Inb4 NA shitstorm hits the thread :lol:
NO.
As a principle, I disagree with every solution that may lead to reducing the diversity of builds. STOP 18/21 and 21/18 dominance! NO PASARAN!
Playing xbow, just for record.
Its time to remove the free wpf gain from lvl and place the gain in form of wm points.
STR no brainers have had enough fun its time to balance things out.
Wanna be able to 1 hit people an take a gazillion hits you should be swinging your weapon like an old lady.
Yes or no :?:
NO.
As a principle, I disagree with every solution that may lead to reducing the diversity of builds. STOP 18/21 and 21/18 dominance! NO PASARAN!
Playing xbow, just for record.
A change like you suggested might make siege more enjoyable for non-STR builds. +1
Inb4 NA/Baddies shitstorm hits the thread :lol:
Only full retard builds which involves nothing but spamming str would lack wpf everyone else would keep their current wpf.
In my opinion its much easier to play as a balanced build than a pure str build.
No, it's not.How do you know leshma, you have only played as a fuck high agi build who always goes on the flank to die alone xD
5 hits in a peasant armor, thats bullshit lesh and you know it.
Damage values
Minimum: 41
Average: 47
Maximum: 53
Thats the damage of a standar 18 str build with 150 wpf against 20 body armor
And with a 36/3 build with 12 IF you have about 95 HP. Then you should be dead in 2 hits. If you survived 5 hits, that must have been against a peasant.
So no, body armor mixed with HP is the most effective.
And you can easily take a shitload of hits if you add iron flesh in ur build...
Level 30 (4 420 577 xp)
Strength: 21
Agility: 18
Hit points: 64 (if you add iron flesh)
Level 30 (4 420 577 xp)
Strength: 36
Agility: 3
Hit points: 89 (with 9 Iron flesh)
The difference is 25 HP which means you can take 1 extra hit with a str build (if you have over 60 body armor)
NO. Cant believe that someone enjoy playing with agy build, its horrible. Devs shod limit athletics on 5, then game will be much better. Right now its pretty much stupid when you see someone running around like rabbit in medieval battle.
Devs:
- limit athletics on 5
- remove jump
- speed up weapons
- make shields weaker (its ridiculous how many hits shield can take in this game)
- or make shielder taking damage when you hit them with axe, morningstar ...
- and more ... make this mod better
- and more ... make this mod better
I loled.
Making STAMINA, lots of things will come in write place:So basically make Agility builds even more useless then now?
- strength builds - hit harder and stamina bar last longer (more strength more stamina)
- agility builds - hit faster and stamina bar last shorter (lover strength lover stamina)
I don't have any problem fighting against shielder, just telling facts here how its funny that shield can take so many hits, cos they cant. Take the shield and take axe, after two three strikes will break the shield or your hand.
Making STAMINA, lots of things will come in write place:
- strength builds - hit harder and stamina bar last longer (more strength more stamina)
- agility builds - hit faster and stamina bar last shorter (lover strength lover stamina)
Real shields can withstand much more then two or three strikes, and are belted in two places on the arm, not held by your hand. Your example makes little sense from a balance perspective and zero sense from a realism perspective. There is a reason why shields dominated most warfare in most advanced regions before the invention of dominant firearms.
but it's much more complicated, I'd written post in some suggestion thread about stamina system, quite long...
- strength builds - hit harder and stamina bar last longer (more strength more stamina)
- agility builds - hit faster and stamina bar last shorter (lover strength lover stamina)
Don't try to make a smart here. I'm very well familiar with history of medieval warfare. And yes, the shield was one of the great and the main components of all medieval armies. I don't have anything against shield, I'm talking about shield endurance.
Just saying if you take a big axe, shield can take only few hits (if shield wont brake you arm will, or from shock impact you will not be able to use that arm). Maul crushthrough is the rare realistic part of this game.
Making STAMINA, lots of things will come in write place:
- strength builds - hit harder and stamina bar last longer (more strength more stamina)
- agility builds - hit faster and stamina bar last shorter (lover strength lover stamina)
Fairly sure the first guy cant run 100m without exhausting himself :P
Should split up stamina drain in running and swinging :D
I vote for No.
We need more hybrids not specialist.Instead make wpf gain linear per weaponmaster :idea:
I loled every day reading suggestions like in this thread.
Making STAMINA, lots of things will come in write place:
- strength builds - hit harder and stamina bar last longer (more strength more stamina)
- agility builds - hit faster and stamina bar last shorter (lover strength lover stamina)
Its interesting how all imagine strength build like someone from Hollywood/Conan movies look like. Medieval knights doesn't look like that. They have strength and the agility, but they train to be deadly when they carry a medieval armor, which is heavy in most cases.
Here is some training lesions by medieval fight master Hans Talhoffer:
More str more stamina?
So you are saying that this guy (strong):
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I loled every day reading suggestions like in this thread.
Making STAMINA, lots of things will come in write place:
- strength builds - hit harder and stamina bar last longer (more strength more stamina)
- agility builds - hit faster and stamina bar last shorter (lover strength lover stamina)
From a realistic point of view, someone strong would imply bigger muscles. Bigger muscles implies more oxygen having to be carried over to all the muscles even when resting, effectively making strong people have much less stamina than smaller and agile people that are focused on flexibility rather than raw strength and muscle size.
Fact that someone is stronger does not mean he hit harder. Bigger muscles are required to lift stuff, but they aren't that important for swinging weapons. For this you need correct muscle memory or something.
Realism aside i think we can all agree that its stupid.
I'd rather see a much higher penalty for having under 100 effective wpf to achieve these goals instead of lowering the amount of wpf we currently get as that'd really hurt hybrid type builds utilizing more than one weapon effectively.Not really. Instead of the free wpf being given it would simply be incorporated into weaponmaster only. If you're a hybrid you'll be getting weapon master just as is done now.
I vote for No.
We need more hybrids not specialist.Instead make wpf gain linear per weaponmaster :idea:
...if I would be forced to go agi this game would suck so bad for me.
add some penalty to melee wpf for every PS to justify it even more.
add some penalty to melee wpf for every PS to justify it even more.
Its time to remove the free wpf gain from lvl and place the gain in form of wm points.
STR no brainers have had enough fun its time to balance things out.
Wanna be able to 1 hit people an take a gazillion hits you should be swinging your weapon like an old lady.
Yes or no :?:
Agi builds will deal more dmg than str builds then lol...
Go back to your medieval shooter we dun like your kind in here.
You cant read.....u can't read lol
Agi builds wouldn't get more wpf with my suggestion nothing would change only the fact that retarded build with 0 agi investment wouldn't be given a 117 free wpf by just lvling up.
Also imho i don't think only stacking str should be even viable in the first place.
One final note 14 ps with 0 wpf would still deal more dmg then say 7 ps with 150 wpf.
Derp derp derp....
Strength builds do 2 things in this game: they increase your ability to take hits and they make cut weapons more viable for general use.
Looks like Tzar decide to bitch a little about free wpf only after starting hybrid char. How predictable.
The devs already said that they are going to flatten the WPF curve, which worries me a bit.
Interesting results Rusty...
I do almost wonder though if the HP gain from strength should fall off above some level.
True strength builds can get to amazing HP levels that Im afraid are neither balanced nor realistic.
And its somewhere between the increased damage, the only minor decrease in speed, and the rather large increase in HP that it all doesn't come out balanced probably.
Its time to remove the free wpf gain from lvl and place the gain in form of wm points.
STR no brainers have had enough fun its time to balance things out.
Wanna be able to 1 hit people an take a gazillion hits you should be swinging your weapon like an old lady.
Agi builds wouldn't get more wpf with my suggestion nothing would change only the fact that retarded build with 0 agi investment wouldn't be given a 117 free wpf by just lvling up.
Also imho i don't think only stacking str should be even viable in the first place.
Plz stop thinking that i asked for a wpf buff or anything its bullshit all i said was that they should remove the free wpf not buff wpf.....
What you said was dumb, that's why people are talking about other stuff.
Remove the leveling WPF and you are nerfing hybrids more than STR builds, STR builds will just go 30-9 or 33-6 and take 2-3 WM and still be fine with 100 WPF but hybrids will be forced to go 18-18 to get minimum 6 WM to be able to get to over 100/100 wpf.
Buffing WM>nerfing str builds/free wpf