cRPG

cRPG => Suggestions Corner => Topic started by: Andy on October 15, 2012, 12:21:22 am

Title: Ballista
Post by: Andy on October 15, 2012, 12:21:22 am
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     What if ballistas were to be added to the mod? I theorise that they would be placeable, like seige sheilds. They would use the cross-bow weapon proficency, and would have a certain amount of health before they were destroyed. Probably less than a construction site, but more than a seige sheild.
     It would take up 3 slots of inventory space, and they would have their own ballista bolts, taking up 1 slot, leaving our brave ballister with a nice, 0-slot hammer. They would do quite a lot of damage, and be very accurate, but however, once they are placed, they cannot be moved.
     Think of how the addition of something like this would change seige, or DTV? I understand that it may be just me who feels this way, and none of you guys agree. Or we might all think that this is an awsome idea! Please, +1 or -1 on how you feel.
Title: Re: Ballista
Post by: Gurnisson on October 15, 2012, 12:46:50 am
Gurnisson is extremely talented with a ballista. Can't do anything but support the suggestion
Title: Re: Ballista
Post by: Kafein on October 15, 2012, 12:49:18 am
I wish I recorded playing with mg42 ballista prototypes.

DTV + ballistas was fun too  :lol:
Title: Re: Ballista
Post by: Miwiw on October 15, 2012, 12:58:17 am
I wish I recorded playing with mg42 ballista prototypes.

DTV + ballistas was fun too  :lol:

true dat, quite enjoyed it
Title: Re: Ballista
Post by: Andy on October 15, 2012, 01:03:48 am
Not being able to be moved should make for some interesting gameplay stratigies. As the position of both sides is always moving and shifting, when the enemy reaches the balista, the person using it would be forced to leave it and run. The enemy could then destroy it, or, if they killed the person using it, someone could pick up his ballista bolts and use that ballista against the other side.
Title: Re: Ballista
Post by: Weewum on October 15, 2012, 02:18:57 am
Not being able to be moved should make for some interesting gameplay stratigies. As the position of both sides is always moving and shifting, when the enemy reaches the balista, the person using it would be forced to leave it and run. The enemy could then destroy it, or, if they killed the person using it, someone could pick up his ballista bolts and use that ballista against the other side.
Make it be movable in the same way as catapult would work too..
Title: Re: Ballista
Post by: Prinz_Karl on October 15, 2012, 03:25:38 am
So they're doing a lot of damage and have a good accuracy, that would make them hell of an effective weapon on the battlefield. A ballista should at least one shot everyone who's hit and have an easier aim. Just imagine it. This weapon would be quite unbalancing, therefore the upkeep cost would be very high and/or the amount of missiles would be low, maybe 4 just like throwing lances fully equipped.

Also reloading time would be longer than of any other weapon you have to reload. Missing you aim could be frustrating and the effort use that weapon not worth it.

Another thing is that ballista were artillery weapons that were made to take down many enemies at once when they were crowded (that would be a reason a ballista is worth it) and cRPG doesn't provide this as far as I know, but maybe that could be implemented.
Title: Re: Ballista
Post by: Weewum on October 15, 2012, 04:13:18 am
The main reason it shouldn't be overpowered is the slow reload time and the fact that people don't group up much.
Title: Re: Ballista
Post by: Xol! on October 15, 2012, 04:16:58 am
I vaguely recall looking at the scene editor and seeing crpg_ballista or something like that.
Title: Re: Ballista
Post by: Froto_the_Loc on October 15, 2012, 07:08:20 am
So they're doing a lot of damage and have a good accuracy, that would make them hell of an effective weapon on the battlefield. A ballista should at least one shot everyone who's hit and have an easier aim. Just imagine it. This weapon would be quite unbalancing, therefore the upkeep cost would be very high and/or the amount of missiles would be low, maybe 4 just like throwing lances fully equipped.

It's no different than being shot in the head by a tartar bow.
Title: Re: Ballista
Post by: Andy on October 17, 2012, 01:42:08 am
Yes, it would have only 4-5 shots ammo, so you would have to use them carefully.
Title: Re: Ballista
Post by: IR_Kuoin on October 17, 2012, 01:51:20 am
Title: Re: Ballista
Post by: Andy on October 17, 2012, 01:57:56 am
Wow! Yes!
Title: Re: Ballista
Post by: LordBerenger on October 17, 2012, 08:09:24 am
Only if you get shot or your teammate get shot by a Ballista your character screams out ''BALLISTA!'' (ripped from Kingdoms of Heaven, Jerusalem Siege movie).
Title: Re: Ballista
Post by: Andy on October 20, 2012, 02:29:44 am
Shameless bump! This needs to be seen!
Title: Re: Ballista
Post by: Torost on October 20, 2012, 10:58:15 am
Ballistas would be great fun.Should be part of the map , not deployable or movable.  One player to man it and reload it. unlimited ammo, and long reload time(20 seconds ish)
500 pierce dmg (Oneshots all players and horses , and does good damage versus destroyable structures.)
 60 missile speed (3 more than the current MW arbalest).

Would open up a whole lot of new opertunities for mapmakers. Esp for Siege.
Title: Re: Ballista
Post by: Knitler on October 20, 2012, 12:26:37 pm
You shall know that theres actually ballista ingame (cRPG) .... not useable yet but the textures and meshes are in.

(click to show/hide)
Title: Re: Ballista
Post by: Ozin on October 20, 2012, 01:38:40 pm
Actually it is useable, though it isn't polished or balanced. Edit a map and add the ballista prop (only the scene prop that has the full model, not the individual parts!), run it on a (local) dedicated server in siege alpha mode.
Title: Re: Ballista
Post by: Shpritza on October 20, 2012, 02:28:40 pm
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     What if ballistas were to be added to the mod? I theorise that they would be placeable, like seige sheilds. They would use the cross-bow weapon proficency, and would have a certain amount of health before they were destroyed. Probably less than a construction site, but more than a seige sheild.
     It would take up 3 slots of inventory space, and they would have their own ballista bolts, taking up 1 slot, leaving our brave ballister with a nice, 0-slot hammer. They would do quite a lot of damage, and be very accurate, but however, once they are placed, they cannot be moved.
     Think of how the addition of something like this would change seige, or DTV? I understand that it may be just me who feels this way, and none of you guys agree. Or we might all think that this is an awsome idea! Please, +1 or -1 on how you feel.

+1, Yes please.
Title: Re: Ballista
Post by: Andy on October 20, 2012, 08:03:22 pm
You shall know that theres actually ballista ingame (cRPG) .... not useable yet but the textures and meshes are in.

(click to show/hide)
The dev's secret project...
Title: Re: Ballista
Post by: Prinz_Karl on October 20, 2012, 10:26:50 pm
Actually it is useable, though it isn't polished or balanced. Edit a map and add the ballista prop (only the scene prop that has the full model, not the individual parts!), run it on a (local) dedicated server in siege alpha mode.

Those weapons can't be balanced. They add a completely new type of arms to battle and siege, which is artillery. Artillery is only usuable in strat right now where it's only used to destory walls. If it's used to fire on infantry the side who uses more of them has a huge advantage because it's superior to archers and it will be most likely defended so that melee soldiers and cavalry can't come close to it and will exposed to the weapon.

Artillery that can one shot will be the decisive factor if it's implemented in battle and the teams will restrict their tactics on the use of it. If the battle is to remain balanced there shouldn't be more than cavalry and infantry (melee and range).

It's like adding war elephants to the game. That would be simply amazing but infantry and cavalry would take long time to adjust to it.
Title: Re: Ballista
Post by: Tomas_of_Miles on October 20, 2012, 11:51:34 pm
Those weapons can't be balanced. They add a completely new type of arms to battle and siege, which is artillery. Artillery is only usuable in strat right now where it's only used to destory walls. If it's used to fire on infantry the side who uses more of them has a huge advantage because it's superior to archers and it will be most likely defended so that melee soldiers and cavalry can't come close to it and will exposed to the weapon.

Artillery that can one shot will be the decisive factor if it's implemented in battle and the teams will restrict their tactics on the use of it. If the battle is to remain balanced there shouldn't be more than cavalry and infantry (melee and range).

It's like adding war elephants to the game. That would be simply amazing but infantry and cavalry would take long time to adjust to it.

Catapults still one shot people as far as I know. And whenever we built one on battle it was never well defended. I assume this would be quicker to build than a catapult, have a less dramatic arc, and be easier to aim. However if it can't move it will be very vulnerable.
Title: Re: Ballista
Post by: Weewum on October 20, 2012, 11:57:40 pm
Catapults still one shot people as far as I know. And whenever we built one on battle it was never well defended. I assume this would be quicker to build than a catapult, have a less dramatic arc, and be easier to aim. However if it can't move it will be very vulnerable.
Possibly remove damage to walls also, to replace it in sieges.
Title: Re: Ballista
Post by: genric on October 21, 2012, 01:17:33 am
Would it have pierce through? So if you placed it on a wall and fired down it you would kill everyone in a line? If so limit it to only a couple people. Also maybe have a limit to how far it can turn in a direction so it can't fire down ladders or really near the castle wall. Also make it turn slowly so you can't lead a particular target but aim for where people are going and hope it hits there would be best I think.
Title: Re: Ballista
Post by: Ozin on October 21, 2012, 03:13:25 am
Piercing already works on it, but it loses momentum for every body it moves through. I think I'll make the bolts lose momentum over distance as well. Needs to be balanced.
I was thinking of making it placeable by map makers for siege mode and strat. It would be destructible and will respawn after round end. Only a few per map, if any.
Title: Re: Ballista
Post by: Haboe on October 21, 2012, 03:14:24 am
I want this...

Actually it is useable, though it isn't polished or balanced. Edit a map and add the ballista prop (only the scene prop that has the full model, not the individual parts!), run it on a (local) dedicated server in siege alpha mode.

Ill try this

Anyone knows other mods where it is implemented? (or the battering ram is, i heard le devs wanna get that at some point as well)
Title: Re: Ballista
Post by: Andy on October 21, 2012, 06:23:58 am
The ballista for balance reasons would not 1-shot anybody but peasants with no armor, although it would do a lot of damage, but above all, it should not be something that is built from a construction site. It should either be already built into the map, or placeable like seige sheilds.
Title: Re: Ballista
Post by: Haboe on October 21, 2012, 12:32:34 pm
It should be made from consites. And it should 1hit heavy armors.

As you suggest it its gonna be a s strong as the arbalest (which is crap), and easy to place, i don't think high upkeep is a valid compensation for that.

It should be made from a consite, that way you won't be able to spam them instant (5 ppl all with the thing can instantly set it up as you say).


Remove the relatively high damage arrows and bolts have on a catapult for example, and make this balista a good counter for it. Will be primarily a strategus thing, like all other consite builds.
Title: Re: Ballista
Post by: Andy on October 22, 2012, 11:54:19 pm
If UNASSIGNED was here, he would support ballistas...
Title: Re: Ballista
Post by: Ubereem on October 25, 2012, 12:46:50 am
I vaguely recall looking at the scene editor and seeing crpg_ballista or something like that.
yep it was added some months ago
Title: Re: Ballista
Post by: Andy on November 04, 2012, 01:14:28 am
So, any new news on the Ballista front?
Title: Re: Ballista
Post by: Weewum on November 04, 2012, 02:22:16 am
No, not yet, Siege engineer, sir.
Title: Re: Ballista
Post by: Andy on March 09, 2013, 07:41:22 pm
Necro-Bump?
Please?
Title: Re: Ballista
Post by: Lactating Vegetables on March 10, 2013, 01:01:06 am
Only if you get shot or your teammate get shot by a Ballista your character screams out ''BALLISTA!'' (ripped from Kingdoms of Heaven, Jerusalem Siege movie).

+1 because of that freaking sigg  :lol:
Title: Re: Ballista
Post by: Algarn on March 10, 2013, 01:15:38 am
that would be freakingly good if there was balistas inside and outside the castle !! Make burning arrows too   :twisted:
Title: Re: Ballista
Post by: Segd on March 10, 2013, 01:36:33 am
\Modules\cRPG\Resource\Ballista.brf
 :rolleyes:
Title: Re: Ballista
Post by: Sylfirus on March 10, 2013, 10:34:48 am
NEED NEED NEED !! :)

Title: Re: Ballista
Post by: Rebelyell on March 10, 2013, 01:41:04 pm
For strat balance ballist need balance tweak against catapults or you have to rework siege eq HP because now I just can 2 shot large craptower with 2 shots of cataplt.

To be honest catapult is really laggy but in good hands can shot almost from every position (even close to really high wall) to almost every target on  map.

But ballista can unbalanced or kill lots of siege EQ.
Fire ratio can make it able to destroy every frouard base eq chest even behind siege shield, guy with shield or catapult in no time with  small chance to defend that.

Now if you will able to destroy balista with arrows IT may make some sens but it cant be to easy( nowdays catapuld gets destroy from arrows in no time).

Just be careful with that beauty.
Title: Re: Ballista
Post by: Knitler on March 10, 2013, 01:56:19 pm
You shall know that theres actually ballista ingame (cRPG) .... not useable yet but the textures and meshes are in.

(click to show/hide)
Title: Re: Ballista
Post by: Ronin on March 10, 2013, 02:32:39 pm

Aye I just saw it in the scene editor objects. It was something like crpg_ballista, near to crpg_catapult. So it will be added in the future.