my central point is to:
---add a mechanism that decreases wpf whilst and/or just after running full speed. that way, ranged is less accurate if excessively kiting. This implicates him either moving earlier, shooting at closer range or turning to his support weapon, and therefor leveling the chances for melee vs ranged situations.
how this can be implemented best (bjord has a point here), and if it is worth thinking about at all, is what I would like to discuss.
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Wouldn't they be fast enough to run away and the wpf reduction get reset? Obviously it'd be stupid if it didn't reset.
seems to me this is another thread about nerfing archers
So they'll be useless against Cav now? Meh i'm cav now so sounds fine to me.
never seen an archer kite a horse. they aint that fast...
seriously, I thought this kiting crap was an obvious problem, guess I was wrong
7-8 Ath archer with really light gear a'la Aderyn can easily outmaneuver a Horse with that said archers fast movement.
You can outmaneuver a horse with 0 athletics, unless they have like 7-8 riding and an arabian warhorse.
So the problem is the balance system first and foremost.
guess this is quite true. 3 high level+skill archers on one team can be decisive and worth more than 10 on the other though...