread to 1 big flat nerf.