cRPG

cRPG => Suggestions Corner => Topic started by: Sultan Eren on August 04, 2012, 04:44:16 am

Title: Armor penetration/bounce off
Post by: Sultan Eren on August 04, 2012, 04:44:16 am
79 body armor is the highest body armor rating. (mw heavy gauntles+ mw milanese plate)

So what i am thinking,
79 armor has %25 chance to bounce off and no damage, even no stun.
78 %24
77 %23
...
69 %15
59 %5
54 %1

No bounce off in head and leg armours.
Title: Re: Armor penetration/bounce off
Post by: Vodner on August 04, 2012, 05:46:19 am
A +3 DGS with 7 PS (just as an example) will already only be doing an average of 14 damage to that (assuming a neutral speed bonus and no hold bonus).

With that suggestion, you could just make a 36/3 greatsword/glaive character and never stop swinging. You would only need the 25% glance chance to trigger once to get a free 12 PS hit in (enough to one-shot many squishier builds, and two-shot decently armored balanced builds), through no fault of the opponent.
Title: Re: Armor penetration/bounce off
Post by: FRANK_THE_TANK on August 04, 2012, 07:13:49 am
Soulcanner always ruins fun with logic.

I'm rocking 76 body 78 head and with 7IF I'm a beast. I don't think it's too bad I think what it really needs is more weapon specific negation.

Picks and hammers should do more and cutting attacks should do a bit less, but IMO there are few mace and pick users so the first week would be loltastic before every shielder started bring a can opener side arm.

I think it's okay how it is but I'm up for some change so what ever.
Title: Re: Armor penetration/bounce off
Post by: Digu213 on August 04, 2012, 12:18:04 pm
Either buff armour of the plate or lower the price. The f are everybody so bloody afraid of ?! I think Maulers are worse than having plate armour !
Title: Re: Armor penetration/bounce off
Post by: Leshma on August 04, 2012, 02:12:41 pm
With 5 PS and one hander only chambered left swing never bounce. Right swing bounce quite often, stab bounce 99% of the time, overhead is pretty much useless most of the time so bounce change doesn't matter really...

I actually think that bouncing/glancing chance should be reduced.
Title: Re: Armor penetration/bounce off
Post by: _Tak_ on August 04, 2012, 02:41:19 pm
Heavy armors does needs a buff to be honest, otherwise lower its upkeep
Title: Re: Armor penetration/bounce off
Post by: Tore on August 04, 2012, 02:49:29 pm
With 5 PS and one hander only chambered left swing never bounce. Right swing bounce quite often, stab bounce 99% of the time, overhead is pretty much useless most of the time so bounce change doesn't matter really...

I actually think that bouncing/glancing chance should be reduced.

Get more PS or a pierce or blunt weapon.
Title: Re: Armor penetration/bounce off
Post by: Leshma on August 04, 2012, 03:35:28 pm
Of course I will get more PS lol, just saying that it does glance a lot with 5 PS and lower. And while it makes sense it's not my favorite mechanics. People who can't block don't deserve free hits.

And no, I won't get blunt/pierce onehanders because they don't look as good as 1H swords :P
Title: Re: Armor penetration/bounce off
Post by: Leshma on August 04, 2012, 03:36:45 pm
Heavy armors does needs a buff to be honest, otherwise lower its upkeep

I can agree to this.
Title: Re: Armor penetration/bounce off
Post by: XyNox on August 04, 2012, 04:11:34 pm
A +3 DGS with 7 PS (just as an example) will already only be doing an average of 14 damage to that (assuming a neutral speed bonus and no hold bonus).

With that suggestion, you could just make a 36/3 greatsword/glaive character and never stop swinging. You would only need the 25% glance chance to trigger once to get a free 12 PS hit in (enough to one-shot many squishier builds, and two-shot decently armored balanced builds), through no fault of the opponent.

This. Too many spammers land hits because of bouncing already.
Title: Re: Armor penetration/bounce off
Post by: ThePoopy on August 04, 2012, 05:41:34 pm
Smaller hitboxes plz, it's rediculous how early and late in attacks u can hit with full damage.

Buff wep speed also to not make it slower.
Title: Re: Armor penetration/bounce off
Post by: Teeth on August 04, 2012, 05:46:44 pm
Bounce off is not desirable. Armor crutching is effective enough and spamming should not be encouraged.
Title: Re: Armor penetration/bounce off
Post by: zagibu on August 04, 2012, 08:04:09 pm
If you want to do something against spamming, do something against hiltslash.
Title: Re: Armor penetration/bounce off
Post by: Leshma on August 04, 2012, 08:18:53 pm
Hiltslash will be fixed.

We're talking about people who can't block but spam widly and randomly hoping for a glance.
Title: Re: Armor penetration/bounce off
Post by: _Tak_ on August 04, 2012, 09:18:47 pm
Hiltslash will be fixed.

We're talking about people who can't block but spam widly and randomly hoping for a glance.

Doesn't work all the time, there is alot of people with high PS and even if you got the best armor + best gauntlet they can still kill you on average from 2-6 hits. 2H lol stab can make you lose about 60-90% hp if it hit to the head, only people below PS 5 or using weak cut weapons will glance, people who use weapons like great long axe, 2H great swords, 1h hammers and steel picks never glance and do tons of damage.  Heavy armor get 2 shot by arbalester/ high level bodkin archer and can die in 2 maul hit (Sometime can die in 1 maul hit to head if you no block), die in 1 couch from horseman ....Heavy armor is useless as it is and that is the main reason why people always use armors like kuyak
Title: Re: Armor penetration/bounce off
Post by: Aseplhood on August 04, 2012, 09:35:10 pm
I agree with you Alex, heavy armor is kinda useless right now. It costs shitload of money to upkeep ( those who played as a tin can do know ). Around 10k per hour, if not more. It's really, really heavy, and makes you survive maybe one or two regular hits more.

So making it higher amount of armour/making the glances happen more often would be appreciated.
And what's funny, a small knobbed mace can slightly touch a full tin can, and make him fall instantly ( you know, the knockdown effect ). This... shouldn't happen. Especially when a, let's say big great long axe does shit to a tin can ( i mean damage only, no knockdown or something like that ), why would a 1h knobbed mace knockdown the guy then?
Title: Re: Armor penetration/bounce off
Post by: Uumdi on August 04, 2012, 09:41:53 pm
I did like the old armor soak values better.  4 people glancing off goretooth's old school black plate made for a greater immersion, and also inspired me to use the english bill, to open dudes up like that.

It shouldn't be a flat 25% chance, but more based on the damage you would do, which is slightly random already.  That way you would need to get a nice held swing on a weak point, such as legs or head if using a cut weapon.

I dunno, the need for high pierce and blunt weapons is already apparent, we probably shouldn't revert to something that the devs and playerbase clearly saw an issue with.
Title: Re: Armor penetration/bounce off
Post by: Leshma on August 04, 2012, 10:42:39 pm
Doesn't work all the time, there is alot of people with high PS and even if you got the best armor + best gauntlet they can still kill you on average from 2-6 hits.

Killing people without having to block single enemy attack shouldn't work at all. You have to learn to block, when to block, when to attack, how to attack. If you don't know all those things, you should die to player who is obviously better.

I used to have 71 armor before looms nerf and I actually performed better than now in same armor because of the glances. Now I have better knowledge of the game but glancing helped me to do better as a worse player than I'm now. I'm against glancing, period.
Title: Re: Armor penetration/bounce off
Post by: Mala on August 04, 2012, 11:50:42 pm
Get more PS or a pierce or blunt weapon.
Currently i have 7 PS but ...

... one hander only chambered left swing never bounce. Right swing bounce quite often, stab bounce 99% of the time, overhead is pretty much useless most of the time so bounce change doesn't matter really...

I actually think that bouncing/glancing chance should be reduced.
Title: Re: Armor penetration/bounce off
Post by: zagibu on August 05, 2012, 12:45:27 am
Killing people without having to block single enemy attack shouldn't work at all. You have to learn to block, when to block, when to attack, how to attack. If you don't know all those things, you should die to player who is obviously better.

I'm not sure if I agree or disagree. I mean, it's cool that a peasant with a wooden stick CAN kill a knight in shining armor, but I'm not sure if this encounter should always work out in favor of the peasant, if the knight is a noob and the peasant is not. Maybe it should. I can't decide.
Title: Re: Armor penetration/bounce off
Post by: Leshma on August 05, 2012, 03:52:51 am
I do understand what you're saying and I do partially agree. I like realism and that means peasant has no chances against plated knight.

However this is skill based game and one of the sweetest part of it is when skilled peasant kill a noob who just bought plate thinking he'll pwn everyone just because of that.

And I wasn't talking about sticks either. Yes, swords weren't good against plate at all but there are many thing that aren't realistic at all, we can't put realism somewhere and leave it elsewhere. In this case, plate being invulnerable to cut weapons will kill one important aspect of the game and render many weapons almost useless.

First thing that isn't realistic at all is whole attribute and skill point system. Warriors in middle age weren't 5 times stronger than each other or 5 times faster than each other and bullshit like we have in cRPG. This is RPG game but that means it's not realistic because attributes at level 30 and beyond allow you to create fantasy brute warriors, which never existed in history. Or warriors faster than Usain Bolt. Or knights who catch arrows and bolts with a buckler.
Title: Re: Armor penetration/bounce off
Post by: dodnet on August 05, 2012, 08:01:36 am
Or warriors faster than Usain Bolt. Or knights who catch arrows and bolts with a buckler.

NINJA!  8-)
Title: Re: Armor penetration/bounce off
Post by: zagibu on August 05, 2012, 12:19:39 pm
I do understand what you're saying and I do partially agree. I like realism and that means peasant has no chances against plated knight.

However this is skill based game and one of the sweetest part of it is when skilled peasant kill a noob who just bought plate thinking he'll pwn everyone just because of that.

And I wasn't talking about sticks either. Yes, swords weren't good against plate at all but there are many thing that aren't realistic at all, we can't put realism somewhere and leave it elsewhere. In this case, plate being invulnerable to cut weapons will kill one important aspect of the game and render many weapons almost useless.

First thing that isn't realistic at all is whole attribute and skill point system. Warriors in middle age weren't 5 times stronger than each other or 5 times faster than each other and bullshit like we have in cRPG. This is RPG game but that means it's not realistic because attributes at level 30 and beyond allow you to create fantasy brute warriors, which never existed in history. Or warriors faster than Usain Bolt. Or knights who catch arrows and bolts with a buckler.

Yeah, I feel the same way. Bounce is a difficult thing. I think bounce chance should be increased for bad hits (bad distance or angle), but should be zero for good hits. I don't know if this is possible in Warband, but I think plate armor would be worth it again if bad hits would reliably bounce off. Currently, it's not worth it, because two peasants can attack a knight from both sides and just swing wildly and the constant interruption will make it impossible for the knight to get even one swing in.