I wish I recorded playing with mg42 ballista prototypes.
DTV + ballistas was fun too :lol:
Not being able to be moved should make for some interesting gameplay stratigies. As the position of both sides is always moving and shifting, when the enemy reaches the balista, the person using it would be forced to leave it and run. The enemy could then destroy it, or, if they killed the person using it, someone could pick up his ballista bolts and use that ballista against the other side.Make it be movable in the same way as catapult would work too..
So they're doing a lot of damage and have a good accuracy, that would make them hell of an effective weapon on the battlefield. A ballista should at least one shot everyone who's hit and have an easier aim. Just imagine it. This weapon would be quite unbalancing, therefore the upkeep cost would be very high and/or the amount of missiles would be low, maybe 4 just like throwing lances fully equipped.It's no different than being shot in the head by a tartar bow.
Wow! Yes!
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What if ballistas were to be added to the mod? I theorise that they would be placeable, like seige sheilds. They would use the cross-bow weapon proficency, and would have a certain amount of health before they were destroyed. Probably less than a construction site, but more than a seige sheild.
It would take up 3 slots of inventory space, and they would have their own ballista bolts, taking up 1 slot, leaving our brave ballister with a nice, 0-slot hammer. They would do quite a lot of damage, and be very accurate, but however, once they are placed, they cannot be moved.
Think of how the addition of something like this would change seige, or DTV? I understand that it may be just me who feels this way, and none of you guys agree. Or we might all think that this is an awsome idea! Please, +1 or -1 on how you feel.
You shall know that theres actually ballista ingame (cRPG) .... not useable yet but the textures and meshes are in.The dev's secret project...(click to show/hide)
Actually it is useable, though it isn't polished or balanced. Edit a map and add the ballista prop (only the scene prop that has the full model, not the individual parts!), run it on a (local) dedicated server in siege alpha mode.
Those weapons can't be balanced. They add a completely new type of arms to battle and siege, which is artillery. Artillery is only usuable in strat right now where it's only used to destory walls. If it's used to fire on infantry the side who uses more of them has a huge advantage because it's superior to archers and it will be most likely defended so that melee soldiers and cavalry can't come close to it and will exposed to the weapon.
Artillery that can one shot will be the decisive factor if it's implemented in battle and the teams will restrict their tactics on the use of it. If the battle is to remain balanced there shouldn't be more than cavalry and infantry (melee and range).
It's like adding war elephants to the game. That would be simply amazing but infantry and cavalry would take long time to adjust to it.
Catapults still one shot people as far as I know. And whenever we built one on battle it was never well defended. I assume this would be quicker to build than a catapult, have a less dramatic arc, and be easier to aim. However if it can't move it will be very vulnerable.Possibly remove damage to walls also, to replace it in sieges.
Actually it is useable, though it isn't polished or balanced. Edit a map and add the ballista prop (only the scene prop that has the full model, not the individual parts!), run it on a (local) dedicated server in siege alpha mode.
I vaguely recall looking at the scene editor and seeing crpg_ballista or something like that.yep it was added some months ago
Only if you get shot or your teammate get shot by a Ballista your character screams out ''BALLISTA!'' (ripped from Kingdoms of Heaven, Jerusalem Siege movie).
You shall know that theres actually ballista ingame (cRPG) .... not useable yet but the textures and meshes are in.(click to show/hide)
Aye I just saw it in the scene editor objects. It was something like crpg_ballista, near to crpg_catapult. So it will be added in the future.