cRPG

cRPG => General Discussion => Topic started by: Nyalan on October 16, 2012, 07:28:54 am

Title: Mauls Nerf
Post by: Nyalan on October 16, 2012, 07:28:54 am
Has it had any nerf for the mauls, or crushtrought, or stat countering it?

*edit
BTW WHY Dislikes? I only asked if there was a nerf, I'm not even saying it needs one or it does not...

*edit est ce que c'est parce que j'ai signé AH BEN GOUJON??????
j/k
Title: Re: Mauls Nerf
Post by: Taser on October 16, 2012, 07:35:45 am
The only counter to a maul are more mauls.
Title: Re: Mauls Nerf
Post by: Kelugarn on October 16, 2012, 07:44:00 am
Yes, only mauls can best mauls. Not faster weapons, not ranged weapons, and definitely not teamwork.
Title: Re: Mauls Nerf
Post by: Rebelyell on October 16, 2012, 08:05:59 am
The only counter to a maul are more mauls.
omg ,just spam mauler and doge to side
dam you QQers, you makes that game look unbalanced and stupid
(click to show/hide)
Title: Re: Mauls Nerf
Post by: TheAppleSauceMan on October 16, 2012, 08:30:18 am
Yes, only mauls can best mauls. Not faster weapons, not ranged weapons, and definitely not teamwork.

Yes those all can counter, BUT, in the situation you encounter someone with a maul and are forced to fight him alone, which is not as uncommon as you'd think, all they have to do is simply block your first attack, stunning your weapon, and they get a guaranteed overhead on you. There's obviously some exceptions to this, but if it's someone who's not terrible at the game, they can pretty much wreck you.
Title: Re: Mauls Nerf
Post by: Macropus on October 16, 2012, 08:38:27 am
Mauls are pretty balanced atm. The reason some people think it's OP - is that most people who use mauls are overall very good fighters.
Title: Re: Mauls Nerf
Post by: Taser on October 16, 2012, 08:41:27 am
Yes, only mauls can best mauls. Not faster weapons, not ranged weapons, and definitely not teamwork.

Exactly. That stuff doesn't work.

omg ,just spam mauler and doge to side
dam you QQers, you makes that game look unbalanced and stupid
(click to show/hide)

I for one am immensely upset that you will willfully ignore the maul supremacy in this mod to the point where only mauls can counter mauls.

The game must be balanced! BUFF CUDGEL! Its the only way!
Title: Re: Mauls Nerf
Post by: TheAppleSauceMan on October 16, 2012, 08:43:14 am
Although let me make it clear, I do not think mauls are OP or need to be nerfed. Because as of now they don't dominate the battlefield. But in a dueling situation, well, they're pretty lame.
Title: Re: Mauls Nerf
Post by: Kalp on October 16, 2012, 09:05:46 am
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Title: Re: Mauls Nerf
Post by: Joseph Porta on October 16, 2012, 09:25:47 am
mauls are gay.
Title: Re: Mauls Nerf
Post by: Moncho on October 16, 2012, 09:39:24 am
omg ,just spam mauler and doge to side
dam you QQers, you makes that game look unbalanced and stupid
(click to show/hide)
+1ing you for the spoiler, if only I could +1 a post twice, once for the message and one for the spoiler...

Yes those all can counter, BUT, in the situation you encounter someone with a maul and are forced to fight him alone, which is not as uncommon as you'd think, all they have to do is simply block your first attack, stunning your weapon, and they get a guaranteed overhead on you. There's obviously some exceptions to this, but if it's someone who's not terrible at the game, they can pretty much wreck you.
Not really, mauls are short, very short. I can get some maulers just by standing at the edge of my reach as a 1her, and spamming. You just have to play smart, of course facehugging a guy who can bash your head in one hit is not a good idea...
But hey, I keep forgetting that people in this mod do not really think...
Title: Re: Mauls Nerf
Post by: Haboe on October 16, 2012, 10:43:05 am
Has it had any nerf for the mauls, or crushtrought, or stat countering it?

...

You seriously are asking if it has had a nerf just because... All items need to be nerfed? You don't come from a stand: mauls have a  too high chance to crushthrough, or whatever makes it unbalanced, you simply ask for a nerf so it can be nerfed just for nerfing...

Yes it has been nerfed, turnspeednerf.
Title: Re: Mauls Nerf
Post by: Joker86 on October 16, 2012, 10:49:13 am
...

You seriously are asking if it has had a nerf just because... All items need to be nerfed? You don't come from a stand: mauls have a  too high chance to crushthrough, or whatever makes it unbalanced, you simply ask for a nerf so it can be nerfed just for nerfing...

Yes it has been nerfed, turnspeednerf.

Basically this.

You people need to think a bit about how balancing has to work before you suggest things...
Title: Re: Mauls Nerf
Post by: LordBerenger on October 16, 2012, 12:20:25 pm
I use Long Maul. Personally prefer GMaul more because of the power of it but with Long Maul i can just S key and Overhead spam whilst being in my tincan gear.

With GMaul i gotta facehug and block all their attacks and then spam overhead :(
Title: Re: Mauls Nerf
Post by: Tzar on October 16, 2012, 12:23:31 pm
Its only use is on Siege at the hotspots...

Its like wanna be nr.1 on siege  :?: go mauler

Wanna be nr.1 on battle  :?: get a Arabian an heavy lance

 :lol:
Title: Re: Mauls Nerf
Post by: Para on October 16, 2012, 12:51:17 pm
Mauls received a huge nerf when the turnspeed nerf was applied. All you have to do is either swing when they are overheading or move to the side (or both). Just never EVER stab at a mauler.
Title: Re: Mauls Nerf
Post by: Kafein on October 16, 2012, 01:00:53 pm
Yes those all can counter, BUT, in the situation you encounter someone with a maul and are forced to fight him alone, which is not as uncommon as you'd think, all they have to do is simply block your first attack, stunning your weapon, and they get a guaranteed overhead on you. There's obviously some exceptions to this, but if it's someone who's not terrible at the game, they can pretty much wreck you.

As a 1h I can say this is just false, except for the fastest maulers with mallets maybe. But anyway those guys only rarely CT.

Most maulers will get me killed when there is at least one other enemy I have to take care of. But alone and as long as you can move they are very easy to deal with. Bait an overhead, slash. If they are any good (patience), you just have to duel normally, react fast enough when they try an overhead, and not let your guard down because trying to outspam side swings isn't a very good idea.

Then again, iirc you can do very nasty things with a long maul in duel, if your opponent's weapon is shorter than yours. Like holding a side swing then when in range, feint it and immediately go for an overhead.
Title: Re: Mauls Nerf
Post by: IR_Kuoin on October 16, 2012, 01:52:04 pm
What bugs me most about mauls is that you can't block them because most maulers got a huge stack of STR and PS
Title: Re: Mauls Nerf
Post by: sF_Guardian on October 16, 2012, 02:06:39 pm
What bugs me most about mauls is that you can't block them because most maulers got a huge stack of STR and PS

What exactly was the purpose of a Maul again?

As a lvl 25 2Hander, 18/16 and MW GGS I dont have any problem
with Mauls, easy to spam and to outrange. I dont see any reason for a nerf.
Title: Re: Mauls Nerf
Post by: Arathian on October 16, 2012, 02:24:48 pm
If you die in a duel against a maul either you are have no idea how to fight them or the other guy was extremely skilled.

Simply put, in duels, using overheads as a mauler is a no-no. If you die from an overhead in a duel against a mauler, you are stupid.

There are 2 rules against fighting a mauler:

1) spam the shit out of him, and keep your distance. Mauls are slow as fuck, so you want him 99% of the time on defensive. Don't get too close to him, because you essentially increase his speed

2) Very few people know this but: NEVER EVER EVER EVER EVER EVER STAB AGAINST A MAUL. EVER. If you stab, it is 99% chance guaranteed that I can then retaliate with an overhead. It is the ONLY way I can give overheads swings against an enemy. Trying to stab a mauler is fucking stupid. Don't do that. Just forget you have stab when dueling a mauler.


edit: as for the OP, no. Mauls are fine. We can be powerful in groups and in small spaces. In duels we are pretty crappy compared to most other things. Basically, we are one (or two) trick ponies. Speciallized, if you will. And that is fine.

edit2: overheads as in "overhead while you are standing up". Dying from an overhead if you have fallen down doesn't count as stupid :3
Title: Re: Mauls Nerf
Post by: Gurnisson on October 16, 2012, 02:29:37 pm
What gets most of the playerbase as a mauler is side-swinging in the start of a duel and get your enemy into the regular block/attack rhytm. At one point, you should hold a right/left swing (briefly) and check if he blocks or not. If he does, change to an overhead, most people doesn't manage to react quick enough to counter it. If he doesn't block and goes for spam, finish your side-swing. Killed shit-tons with mauls with such a simple trick.

Anyway, mauls doesn't need a nerf. In battle they're balanced, however in siege defenses I would call them overpowered. Any retard can guard a ladder by spamming overheads with a great maul. Too easy.
Title: Re: Mauls Nerf
Post by: IR_Kuoin on October 16, 2012, 02:34:42 pm
I hate when your fighting against someone and then this random mauler pop into the fight and 1 hit you.
Title: Re: Mauls Nerf
Post by: Teeth on October 16, 2012, 03:15:48 pm
I would like to make a distinction between the long maul and great maul. The Long Maul has 1 less weight, 10 less speed and 6 less damage, all for that bit of extra range, which is really hard to use effectively due to the slow speed of the weapon. Long Maul is not OP, has its uses but is somewhat tricky to use effectively.

Great Maul however, can make any mediocre player good and can make a good player really fucking OP. It is really easy to use. The knockdown is crazy, as is the crushthrough. It should have atleast its weight reduced by 1. It is however not almighty in a duel, fighting effectively against fast weapons is really very tricky. Therefore a speed decrease is not necessary.
Title: Re: Mauls Nerf
Post by: Kafein on October 16, 2012, 03:30:08 pm
As a lvl 25 2Hander, 18/16 and MW GGS I dont have any problem

Well, I seriously wonder what exactly will cause anybody with that setup any serious problem.
Title: Re: Mauls Nerf
Post by: Sagar on October 16, 2012, 03:49:41 pm
Mauls are already nerfed - with Turn rate nerf. (see post - http://forum.meleegaming.com/general-discussion/turn-rate-nerf/msg604014/#msg604014)

They never fixed that after applying  "turn nerf"
You need a good timing to hit a "air" so you can kill someone - or In some cases you will kill team mates. (I don't have problems with ping it is 35 - 40)

See gifs:
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And they dont need nerf - Mauls are one of the rare component of this game which is close to realism.

Take a 5kg hammer from shop and tell someone to hit you (you can take a shield .. or not) and tell us how you feel after ....
Title: Re: Mauls Nerf
Post by: IR_Kuoin on October 16, 2012, 03:54:09 pm
Mauls are already nerfed - with Turn rate nerf. (see post - http://forum.meleegaming.com/general-discussion/turn-rate-nerf/msg604014/#msg604014)

They never fixed that after applying  "turn nerf"
You need a good timing to hit a "air" so you can kill someone - or In some cases you will kill team mates. (I don't have problems with ping it is 35 - 40)

See gifs:
visitors can't see pics , please register or login


And they dont need nerf - Mauls are one of the rare component of this game which is close to realism.

Take a 5kg hammer from shop and tell someone to hit you (you can take a shield .. or not) and tell us how you feel after ....

Only thing I saw was Kulin getting kills.
Title: Re: Mauls Nerf
Post by: Sagar on October 16, 2012, 03:55:34 pm
Then looked again. Where hits are implemented - 1m of target.
Title: Re: Mauls Nerf
Post by: IR_Kuoin on October 16, 2012, 03:58:26 pm
Tbh, I would be fine with maul, as long as it didn't have crush.
Title: Re: Mauls Nerf
Post by: Overdriven on October 16, 2012, 04:01:17 pm
Mauls received a huge nerf when the turnspeed nerf was applied. All you have to do is either swing when they are overheading or move to the side (or both). Just never EVER stab at a mauler.

Precisely why I hate mauls as my hoplite :(
Title: Re: Mauls Nerf
Post by: Sagar on October 16, 2012, 04:03:33 pm
But that is their main purpose - crushthru. And because that, they were used in the Middle Ages - crushthru.
Title: Re: Mauls Nerf
Post by: Arathian on October 16, 2012, 04:13:46 pm
Tbh, I would be fine with maul, as long as it didn't have crush.
Tbh, I would be fine with pikes, as long as it didn't have stab.
Title: Re: Mauls Nerf
Post by: Tzar on October 16, 2012, 04:39:58 pm
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Title: Re: Mauls Nerf
Post by: rustyspoon on October 16, 2012, 04:48:18 pm
Mauls are fine. You will only lose to a maul if you happen to be one of these 3 things:

1. You are unlucky.
2. You are outnumbered.
3. You are terrible.

Otherwise they are hilariously easy to beat. If anything though, Long Maul could use a buff. It's far inferior to the Great Maul. Increase it's speed by 5, raise the price a bit and call it  a day.
Title: Re: Mauls Nerf
Post by: Arathian on October 16, 2012, 04:50:30 pm
Mauls are fine. You will only lose to a maul if you happen to be one of these 3 things:

1. You are unlucky.
2. You are outnumbered.
3. You are terrible.

Otherwise they are hilariously easy to beat. If anything though, Long Maul could use a buff. It's far inferior to the Great Maul. Increase it's speed by 5, raise the price a bit and call it  a day.

This. As it is, long maul is UP. I don't even wanna play as it, but it is simple fact.
Title: Re: Mauls Nerf
Post by: Osiris on October 16, 2012, 04:53:00 pm
it depends :P Vex with a mighty maul is a bitch to fight. he takes a shit ton of hits and the maul is pretty fast so you cant spam it so easily
Title: Re: Mauls Nerf
Post by: TheAppleSauceMan on October 16, 2012, 05:00:20 pm
As a 1h I can say this is just false, except for the fastest maulers with mallets maybe. But anyway those guys only rarely CT.

Most maulers will get me killed when there is at least one other enemy I have to take care of. But alone and as long as you can move they are very easy to deal with. Bait an overhead, slash. If they are any good (patience), you just have to duel normally, react fast enough when they try an overhead, and not let your guard down because trying to outspam side swings isn't a very good idea.

Then again, iirc you can do very nasty things with a long maul in duel, if your opponent's weapon is shorter than yours. Like holding a side swing then when in range, feint it and immediately go for an overhead.

You're missing my point, and that's that if the player using it is skilled, it becomes very hard to fight 1 on 1. For example, if I were to duel you, you couldn't bait an overhead, I wouldn't attack until you did so I had a chance to stun your weapon giving me a free overhead. That's what people don't get with mauls, play defensively and it becomes a lot easier. Just block that first hit and overhead their brains out.
Title: Re: Mauls Nerf
Post by: Joseph Porta on October 16, 2012, 05:01:19 pm
it depends :P Vex with a mighty maul is a bitch to fight. he takes a shit ton of hits and the maul is pretty fast so you cant spam it so easily
whilst playing maul your first thought should be with blocking, it's somewhat of a defensive playstyle as you gotta be patient enough to wait and get a hit in.

Anyhow buff maul dmg speed but increase the movement penalty, it's the gayest thing seeing people run billion miles/hour with a heavy iron hammer of doom and despair.
Title: Re: Mauls Nerf
Post by: TheAppleSauceMan on October 16, 2012, 05:07:34 pm
If you die in a duel against a maul either you are have no idea how to fight them or the other guy was extremely skilled.

Simply put, in duels, using overheads as a mauler is a no-no. If you die from an overhead in a duel against a mauler, you are stupid.

There are 2 rules against fighting a mauler:

1) spam the shit out of him, and keep your distance. Mauls are slow as fuck, so you want him 99% of the time on defensive. Don't get too close to him, because you essentially increase his speed

2) Very few people know this but: NEVER EVER EVER EVER EVER EVER STAB AGAINST A MAUL. EVER. If you stab, it is 99% chance guaranteed that I can then retaliate with an overhead. It is the ONLY way I can give overheads swings against an enemy. Trying to stab a mauler is fucking stupid. Don't do that. Just forget you have stab when dueling a mauler.


edit: as for the OP, no. Mauls are fine. We can be powerful in groups and in small spaces. In duels we are pretty crappy compared to most other things. Basically, we are one (or two) trick ponies. Speciallized, if you will. And that is fine.

edit2: overheads as in "overhead while you are standing up". Dying from an overhead if you have fallen down doesn't count as stupid :3

Seriously am I missing something here? I've hopped on duel plenty of times with a good ol' Great Maul for lulz, usually against clanmates, and it wrecks shit. All you need to do is block 1 hit, just one, their weapon gets stunned, and you go overhead, and then you can just keep overheading until they have no visible face left. I don't ever side swing with the maul....and it did wonders. Though keep in mind, when I did this I believe it was +3, so that might have affected the weight so maybe weapon stun from blocking isn't normally that prevalent or something? Because I can't see why people don't just block then overhead. It's ridiculously easy.
Title: Re: Mauls Nerf
Post by: San on October 16, 2012, 05:44:52 pm
Great mauls were fixed when they were made 3 slots. I hate fighting mauls with a short 1h since right swing and overhead upon release is just way too slow, and you actually have a reach disadvantage. There is also flowchart gameplay when fighting any mauler, which gets boring quickly.
Title: Re: Mauls Nerf
Post by: oprah_winfrey on October 16, 2012, 05:49:55 pm
Seriously am I missing something here? I've hopped on duel plenty of times with a good ol' Great Maul for lulz, usually against clanmates, and it wrecks shit. All you need to do is block 1 hit, just one, their weapon gets stunned, and you go overhead, and then you can just keep overheading until they have no visible face left. I don't ever side swing with the maul....and it did wonders. Though keep in mind, when I did this I believe it was +3, so that might have affected the weight so maybe weapon stun from blocking isn't normally that prevalent or something? Because I can't see why people don't just block then overhead. It's ridiculously easy.

I am 99% sure that your weapon gets stunned from a blocked attack the same regardless of the weight of the weapon that is blocking. Atleast I have never had this problem happen to me when fighting a maul. Most of the time I have died to a maul is with a one hander, when my initial right swing glances on their +3 plate.
Title: Re: Mauls Nerf
Post by: LordBerenger on October 16, 2012, 06:04:20 pm
Another fun build is going Agi Build with Great Maul. Fun playstyle overall.
Title: Re: Mauls Nerf
Post by: rustyspoon on October 16, 2012, 06:10:43 pm
Seriously am I missing something here? I've hopped on duel plenty of times with a good ol' Great Maul for lulz, usually against clanmates, and it wrecks shit. All you need to do is block 1 hit, just one, their weapon gets stunned, and you go overhead, and then you can just keep overheading until they have no visible face left. I don't ever side swing with the maul....and it did wonders. Though keep in mind, when I did this I believe it was +3, so that might have affected the weight so maybe weapon stun from blocking isn't normally that prevalent or something? Because I can't see why people don't just block then overhead. It's ridiculously easy.

Your weapon does not get stunned if you are the attacker.

If you are defending, you will only be stunned if the attacker has a heavier weapon and/or more strength AND the attacker is using held attacks.

As most weapons are much longer than a great maul, you can hit them without even getting close. If the maul user is using held attacks, you can hit them first if you have a really fast weapon. As far as blocking side swings, it moves so slow that it's terribly easy to block.
Title: Re: Mauls Nerf
Post by: Warcat on October 16, 2012, 06:44:04 pm
Mauls should be able to be blocked by 13 shield skill. Bolts, kicks and horses as well.
Title: Re: Mauls Nerf
Post by: TheAppleSauceMan on October 17, 2012, 02:44:09 am
Your weapon does not get stunned if you are the attacker.

If you are defending, you will only be stunned if the attacker has a heavier weapon and/or more strength AND the attacker is using held attacks.

As most weapons are much longer than a great maul, you can hit them without even getting close. If the maul user is using held attacks, you can hit them first if you have a really fast weapon. As far as blocking side swings, it moves so slow that it's terribly easy to block.

Odd, I could've sworn attacking a weapon much heavier then yours stunned you. Did they change it? Because I remember talking about it consistently and how gay it was with others who play this
Title: Re: Mauls Nerf
Post by: Kelugarn on October 17, 2012, 02:47:15 am
Yes those all can counter, BUT, in the situation you encounter someone with a maul and are forced to fight him alone, which is not as uncommon as you'd think, all they have to do is simply block your first attack, stunning your weapon, and they get a guaranteed overhead on you. There's obviously some exceptions to this, but if it's someone who's not terrible at the game, they can pretty much wreck you.

My quarterstaff has never been stunned by a maul.
Title: Re: Mauls Nerf
Post by: Sarpton on October 17, 2012, 02:51:38 am
Odd, I could've sworn attacking a weapon much heavier then yours stunned you. Did they change it? Because I remember talking about it consistently and how gay it was with others who play this


I seem to remember this also. 

     But never the less (is that one word?), I've never had an issue with a maul or any other weapon really, if you get killed its because they were better/lucky.   The sooner you realize your not a game changer (unless you are, San, Smooth, Goretooth, you know who you are.) the sooner you can stop being mad about "OP" stuff and actually focusing on getting better yourself. 
Title: Re: Mauls Nerf
Post by: Rhekimos on October 17, 2012, 02:57:58 am
My quarterstaff has never been stunned by a maul.

Nerf!
Title: Re: Mauls Nerf
Post by: Kelugarn on October 17, 2012, 03:21:05 am
Nerf!

Damn anti-Magic sentiment.
Title: Re: Mauls Nerf
Post by: TheAppleSauceMan on October 17, 2012, 07:15:53 am
My quarterstaff has never been stunned by a maul.

What's say you, me, your staff, and my mighty great maul head to the duel arena for some fun?  :wink:
Title: Re: Mauls Nerf
Post by: Kelugarn on October 17, 2012, 08:16:55 am
I reach for the mineral oil and slowly start to work it into my staff...
Title: Re: Mauls Nerf
Post by: Smoothrich on October 17, 2012, 08:59:10 am
Faster or longer weapons counter mauls.  Since they're mauls that means every other weapon can counter them, except hoplites or pikes.  And those classes deserve to die.
Title: Re: Mauls Nerf
Post by: Visconti on October 17, 2012, 09:00:46 am
mauls are incredibly easy to beat, especially after the over head nerf. You can 1. use footwork and side step their overhead since they cant turn it as much as before, or 2. just watch for over heads and when they try, do a stab or a side swing, you will ALWAYS hit first unless your timing is bad.
Title: Re: Mauls Nerf
Post by: Teeth on October 17, 2012, 09:21:35 am
Block stun somehow got it chances reduced. I stun a 1.5 weight 1h like 1 in 10 overhead held attacks with a 3.5 weight long bardiche. Dunno why and when, but it got changed I guess. Block stun happens a lot more in Native.
Title: Re: Mauls Nerf
Post by: Kelugarn on October 17, 2012, 07:28:43 pm
Block stun somehow got it chances reduced. I stun a 1.5 weight 1h like 1 in 10 overhead held attacks with a 3.5 weight long bardiche. Dunno why and when, but it got changed I guess. Block stun happens a lot more in Native.

I would like to say that my MW Glaive seems to get stun-locked with greater frequency than my qstaff when using the same build.
Title: Re: Mauls Nerf
Post by: Rebelyell on October 18, 2012, 01:40:08 am
glaive is sooo gay weapon
Title: Re: Mauls Nerf
Post by: kono yaro! on October 18, 2012, 02:57:34 am
im gay
Title: Re: Mauls Nerf
Post by: Son Of Odin on October 18, 2012, 01:36:17 pm
glaive is sooo gay weapon
There is nothing wrong with the weapon itself but the users are annoying and boring most of the time. Backpedal and right swing spam, because that's all what they can do lol. Almost as lame as great sword lolstab spam backpedaling, almost.
Title: Re: Mauls Nerf
Post by: Thovex on October 18, 2012, 01:41:39 pm
There is nothing wrong with the weapon itself but the users are annoying and boring most of the time. Backpedal and right swing spam, because that's all what they can do lol. Almost as lame as great sword lolstab spam backpedaling, almost.

I'll be honest, the reason I dropped my glaive is because it was so boring to play with after a while.
Title: Re: Mauls Nerf
Post by: Son Of Odin on October 18, 2012, 01:52:03 pm
I'll be honest, the reason I dropped my glaive is because it was so boring to play with after a while.
Well you can use the glaive in many ways but I suppose it's always so tempting to do it the easy way and smash down your S- key and spam :D
(click to show/hide)
Title: Re: Mauls Nerf
Post by: Laufknoten on October 18, 2012, 02:51:04 pm
The Long Maul is a stylish weapon and it's always satisfying if you kill someone with a sideswing, because it looks like slowmotion. :D Unlike the great maul, which is just a lame weapon especially if used in combination with heavy armor and lots of PS and IF.  :P
Title: Re: Mauls Nerf
Post by: Kelugarn on October 18, 2012, 07:01:25 pm
Btw I'm still wondering what happens when two glaive heroes duel... backpedal and the one who reaches map edge first wins?

It turns into a ballet of spinning right swings.
Title: Re: Mauls Nerf
Post by: Apsod on October 19, 2012, 04:36:57 pm
Unlike the great maul, which is just a lame weapon especially if used in combination with heavy armor and lots of PS and IF.  :P
That pretty much the same as saying that archers are lame when they have PD or that shielders are lame when they got shield skill. What else than PS and IF should great maulers get except for a few points in wm/ath... riding maybe? Or how about some of that awesome PT?

(click to show/hide)
Title: Re: Mauls Nerf
Post by: TheAppleSauceMan on October 19, 2012, 04:56:42 pm
Well you can use the glaive in many ways but I suppose it's always so tempting to do it the easy way and smash down your S- key and spam :D
(click to show/hide)

I like to take the other route, I like to face hug them and get around their blocks, that and crazy holds, lot funner then backpeddling, plus my lack of ATH makes that a bit tough.