cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Ptolemy on September 03, 2012, 10:15:47 pm

Title: Mallets/Mauls
Post by: Ptolemy on September 03, 2012, 10:15:47 pm
Simple question for all of you out there: It is reasonable that these weapons have both knockdown (on side swings) and crushthrough (on overheads)?

I don't think it is. Because either you get overhead pwned without being able to defend yourself, or you fall on your ass - becoming unable to defend yourself.

I think one or the other should go - discuss.
Title: Re: Mallets/Mauls
Post by: Dalfador on September 03, 2012, 10:23:59 pm
I think they're fine the way they are.

Dodge when they overswing and block when they sideswing.

Or just spam the crap out of them with a fast weapon.
Title: Re: Mallets/Mauls
Post by: Lech on September 03, 2012, 10:25:31 pm
Remove stagger at all from crush ?
Title: Re: Mallets/Mauls
Post by: Vexus on September 03, 2012, 10:28:12 pm
This topic again?

Man, you really have nothing to do, do you?

Crushtrough weapons are the most balanced weapons (At least the maul and mallet are) and if you really compare them with other weapons their only good point is the crushtrough since there are faster knockdown weapons.

Another daily QQ thread.
Title: Re: Mallets/Mauls
Post by: Tzar on September 03, 2012, 10:31:28 pm
visitors can't see pics , please register or login
Title: Re: Mallets/Mauls
Post by: Miwiw on September 03, 2012, 10:49:51 pm
Melee is boring enough already. No CT, kicks, knockdown, bonus against shields, unbalanced weapons would make melee really boring. Only katana, greatswords fights are shit. It's already bad enough that polestagger got removed.

Dont support the hatred campaign!
Title: Re: Mallets/Mauls
Post by: oprah_winfrey on September 03, 2012, 10:51:27 pm
The maul is so slow if you cant block itd side swings that is your problem.
Title: Re: Mallets/Mauls
Post by: Ninja_Khorin on September 03, 2012, 11:18:16 pm
The overheads are so slow on them that you can spam them when they try it.

Annoying when they attack you unwittingly, but that shouldn't happen anyway. I think they're fairly balanced. My full strength tincan character wields a mallet and it's hilarious, but it has its limitations, that why he has a Morningstar as sidearm.
Title: Re: Mallets/Mauls
Post by: Teeth on September 03, 2012, 11:31:02 pm
Great Maul is the single most OP weapon in this game. Nerf it to the level of the long maul, which is insanely shit compared to the great maul, but okay when compared with the other weapons. Knockdown is okay, wouldn't make sense if it wouldn't. Just nerf its stats, weight and damage.
Title: Re: Mallets/Mauls
Post by: camperus on September 04, 2012, 12:12:52 am
Great Maul is the single most OP weapon in this game. Nerf it to the level of the long maul, which is insanely shit compared to the great maul, but okay when compared with the other weapons. Knockdown is okay, wouldn't make sense if it wouldn't. Just nerf its stats, weight and damage.
Great maul is fucking short, ur teamates hit u to death, u cant do much against an skilled player so its more situational, it sucks on open field, u are slow and an easy kick objetive so its not OP, juts a good weapon in good hands.
Title: Re: Mallets/Mauls
Post by: The_Bloody_Nine on September 04, 2012, 05:14:13 pm
+1 tzar

both are fine. You must be trolling, teeth.
Title: Re: Mallets/Mauls
Post by: Smoothrich on September 04, 2012, 06:47:06 pm
Mallets and Great Mauls are very fun to use, unique, and powerful.

But god knows when I see someone else using one and I'm using my preferred Longsword, all I can think is cha-ching, easiest kill on the map.  Especially if you isolate them.  If he has support, well then its a lot  more difficult to deal with.  Just like any other weapon.
Title: Re: Mallets/Mauls
Post by: Teeth on September 04, 2012, 06:54:27 pm
4.2 K/D without looms on a 27/12 plate and great maul build, that is 1.5 better than my main which is fairly loomed and better than any K/D I have ever reached with any alt or build. Shit was hilariously easymode.
Title: Re: Mallets/Mauls
Post by: Smoothrich on September 04, 2012, 07:15:00 pm
4.2 K/D without looms on a 27/12 plate and great maul build, that is 1.5 better than my main which is fairly loomed and better than any K/D I have ever reached with any alt or build. Shit was hilariously easymode.

Of course it was easy to get a high KD with a "noob-killer" weapon.  You play on EU.  (and no one uses longswords there)
Title: Re: Mallets/Mauls
Post by: oprah_winfrey on September 04, 2012, 07:44:28 pm
4.2 K/D without looms on a 27/12 plate and great maul build, that is 1.5 better than my main which is fairly loomed and better than any K/D I have ever reached with any alt or build. Shit was hilariously easymode.

Strength build with full plate and a crushthrough weapon get a lot of kills, news at 11.
Title: Re: Mallets/Mauls
Post by: Tzar on September 04, 2012, 08:51:12 pm
Of course it was easy to get a high KD with a "noob-killer" weapon.  You play on EU.  (and no one uses longswords there)

tsk tsk....  :?
Title: Re: Mallets/Mauls
Post by: Teeth on September 04, 2012, 09:27:57 pm
Strength build with full plate and a crushthrough weapon get a lot of kills, news at 11.
Because it's OP?
Title: Re: Mallets/Mauls
Post by: oprah_winfrey on September 04, 2012, 09:43:38 pm
Because it's OP?

Just because you get a lot of kills doesn't mean it is good or OP. Any idiot can roll a 36/3 build with 12 ps and 12 if, grab a long polearm/greatsword and rack up a high kdr. That doesn't mean its over powered.
Title: Re: Mallets/Mauls
Post by: Smoothrich on September 04, 2012, 09:46:10 pm
Just because you get a lot of kills doesn't mean it is good or OP. Any idiot can roll a 36/3 build with 12 ps and 12 if, grab a long polearm/greatsword and rack up a high kdr. That doesn't mean its over powered.

Strength builds and heavy armor with maxed IF is pretty damn OP all things considered, the weapon you use doesn't really matter.  You just take SO many fucking hits from most players they will sooner die of boredom than you die from glances.
Title: Re: Mallets/Mauls
Post by: rustyspoon on September 04, 2012, 09:50:47 pm
Strength builds and heavy armor with maxed IF is pretty damn OP all things considered, the weapon you use doesn't really matter.  You just take SO many fucking hits from most players they will sooner die of boredom than you die from glances.

I don't think they're OP. They're really just great at killing baddies. The problem is when all the baddies on your team get slaughtered and the rest of your team is fighting 4v1 odds.
Title: Re: Mallets/Mauls
Post by: Fartface on September 04, 2012, 09:51:27 pm
stop hating on my fucking 39/3 build and leave my mighty mallet alone.
Title: Re: Mallets/Mauls
Post by: Smoothrich on September 04, 2012, 09:58:35 pm
I don't think they're OP. They're really just great at killing baddies. The problem is when all the baddies on your team get slaughtered and the rest of your team is fighting 4v1 odds.

Honestly it would be nice if you needed higher amounts of WPF to support higher levels of Powerstrike, much like Powerthrow and Powerdraw, just maybe not so drastic.  So you can't be some 10 PS 10 IF 0 WM  scrub as a template anymore.  I don't even care about high damage, the HP and Armor stacking together often more then makes up for low mobility when its dumb blob vs blob fights with max range weapons in each class.
Title: Re: Mallets/Mauls
Post by: Phew on September 06, 2012, 11:18:19 pm
Maul/mallet are fine on battle, but totally over the top on siege defense. I made a mauler STF, and I would just stand on top of a ladder, off to the side slightly, and mash overheads while doing something else (paying bills, talking on phone, etc). I'd look at the screen occasionally and usually be #1 in kills. My main with +13 in looms only achieves this feat once in a blue moon.

When a class can top the scoreboard without even looking at the screen, something is wrong. I don't know how anyone could disagree with this.

Now, the 'solution' is up for debate. I say stamina bar with usage based on weapon weight. Heck, only having crushthrough weapons consume stamina would be fine with me.
Title: Re: Mallets/Mauls
Post by: rustyspoon on September 07, 2012, 01:31:12 am
Maul/mallet are fine on battle, but totally over the top on siege defense. I made a mauler STF, and I would just stand on top of a ladder, off to the side slightly, and mash overheads while doing something else (paying bills, talking on phone, etc). I'd look at the screen occasionally and usually be #1 in kills. My main with +13 in looms only achieves this feat once in a blue moon.

That's more of a problem with maps than anything.

If you have two maulers at the top of a ladder good luck getting up there. Your incredible slow movement up the ladder combined with no place to go when you get off and not being able to hit the maulers since they're hiding behind the top of the ramparts.

Maps that have a breakable door don't have that problem as you at least have somewhere to go once you pass by the maulers. Sure you'll get hit on the way through, but it's easy for a large amount of attackers to push through and overwhelm any maulers on the other side.
Title: Re: Mallets/Mauls
Post by: owens on September 07, 2012, 01:50:42 am
over head crushthroughs are much less regular if you use a heavier weapon that is the price you pay for using fast light weapons and clearly getting too close.
Title: Re: Mallets/Mauls
Post by: OssumPawesome on September 11, 2012, 07:01:48 pm
crushthrough is a dumb rule.  knockdown is plenty good enough on its own.  if we MUST keep crushthrough - not on a knockdown weapon.  I would prefer mauls have knockdown, no crushthrough, and maybe some more damage to compensate