Why not just give 3 loompoints to all playes... new and old..
For the old players... it doesnt really give them any benefit if they have a full armorset loomed already..
For new players it close the loom-gap somewhat.
And a booming market. With lots of transactions..
Ofc some traders will be pissed, as they have hoarded loompoints and looms.
The new loompoints will drive down demand...
Less grinding .. more fun..
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Abooze method discovered.. :Pone +3 item for new player which disappears after 1 month :P
Players could make an account, get free looms then transfer all the stuff from other characters to the NEW account....
Don't have a good answer to that abooze possibility yet.. Any ideas?
Looms aint needed to keep on playing. Not really....
remove heirlooms
just make leveling 1/3 faster for everyone
Didn't read the rest, but just came back. Would the loom points given be re-usable? I wouldn't trust my just finished downloading crpg with loom points...
Actually I'd much rather have looms and levels altogether removed from the game.
This isn't year 2010. and native seems rather dead. cRPG is going there as well.
Game is awfully outdated and many people got sick of it because they've seen it all.
War of the Roses is crappy game but many people will migrate there because it's fresh. If it was decent alternative to Warband, 90% of Warband's player base would migrate to it in first few days.
I support Thomek's idea but I fear it's too late. The longer I'm absent from the servers, less desire I have to ever come back. When a player severe last link (these forums) he's gone for good.
Face it, this mod is OLD.
That means I'll be on top of nerd list until this mod finally shuts down.
Takes away a part of what seperates crpg from native (not all ofc)The crap part, which leaves us with Native with better balance and customizable characters, perfection.
The crap part, which leaves us with Native with better balance and customizable characters, perfection.
Again you fail to get the point.
1. This is not supposed to cater towards people who love super-challenging games. It's about catching NEW players and making them STAY. This is not happening at the moment if you look at the servers.
I'm not worried they will have an "easy" time, because they won't. cRPG now is more hardcore than ever.
2. Don't compare when you and me and most vets started playing.. Sure battlefield was uneven, but skill levels were not even near what they are now. The average player at EU1 now would beat most top players back then.
Sure gear or levels won't help them much, but i.ex start at lvl 25 would make them get their first loompoint faster and they wouldn't have to experience being a useless peasant until 2nd gen. I honestly don't see the problem with this.
But crpg players dont want only balanced builds. They wanna have 13 ps, or 10 ath because its fun or their playstyle, someothing native doesnt have.
The crap part, which leaves us with Native with better balance and customizable characters, perfection.Customizable characters as in customizable builds as well, just with a fixed level. Just like lvl 30 builds now for example, but without having to grind to 30 or having the ability to go above it. Perfectly balanced aswell.
Teeth that would be shitty mod to play.I haven't gotten a single loom for a year now and I am still here. I love the gameplay, fuck the grind, stopped retiring as soon as I had all the looms I really needed.
You would play it for like 2 moths and get boored and quit it. Grind and looms are reason why everyone play this,you remove it and mod will be dead.
Yeah teeth but you use chase looms,you have full set mw,while i have only shield,wepaon and light armor mw.There is loads of stuff in our bank, if you want to borrow something just ask Schmatso :p. I only have 3 MW's myself and that is all I need. If you feel like you suffered while grinding, how can you say that grinding and looms should stay? Only because you are too selfish to lose them now if they get removed altogether? You would be equal with everyone else, no one would have any advantage over anyone apart from skill. Would be awesome in my opinion.
You rolled all gens like a boss,and i rolled like a shitty peasant,first 7 gens my gear cost was under 15k. Now it is arround 30k or lower.
Is it fair to me to be equal with newbie or called stupid because i grinded and suffered to get this shit looms that doesn't realy get me any advatage?
I like the idea that we could maybie get some points instead of looms after we retire that we can invest in any stat we want for our weapon or armor to upgrade.
Stuff should stay as it is now,with gen exp bonueses,and looms. Ppl who grinded and suffered should be rewarded and should have advantage over ppl who starded to play yesterday. End of story.
I'm coming at this as a new player, so my theory-crafting might be all wrong on this. I don't think giving new players free heirloom points will solve anything.
Perhaps the problem is being looked at the wrong way. I'm looking at the gear and there is no reason to use +1 looms. The bonus going from +0 to +1 is tiny, +1 to +2 is bigger, +2 to +3 is even bigger. So of course anybody with all +3 gear is going to completely outclass anybody in something less. Give the gear diminishing returns for looming, so the +1 items are actually viable items. So instead of running around with 1 +3 item for min maxing purposes, you'll run around with 3 +1 items. And since the difference between the +3 and +1 gear has shrunk, there is less of a curve between those with all +3 looms and those who are running around with +1 and +2 looms. New players are still boned, but at least their first few loom points will help close that gap much quicker, by Gen 5 they'd be in a pretty good place, mostly +1 armor a +1 weapon.
As an example, take any armor piece, instead of giving +1, +3, +5 armor bonuses, give as +3, +4, +5 bonuses. Lordly armor would stay the same, but the gap between Thick and Lordly would shink.
As of right now, there is no reason why I'd want anything other than a +3 chest. Why use a +1 chest, +1 boots, and +1 gloves to get a measly +3b/+1l armor, when I can just wear a +3 chest and get +5b/+5l. With the proposed values, you're looking at +6b/+6l if you wore those same 3 +1 looms.
If you want to fix the gap between fresh players and those running around with looms, then just nerf those +2 and +3 looms altogether to bring their bonuses down across the board.
There is loads of stuff in our bank, if you want to borrow something just ask Schmatso :p. I only have 3 MW's myself and that is all I need. If you feel like you suffered while grinding, how can you say that grinding and looms should stay? Only because you are too selfish to lose them now if they get removed altogether? You would be equal with everyone else, no one would have any advantage over anyone apart from skill. Would be awesome in my opinion.
I actually wrote a reply to Mlekces bs here but I ended up realizing that arguing with him is impossible as he's saying exactly the opposite of what he just said and you therefore cannot address his arguments without argumenting for what he just said.
But I'll just throw in an old example of Mlekces hypocracy:
Back when Mlekce was a lancer he was moaning and bitching about how pikes were to good about lancers but about that when he was playing inf in strat battles he weren't good enough with a pike...
...Now, when Mlekce stopped being a lancer he imidiatly started bitching bout how pikes are to good against infantry and to weak against cavalry...
..Essentially Mlekce is saying that he doesn't want new players to have the same experience as him while playing lancers and pikers as he wants them nerfed.
I actually wrote a reply to Mlekces bs here but I ended up realizing that arguing with him is impossible as he's saying exactly the opposite of what he just said and you therefore cannot address his arguments without argumenting for what he just said.How do you that, you sometimes seem retarded while looking very clever the next moment?
But I'll just throw in an old example of Mlekces hypocracy:
Back when Mlekce was a lancer he was moaning and bitching about how pikes were to good about lancers but about that when he was playing inf in strat battles he weren't good enough with a pike...
...Now, when Mlekce stopped being a lancer he imidiatly started bitching bout how pikes are to good against infantry and to weak against cavalry...
..Essentially Mlekce is saying that he doesn't want new players to have the same experience as him while playing lancers and pikers as he wants them nerfed.
Why dont you delete ur main and looms and start from lvl 1 again?
Some things you do only once in your lifetime :D
How do you that, you sometimes seem retarded while looking very clever the next moment?75% of the time I seem retarded I'm joking and I'm perfectly fine with being the only guy laughing.
75% of the time I seem retarded I'm joking and I'm perfectly fine with being the only guy laughing.Seems legit.
The other 25% is just me being so brilliant you cannot comprehend it.
1 MW Item at start WHY NOT????
start at Lv30
Gen bounded Server maybe till gen3(nab server)
make a TS channel with some kind guys like too help Newcomers and explain the Melee system at Duels and maybe make trainee groups at battel/siege/CONQUEST modeActually not a bad idea, but nobody wants to spend time sitting in an empty channel just waiting for hours :P
make a Strat Faction which every Participant of Strat belongs too when he enter Strat ,this Faction will exist too the End and is indestructabel, its welcome any Newcomer while hold a large Area too also welcomes any Traders with good prices and also Mercenaries/small Clans with Jobs for good Coin like protecting Caravans of this Faction and patroulling the Factions Area too fight against Bandits which try too raid the caravans(AI based).
If we make it more fair ( ie: involves less diversity and possibilities) as Teeth suggested, newbies will want to join, but most people will not see the point of this mod and will play native
True, but they represent a huge mental wall once a new player understand everyone around him has them..
well Mod seems pretty dead cept the nerds already playin it since 2 yearsxD
I don't understand that reasoning. I thought more diversity makes it so MORE players would want to play.
If we make it more diverse, it will expand the differences, thus leading to no pop. growth.
==>Loss on the long term
Can we have a look how much players play this mod?
I feel it too,like community is getting lower and lower.
I don't understand that reasoning. I thought more diversity makes it so MORE players would want to play.If you look at Teeth's post, you will see that he suggests more limits so that we avoid situations like a 1vs1 with a lvl33 full plated/full loomed knight vs a low level peasant.