cRPG

cRPG => Suggestions Corner => Topic started by: owens on September 06, 2012, 06:12:17 am

Title: damage and technique.
Post by: owens on September 06, 2012, 06:12:17 am
Something is wrong with cRPG.


A good player or one who has learnt how can deal more damage than another player who has focused on different technical elements or is not as skilled even if they have more powerstrike and damage.

This might sound a little stupid but these head shots and subtle speed bonus' make the game impossible for new players.

This does not happen anywhere near as often in native as in cRPG and I don't like it. I have done some tests and kadeth can kill my 24str 3IF char in 2 hits in medium armour he is using a nordic war sword. It takes me three hits to kill him with a glaive (he has 21str). This is down to his superior footwork as he is probably the best in the world atm.


Tell me that this is fair for new players who cannot put out the same amount of successful hits, do the same damage even when they do hit and have inferior equipment.

I do not mind these guys getting some extra damage on every hit but getting an extra ~30% damage is too much imho. It is also far more predictable in native.




I would like to point out that I am by no means a new player but I focused more on getting hits and hold-bonus hits (pausing) than devastating spin hits.
Title: Re: damage and technique.
Post by: Tears of Destiny on September 06, 2012, 06:15:16 am
This is mainly due to c-RPG being at a slower playing speed and vastly easier to hit the sweet spots for holding your weapon for maximum damage, and positioning for proper strikes at the tip of your swing, etc, where as in a much faster native server this is all very difficult to pull off at once as the situation is changing faster.
Title: Re: damage and technique.
Post by: Torben on September 06, 2012, 06:18:50 am
isnt a game in which the actual skill is rewarded instead of the gear and stats superior to the contrary concept?  seriously,  its one of the things that makes crpg great.
Title: Re: damage and technique.
Post by: Smoothrich on September 06, 2012, 07:41:02 am
strength build heavy armor held swings probably backpedaling glaive user, makes thread about having a refined "technique" that needs to be buffed
Title: Re: damage and technique.
Post by: San on September 06, 2012, 07:46:06 am
What are you suggesting should be changed exactly? I think speed bonus % should be visible, myself. There's a bunch of other hidden variables, but I think speed bonus is the most important and helpful in understanding footwork (and how it correlates to damage given/taken). New players have to scourge the forums to understand most of the jargon and other things considered common knowledge.

Took me a few months to know what chambering was since searching never really helped.
Title: Re: damage and technique.
Post by: owens on September 06, 2012, 09:39:13 am
I could kick(violate) your anus with a club little mate (smoothrich).

I would just like to see weapon damage reined in a bit and relate more to stats and techniques meant to increase damage rather than ones that just makes your attacks quicker. I dont think you should be able to attack faster and do more damage without wpf.


Or as someone said increase game speed a little bit.
Title: Re: damage and technique.
Post by: Vibe on September 06, 2012, 10:09:49 am
l2p
Title: Re: damage and technique.
Post by: Herkkutatti666 on September 06, 2012, 10:29:42 am
"Something is wrong with cRPG."
Oh really?
Title: Re: damage and technique.
Post by: The_Bloody_Nine on September 06, 2012, 10:51:29 am
Of course this game is hard for new players, can't change that without destroying the game.
Title: Re: damage and technique.
Post by: Largg on September 06, 2012, 10:51:37 am
It's true, c-rpg got cancer because of all these shitty topics.
Title: Re: damage and technique.
Post by: Akynos on September 06, 2012, 10:54:41 am
Owens, you said you faced one of the best footwork players out there. What does footwork do?
-It increases damage as it adds to your speed bonus when you strike
-It decreases damage taken by going in the direction of the swing or placing yourself in a position where full damage cannot
be done (ie beginning or end of the swing)

That already changes a lot about damage.

Now add to that the location damage (head,foot,body). You get other variables, with head hit having a +20 percent bonus damage.

Now add to that the random damage variable which you cant do anything about.

By now, you should see that your results are pretty normal.

I started on crpg without any multiplayer training. I did not know how to block, feint, and use footwork. I took the time to learn it.
Warband is not an easy game, and crpg mod is probably even harder. But the only difference between new players and veterans are
looms and mostly experience. There is no hard-coded damage difference.
Title: Re: damage and technique.
Post by: owens on September 06, 2012, 12:48:14 pm
^I know i just dislike the concept of experienced players myself included dropping new players in a 1 or 2 hits and being able to receive many many more.

Maybe i am biased because cRPg aus is dead and native thrives.
Title: Re: damage and technique.
Post by: Joseph Porta on September 06, 2012, 03:03:26 pm
"This is down to his superior footwork as he is probably the best in the world atm"

Uwotm8

On topic: first month i played crpg - i skipped native after a few days, was purely me getting killed by everone and everything, thus i learned how to block. After that i learned how to hold swings(im still not very good at it) and feint. If you don't want to put time in it and be willing to learn through blood sweat & tears, this isn't the game for you - back to CoD m8.

Tl;dr: learn, rage & improve and remember that you will never be the best, there are some crazy skilled people around & some turds who abuse things.
Title: Re: damage and technique.
Post by: Son Of Odin on September 06, 2012, 03:23:32 pm
isnt a game in which the actual skill is rewarded instead of the gear and stats superior to the contrary concept?  seriously,  its one of the things that makes crpg great.

Like I told in the other thread, I don't need to post if Torben posts ^^. Same thoughts.
(click to show/hide)
Title: Re: damage and technique.
Post by: sF_Guardian on September 06, 2012, 04:02:46 pm
So a hard learning curve is bad for you?
There are tons of easy games out there, have fun.
Title: Re: damage and technique.
Post by: Gurnisson on September 06, 2012, 04:29:22 pm
Get back your old Kramer avatar and I might plus your post, just because you'll be Kramer.
Title: Re: damage and technique.
Post by: owens on September 07, 2012, 01:24:53 am
^+1 I would plus 1 kramer to.

I have 1200 hours. And my account has been errased or something tells me im using someone elses char

So you dont think the fact it takes only a few hours to get plate is acceptable but taking weeks to get a kill is fair for new guys like kareingoa (you probably dont know him but he is a great guy and fair player).

I despise that i can join a server and there only being 2 1 or 0 players that can kill me. This game lacks diversity speed and tactics. in Aus every round ends 1 on 1 and the best player on the server always, always wins this isn't fair for the second best who gets pitted against him round after round. IT IS MONOTAMOUS AND DROLL.

I would love to see cRPG at a stage where it can survive in AUS where we have an active warband community of around 300 regulars.
also here the hell is throwing?!!!!!
Title: Re: damage and technique.
Post by: Son Of Odin on September 07, 2012, 03:01:45 am
Balancing cRPG according to the Australian server. Great idea.
Title: Re: damage and technique.
Post by: Akynos on September 07, 2012, 07:39:59 am

So you dont think the fact it takes only a few hours to get plate is acceptable but taking weeks to get a kill is fair for new guys like kareingoa (you probably dont know him but he is a great guy and fair player).



1-It doesnt take hours to get a plate, as it is unsustainable upkeep-wise. You need to sell your looms for that.
2-Taking weeks for a newbie to get kills regulary? yes, we all went through it. If you can't accept this, then go play another game. Nobody said it was
an easy game.

I despise that i can join a server and there only being 2 1 or 0 players that can kill me. This game lacks diversity speed and tactics. in Aus every round ends 1 on 1 and the best player on the server always, always wins this isn't fair for the second best who gets pitted against him round after round. IT IS MONOTAMOUS AND DROLL.


1-I wouldnt complain if only ONE guy on the whole server was able to beat me. What do you expect, bot-level for everyone?
2-Why are you surprised that the best player wins? Isn't that fair? It's fairness you are preaching right now, no?
3-It looks to me as if you are the second best and you get your ass kicked by the first guy and then that you come rage on the forums.
4- +1 SoO, AUS servers are not representative of the majority of servers.

Title: Re: damage and technique.
Post by: Vibe on September 07, 2012, 07:41:51 am
in Aus every round starts 1 on 1
Title: Re: damage and technique.
Post by: Tears of Destiny on September 07, 2012, 08:13:17 am
A good player or one who has learnt how can deal more damage than another player who has focused on different technical elements or is not as skilled even if they have more powerstrike and damage.

This might sound a little stupid but these head shots and subtle speed bonus' make the game impossible for new players.
This game lacks diversity speed and tactics.

Make up your mind of what you want...

Complicated for new players or not...
Title: Re: damage and technique.
Post by: owens on September 07, 2012, 08:22:10 am
|I am just asking for mechanics that are measurable and predictable, I am not the second best i wish all the best have gone. You are missing the point. Knowing how a round is going to playout before it starts makes the whole thing a waste of time.




When i started playing this game getting enough money for lamellar was an achievement and that is how it should be.
Title: Re: damage and technique.
Post by: Torben on September 07, 2012, 08:33:16 am
your greatest issue seams to be that your servers are not populated.
Title: Re: damage and technique.
Post by: Zlisch_The_Butcher on September 07, 2012, 08:43:52 am
Eh, get two of your good players and gank the best guy on the server, then again, that would require at least 3 players playing, I doubt AUS would ever get that high.
Title: Re: damage and technique.
Post by: Bjord on September 07, 2012, 08:54:27 am
lol

Saw a video of Kadeth dueling some guy with great long axe in 2h mode, DEFINITELY the BEST PLAYER in the world atm.

not

Maybe you should just l2p instead of crying like a bitch.
Title: Re: damage and technique.
Post by: Smoothrich on September 07, 2012, 09:18:55 am
if there's a player you can't beat in melee, just do what everyone has always done in crpg

respec to ranged (or play on na with 300 ping like frank does)
Title: Re: damage and technique.
Post by: owens on September 07, 2012, 09:58:06 am
^true dat. Because games like warband are so fun with 300 ping (they are shit and i could still beat you Bjord)


Frank is a tard

Kadeth has never used an axe not under the name kadeth anyway. He is 1H.
Title: Re: damage and technique.
Post by: IR_Kuoin on September 07, 2012, 10:02:01 am
Why give a shit about new player? They already got the easier gold gain than we did back in 2010, let them have some troubble with adapting.