Poll

Do you think it's reasonable?

Yeah, leave my rock on a stick alone.
24 (47.1%)
Yeah, I guess it is.
15 (29.4%)
Eh... I'm on the fence.
3 (5.9%)
No, I don't think it's really fair.
3 (5.9%)
No, it's bullshit.
6 (11.8%)

Total Members Voted: 51

Author Topic: Mallets/Mauls  (Read 2956 times)

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Offline Ptolemy

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Mallets/Mauls
« on: September 03, 2012, 10:15:47 pm »
-19

Offline Dalfador

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Re: Mallets/Mauls
« Reply #1 on: September 03, 2012, 10:23:59 pm »
0
I think they're fine the way they are.

Dodge when they overswing and block when they sideswing.

Or just spam the crap out of them with a fast weapon.
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Offline Lech

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Re: Mallets/Mauls
« Reply #2 on: September 03, 2012, 10:25:31 pm »
-1
Remove stagger at all from crush ?

Offline Vexus

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Re: Mallets/Mauls
« Reply #3 on: September 03, 2012, 10:28:12 pm »
+1
This topic again?

Man, you really have nothing to do, do you?

Crushtrough weapons are the most balanced weapons (At least the maul and mallet are) and if you really compare them with other weapons their only good point is the crushtrough since there are faster knockdown weapons.

Another daily QQ thread.

Offline Tzar

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Re: Mallets/Mauls
« Reply #4 on: September 03, 2012, 10:31:28 pm »
+3
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I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Miwiw

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Re: Mallets/Mauls
« Reply #5 on: September 03, 2012, 10:49:51 pm »
0
Melee is boring enough already. No CT, kicks, knockdown, bonus against shields, unbalanced weapons would make melee really boring. Only katana, greatswords fights are shit. It's already bad enough that polestagger got removed.

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Offline oprah_winfrey

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Re: Mallets/Mauls
« Reply #6 on: September 03, 2012, 10:51:27 pm »
+1
The maul is so slow if you cant block itd side swings that is your problem.

Offline Ninja_Khorin

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Re: Mallets/Mauls
« Reply #7 on: September 03, 2012, 11:18:16 pm »
0
The overheads are so slow on them that you can spam them when they try it.

Annoying when they attack you unwittingly, but that shouldn't happen anyway. I think they're fairly balanced. My full strength tincan character wields a mallet and it's hilarious, but it has its limitations, that why he has a Morningstar as sidearm.

Offline Teeth

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Re: Mallets/Mauls
« Reply #8 on: September 03, 2012, 11:31:02 pm »
-4
Great Maul is the single most OP weapon in this game. Nerf it to the level of the long maul, which is insanely shit compared to the great maul, but okay when compared with the other weapons. Knockdown is okay, wouldn't make sense if it wouldn't. Just nerf its stats, weight and damage.

Offline camperus

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Re: Mallets/Mauls
« Reply #9 on: September 04, 2012, 12:12:52 am »
+2
Great Maul is the single most OP weapon in this game. Nerf it to the level of the long maul, which is insanely shit compared to the great maul, but okay when compared with the other weapons. Knockdown is okay, wouldn't make sense if it wouldn't. Just nerf its stats, weight and damage.
Great maul is fucking short, ur teamates hit u to death, u cant do much against an skilled player so its more situational, it sucks on open field, u are slow and an easy kick objetive so its not OP, juts a good weapon in good hands.
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Offline The_Bloody_Nine

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Re: Mallets/Mauls
« Reply #10 on: September 04, 2012, 05:14:13 pm »
0
+1 tzar

both are fine. You must be trolling, teeth.

Offline Smoothrich

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Re: Mallets/Mauls
« Reply #11 on: September 04, 2012, 06:47:06 pm »
0
Mallets and Great Mauls are very fun to use, unique, and powerful.

But god knows when I see someone else using one and I'm using my preferred Longsword, all I can think is cha-ching, easiest kill on the map.  Especially if you isolate them.  If he has support, well then its a lot  more difficult to deal with.  Just like any other weapon.
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Offline Teeth

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Re: Mallets/Mauls
« Reply #12 on: September 04, 2012, 06:54:27 pm »
-1
4.2 K/D without looms on a 27/12 plate and great maul build, that is 1.5 better than my main which is fairly loomed and better than any K/D I have ever reached with any alt or build. Shit was hilariously easymode.

Offline Smoothrich

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Re: Mallets/Mauls
« Reply #13 on: September 04, 2012, 07:15:00 pm »
0
4.2 K/D without looms on a 27/12 plate and great maul build, that is 1.5 better than my main which is fairly loomed and better than any K/D I have ever reached with any alt or build. Shit was hilariously easymode.

Of course it was easy to get a high KD with a "noob-killer" weapon.  You play on EU.  (and no one uses longswords there)
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Offline oprah_winfrey

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Re: Mallets/Mauls
« Reply #14 on: September 04, 2012, 07:44:28 pm »
+1
4.2 K/D without looms on a 27/12 plate and great maul build, that is 1.5 better than my main which is fairly loomed and better than any K/D I have ever reached with any alt or build. Shit was hilariously easymode.

Strength build with full plate and a crushthrough weapon get a lot of kills, news at 11.