You can hilt slash a hell of a lot easier, and if you chamber a side swing it'll pretty much get to your target instantly.
Inverted attack direction feels much more natural, you accompany the move the blade does with your mouse; think Wii control.
As a result, you move and hit in the same direction so when you swing right (blade goes from the right to the left) you move to the left, when you spin around your blade comes with you.
The largest advantage is that it throws a lot of people off. They see your character spin in a certain direction, and they expect a certain attack to come out. It especially seems to throw people off with 2h stabs.
Of course, if a lot of people start switching to inverted, then that won't be the case for very long.
Always played inverted, for the same reasons given above. It seemed a lot more intuitive from the start.
It's the normal settings that feel "inverted" to me. It makes very little sense that I would swing my weapon to the right, by making a movement to the left with my mouse.
The largest advantage is that it throws a lot of people off. They see your character spin in a certain direction, and they expect a certain attack to come out. It especially seems to throw people off with 2h stabs.
Of course, if a lot of people start switching to inverted, then that won't be the case for very long.
Does anyone play with "realative to enemy position", and just enjoy fighting?
For all weapons chambering with the leftswing is a lot easier than with the rightswing for some reason.
I want to try, but my hand is much less adept at jerking towards the right than towards the left, so my left swings suffer a lot.
Think it's like auto-block option, only regarding attacks :)
I would actually like a topic on this witchery "relative to enemy position" :o
To swing your weapon to the right means you have to draw it back behind your left shoulder. This corresponds to the left mouse move to start the swing. Makes sense to me.