Author Topic: Armor penetration/bounce off  (Read 1346 times)

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Offline Sultan Eren

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Armor penetration/bounce off
« on: August 04, 2012, 04:44:16 am »
-6
79 body armor is the highest body armor rating. (mw heavy gauntles+ mw milanese plate)

So what i am thinking,
79 armor has %25 chance to bounce off and no damage, even no stun.
78 %24
77 %23
...
69 %15
59 %5
54 %1

No bounce off in head and leg armours.
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Offline Vodner

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Re: Armor penetration/bounce off
« Reply #1 on: August 04, 2012, 05:46:19 am »
+3
A +3 DGS with 7 PS (just as an example) will already only be doing an average of 14 damage to that (assuming a neutral speed bonus and no hold bonus).

With that suggestion, you could just make a 36/3 greatsword/glaive character and never stop swinging. You would only need the 25% glance chance to trigger once to get a free 12 PS hit in (enough to one-shot many squishier builds, and two-shot decently armored balanced builds), through no fault of the opponent.
« Last Edit: August 04, 2012, 05:53:20 am by Vodner »

Offline FRANK_THE_TANK

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Re: Armor penetration/bounce off
« Reply #2 on: August 04, 2012, 07:13:49 am »
0
Soulcanner always ruins fun with logic.

I'm rocking 76 body 78 head and with 7IF I'm a beast. I don't think it's too bad I think what it really needs is more weapon specific negation.

Picks and hammers should do more and cutting attacks should do a bit less, but IMO there are few mace and pick users so the first week would be loltastic before every shielder started bring a can opener side arm.

I think it's okay how it is but I'm up for some change so what ever.
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Offline Digu213

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Re: Armor penetration/bounce off
« Reply #3 on: August 04, 2012, 12:18:04 pm »
0
Either buff armour of the plate or lower the price. The f are everybody so bloody afraid of ?! I think Maulers are worse than having plate armour !

Offline Leshma

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Re: Armor penetration/bounce off
« Reply #4 on: August 04, 2012, 02:12:41 pm »
0
With 5 PS and one hander only chambered left swing never bounce. Right swing bounce quite often, stab bounce 99% of the time, overhead is pretty much useless most of the time so bounce change doesn't matter really...

I actually think that bouncing/glancing chance should be reduced.

Offline _Tak_

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Re: Armor penetration/bounce off
« Reply #5 on: August 04, 2012, 02:41:19 pm »
-1
Heavy armors does needs a buff to be honest, otherwise lower its upkeep

Offline Tore

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Re: Armor penetration/bounce off
« Reply #6 on: August 04, 2012, 02:49:29 pm »
0
With 5 PS and one hander only chambered left swing never bounce. Right swing bounce quite often, stab bounce 99% of the time, overhead is pretty much useless most of the time so bounce change doesn't matter really...

I actually think that bouncing/glancing chance should be reduced.

Get more PS or a pierce or blunt weapon.

Offline Leshma

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Re: Armor penetration/bounce off
« Reply #7 on: August 04, 2012, 03:35:28 pm »
0
Of course I will get more PS lol, just saying that it does glance a lot with 5 PS and lower. And while it makes sense it's not my favorite mechanics. People who can't block don't deserve free hits.

And no, I won't get blunt/pierce onehanders because they don't look as good as 1H swords :P

Offline Leshma

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Re: Armor penetration/bounce off
« Reply #8 on: August 04, 2012, 03:36:45 pm »
0
Heavy armors does needs a buff to be honest, otherwise lower its upkeep

I can agree to this.

Offline XyNox

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Re: Armor penetration/bounce off
« Reply #9 on: August 04, 2012, 04:11:34 pm »
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A +3 DGS with 7 PS (just as an example) will already only be doing an average of 14 damage to that (assuming a neutral speed bonus and no hold bonus).

With that suggestion, you could just make a 36/3 greatsword/glaive character and never stop swinging. You would only need the 25% glance chance to trigger once to get a free 12 PS hit in (enough to one-shot many squishier builds, and two-shot decently armored balanced builds), through no fault of the opponent.

This. Too many spammers land hits because of bouncing already.
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Offline ThePoopy

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Re: Armor penetration/bounce off
« Reply #10 on: August 04, 2012, 05:41:34 pm »
+2
Smaller hitboxes plz, it's rediculous how early and late in attacks u can hit with full damage.

Buff wep speed also to not make it slower.
« Last Edit: August 04, 2012, 06:14:04 pm by ThePoopy »

Offline Teeth

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Re: Armor penetration/bounce off
« Reply #11 on: August 04, 2012, 05:46:44 pm »
+3
Bounce off is not desirable. Armor crutching is effective enough and spamming should not be encouraged.

Offline zagibu

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Re: Armor penetration/bounce off
« Reply #12 on: August 04, 2012, 08:04:09 pm »
+1
If you want to do something against spamming, do something against hiltslash.
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Offline Leshma

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Re: Armor penetration/bounce off
« Reply #13 on: August 04, 2012, 08:18:53 pm »
0
Hiltslash will be fixed.

We're talking about people who can't block but spam widly and randomly hoping for a glance.

Offline _Tak_

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Re: Armor penetration/bounce off
« Reply #14 on: August 04, 2012, 09:18:47 pm »
0
Hiltslash will be fixed.

We're talking about people who can't block but spam widly and randomly hoping for a glance.

Doesn't work all the time, there is alot of people with high PS and even if you got the best armor + best gauntlet they can still kill you on average from 2-6 hits. 2H lol stab can make you lose about 60-90% hp if it hit to the head, only people below PS 5 or using weak cut weapons will glance, people who use weapons like great long axe, 2H great swords, 1h hammers and steel picks never glance and do tons of damage.  Heavy armor get 2 shot by arbalester/ high level bodkin archer and can die in 2 maul hit (Sometime can die in 1 maul hit to head if you no block), die in 1 couch from horseman ....Heavy armor is useless as it is and that is the main reason why people always use armors like kuyak