Author Topic: Mauls Nerf  (Read 4913 times)

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Offline Arathian

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Re: Mauls Nerf
« Reply #30 on: October 16, 2012, 04:13:46 pm »
+5
Tbh, I would be fine with maul, as long as it didn't have crush.
Tbh, I would be fine with pikes, as long as it didn't have stab.
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Offline Tzar

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Re: Mauls Nerf
« Reply #31 on: October 16, 2012, 04:39:58 pm »
+3
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Offline rustyspoon

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Re: Mauls Nerf
« Reply #32 on: October 16, 2012, 04:48:18 pm »
+2
Mauls are fine. You will only lose to a maul if you happen to be one of these 3 things:

1. You are unlucky.
2. You are outnumbered.
3. You are terrible.

Otherwise they are hilariously easy to beat. If anything though, Long Maul could use a buff. It's far inferior to the Great Maul. Increase it's speed by 5, raise the price a bit and call it  a day.
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Offline Arathian

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Re: Mauls Nerf
« Reply #33 on: October 16, 2012, 04:50:30 pm »
0
Mauls are fine. You will only lose to a maul if you happen to be one of these 3 things:

1. You are unlucky.
2. You are outnumbered.
3. You are terrible.

Otherwise they are hilariously easy to beat. If anything though, Long Maul could use a buff. It's far inferior to the Great Maul. Increase it's speed by 5, raise the price a bit and call it  a day.

This. As it is, long maul is UP. I don't even wanna play as it, but it is simple fact.
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Offline Osiris

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Re: Mauls Nerf
« Reply #34 on: October 16, 2012, 04:53:00 pm »
0
it depends :P Vex with a mighty maul is a bitch to fight. he takes a shit ton of hits and the maul is pretty fast so you cant spam it so easily
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Offline TheAppleSauceMan

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Re: Mauls Nerf
« Reply #35 on: October 16, 2012, 05:00:20 pm »
0
As a 1h I can say this is just false, except for the fastest maulers with mallets maybe. But anyway those guys only rarely CT.

Most maulers will get me killed when there is at least one other enemy I have to take care of. But alone and as long as you can move they are very easy to deal with. Bait an overhead, slash. If they are any good (patience), you just have to duel normally, react fast enough when they try an overhead, and not let your guard down because trying to outspam side swings isn't a very good idea.

Then again, iirc you can do very nasty things with a long maul in duel, if your opponent's weapon is shorter than yours. Like holding a side swing then when in range, feint it and immediately go for an overhead.

You're missing my point, and that's that if the player using it is skilled, it becomes very hard to fight 1 on 1. For example, if I were to duel you, you couldn't bait an overhead, I wouldn't attack until you did so I had a chance to stun your weapon giving me a free overhead. That's what people don't get with mauls, play defensively and it becomes a lot easier. Just block that first hit and overhead their brains out.
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Offline Joseph Porta

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Re: Mauls Nerf
« Reply #36 on: October 16, 2012, 05:01:19 pm »
0
it depends :P Vex with a mighty maul is a bitch to fight. he takes a shit ton of hits and the maul is pretty fast so you cant spam it so easily
whilst playing maul your first thought should be with blocking, it's somewhat of a defensive playstyle as you gotta be patient enough to wait and get a hit in.

Anyhow buff maul dmg speed but increase the movement penalty, it's the gayest thing seeing people run billion miles/hour with a heavy iron hammer of doom and despair.
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Offline TheAppleSauceMan

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Re: Mauls Nerf
« Reply #37 on: October 16, 2012, 05:07:34 pm »
0
If you die in a duel against a maul either you are have no idea how to fight them or the other guy was extremely skilled.

Simply put, in duels, using overheads as a mauler is a no-no. If you die from an overhead in a duel against a mauler, you are stupid.

There are 2 rules against fighting a mauler:

1) spam the shit out of him, and keep your distance. Mauls are slow as fuck, so you want him 99% of the time on defensive. Don't get too close to him, because you essentially increase his speed

2) Very few people know this but: NEVER EVER EVER EVER EVER EVER STAB AGAINST A MAUL. EVER. If you stab, it is 99% chance guaranteed that I can then retaliate with an overhead. It is the ONLY way I can give overheads swings against an enemy. Trying to stab a mauler is fucking stupid. Don't do that. Just forget you have stab when dueling a mauler.


edit: as for the OP, no. Mauls are fine. We can be powerful in groups and in small spaces. In duels we are pretty crappy compared to most other things. Basically, we are one (or two) trick ponies. Speciallized, if you will. And that is fine.

edit2: overheads as in "overhead while you are standing up". Dying from an overhead if you have fallen down doesn't count as stupid :3

Seriously am I missing something here? I've hopped on duel plenty of times with a good ol' Great Maul for lulz, usually against clanmates, and it wrecks shit. All you need to do is block 1 hit, just one, their weapon gets stunned, and you go overhead, and then you can just keep overheading until they have no visible face left. I don't ever side swing with the maul....and it did wonders. Though keep in mind, when I did this I believe it was +3, so that might have affected the weight so maybe weapon stun from blocking isn't normally that prevalent or something? Because I can't see why people don't just block then overhead. It's ridiculously easy.
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Offline San

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Re: Mauls Nerf
« Reply #38 on: October 16, 2012, 05:44:52 pm »
0
Great mauls were fixed when they were made 3 slots. I hate fighting mauls with a short 1h since right swing and overhead upon release is just way too slow, and you actually have a reach disadvantage. There is also flowchart gameplay when fighting any mauler, which gets boring quickly.

Offline oprah_winfrey

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Re: Mauls Nerf
« Reply #39 on: October 16, 2012, 05:49:55 pm »
0
Seriously am I missing something here? I've hopped on duel plenty of times with a good ol' Great Maul for lulz, usually against clanmates, and it wrecks shit. All you need to do is block 1 hit, just one, their weapon gets stunned, and you go overhead, and then you can just keep overheading until they have no visible face left. I don't ever side swing with the maul....and it did wonders. Though keep in mind, when I did this I believe it was +3, so that might have affected the weight so maybe weapon stun from blocking isn't normally that prevalent or something? Because I can't see why people don't just block then overhead. It's ridiculously easy.

I am 99% sure that your weapon gets stunned from a blocked attack the same regardless of the weight of the weapon that is blocking. Atleast I have never had this problem happen to me when fighting a maul. Most of the time I have died to a maul is with a one hander, when my initial right swing glances on their +3 plate.

Offline LordBerenger

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Re: Mauls Nerf
« Reply #40 on: October 16, 2012, 06:04:20 pm »
0
Another fun build is going Agi Build with Great Maul. Fun playstyle overall.
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Offline rustyspoon

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Re: Mauls Nerf
« Reply #41 on: October 16, 2012, 06:10:43 pm »
0
Seriously am I missing something here? I've hopped on duel plenty of times with a good ol' Great Maul for lulz, usually against clanmates, and it wrecks shit. All you need to do is block 1 hit, just one, their weapon gets stunned, and you go overhead, and then you can just keep overheading until they have no visible face left. I don't ever side swing with the maul....and it did wonders. Though keep in mind, when I did this I believe it was +3, so that might have affected the weight so maybe weapon stun from blocking isn't normally that prevalent or something? Because I can't see why people don't just block then overhead. It's ridiculously easy.

Your weapon does not get stunned if you are the attacker.

If you are defending, you will only be stunned if the attacker has a heavier weapon and/or more strength AND the attacker is using held attacks.

As most weapons are much longer than a great maul, you can hit them without even getting close. If the maul user is using held attacks, you can hit them first if you have a really fast weapon. As far as blocking side swings, it moves so slow that it's terribly easy to block.
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Offline Warcat

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Re: Mauls Nerf
« Reply #42 on: October 16, 2012, 06:44:04 pm »
-1
Mauls should be able to be blocked by 13 shield skill. Bolts, kicks and horses as well.
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Offline TheAppleSauceMan

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Re: Mauls Nerf
« Reply #43 on: October 17, 2012, 02:44:09 am »
0
Your weapon does not get stunned if you are the attacker.

If you are defending, you will only be stunned if the attacker has a heavier weapon and/or more strength AND the attacker is using held attacks.

As most weapons are much longer than a great maul, you can hit them without even getting close. If the maul user is using held attacks, you can hit them first if you have a really fast weapon. As far as blocking side swings, it moves so slow that it's terribly easy to block.

Odd, I could've sworn attacking a weapon much heavier then yours stunned you. Did they change it? Because I remember talking about it consistently and how gay it was with others who play this
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Re: Mauls Nerf
« Reply #44 on: October 17, 2012, 02:47:15 am »
0
Yes those all can counter, BUT, in the situation you encounter someone with a maul and are forced to fight him alone, which is not as uncommon as you'd think, all they have to do is simply block your first attack, stunning your weapon, and they get a guaranteed overhead on you. There's obviously some exceptions to this, but if it's someone who's not terrible at the game, they can pretty much wreck you.

My quarterstaff has never been stunned by a maul.
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