I come to you today in one of my clan's gravest hours. The forces of imperialism and penis imagery lap at our doorstep and covet our fine hamlet.
We are a simple clan of humble origins, new to the ways and machinations of diplomacy and war. Our members number less than half a score, yet we are besieged by a force more than thrice our strength. However, we intend to make a stand.
We do not acknowledge the arbitrary claims of vulgar bullies. We will not allow Chamberlain's mistakes to be repeated and carry over into this game, lest oppressive regimes break containment and attempt to dominate all others. Such people must be put in their place, in this case by force.
Some history is perhaps in order. We have been under siege since lawfully coming into democratic possession of Ismirala. After rallying many prominent heroes to our aid time after time, a clan by the name of KUTT so eloquently declared war on us: visitors can't see pics , please register or login
Ever since, we have been working full time to build up a huge arsenal. We especially want to thank Hospitaller and Swiss for their generous donations. However, KUTT being KUTT, they have elected to raid us prior to sieging us. Basically, they want to avoid a real fight by just stealing our stuff. I had no idea they were so cowardly (although given their prior performance I can understand).
We are still mystified as to why such a large group of players are putting in such a heavy effort to wipe a group of newbies off the map, but we really hope once again the community will rally to help us.
tl;dr: KUTT is raiding SWF newbies hoping to take all of our stuff. Help us prevent the spread of phallic imagery.
Battle link (http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=375) SWF Strat Thread (http://forum.meleegaming.com/diplomacy/swf-strat-4/)
Title: Re: Operation: Whoops
Post by: Keshian on September 29, 2012, 08:08:35 pm
They really need to change raiding in this game - its just an abusable exploit in this game with no real benefit other than as an exploit. At least make it so it steals gold and kills off troops not steal equipment. Raids were supposed to be quick, they wouldn't have time to loot the battlefield and armory for gear.
Title: Re: Operation: Whoops
Post by: Smoothrich on September 29, 2012, 08:47:22 pm
Raiding needs to go, chadz. There's no reason not to do it, its a massively unfair advantage to the attacker and simply bypasses what I thought was supposed to be the point of Strategus, fun battles.
Why bother playing if some clan with more members and troops than you can bypass any extra benefit you have from defending? Also shame on KUTT, taking out a clan of 6 noobs or so like pussies. No honor.
Title: Re: Operation: Whoops
Post by: Turboflex on September 29, 2012, 08:58:28 pm
Raiding is fine... You're not supposed to count on population to defend your fiefs (which is fine, cuz it's FREE tickets). They're a nice freebie that can compliment your regular forces. Only soldiers you are paying should matter.
Unfortunately for SWF they made enemies with KUTT, a faction 9 times larger than they are, and they were unable to secure any kind of diplomatic solution or assistance.
IMO I think KUTT is going overkill raiding them anyways, the only gear they'll get is a bit of peasant crap and save the few tickets they woulda lost to said crap, at the expense of thousands of gold worth of time waisted and soldier fees.
Title: Re: Operation: Whoops
Post by: Tanken on September 29, 2012, 09:08:40 pm
We weren't sure if the mechanic was still working, so I tested it. Looky there! It works! PREPARE TO BE RAIDED!
And for all of you that call us Pussies, they had their chance, we don't owe them a single ounce of honorable kindness whatsoever.
Title: Re: Operation: Whoops
Post by: Digglez on September 29, 2012, 09:40:14 pm
so if I'm reading this right, its possible to loot gear from fief by raiding? Would be nice if dev could confirm this is intended
Title: Re: Operation: Whoops
Post by: Lemmy_Winks on September 29, 2012, 09:52:16 pm
so if I'm reading this right, its possible to loot gear from fief by raiding? Would be nice if dev could confirm this is intended
Im not a dev but ya this is true. I guess raids are to prevent people from having a large free population based garrison, which would probably be unfair.
Title: Re: Operation: Whoops
Post by: dodnet on September 29, 2012, 09:59:42 pm
Raiding is fine... You're not supposed to count on population to defend your fiefs (which is fine, cuz it's FREE tickets). They're a nice freebie that can compliment your regular forces. Only soldiers you are paying should matter.
You dont pay for your 100 base soldiers too.. so what now? If raiding just steals some gear without a fight its a broken mechanic and needs to be fixed or removed or it will be abused heavily.
Title: Re: Operation: Whoops
Post by: Uumdi on September 29, 2012, 10:12:27 pm
Yeah raiding is a donkeyshit mechanic
Title: Re: Operation: Whoops
Post by: Malaclypse on September 29, 2012, 10:13:59 pm
Too many swords, not enough friends to fight with em.
Title: Re: Operation: Whoops
Post by: TurmoilTom on September 29, 2012, 10:17:31 pm
Fuuuuck you guys have Malaclypse, Matey AND Berenger.
We're so fucking boned.
Title: Re: Operation: Whoops
Post by: LordBerenger on September 29, 2012, 10:28:11 pm
Raiding is fine... You're not supposed to count on population to defend your fiefs (which is fine, cuz it's FREE tickets). They're a nice freebie that can compliment your regular forces. Only soldiers you are paying should matter.
Unfortunately for SWF they made enemies with KUTT, a faction 9 times larger than they are, and they were unable to secure any kind of diplomatic solution or assistance.
IMO I think KUTT is going overkill raiding them anyways, the only gear they'll get is a bit of peasant crap and save the few tickets they woulda lost to said crap, at the expense of thousands of gold worth of time waisted and soldier fees.
Yep this game is only for people with 30+ member clans fuck everyone else because the fun part of this game isn't the battles its sperging out over trade routes and strat ticks. Hell a 6 man clan playing a decent amount of time since Start started probably wouldn't even be able to produce enough troops to ever match a raid against a bigger clan at any point.
As of now raid is a "I WIN" button and nothing else. If you think clans should be punished for trying to actually fight battles instead of becoming vassals or joining mega alliances well then I'm glad you aren't a developer.
Alternative functions of raids would be to attack S&D points and getting a percentage of that. Right now you get ALL the gear in a fief if you win a raid, with no downside if you lose. Its not used too much, but there's no reason to do anything but raids, ever, until a clan is depleted.
The best part is you can't even tell if its a raid until the battle is locked in and transfers are done.
Title: Re: Operation: Whoops
Post by: Lemmy_Winks on September 29, 2012, 10:43:22 pm
Well SWF, as someone who was raped and had their village stolen from them by another big cowardly faction (BRD/FCC) i'll just tell you not to give up, it does get better. Maybe you can relate to this song.
Title: Re: Operation: Whoops
Post by: Turboflex on September 30, 2012, 12:46:00 am
Yep this game is only for people with 30+ member clans fuck everyone else because the fun part of this game isn't the battles its sperging out over trade routes and strat ticks. Hell a 6 man clan playing a decent amount of time since Start started probably wouldn't even be able to produce enough troops to ever match a raid against a bigger clan at any point.
As of now raid is a "I WIN" button and nothing else. If you think clans should be punished for trying to actually fight battles instead of becoming vassals or joining mega alliances well then I'm glad you aren't a developer.
Alternative functions of raids would be to attack S&D points and getting a percentage of that. Right now you get ALL the gear in a fief if you win a raid, with no downside if you lose. Its not used too much, but there's no reason to do anything but raids, ever, until a clan is depleted.
The best part is you can't even tell if its a raid until the battle is locked in and transfers are done.
You have 5 hours to reinforce, pretty sure lock-in period is lower than that.
The point is, you need real troops in garrison to defend yourself against raids, population are not real troops, they are supplements, you really should be arming them and counting on them except to guard against some possible ninja siege.
BTW A 6 man clan could have easily earned at least 75-100k by now if they've played smart, so have had the time and gold to recruit and outfit around 1000 troops at an "armed level", enough that a raid would have been a non-issue. Apparently they have not played very smart, have nowhere close to that.
SWF has no friends, no army, and picked a fight with a clan 9 times larger. They can regroup, can make friends with an enemy of KUTT, rebuild their troops and gold stocks and plot their revenge, lots of clans have done it.
Title: Re: Operation: Whoops
Post by: Ipsum on September 30, 2012, 01:28:15 am
You have 5 hours to reinforce, pretty sure lock-in period is lower than that.
The point is, you need real troops in garrison to defend yourself against raids, population are not real troops, they are supplements, you really should be arming them and counting on them except to guard against some possible ninja siege.
BTW A 6 man clan could have easily earned at least 75-100k by now if they've played smart, so have had the time and gold to recruit and outfit around 1000 troops at an "armed level", enough that a raid would have been a non-issue. Apparently they have not played very smart, have nowhere close to that.
SWF has no friends, no army, and picked a fight with a clan 9 times larger. They can regroup, can make friends with an enemy of KUTT, rebuild their troops and gold stocks and plot their revenge, lots of clans have done it.
You have no idea what you are talking about because literally everything in this post is false
Title: Re: Operation: Whoops
Post by: Lt_Anders on September 30, 2012, 03:43:08 am
As a single trader I have acquired close to 240 troops(or the equivelent had I been recruiting) since the start of strat. Multiply that by 6 and you could have over 1200 troops by now.
Or assuming you guys only did half that(600) and the gold you would make 2400 gold per person(or 7200 gold) by now.
Assuming all things properly, you could have produced 600 troops and 7200 gold by strat ticks alone.
Title: Re: Operation: Whoops
Post by: Keshian on September 30, 2012, 04:52:20 am
You can't transfer any troops more than would leave you less than 100 (e.g. 136 troops you can only transfer 36) to a fief or person. So a lot depends on when they changed their troop count to over 100. Considering no guidelines were given (except very vaguely) on Strat 4.0 and this is a new clan, odds are later rather than earlier.
Furthermore, they were under constant harassment with 2 previous battles which would have used up significant amounts of gold in equipment and upkeep of troops (upkeep is another number both of you failed to calculate in, especially if they have to hold them mostly in their fief because of threat of constant attack). Very limited trade opportunities (and may not be well understood as anewer clan to strategus) as caravans would likely have been attacked by their more numerous enemy.
So all in all they shouldn't be written off as "not playing very smart" by people who have played several version of strategus and don't have to organize with 5 other members who may or may not be less active due to work or school.
Title: Re: Operation: Whoops
Post by: Turboflex on September 30, 2012, 05:52:28 am
Well trying to go it alone is pretty tough, why doesn't FCC help them out?
Title: Re: Operation: Whoops
Post by: TurmoilTom on September 30, 2012, 06:05:19 am
I thought we were gonna lose. Those practice daggers, man, I swear.
So fucking OP. I'm not even joking.
Title: Re: Operation: Whoops
Post by: Lt_Anders on September 30, 2012, 06:06:31 am
You can't transfer any troops more than would leave you less than 100 (e.g. 136 troops you can only transfer 36) to a fief or person. So a lot depends on when they changed their troop count to over 100. Considering no guidelines were given (except very vaguely) on Strat 4.0 and this is a new clan, odds are later rather than earlier.
Furthermore, they were under constant harassment with 2 previous battles which would have used up significant amounts of gold in equipment and upkeep of troops (upkeep is another number both of you failed to calculate in, especially if they have to hold them mostly in their fief because of threat of constant attack). Very limited trade opportunities (and may not be well understood as anewer clan to strategus) as caravans would likely have been attacked by their more numerous enemy.
So all in all they shouldn't be written off as "not playing very smart" by people who have played several version of strategus and don't have to organize with 5 other members who may or may not be less active due to work or school.
FYI my gold/Troop counts takes into effect Strat ticks only and IGNORES the first 8 hours of Bonus Gold. Also ignores the 4k from the village.
Everything I typed ignores trading and it's various effects. So yes, if they WERE smart they could have 7200 gold without trading and 600 soldiers without moving from the village. Even giving them 2 days to set strat ticks they can make 450 troops and 5k gold.
Title: Re: Operation: Whoops
Post by: Keshian on September 30, 2012, 06:14:01 am
Well trying to go it alone is pretty tough, why doesn't FCC help them out?
We agreed to have a border skirmish over Ismirala castle with Kutt where if they take it they can keep it without retaliation and vice versa if we retain possession, but also part of that agreement was that neither side would attack each other's remaining fiefs (excluding Ismirala castle). Giving monetary or equipment support to SWF would violate the spirit of that agreement. We hold true to our word.
However, I did merc for them as an independent person just because I thought the whole raid thing on a tiny clan fief was a bitch move done because SWF kept winning stand-up legitimate fights (testing out raid feature my ass). But now they stole all their equipment using a glitch in the system so nothing can be done about it except keep pressuring chadz to get rid of the glitch.
Title: Re: Operation: Whoops
Post by: Braeden on September 30, 2012, 06:14:59 am
The fact that SWF has held on this long, and that Kutt felt the need to raid them, shows how successful they have been.
Title: Re: Operation: Whoops
Post by: Nightingale on September 30, 2012, 07:08:57 am
We agreed to have a border skirmish over Ismirala castle with Kutt where if they take it they can keep it without retaliation and vice versa if we retain possession, but also part of that agreement was that neither side would attack each other's remaining fiefs (excluding Ismirala castle). Giving monetary or equipment support to SWF would violate the spirit of that agreement. We hold true to our word.
However,I did merc for them as an independent person just because I thought the whole raid thing on a tiny clan fief was a bitch move done because SWF kept winning stand-up legitimate fights (testing out raid feature my ass). But now they stole all their equipment using a glitch in the system so nothing can be done about it except keep pressuring chadz to get rid of the glitch.
Well, I wouldn't say Stand-up or legitimate fights, they agreed to hand over the fief in exchange of the fief sumbuja, if I remember correctly. Which they decided it better to piss off a clan 9 times larger than them... If I do say so myself that isn't very "smart". On the issue of raiding being a glitch, I agree 100%, remove it or at least change it in some form, maybe make raiding effect only supply and demand while giving each side 30% to 40% of there total troop count to defend/ attack and the only equipment lost would be the equipment used to attack/defend. I honestly don't know what I am talking about but as it is, Raiding is completely bogus.
The fact that SWF has held on this long, and that Kutt felt the need to raid them, shows how successful they have been.
Yes, good effort guys.
Title: Re: Operation: Whoops
Post by: Ipsum on September 30, 2012, 06:24:35 pm
Welp, we tried. Have fun with all of our random crap I guess. We had so much that we couldn't even find the good weapons on the list.
Title: Re: Operation: Whoops
Post by: Greziz on September 30, 2012, 06:56:01 pm
Besides lemmy even the cowardly BRD clan didn't raid you like some quavering pussy bitches we wanted some legit fighting action. I don't think enough of Brd's members are bundle of sticks enough to ever decide to raid unless it is a revenge for a raid. Raiding is a bullshit mechanic that just cheapens and lessens the fun of strategus and should just be removed.
Title: Re: Operation: Whoops
Post by: ednos on September 30, 2012, 07:36:00 pm
For the record, that five-hour period didn't happen for us at all, so we were never allowed to reinforce for any of our three sieges or one raid, and we were not able to reinforce even the first minute after the next siege was declared. We were just lucky that it took KUTT six years to get enough equipment to raid us so we could learn that recruiting troops in a village is ungodly slow and that you get to choose between earning gold and recruiting troops. We did get some good gear off of our first and second attackers, but other than that, we could only afford to buy "Practice <weapon>".
Something that would be helpful for new clans: any documentation. At all. Anything. The outdated forum posts that rarely get updated and aren't from anyone who actually knows don't count. It would also be nice if we either had a cooldown period between attacks, or a way to transfer troops/equipment/gold to and from our village for a short time after being attacked. As it is right now, we can be (and have been) DDoS'd, although by different people and, I assume, unintentionally, except for the raid-siege combo.
Just out of curiosity, why do raiders get to keep all our stuff? Stealing gold and killing troops and even population would make sense, but I don't understand the value of this part of the mechanic.
Title: Re: Operation: Whoops
Post by: Tanken on September 30, 2012, 08:08:37 pm
Besides lemmy even the cowardly BRD clan didn't raid you like some quavering pussy bitches we wanted some legit fighting action. I don't think enough of Brd's members are bundle of sticks enough to ever decide to raid unless it is a revenge for a raid. Raiding is a bullshit mechanic that just cheapens and lessens the fun of strategus and should just be removed.
QQQQQQQQQQQQQQQQQ
Like I said before, they had their chance to come out of this peacefully, I figured we'd throw the Raiding mechanic at them that most likely they weren't familiar with.
Title: Re: Operation: Whoops
Post by: LordBerenger on September 30, 2012, 08:22:00 pm
Like I said before, they had their chance to come out of this peacefully, I figured we'd throw the Raiding mechanic at them that most likely they weren't familiar with.
More LEBENSRAUM for KUTT!
Title: Re: Operation: Whoops
Post by: ednos on September 30, 2012, 11:00:06 pm
Don't blame KUTT for using a cheap tactic; it's up to the developers to take Low Strong out of the game if it breaks it.
Title: Re: Operation: Whoops
Post by: Nightingale on October 01, 2012, 12:32:24 am
I'd blame us!
Title: Re: Operation: Whoops
Post by: TurmoilTom on October 01, 2012, 12:49:44 am
I blame the economy.
Title: Re: Operation: Whoops
Post by: LordBerenger on October 01, 2012, 01:25:43 am