Author Topic: Ballista  (Read 3778 times)

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Offline Andy

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Ballista
« on: October 15, 2012, 12:21:22 am »
+31
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     What if ballistas were to be added to the mod? I theorise that they would be placeable, like seige sheilds. They would use the cross-bow weapon proficency, and would have a certain amount of health before they were destroyed. Probably less than a construction site, but more than a seige sheild.
     It would take up 3 slots of inventory space, and they would have their own ballista bolts, taking up 1 slot, leaving our brave ballister with a nice, 0-slot hammer. They would do quite a lot of damage, and be very accurate, but however, once they are placed, they cannot be moved.
     Think of how the addition of something like this would change seige, or DTV? I understand that it may be just me who feels this way, and none of you guys agree. Or we might all think that this is an awsome idea! Please, +1 or -1 on how you feel.
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Offline Gurnisson

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Re: Ballista
« Reply #1 on: October 15, 2012, 12:46:50 am »
+7
Gurnisson is extremely talented with a ballista. Can't do anything but support the suggestion
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Kafein

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Re: Ballista
« Reply #2 on: October 15, 2012, 12:49:18 am »
0
I wish I recorded playing with mg42 ballista prototypes.

DTV + ballistas was fun too  :lol:

Offline Miwiw

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Re: Ballista
« Reply #3 on: October 15, 2012, 12:58:17 am »
0
I wish I recorded playing with mg42 ballista prototypes.

DTV + ballistas was fun too  :lol:

true dat, quite enjoyed it
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Offline Andy

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Re: Ballista
« Reply #4 on: October 15, 2012, 01:03:48 am »
+3
Not being able to be moved should make for some interesting gameplay stratigies. As the position of both sides is always moving and shifting, when the enemy reaches the balista, the person using it would be forced to leave it and run. The enemy could then destroy it, or, if they killed the person using it, someone could pick up his ballista bolts and use that ballista against the other side.
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Offline Weewum

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Re: Ballista
« Reply #5 on: October 15, 2012, 02:18:57 am »
-2
Not being able to be moved should make for some interesting gameplay stratigies. As the position of both sides is always moving and shifting, when the enemy reaches the balista, the person using it would be forced to leave it and run. The enemy could then destroy it, or, if they killed the person using it, someone could pick up his ballista bolts and use that ballista against the other side.
Make it be movable in the same way as catapult would work too..

Offline Prinz_Karl

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Re: Ballista
« Reply #6 on: October 15, 2012, 03:25:38 am »
0
So they're doing a lot of damage and have a good accuracy, that would make them hell of an effective weapon on the battlefield. A ballista should at least one shot everyone who's hit and have an easier aim. Just imagine it. This weapon would be quite unbalancing, therefore the upkeep cost would be very high and/or the amount of missiles would be low, maybe 4 just like throwing lances fully equipped.

Also reloading time would be longer than of any other weapon you have to reload. Missing you aim could be frustrating and the effort use that weapon not worth it.

Another thing is that ballista were artillery weapons that were made to take down many enemies at once when they were crowded (that would be a reason a ballista is worth it) and cRPG doesn't provide this as far as I know, but maybe that could be implemented.

Offline Weewum

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Re: Ballista
« Reply #7 on: October 15, 2012, 04:13:18 am »
0
The main reason it shouldn't be overpowered is the slow reload time and the fact that people don't group up much.

Offline Xol!

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Re: Ballista
« Reply #8 on: October 15, 2012, 04:16:58 am »
0
I vaguely recall looking at the scene editor and seeing crpg_ballista or something like that.
boop

Offline Froto_the_Loc

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Re: Ballista
« Reply #9 on: October 15, 2012, 07:08:20 am »
+1
So they're doing a lot of damage and have a good accuracy, that would make them hell of an effective weapon on the battlefield. A ballista should at least one shot everyone who's hit and have an easier aim. Just imagine it. This weapon would be quite unbalancing, therefore the upkeep cost would be very high and/or the amount of missiles would be low, maybe 4 just like throwing lances fully equipped.

It's no different than being shot in the head by a tartar bow.
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline Andy

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Re: Ballista
« Reply #10 on: October 17, 2012, 01:42:08 am »
0
Yes, it would have only 4-5 shots ammo, so you would have to use them carefully.
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Offline IR_Kuoin

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Re: Ballista
« Reply #11 on: October 17, 2012, 01:51:20 am »
+9
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Offline Andy

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Re: Ballista
« Reply #12 on: October 17, 2012, 01:57:56 am »
0
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Offline LordBerenger

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Re: Ballista
« Reply #13 on: October 17, 2012, 08:09:24 am »
+3
Only if you get shot or your teammate get shot by a Ballista your character screams out ''BALLISTA!'' (ripped from Kingdoms of Heaven, Jerusalem Siege movie).
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Offline Andy

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Re: Ballista
« Reply #14 on: October 20, 2012, 02:29:44 am »
+2
Shameless bump! This needs to be seen!
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