cRPG

cRPG => Suggestions Corner => Topic started by: Akhooey on August 11, 2012, 06:33:32 pm

Title: Duel Wielding
Post by: Akhooey on August 11, 2012, 06:33:32 pm
so,I thought it would be very neat to have duel wielding. I know it would take some work to make, but, it would be Awesome right.
and for things that can't block and you have two, they can block. So what do you think?
Title: Re: Duel Wielding
Post by: sF_Guardian on August 11, 2012, 07:05:58 pm
First of all: it has been suggested 1000000000000 times before and will hopefully never be implemented.
Btw: wtf is "duel wielding?


Title: Re: Duel Wielding
Post by: TurmoilTom on August 11, 2012, 07:10:15 pm
heh
Title: Re: Duel Wielding
Post by: Paul on August 11, 2012, 08:04:38 pm
Just start duels while having a weapon in your hands and you have your duel wielding.
Title: Re: Duel Wielding
Post by: Son Of Odin on August 11, 2012, 11:18:39 pm
First of all: it has been suggested 1000000000000 times before and will hopefully never be implemented.
Btw: wtf is "duel wielding?
I was thinking to say that the moment I saw the title :D.

Well anyhow... HOW MANY TIMES DO I HAVE TO READ THIS SAME THREAD?!!
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Title: Re: Duel Wielding
Post by: Spanish on August 12, 2012, 12:53:04 am
A far better idea is to have 1h swashbuckler have ability to carry a torch in the other hand for style purposes and just keep the block animations the same with a torch in the off hand :)
Title: Re: Duel Wielding
Post by: Riddaren on August 12, 2012, 01:10:14 am
A far better idea is to have 1h swashbuckler have ability to carry a torch in the other hand for style purposes and just keep the block animations the same with a torch in the off hand :)

Yeah, that would be cool.
Title: Re: Duel Wielding
Post by: Haboe on August 12, 2012, 01:12:20 am
Id say dual wielding: implemented in M&B 3, removed at M&B 4. btw lightsabers in M&B 7
Title: Re: Duel Wielding
Post by: Bobthehero on August 12, 2012, 01:13:10 am
Unrealistic, even for cRPG.
Title: Re: Duel Wielding
Post by: Zekerage on August 12, 2012, 02:09:43 am
Only if the second thing being wielded was a 0 slot weapon, and only then, it's for Parrying, or quick, low damaged attack that induces staggering, allowing for a follow up hit with your ACTUAL weapon. I want a use for my +3 Dagger, besides for the lawls or as a Dagger wielding shielder!
Title: Re: Duel Wielding
Post by: Dalfador on August 12, 2012, 04:28:11 am
(click to show/hide)
Title: Re: Duel Wielding
Post by: zagibu on August 12, 2012, 12:06:51 pm
Dual wielding for great mauls and whirlwind special attack.
Title: Re: Duel Wielding
Post by: Skurcey on August 12, 2012, 02:23:33 pm
left hand dagger, shield with spike(dunno English correct word), rapier, etc
Would be cool addition, if somehow it would be possible to diverify and add new combat move, technics (disarm, arms immobilisations, body throws,...)
Title: Re: Duel Wielding
Post by: Savaris on August 15, 2012, 01:38:55 am
Unrealistic, even for cRPG.

Actually "dual wielding" is realistic back in the renaissance era duelist and swords men would use a dagger side arm to help parry attacks and to get hits in at a closer range. :mrgreen: If you want to complain about realism the talk to chadz about how you can load a crossbow on horseback well running down 7 guys. In all reality though I don't want dual wielding in the game. Besides how would you code it in? :? 
Title: Re: Duel Wielding
Post by: Bobthehero on August 15, 2012, 02:26:24 am
Actually "dual wielding" is realistic back in the renaissance era duelist and swords men would use a dagger side arm to help parry attacks and to get hits in at a closer range. :mrgreen: If you want to complain about realism the talk to chadz about how you can load a crossbow on horseback well running down 7 guys. In all reality though I don't want dual wielding in the game. Besides how would you code it in? :?

They would dual wield in duels not on the battlefields.

Also Cranequin for the crossbow, would need models and animation to be done properly.

What unrealistic is mostly how plate armor doesn't protect from pretty much anything except polearm stabs, bec de corbin, half swording and all the other pierce/blunt 2 handers (except the practise longsword!)
Title: Re: Duel Wielding
Post by: Joker86 on August 15, 2012, 02:47:02 am
They would dual wield in duels not on the battlefields.

Both situations are a fight for your life, so I don't see a reason why you would not want to use something which can save your life and/or kill your opponent at both occasions. If a musketeer has to draw his rapier, I don't see a reason why he wouldn't want to draw his parrying dagger as well.
Title: Re: Duel Wielding
Post by: Havoco on August 15, 2012, 12:22:06 pm
I think it would be kind of cool, if they removed blocking and only gave it chambering. It would make the game a little more dynamic.
Title: Re: Duel Wielding
Post by: Kafein on August 15, 2012, 12:27:01 pm
If you have more than 40 str, you can wield your opponent in a duel
Title: Re: Duel Wielding
Post by: FRANK_THE_TANK on August 16, 2012, 09:59:48 am
Quick to the buff Katana threads!

http://www.youtube.com/watch?v=r94AJzJZZaU
Title: Re: Duel Wielding
Post by: Vibe on August 16, 2012, 10:13:13 am
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