Pike take 2 slot too?
With the next patch 2H will take 2 slots and stronger bows will take 2 slots. So no more Archer/2H.
With the next patch 2H will take 2 slots and stronger bows will take 2 slots. So no more Archer/2H.
Archers can still use bastard weapons that will most likely take only one slot but are still strong options - mainly longswords and katanas.
Pike take 2 slot too?
But they are 2h weapons too. Now it get´s complicated :?: :? :rolleyes:
Only some weapons will need 2 slots ?
By the way : I have melee chars too .... my archer char is only second or third char ;-)
There will be a few 1 slot 2h weapons and polearms. The spiked mace is an example for that, the spear and shortened spear are for polearms. I hope to expand the 1 slot selection sometime but for that we need models. In my opinion non-hammer 2h handed weapons with a reach of 70-90 are perfect for the 1 slot thingy and polearms with about 100-130 reach.
But where should you put the 2 x bodkin arrows , if strong bows should take 2 slots too ? That would be 4 slots, so no room for 1h weapon.
Bodkin arrows are only 16 ammo , so you need 2x bodkin arrow.
So where is all this information coming from exactly? I've heard a lot of "the patch will have" this or that, but haven't seen a reputable source anywhere.
IRC and posts from devs.
WUT?
Currently playing a PD8/PS8 24/15 archer/2H mix and quite happy with it.
If the next patch castrates archers even more by taking away the possibility of carrying bow + two quivers + decent melee weapon, this mod has one player less.
Probably melee folks on their quest for a melee-only game won't be too sad about that, but nevertheless.
*lookingpissedoff*
Hmmm - transparency is not exactly a strength of c-rpg, is it? Planned feature list, dev roadmap, open discussion... errrrrmmmm....
I will take perverse satisfaction if the new patch is true, as it means that I shall no longer melee anyone and will go for a pure jack rabbit build. This shall cause suitable amounts of rage amongst the 'melee only' players who are unable to Deal With It
WUT?
Currently playing a PD8/PS8 24/15 archer/2H mix and quite happy with it.
If the next patch castrates archers even more by taking away the possibility of carrying bow + two quivers + decent melee weapon, this mod has one player less.
Probably melee folks on their quest for a melee-only game won't be too sad about that, but nevertheless.
*lookingpissedoff*
Hmmm - transparency is not exactly a strength of c-rpg, is it? Planned feature list, dev roadmap, open discussion... errrrrmmmm....
There's a lot of decent one handers.
Also for some reason archers think that anything except the most OP melee weapons is useless. There are plenty of 1H melee guys that run around without a shield and do quite well.
To the archers that threat with running away, I got new for you: 80% of the archers do that anyway and try the jump&shoot technique. They will stop to fight only if they outnumber the attacker or are cornered.
Oh, I have no problem with the general idea of the patch.
But making bows suddenly just take 2 slots seems like fail.
What about strongbow/warbow. Just 2 more damage and takes 2 slots more ... so you are really going to take regular arrows and do less damage than a lower tier bow?
Also why pick longbow, regular arrows and 1h when you can take just 2* bodkin and loot a flamberge.
Apart from that 23 pierce + normal arrows is only 1.5 damage more than khergit + bodkin vs 50 armor ... for -50% speed rating.
edit: Only good solution that doesn't reward campers/runner would be make arrow stacks larger and let only one be taken.