Author Topic: removing kiting and making moving formations possible all in one  (Read 1530 times)

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Offline CrazyCracka420

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Re: removing kiting and making moving formations possible all in one
« Reply #15 on: October 24, 2012, 09:01:27 pm »
+1
Protect your own ranged, problem solved.

make the teams balanced by class, problem solved.

don't run after the archer, or stand in the open with your thumb up your ass, problem solved.

Kiting archers aren't a problem.   Retards chasing someone who's faster than them, and can hit them from a distance, is the problem.

You can't expect someone who's specialty is in shooting arrows, to stand up and try and fight some 33 strength plated armor infantry...that's just ridiculous unless they're the last one alive.
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Offline LordBerenger

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Re: removing kiting and making moving formations possible all in one
« Reply #16 on: October 24, 2012, 09:27:41 pm »
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You can outmaneuver a horse with 0 athletics, unless they have like 7-8 riding and an arabian warhorse.

7 riding arab says otherwise and +3 coursers and heavy cav with xbows.
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Offline oprah_winfrey

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Re: removing kiting and making moving formations possible all in one
« Reply #17 on: October 24, 2012, 09:35:15 pm »
+1
The biggest problem is when a team consists of mostly archers, so even though with a shield, they just spread out and gay you anyway.

Offline CrazyCracka420

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Re: removing kiting and making moving formations possible all in one
« Reply #18 on: October 24, 2012, 10:02:41 pm »
+1
So the problem is the balance system first and foremost.  Once you actually have ranged on your team, you have some influence if they all end up dying before the enemy team's ranged does.
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Offline Torben

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Re: removing kiting and making moving formations possible all in one
« Reply #19 on: October 24, 2012, 10:18:53 pm »
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So the problem is the balance system first and foremost. 

guess this is quite true.  3 high level+skill archers on one team can be decisive and worth more than 10 on the other though...
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Offline CrazyCracka420

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Re: removing kiting and making moving formations possible all in one
« Reply #20 on: October 24, 2012, 10:40:09 pm »
+1
guess this is quite true.  3 high level+skill archers on one team can be decisive and worth more than 10 on the other though...

Again, a balance issue :P

Ideally balance would be (pardon if I'm overlooking something, it's just my opinion):

Type of class (by equipment and skills/attributes)
Banner

That is all that would be needed to fix the current situation.  Nothing more annoying than having horse lancers or archers or horse archers disproportional for one team or the other.  I'm sure we've all been in battles where one side had 70-80% of one of these classes and it makes it hard for pubbies to work together to overcome those odds.

It's going to be hard enough for people to work together if they had equal numbers of classes on each team, but let's at least start there, at the root of the problem.
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Offline Utrakil

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Re: removing kiting and making moving formations possible all in one
« Reply #21 on: June 01, 2013, 07:59:13 pm »
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I want to suggest to tackle the problem with kiting archers from a different angle. instead of making kiting harder we should encourage archers more to participate in melee.
So as archer you face two problems when you think about going melee:
1) you have to put all wpf in archery otherwise you hit nothing
2) the upkeep of bows and arrows is so horribly high that you can't afford a decent armor or sidearm.
= you do not want to melee with weak weapon + slow weaponmovement + bad armor

Problem 1 could be solved by increasing the accuracy faster so you can save some wpf for melee
Problem 2 well just reduce arrowcost or at least don't let them break all the time.
if the bow and arrow upkeep doesn't kill you you can get a decent sidearm and decent armor.
like this archers wouldn't have to run away all the time.
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Offline Torben

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Re: removing kiting and making moving formations possible all in one
« Reply #22 on: June 01, 2013, 08:00:23 pm »
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nekro ftw ^^

imo kiting is fixed by now mate
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Offline Haboe

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Re: removing kiting and making moving formations possible all in one
« Reply #23 on: June 01, 2013, 09:13:39 pm »
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Archers have higher ath on average, means even though they can't shoot well after it, the will outrun their enemy (unlike now, high agi chars outrun archers 24/7)
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