cRPG
cRPG => Suggestions Corner => Topic started by: Plavor on August 12, 2012, 03:00:48 am
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Since I started crpg, I have seen a lot of range, mostly archers and crossbowmen.
I also saw some throwers but I never saw a thrower topping the scoreboard regularly or even topping the scoreboard.
Although there are few decent throwers, they either run out of ammo before they can kill multiple enemies or they don't do enough dmg ( for example against a tincan ).
Since I wanted to know how the poor throwers felt, I created a STF thrower to see if they really do such a poor dmg as I imagine they do.
I choose the 24/15 build with a bit 5 PS, 8 PT, 5 ATH and 5 WM.
I tested dmg with most of the throwing weapons on the battlefield :
Stones : Not good at all
Throwing Daggers : Actually really effective if you land headshots, but since throwing accuracy is shit even with 140+ wpp and light armor, it's just randomly
Wardarts : Not good at all.
Throwing Hammers : Low dmg, I wonder how STOPHAMMERTIME can kill people with it
(Heavy) Throwing Axes : Decent Dmg, you need 2-3 to kill peasant-light armor and 3-4 to kill medium armor. Against Heavy Armor you need 3-5.
Javelins and Jarids : Same as the throwing axes , but you need more for light armor but less for heavy armor and tincans
Throwing Lances : Full hp enemies will die after 2 throwing lances, if you have bad luck 3. Tincans survive 3-4 throwing lances.
Result : The most effective throwing weapons are the throwing daggers, heavy throwing axes, javelins and jarids.
You can kill with throwing but due to the big crosshair, its nearly impossible to judge if it was a randomshot or a skillshot.
Although you just have 1 Throwing Lance per stack, you nearly need them all to kill 1 heavily armored person.
I noticed that I run out of ammo after I killed maximal 3 enemies ( if I don't headshot them and hit with all my throwing weapons, 4 stacks )
My suggestion would be to buff throwing somehow. If you really want to do dmg, you have to make a STR build but then you cannot run away since the lag of AGI.
If you make a balanced build, you have more options but all in all, your throwing stuff aren't really effective in dmg.
I really feel sorry to all the decent throwers there and I would really appreciate to buff them , for example to give them more ammo per stack.
These days, it's impossible to make a pure thrower who could kill 5 people on his own in one round.
The only decent thrower I know is STOPHAMMERTIME and even he skilled on powerstrike for melee engagement.
There is no thrower who can hit and run away like archers do, but also no thrower who can do a lot of dmg but has "few" ammo like crossbowmen do.
I don't know if it's supposed to be, but atm it seems like throwing is just a sidearm but you cannot effectively play it with a pure build.
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I would suggest moving this thread into "suggestions corner".
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I would suggest moving this thread into "suggestions corner".
Ya, also there are alot more, and i would assume better pure throwers on NA. Its probably the best anti cavalry weapon.
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Maybe a wpf-related chance to retrieve thrown weapons from dead bodies or shields? I think the rate of fire from throwing is its saving grace. The headshot buff also made some of the lower PT throwing weapons useful. Also options high slot throwing weapons with a great ammo count will be nice.
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well you shouldent go with only throwing, melee need to hit other players to a lot befor they go down but we need to go in close and do it its not like we go around 1 hit everyone so why would trowers 1 hit everyone? so do it as its attended combine it with melee, and some throwing weapons are ment to be used on diffrent types of builds and armor,
play smart
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Haven't played it for a year and a half but it does seem that heavy axes and throwing spears are pretty decent weapons. Also throwing darts aren't bad either. Other weapons looks and feel like crap (when they hit me, I mean).
I could live with higher accuracy of throwing weapons because atm, they aren't easy to dodge. How to dodge a projectile when even thrower doesn't know where it's going to go?
Also buff to underused "crappy" throwing weapons.
I'm against more ammo for two reasons:
1) it will generate even more ranged spam
2) it's buff to pure throwers mainly and like most other pure builds, pure thrower is fantasy bullshit class
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I can't really see why you wouldn't have powerstrike as a thrower considering that the secondary mode is melee or you're going to run out of ammo and be hosed anyway scrambling for some sort of weapon. Topping the charts is also moot depending on what the balance decides to do, I've seen two or three throwers basically just instilling fear into the opposing team and causing chaos in a way which makes me think of them as having the role of longspearmen and pikers except they're unblockable (without a shield), longer erratic ranged, and limited use. But, I'm also wary to go after a thrower alone.
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Dedicated thrower is a troll class anyway. Funny to play, but isn't (and shouldn't be) the most effective class out there. Anyway, imagine a 21/15 shielder and compare to a 21/15 shielder with PT investment
Now, do you still want to increase the stacks? Buff it too much and every shielder will be a thrower too like in the old days. Right now there's a nice balance between dedicated shielders and shielder/thrower hybrids. Throwing as a secondary is great, speaking from my own experience.
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How to dodge a projectile when even thrower doesn't know where it's going to go?
This is a very good observation..
The idea back in the day, was that they increased accuracy, but lowered projectile speed, so the theory was that it would require more skill to use.
In reality though "predicting the path of the target" has to do with skill only to a certain extent, before quickly turning into "Magic ability to look into the future" which no one can have. Experienced players try to dodge in as random/unpredictable way as possible, therefore adding perceived randomness for the thrower.. The time the projectile uses before it hits is a big problem.
On the other hand, throwing can quickly become too powerful.. :) I do think though, that it would be more fun to use if the projectiles were flying a bit faster.
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Throwing has a single problem really: it has extremely limited projectiles. To the point that it doesn't justify the extra damage.
Now, you can fix this in 2 ways. The first way is to add a knockdown to the heavier projectiles (heavy axes, javelines) which would improve the spear throwers and give them at least an almost-certain kill.
The second way would be, of course, to improve the melee version of the projectile weapons and remove, or lighten, the armor restrictions so they don't have to walk around in peasant clothes to have a chance in hell in hitting anything.
My 2c. I fully support and like throwers. It seems the class is way too underepresented atm.
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This is a very good observation..
The idea back in the day, was that they increased accuracy, but lowered projectile speed, so the theory was that it would require more skill to use.
In reality though "predicting the path of the target" has to do with skill only to a certain extent, before quickly turning into "Magic ability to look into the future" which no one can have. Experienced players try to dodge in as random/unpredictable way as possible, therefore adding perceived randomness for the thrower.. The time the projectile uses before it hits is a big problem.
On the other hand, throwing can quickly become too powerful.. :) I do think though, that it would be more fun to use if the projectiles were flying a bit faster.
I don't think the fastness of the projectiles is the problem. A projectile that goes double speed would still have the same problem: the thrower 90% of the time has no idea where it will land. The precision is way too reduced. While it does make them go closer (as they should), it also means that the speed itself is irrelevant.
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Make them more accurate so one could have skill matter. it is the absolute main component missing from throwing. SKill? You're lucky if you hit the guy <4 meters from you.
Higher accuracy Conversely makes them easier to dodge for aware players.
They already fly really slow and not very far, but you could nerf projectile speed to make up for a big accuracy boost.
I went archery because it is shits on throwing in every way conceivable. I couldn't put up with it anymore.
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So you put the name of the forum section this belong in into the title but fail to post it in the right location?
visitors can't see pics , please register or login
Moving, please post your stuff in the right sections.
On topic: Have an alt thrower and although I got +3 heavy throwing axes I used regular ones since my loomed ones were in the armoury, no way you need 8-10 heavy throwing axes against heavy armor.
They do 44cut and each PT is 10% extra damage.
I figure you made sure your armor is lowering your throwing WPF below ~104 which you will need to actually have 8 PT work.
Pure throwers are more than awesome against cav, with a shield great against any other raged class and pretty much everything should go down in 3 hits max (all talking heavy throwing axes).
Can't tell where you get that numbers from but it sounds far from how it actually plays.
When I got back to crpg somewhen around January 2011 I started out as a thrower and it was awesome, only change that happened since then is the ammo count and that you need enough WPF to actually have your PT work and to pick up the weapons.
Gonna do some testing on the duel server somewhen next week.
Numbers sound way off.
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I also saw some throwers but I never saw a thrower topping the scoreboard regularly or even topping the scoreboard.
Fuck you.
But yeah, give me 2 lances per stack or at least make 'em onehit my old friendchers in the chest with no speed bonus positive or negative from horseback 100% of the time.
Also, more accuracy and a a steeper flight path.
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I had a 27/12 9PT 100% throwing alt using throwing lances.
The throwing was very accurate and did high damage. Nothing to complain about there.
Dunno how it is with other builds and weapons but throwing is far from underpowered.
Kill 2 horses per round and 2 men and you will top the scoreboard. All you need is 4 throwing lances.
It's probably the most deadly char I've ever played.
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Dude, I've mounted a destrier before and killed four+ guys just by bumping them, if you never get more than four kills per round (and TBH you can't really ever get more than 2 by throwing lances) then fuck you must suck.
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Dude, I've mounted a destrier before and killed four+ guys just by bumping them, if you never get more than four kills per round (and TBH you can't really ever get more than 2 by throwing lances) then fuck you must suck.
Did you just say you suck?
Atleast I had no problem standing in my spawn waiting for enemy cav, killing 2 horses and 2 men each round just with 4 throwing lances.
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Did you just say you suck?
What I meant was that if you can't get four kills per round as a lancer and think throwing is easier/deadlier then damn, you suck.
Atleast I had no problem standing in my spawn waiting for enemy cav, killing 2 horses and 2 men each round just with 4 throwing lances...
...and then there are the people who prefer actually playing the mod and not just pretending to be afk/spawnkilling/couching the last guy alive from his own horse that he willingly got off to not waste everybodys time 'cuss you're mad he outskills you heavily and outlances you with a throwing lance in melee mode.
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Well I had a Jarid hybrid as my main for a while recently, no loomed Jarids either and I found I got about half my kills with Jarids and half with my Katana.
They way they threw was weird though, some days they'd just go in the centre and hit people, even while jumping and other days they basically throw sideways.
I'd like to see an alternate crosshair for throwing, it's smaller but the crosshair itself moves around depending on weapon, movement, wpf etc so you can actually aim it, it's just hard to time it. Think Day of Defeat sniping pre-retail only worse.
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Throwing lances are fine imo. But take the medium class of weapons : Javelins, throwing axes, jarids... They are just ridiculously lacking. As a thrower cav with 145 ish throwing wpf and 5 pt, mw javelins. I have to hit an oncoming lancer with lamellar 3 times in the chest to kill him. I also have to hit a stationary arabian horse 4 times to bring it down. That seems a bit stupid to me. I get 6 throws with 2 stacks. Even if I hit everytime, which is borderline impossible as a thrower from more than 4m away.
I can kill 2 lancers speeding towards me.
I can kill maybe 2 peasants, stationary.
It is unlikely I will kill even 1 destrier.
My javelins do less damage than my ha counterparts arrows. There is something horrendously wrong there. Axes, jarids, they are just the same. These are javelins, the weapons that used to pierce straight through a man, make shields unusable and bring horses down with a good throw (also if we are to believe 300 they can take down war rhinos :P). The throwing axes, historically were not nearly as dangerous but more just bounced about disrupting formations but all the same as this is not possible in crpg they need a buff to fill a similar roll to javelins.
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Well, can't judge horse throwing now but when the speed bonus for attackers gets added at some point I figure it will be pretty deadly.
Ammo count might still be a problem but I doubt that will be changed.
As I said before I didn't feel like foot throwing was underpowered or anything, just takes a while to get used to it.
Personally I never liked the dart/spear/javelin type throwing stuff aiming wise, always went with axes and totally loved them.
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Yeah, I tried all the throwing stuff but I also prefer the axes.
They do decent dmg + you can ~predict where they will hit.
The other stuff is too random in my opinion.
@Meow : Sorry, it was night and I was a bit confused, so I didn't find the right section :p
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Your dmg calculations are bullshit.
I 2-throw alot of people with 12/24 build and normal Heavy Throwin Axes.
Please be at least accurate with the stats if you suggest shit instead
of creating a random whine thread with bullshit facts.
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What I meant was that if you can't get four kills per round as a lancer and think throwing is easier/deadlier then damn, you suck....and then there are the people who prefer actually playing the mod and not just pretending to be afk/spawnkilling/couching the last guy alive from his own horse that he willingly got off to not waste everybodys time 'cuss you're mad he outskills you heavily and outlances you with a throwing lance in melee mode.
What's up with the hate Zlisch? I never said throwing is easy or that you suck.
Personally I don't think a player is less skilled based on his choice of class or playstyle but obviously that's what you think.
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Throwing lances are fine imo. But take the medium class of weapons : Javelins, throwing axes, jarids... They are just ridiculously lacking. As a thrower cav with 145 ish throwing wpf and 5 pt, mw javelins. I have to hit an oncoming lancer with lamellar 3 times in the chest to kill him. I also have to hit a stationary arabian horse 4 times to bring it down. That seems a bit stupid to me. I get 6 throws with 2 stacks. Even if I hit everytime, which is borderline impossible as a thrower from more than 4m away.
Your post is a bit retard, let me point out the flaw, you state throwing lances are fine, but, as a thrower cav with 145ish throwing wpf and 7 pt, mw throwing lances. I have to hit an oncoming lancer with lamellar 2 times in the chest to kill him. I also have to hit a stationary arabian horse 2 times to bring it down. That seems a bit stupid to me. I get 2 throws with 2 stacks. Even if I everytime, which is hard as hell.
What's up with the hate Zlisch? I never said throwing is easy or that you suck.
Personally I don't think a player is less skilled based on his choice of class or playstyle but obviously that's what you think.
The throwing was very accurate and did high damage. Nothing to complain about there
A player is not more or less skilled based on his choice of class or playstyle, however, he is more or less skilled based on how he performs with said playstyle, and, standing around afk/couching late spawning peasants is gay, it doesn't mean you're bad, it just means you're gay, standing around acting like you're afk to kill lancers or spawnkilling is gay, also, I can stand around pretending to be afk at spawn and then kill everyone who tries to lance me with a pike, that doesn't make using a pike easy as fuck, it just makes the lancers retards. A couched lance will deal more damage than a throwing lance headshot with a good build, so, lancing is deadlier.
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Your post is a bit retard
Zlisch respect your elders mate :P We all know that I am the top horse thrower in eu! Jokes aside : I didn't realise that your throwing lances did so little and I apologise, if what you say is true then I think throwing lances are also a bit screwed atm.
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Your post is a bit retard, let me point out the flaw, you state throwing lances are fine, but, as a thrower cav with 145ish throwing wpf and 7 pt, mw throwing lances. I have to hit an oncoming lancer with lamellar 2 times in the chest to kill him. I also have to hit a stationary arabian horse 2 times to bring it down. That seems a bit stupid to me. I get 2 throws with 2 stacks. Even if I everytime, which is hard as hell.
A player is not more or less skilled based on his choice of class or playstyle, however, he is more or less skilled based on how he performs with said playstyle, and, standing around afk/couching late spawning peasants is gay, it doesn't mean you're bad, it just means you're gay, standing around acting like you're afk to kill lancers or spawnkilling is gay, also, I can stand around pretending to be afk at spawn and then kill everyone who tries to lance me with a pike, that doesn't make using a pike easy as fuck, it just makes the lancers retards. A couched lance will deal more damage than a throwing lance headshot with a good build, so, lancing is deadlier.
Did I ever say something about throwing from horseback? No, I didn't.
It's probably the hardest thing to do. I like you for playing differently. There are not many horse throwers around.
But I can't say I'm happy about you calling me a noob every time you say something to me.
It's getting a bit annoying. I'm sure you remember the time when I was owning the server and you and Fraggle started to harass me.
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The thing that bothers me is people who try to make pure thrower character, and then whine its up. Pure thrower is a left over obsession from the times when pure throwing was actually hilariously op and basically everybody and their moms had at least some throwing skill. Something had to be done and here we are. Throwing favors hybridization. Makes perfect sense when thinking about realism, and is balanced now.
What I would like to see is new throwing weapons, variety.
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Did I ever say something about throwing from horseback? No, I didn't. Ground throwing is also UP compared to all other ranged, the investment, accuracy, damage, and ammo count don't match.
It's probably the hardest thing to do. Not really, my stonethrower alt is ten times harder than my main. I like you for playing differently. There are not many horse throwers around.
But I can't say I'm happy about you calling me a noob every time you say something to me.
It's getting a bit annoying. I'm sure you remember the time when I was owning the server and you and Fraggle started to harass me. Eh, yeah, I remember, even made a reference to it in an earlier post. and then there are the people who prefer actually playing the mod and not just pretending to be afk/spawnkilling/couching the last guy alive from his own horse that he willingly got off to not waste everybodys time 'cuss you're mad he outskills you heavily and outlances you with a throwing lance in melee mode.
You were hardly owning me, and we were hardly harassing you, after the duel were I hit you like 30 times and you like twohit me I make a joking reply about the outcome being unfair, next round when I request duels, you say no and try to attack me, I dehorse you with my throwing lance in melee mode I also say "owned" or something, again, jokingly, nothing serious, then I dehorse 'cuss I don't feel like wasting an hour riding around in a circle trying to throw at the last three guys when my ammo count would be too low to kill more than one of you anyway, then you get up on my horse and couch me in an already 2vs1, then me, Fraggle, and a bunch of other guys called you a my old friend, hardly harassment.
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Zlisch respect your elders mate :P We all know that I am the top horse thrower in eu! True :cry: Jokes aside : I didn't realise that your throwing lances did so little and I apologise, if what you say is true then I think throwing lances are also a bit screwed atm. True :D
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Dedicated thrower is a troll class anyway. Funny to play, but isn't (and shouldn't be) the most effective class out there. Anyway, imagine a 21/15 shielder and compare to a 21/15 shielder with PT investment
Without reading the whole thread, this.
Throwing is an addition but shouldnt be played as a class itself. You should always take a melee weapon with you, simple thing; you cant lose your melee weapon, but there is a limit of how many throwing weapons you can have.
Best are javs/jarids/throwing axes and war darts. War Darts are really effective, simply because one stack has a good amount of them. They do medium pierce damage so they 1hit if you head the enemie's head. They are not too strong because really no weapon should 1hit anyway unless its going to the head (archers headshots onehit, melee hits to the head usually 1hit as well, depending on the head armor, lances can couch, crossbows are sniping weapons anyway, so that is really balanced).
I really like my 18/18 build currently. 4 or 5 PT (or even go higher to 6), enough wpf for most throwing stuff, enough wpf for my 1h sidearm, 6 shield skill, 6 PS and 6 ATH. A good hybrid at level 30, on higher levels even better. Best with war darts.
Horse Throwers need some love, not only due to upkeep.
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Yeh and throwing is a class for clever/calculating people. That is one reason why I like it now. You have to THINK before you throw even the first throwing axe because obviously you want to be able to collect it back and throw it again. You can do this, but it requires some planning. You can't throw just in the middle of enemy melee if you want to collect the weapons back. You can't just spam some mob like that or you lose all your throwing weps.
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Yeh and throwing is a class for clever/calculating people. That is one reason why I like it now. You have to THINK before you throw even the first throwing axe because obviously you want to be able to collect it back and throw it again. You can do this, but it requires some planning. You can't throw just in the middle of enemy melee if you want to collect the weapons back. You can't just spam some mob like that or you lose all your throwing weps.
1+ sir, and you also gotta calculate your throw heavily if you wanna throw over a long distance due to insane arch and slow speed.
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Ofc I meant that you want to collect the throwing weapons in case you don't hit anything, aaand you usually want to avoid hitting shields because you can't pick those up anymore either...
Just so some smart ass doesn't get to say it first :D.
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If you really want to do dmg, you have to make a STR build but then you cannot run away since the lag of AGI.
Isn't that how it should be?
I had a 27/12 9PT 100% throwing alt using throwing lances.
The throwing was very accurate and did high damage. Nothing to complain about there.
Dunno how it is with other builds and weapons but throwing is far from underpowered.
Kill 2 horses per round and 2 men and you will top the scoreboard. All you need is 4 throwing lances.
It's probably the most deadly char I've ever played.
Try 10PT + masterwork throwing lances. PAIN! One funny time I 1 hit a guy with full health in the toe with one from pretty far away. I can only imagine what he was thinking. 'wtf...how the....wut' LOL. Fatal toe damage...haha
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I don't know if it's supposed to be, but atm it seems like throwing is just a sidearm but you cannot effectively play it with a pure build.
yes, that's what it's supposed to be.
btw, war darts ARE effective. didn't believe this myself, but they're relatively accurate and have pierce damage! overall i could kill people way more often than with my heavy throwing axes.
ofc, you'd have to loom them for maximum fun :P
EDIT:
I roll with 21/15, 7 PT, 7 PS, 7 IF on lvl 31, and I use balanced heavy throwing axes for now. war darts are my choice when attacking on siege, more ammo and more effective reach.
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I play 27/15 build.
I think I 'am pure thrower cause I have only 4 power strike. (9 power throw , 142 wpf)
There is one problem for me:
Why archers and crossbowmans are better at close range than me ?!
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Well.. I have a lot of fun with throwing.
I love to be able to headshot archers. Nothing gives my more pleasure.
But it's also a great source of frustration, since 6pt MW Jarids rarely 1-hit riders since that's my main use for them. My alternative is to aim for horse-heads and deal with the rider later. The problem arises when an unarmored horse doesn't die from s MW Jarid planted between its ears.. Then I'm dead, because cav players have the easiest headshots in the game. I do feel a tad dirty when spending my Jarids on melee folks though, so I understand there must be a balance somewhere.
Still, giving throwing weapons +1 +2 damage and increasing missile speed a bit wouldn't hurt too much.
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Still, giving throwing weapons +1 +2 damage and increasing missile speed a bit wouldn't hurt too much.
Still, why fix something that isn't broken?
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Great, a shitposting, horseloving, trolling global forum moderator.
Read the name of the thread.
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Still, why fix something that isn't broken?
As cmp / chadz told the community once : They don't "fix" stuff that's supposed to be broken.
They change it or add new features... you better learn more global mod :)
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Great, a shitposting, horseloving, trolling global forum moderator.
Read the name of the thread.
Aren't you a cranky one today... I'm still allowed to have opinions, even after moderatorizing, yes? no? If I disagree with the title, I should be quiet?
I've told my suggestion earlier in this thread.
As cmp / chadz told the community once : They don't "fix" stuff that's supposed to be broken.
They change it or add new features... you better learn more global mod :)
*the force is strong in this one
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Great, a shitposting, horseloving, trolling global forum moderator.
Read the name of the thread.
If I could minus a 1000 times, I would
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How about we talk about something that actually needs a buff, like mounted swingable poles (LHB off the horse)?
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If I could minus a 1000 times, I would
I lent you a minus , you owe me a mailshirt.
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Throwing could use a faster projectile speed which atm is laughable slow...
Its actually quite hilarious to watch a guy from 6 feet away dodge your throwing spear by pressing A 3 sec after you have chucked a spear at him :lol:
That is all just buff the projectile speed not the dmg or crosshair.
Atm it just feels broken :(
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Aren't you a cranky one today... I'm still allowed to have opinions, even after moderatorizing, yes? no? If I disagree with the title, I should be quiet?
Haha yes I was in fact a bit cranky this morning. You were not the only one to face my wrath! :)
Ok, you reacted in a cool way, maybe you won't be half bad. I'll bury the axe for admin-unity's sake. (In public at least!)
;)
Good luck!
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my thoughts about throwing - break throwing or it breaks the game
throwing is somewhat contradictory in this game - im talking about the high damage throwing weapons , not the trolling throwables
the close range throwing (3-6 meters) is the real big problem - the domain where it could act as a DD
it would annul melee infantry and everything that comes to close - even shielded would not stand a chance against high PT or shield damage bonus variants (axes)
because of that close range throwing has to be broken for melee combat to stay in existance - believe me , you wouldnt want strong close range throwing, it would just kill everything like it did for a while ages ago
the long range throwing (more than 6 or 8 meters) is already the crowd controlling domain of archery (mb xbowery)
in a way strong/pure throwing has no real place in the game - the only way to make it a viable option is, as a more or less inaccurate side weapon against cav or for some luckshots against infantry that comes to close
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What a load of nonsense!
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What a load of nonsense!
thanks for the enlightening arguments ;)
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Herp derp derpa derp....
Quit smoking that strong shit your talking gibberish good god man :!: :!:
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Quit smoking that strong shit your talking gibberish good god man :!: :!:
what the hell are you saying man .. does that make any sense ?
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Throwing was changed a while back so cut throwing weapons do the "pre cut soak nerf" damage, as in throwing cut weapons basically ignores armor, while any other source of cut damage was significantly reduced in effectiveness.
What this means is that Heavy Throwing Axes hit like a 10 PS Masterwork Flamberge on a held overhead swing against a peasant. Its extremely imbalanced and there is a reason throwing weapon usage on NA is something like 70 percent heavy throwing axes. They are OP and very unfun to play against when some dope in peasant armor that can kite even better then an archer can 1 shot you while hiding in cover away from danger.
I don't really mind taking a shit ton of damage from a throwing lance but Heavy Throwing Axes need to be nerfed, they are overused by hybrid and pure throwers alike, bust shields, are great melee weapons, have lots of ammo and seriously do a disgusting amount of damage.
Also, if throwing is buffed at all across the board I'd probably just quit the game for good, it should be an OK sidearm that isn't too common but in the few phases that it was both OP and widely popular the mod was practically unplayable as a melee class. Not "2hander elitism" speaking it was just an awful environment to play in, being perma range stunned by cripplingly high burst damage ranged classes with no reload delay and unlimited ammo wherever you were on the map, is just stupid.
Throwing should always do high damage to horses, but damage vs infantry by the cut weapons needs to be nerfed badly. Buff vs cav to compensate, but its out of hand.