The only counter to a maul are more mauls.omg ,just spam mauler and doge to side
Yes, only mauls can best mauls. Not faster weapons, not ranged weapons, and definitely not teamwork.
Yes, only mauls can best mauls. Not faster weapons, not ranged weapons, and definitely not teamwork.
omg ,just spam mauler and doge to side
dam you QQers, you makes that game look unbalanced and stupid(click to show/hide)
omg ,just spam mauler and doge to side+1ing you for the spoiler, if only I could +1 a post twice, once for the message and one for the spoiler...
dam you QQers, you makes that game look unbalanced and stupid(click to show/hide)
Yes those all can counter, BUT, in the situation you encounter someone with a maul and are forced to fight him alone, which is not as uncommon as you'd think, all they have to do is simply block your first attack, stunning your weapon, and they get a guaranteed overhead on you. There's obviously some exceptions to this, but if it's someone who's not terrible at the game, they can pretty much wreck you.Not really, mauls are short, very short. I can get some maulers just by standing at the edge of my reach as a 1her, and spamming. You just have to play smart, of course facehugging a guy who can bash your head in one hit is not a good idea...
Has it had any nerf for the mauls, or crushtrought, or stat countering it?
...
You seriously are asking if it has had a nerf just because... All items need to be nerfed? You don't come from a stand: mauls have a too high chance to crushthrough, or whatever makes it unbalanced, you simply ask for a nerf so it can be nerfed just for nerfing...
Yes it has been nerfed, turnspeednerf.
Yes those all can counter, BUT, in the situation you encounter someone with a maul and are forced to fight him alone, which is not as uncommon as you'd think, all they have to do is simply block your first attack, stunning your weapon, and they get a guaranteed overhead on you. There's obviously some exceptions to this, but if it's someone who's not terrible at the game, they can pretty much wreck you.
What bugs me most about mauls is that you can't block them because most maulers got a huge stack of STR and PS
As a lvl 25 2Hander, 18/16 and MW GGS I dont have any problem
Mauls are already nerfed - with Turn rate nerf. (see post - http://forum.meleegaming.com/general-discussion/turn-rate-nerf/msg604014/#msg604014)
They never fixed that after applying "turn nerf"
You need a good timing to hit a "air" so you can kill someone - or In some cases you will kill team mates. (I don't have problems with ping it is 35 - 40)
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And they dont need nerf - Mauls are one of the rare component of this game which is close to realism.
Take a 5kg hammer from shop and tell someone to hit you (you can take a shield .. or not) and tell us how you feel after ....
Mauls received a huge nerf when the turnspeed nerf was applied. All you have to do is either swing when they are overheading or move to the side (or both). Just never EVER stab at a mauler.
Tbh, I would be fine with maul, as long as it didn't have crush.Tbh, I would be fine with pikes, as long as it didn't have stab.
Mauls are fine. You will only lose to a maul if you happen to be one of these 3 things:
1. You are unlucky.
2. You are outnumbered.
3. You are terrible.
Otherwise they are hilariously easy to beat. If anything though, Long Maul could use a buff. It's far inferior to the Great Maul. Increase it's speed by 5, raise the price a bit and call it a day.
As a 1h I can say this is just false, except for the fastest maulers with mallets maybe. But anyway those guys only rarely CT.
Most maulers will get me killed when there is at least one other enemy I have to take care of. But alone and as long as you can move they are very easy to deal with. Bait an overhead, slash. If they are any good (patience), you just have to duel normally, react fast enough when they try an overhead, and not let your guard down because trying to outspam side swings isn't a very good idea.
Then again, iirc you can do very nasty things with a long maul in duel, if your opponent's weapon is shorter than yours. Like holding a side swing then when in range, feint it and immediately go for an overhead.
it depends :P Vex with a mighty maul is a bitch to fight. he takes a shit ton of hits and the maul is pretty fast so you cant spam it so easilywhilst playing maul your first thought should be with blocking, it's somewhat of a defensive playstyle as you gotta be patient enough to wait and get a hit in.
If you die in a duel against a maul either you are have no idea how to fight them or the other guy was extremely skilled.
Simply put, in duels, using overheads as a mauler is a no-no. If you die from an overhead in a duel against a mauler, you are stupid.
There are 2 rules against fighting a mauler:
1) spam the shit out of him, and keep your distance. Mauls are slow as fuck, so you want him 99% of the time on defensive. Don't get too close to him, because you essentially increase his speed
2) Very few people know this but: NEVER EVER EVER EVER EVER EVER STAB AGAINST A MAUL. EVER. If you stab, it is 99% chance guaranteed that I can then retaliate with an overhead. It is the ONLY way I can give overheads swings against an enemy. Trying to stab a mauler is fucking stupid. Don't do that. Just forget you have stab when dueling a mauler.
edit: as for the OP, no. Mauls are fine. We can be powerful in groups and in small spaces. In duels we are pretty crappy compared to most other things. Basically, we are one (or two) trick ponies. Speciallized, if you will. And that is fine.
edit2: overheads as in "overhead while you are standing up". Dying from an overhead if you have fallen down doesn't count as stupid :3
Seriously am I missing something here? I've hopped on duel plenty of times with a good ol' Great Maul for lulz, usually against clanmates, and it wrecks shit. All you need to do is block 1 hit, just one, their weapon gets stunned, and you go overhead, and then you can just keep overheading until they have no visible face left. I don't ever side swing with the maul....and it did wonders. Though keep in mind, when I did this I believe it was +3, so that might have affected the weight so maybe weapon stun from blocking isn't normally that prevalent or something? Because I can't see why people don't just block then overhead. It's ridiculously easy.
Seriously am I missing something here? I've hopped on duel plenty of times with a good ol' Great Maul for lulz, usually against clanmates, and it wrecks shit. All you need to do is block 1 hit, just one, their weapon gets stunned, and you go overhead, and then you can just keep overheading until they have no visible face left. I don't ever side swing with the maul....and it did wonders. Though keep in mind, when I did this I believe it was +3, so that might have affected the weight so maybe weapon stun from blocking isn't normally that prevalent or something? Because I can't see why people don't just block then overhead. It's ridiculously easy.
Your weapon does not get stunned if you are the attacker.
If you are defending, you will only be stunned if the attacker has a heavier weapon and/or more strength AND the attacker is using held attacks.
As most weapons are much longer than a great maul, you can hit them without even getting close. If the maul user is using held attacks, you can hit them first if you have a really fast weapon. As far as blocking side swings, it moves so slow that it's terribly easy to block.
Yes those all can counter, BUT, in the situation you encounter someone with a maul and are forced to fight him alone, which is not as uncommon as you'd think, all they have to do is simply block your first attack, stunning your weapon, and they get a guaranteed overhead on you. There's obviously some exceptions to this, but if it's someone who's not terrible at the game, they can pretty much wreck you.
Odd, I could've sworn attacking a weapon much heavier then yours stunned you. Did they change it? Because I remember talking about it consistently and how gay it was with others who play this
My quarterstaff has never been stunned by a maul.
Nerf!
My quarterstaff has never been stunned by a maul.
Block stun somehow got it chances reduced. I stun a 1.5 weight 1h like 1 in 10 overhead held attacks with a 3.5 weight long bardiche. Dunno why and when, but it got changed I guess. Block stun happens a lot more in Native.
glaive is sooo gay weaponThere is nothing wrong with the weapon itself but the users are annoying and boring most of the time. Backpedal and right swing spam, because that's all what they can do lol. Almost as lame as great sword lolstab spam backpedaling, almost.
There is nothing wrong with the weapon itself but the users are annoying and boring most of the time. Backpedal and right swing spam, because that's all what they can do lol. Almost as lame as great sword lolstab spam backpedaling, almost.
I'll be honest, the reason I dropped my glaive is because it was so boring to play with after a while.Well you can use the glaive in many ways but I suppose it's always so tempting to do it the easy way and smash down your S- key and spam :D
Btw I'm still wondering what happens when two glaive heroes duel... backpedal and the one who reaches map edge first wins?
Unlike the great maul, which is just a lame weapon especially if used in combination with heavy armor and lots of PS and IF. :PThat pretty much the same as saying that archers are lame when they have PD or that shielders are lame when they got shield skill. What else than PS and IF should great maulers get except for a few points in wm/ath... riding maybe? Or how about some of that awesome PT?
Well you can use the glaive in many ways but I suppose it's always so tempting to do it the easy way and smash down your S- key and spam :D(click to show/hide)