Author Topic: Mauls Nerf  (Read 4932 times)

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Offline Para

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Re: Mauls Nerf
« Reply #15 on: October 16, 2012, 12:51:17 pm »
+6
Mauls received a huge nerf when the turnspeed nerf was applied. All you have to do is either swing when they are overheading or move to the side (or both). Just never EVER stab at a mauler.
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Offline Kafein

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Re: Mauls Nerf
« Reply #16 on: October 16, 2012, 01:00:53 pm »
0
Yes those all can counter, BUT, in the situation you encounter someone with a maul and are forced to fight him alone, which is not as uncommon as you'd think, all they have to do is simply block your first attack, stunning your weapon, and they get a guaranteed overhead on you. There's obviously some exceptions to this, but if it's someone who's not terrible at the game, they can pretty much wreck you.

As a 1h I can say this is just false, except for the fastest maulers with mallets maybe. But anyway those guys only rarely CT.

Most maulers will get me killed when there is at least one other enemy I have to take care of. But alone and as long as you can move they are very easy to deal with. Bait an overhead, slash. If they are any good (patience), you just have to duel normally, react fast enough when they try an overhead, and not let your guard down because trying to outspam side swings isn't a very good idea.

Then again, iirc you can do very nasty things with a long maul in duel, if your opponent's weapon is shorter than yours. Like holding a side swing then when in range, feint it and immediately go for an overhead.

Offline IR_Kuoin

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Re: Mauls Nerf
« Reply #17 on: October 16, 2012, 01:52:04 pm »
+1
What bugs me most about mauls is that you can't block them because most maulers got a huge stack of STR and PS
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Offline sF_Guardian

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Re: Mauls Nerf
« Reply #18 on: October 16, 2012, 02:06:39 pm »
+1
What bugs me most about mauls is that you can't block them because most maulers got a huge stack of STR and PS

What exactly was the purpose of a Maul again?

As a lvl 25 2Hander, 18/16 and MW GGS I dont have any problem
with Mauls, easy to spam and to outrange. I dont see any reason for a nerf.
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Arathian

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Re: Mauls Nerf
« Reply #19 on: October 16, 2012, 02:24:48 pm »
0
If you die in a duel against a maul either you are have no idea how to fight them or the other guy was extremely skilled.

Simply put, in duels, using overheads as a mauler is a no-no. If you die from an overhead in a duel against a mauler, you are stupid.

There are 2 rules against fighting a mauler:

1) spam the shit out of him, and keep your distance. Mauls are slow as fuck, so you want him 99% of the time on defensive. Don't get too close to him, because you essentially increase his speed

2) Very few people know this but: NEVER EVER EVER EVER EVER EVER STAB AGAINST A MAUL. EVER. If you stab, it is 99% chance guaranteed that I can then retaliate with an overhead. It is the ONLY way I can give overheads swings against an enemy. Trying to stab a mauler is fucking stupid. Don't do that. Just forget you have stab when dueling a mauler.


edit: as for the OP, no. Mauls are fine. We can be powerful in groups and in small spaces. In duels we are pretty crappy compared to most other things. Basically, we are one (or two) trick ponies. Speciallized, if you will. And that is fine.

edit2: overheads as in "overhead while you are standing up". Dying from an overhead if you have fallen down doesn't count as stupid :3
« Last Edit: October 16, 2012, 02:29:32 pm by Arathian »
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Offline Gurnisson

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Re: Mauls Nerf
« Reply #20 on: October 16, 2012, 02:29:37 pm »
+1
What gets most of the playerbase as a mauler is side-swinging in the start of a duel and get your enemy into the regular block/attack rhytm. At one point, you should hold a right/left swing (briefly) and check if he blocks or not. If he does, change to an overhead, most people doesn't manage to react quick enough to counter it. If he doesn't block and goes for spam, finish your side-swing. Killed shit-tons with mauls with such a simple trick.

Anyway, mauls doesn't need a nerf. In battle they're balanced, however in siege defenses I would call them overpowered. Any retard can guard a ladder by spamming overheads with a great maul. Too easy.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline IR_Kuoin

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Re: Mauls Nerf
« Reply #21 on: October 16, 2012, 02:34:42 pm »
0
I hate when your fighting against someone and then this random mauler pop into the fight and 1 hit you.
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Offline Teeth

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Re: Mauls Nerf
« Reply #22 on: October 16, 2012, 03:15:48 pm »
0
I would like to make a distinction between the long maul and great maul. The Long Maul has 1 less weight, 10 less speed and 6 less damage, all for that bit of extra range, which is really hard to use effectively due to the slow speed of the weapon. Long Maul is not OP, has its uses but is somewhat tricky to use effectively.

Great Maul however, can make any mediocre player good and can make a good player really fucking OP. It is really easy to use. The knockdown is crazy, as is the crushthrough. It should have atleast its weight reduced by 1. It is however not almighty in a duel, fighting effectively against fast weapons is really very tricky. Therefore a speed decrease is not necessary.

Offline Kafein

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Re: Mauls Nerf
« Reply #23 on: October 16, 2012, 03:30:08 pm »
+1
As a lvl 25 2Hander, 18/16 and MW GGS I dont have any problem

Well, I seriously wonder what exactly will cause anybody with that setup any serious problem.

Offline Sagar

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Re: Mauls Nerf
« Reply #24 on: October 16, 2012, 03:49:41 pm »
+2
Mauls are already nerfed - with Turn rate nerf. (see post - http://forum.meleegaming.com/general-discussion/turn-rate-nerf/msg604014/#msg604014)

They never fixed that after applying  "turn nerf"
You need a good timing to hit a "air" so you can kill someone - or In some cases you will kill team mates. (I don't have problems with ping it is 35 - 40)

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And they dont need nerf - Mauls are one of the rare component of this game which is close to realism.

Take a 5kg hammer from shop and tell someone to hit you (you can take a shield .. or not) and tell us how you feel after ....

Offline IR_Kuoin

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Re: Mauls Nerf
« Reply #25 on: October 16, 2012, 03:54:09 pm »
0
Mauls are already nerfed - with Turn rate nerf. (see post - http://forum.meleegaming.com/general-discussion/turn-rate-nerf/msg604014/#msg604014)

They never fixed that after applying  "turn nerf"
You need a good timing to hit a "air" so you can kill someone - or In some cases you will kill team mates. (I don't have problems with ping it is 35 - 40)

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And they dont need nerf - Mauls are one of the rare component of this game which is close to realism.

Take a 5kg hammer from shop and tell someone to hit you (you can take a shield .. or not) and tell us how you feel after ....

Only thing I saw was Kulin getting kills.
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Offline Sagar

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Re: Mauls Nerf
« Reply #26 on: October 16, 2012, 03:55:34 pm »
0
Then looked again. Where hits are implemented - 1m of target.

Offline IR_Kuoin

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Re: Mauls Nerf
« Reply #27 on: October 16, 2012, 03:58:26 pm »
-2
Tbh, I would be fine with maul, as long as it didn't have crush.
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Offline Overdriven

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Re: Mauls Nerf
« Reply #28 on: October 16, 2012, 04:01:17 pm »
+1
Mauls received a huge nerf when the turnspeed nerf was applied. All you have to do is either swing when they are overheading or move to the side (or both). Just never EVER stab at a mauler.

Precisely why I hate mauls as my hoplite :(

Offline Sagar

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Re: Mauls Nerf
« Reply #29 on: October 16, 2012, 04:03:33 pm »
0
But that is their main purpose - crushthru. And because that, they were used in the Middle Ages - crushthru.