cRPG

cRPG => Suggestions Corner => Topic started by: rufio on August 02, 2012, 05:15:22 pm

Title: QQ
Post by: rufio on August 02, 2012, 05:15:22 pm
remove long stun from ranged (make it like melee stun), lower blunt knockdown chance (its increddibly op considering blunt also neglects ~~50% armor,  ballance xbows even more (longer reload or pd to use )
Title: Re: QQ
Post by: Knitler on August 02, 2012, 05:25:01 pm
remove long stun from ranged (make it like melee stun), lower blunt knockdown chance (its increddibly op considering blunt also neglects ~~50% armor,  ballance xbows even more (longer reload or pd to use )

+1 honey ;)
Title: Re: QQ
Post by: zagibu on August 03, 2012, 12:43:56 am
You forgot: BUFF LONGAXE AND KUYAK!
Title: Re: QQ
Post by: rufio on August 03, 2012, 01:10:28 am
this isnt a biased post nuub
Title: Re: QQ
Post by: Fuma Kotaro on August 03, 2012, 01:21:56 am
Well its a 2handed cry thread so its biased

http://www.youtube.com/watch?v=RdTyLrfkoxo
Title: Re: QQ
Post by: rufio on August 03, 2012, 01:24:16 am
i play every class
Title: Re: QQ
Post by: Fuma Kotaro on August 03, 2012, 01:26:19 am
i play every class
Everybody knows that your main is a wannabe 2h Kuyak Greatsword spammer (I also know you've an archer alt)
but you do this thread to buff your main but anyways devs wont add it so cya
Title: Re: QQ
Post by: rufio on August 03, 2012, 01:28:26 am
you sir are a complete moron, this post has been posted after many hourse of play on different classes, and is in the light of game ballance, not some lobby to buff my class.
Title: Re: QQ
Post by: Fuma Kotaro on August 03, 2012, 01:29:30 am
you sir are a complete moron, this post has been posted after many hourse of play on different classes, and is in the light of game ballance, not some lobby to buff my class.
QQ

Title: Re: QQ
Post by: Son Of Odin on August 03, 2012, 02:54:55 am
it is signed, it can only approved
Title: Re: QQ
Post by: MrShine on August 03, 2012, 03:12:18 am
oh hey it's this thread again!
Title: Re: QQ
Post by: rufio on August 03, 2012, 03:19:44 am
oh hey its the biased ranged people again. thx for the downvotes, l2p melee sometime in the near future. also try playing each class before judging. all the things mentioned in first post are problems in game ballance. rather have you comment why you think eny of the 3 points arent valid for mentioning then spouting out your usual empty words
Title: Re: QQ
Post by: Froto_the_Loc on August 03, 2012, 03:26:07 am
"I want an arrow to hurt, but only make it look and feel like a nerf dart, and I want to be magnetized to the floor so I don't get knocked to the ground by a heavy piece of metal."
I don't have a quote for the xbows, but it was a weapon anyone can use with little training. Realism, better hate me.
Title: Re: QQ
Post by: rufio on August 03, 2012, 03:33:08 am
having arrows stagger longer then melee is far from realism so your first comment and last are contradicting, also the stun just breaks fun when teamplay is implemented, and takes away the skill part ( melee hit> can block after hit, ranged stun> still stunned cant block ), im not calling for a removal of the stun just a decrease, since arrows now still stun like polestun used to. blunts knockdown 1 in every 3/4 hits, when i play as mauler im god, if i have blunt as offhand on my xbow or archer alts, i ruin alot of people with knockdown, since the blunt also neglects half the armor( i would also settle for making 1handed blunts unballanced like the 2handed and pole knockdown weps). and xbows are most effective ranged since most pierce damage and highest missle speed/eazy aiming + can use melee offhand very effectivly.
(maybe youve all realised the huge increase of xbowers lately)

also as you migh thave noticed game ballance is more important then realism...

+ buff shield forcefield again to

edit*
(click to show/hide)
Title: Re: QQ
Post by: Leshma on August 03, 2012, 03:41:45 am
visitors can't see pics , please register or login
Title: Re: QQ
Post by: MrShine on August 03, 2012, 03:57:50 am
l2p melee sometime in the near future.
Haven't been archer on my main in probably 6 or 7 gens, and I do quite well as melee tyvm
Quote
also try playing each class before judging.
I've played:
Cav
1H
2H
Pole
Archer
Xbow
Throwing (alt)
HX (alt)

Quote
all the things mentioned in first post are problems in game balance. rather have you comment why you think eny of the 3 points arent valid for mentioning then spouting out your usual empty words
Reasons your points about archer aren't valid?
Because archers have already been nerfed plenty, removing their team support potential is unnecessary. 
Because nerf archery threads pop up daily from whiners who don't have a shield.
Because you have to sacrifice pretty much all other battle viability in order to be an archer in cRPG

Reasons your complaints about blunt isn't valid?
Because blunt weapons are often the shortest/slowest in the game
Because maulers have a TON of disadvantages
Because you can't rely on knockdowns

Your move
Title: Re: QQ
Post by: Froto_the_Loc on August 03, 2012, 04:51:13 am
I really haven't heard complaints much about archer stun. And just as Shine said, they've been nerfed a lot, why do it more?

Now knockdown is different. It's supposed to give a free hit or take you out of a fight. It's part of heavy weapons and maces. It's sorta like only letting half the attacks with an axe to a shield have the bonus, or only letting your lance couch half the time.

Crossbows are supposed to hit hard. It's not like they shoot wet noodles or something. And are you referring to the arbalest off-hands or the light crossbow off-hands? The lighter crossbows are used as secondaries, so the wielders normally have melee stats. But snipers hardly have melee stats due the nature of the builds. I don't want to insult anyone, but it isn't hard to kill someone with 0 iron flesh and 0 power strike.
Title: Re: QQ
Post by: XyNox on August 03, 2012, 05:10:18 am
Removing arrow stagger because polestagger is gone ?

Sure.

To keep consistency give bows the same attack speed as polearms ( which means roughly a 200% speed boost ), give arrows bonus against shields, the ability to rear horses and enable them to curve around objects like a pike can do.
Title: Re: QQ
Post by: rufio on August 03, 2012, 05:17:45 am

Reasons your points about archer aren't valid?
Because archers have already been nerfed plenty, removing their team support potential is unnecessary.  *nerfed plenty is not a reason to not ballance, lowering stun duration  wont remove teamplay potential at all, it will still stun , just not paralyze*

Because nerf archery threads pop up daily from whiners who don't have a shield. * irrelevant, also shields do need buff*
Because you have to sacrifice pretty much all other battle viability in order to be an archer in cRPG * a pinpoint accurate archer/sniper yes, but 18/18 is a very well working build to and u get ps x6 *

Reasons your complaints about blunt isn't valid?
Because blunt weapons are often the shortest/slowest in the game * once you learn to fight in melee the speed or length dous not counter the immense damage and increddible high knockdown chance, i am not saying remove, i am saying lower chance *
Because maulers have a TON of disadvantages * maulers do , but 1handed blunts and ballanced blunts less so*
Because you can't rely on knockdowns * not fully but they happen very very frequent, also whifs and glances knockdown..*

thanks for your constructive response
Title: Re: QQ
Post by: Fuma Kotaro on August 03, 2012, 07:59:45 am
having arrows stagger longer then melee is far from realism so your first comment and last are contradicting, also the stun just breaks fun when teamplay is implemented, and takes away the skill part ( melee hit> can block after hit, ranged stun> still stunned cant block ), im not calling for a removal of the stun just a decrease, since arrows now still stun like polestun used to. blunts knockdown 1 in every 3/4 hits, when i play as mauler im god, if i have blunt as offhand on my xbow or archer alts, i ruin alot of people with knockdown, since the blunt also neglects half the armor( i would also settle for making 1handed blunts unballanced like the 2handed and pole knockdown weps). and xbows are most effective ranged since most pierce damage and highest missle speed/eazy aiming + can use melee offhand very effectivly.
(maybe youve all realised the huge increase of xbowers lately)

also as you migh thave noticed game ballance is more important then realism...

+ buff shield forcefield again to

edit*
(click to show/hide)
Haven't been archer on my main in probably 6 or 7 gens, and I do quite well as melee tyvmI've played:
Cav
1H
2H
Pole
Archer
Xbow
Throwing (alt)
HX (alt)
Reasons your points about archer aren't valid?
Because archers have already been nerfed plenty, removing their team support potential is unnecessary. 
Because nerf archery threads pop up daily from whiners who don't have a shield.
Because you have to sacrifice pretty much all other battle viability in order to be an archer in cRPG

Reasons your complaints about blunt isn't valid?
Because blunt weapons are often the shortest/slowest in the game
Because maulers have a TON of disadvantages
Because you can't rely on knockdowns

Your move



and
Arrow stun is realistic because you will be fuckn hurting when you see "Fu I've an arrow in my knee" and ranged is the least that should be nerfed
Throwing: Broken
Archery: Balanced right now
Crossbows: Boring class/You don't even 1hit with mw arbalest and steel bolts (100P) and gotta reload so long

Ranged is another kind of skill learning how the missiles fly is also skill in a different way get it 2hand seems to be the easiest class currently so stop complaining about skill
1h blunt unbalanced really? Since when can 1h be unbalanced?

SO you want gamebalance then nerf 2h this is currently the op class
Ranged already stated
Polearms: 2 directional: Very hard to fight with since the recent turning speed nerf and remove of polestagger =easy to fight
                4 directional: It's quit ok but they have bad animations compared to 2h and 1h and no polestagger  = easy to fight
1h:   Short reach, useless thrust, long rightswing but glancing,can be easily kicked, good leftswing but short, very risky and short overhead = easy to fight
2h: longes reach, best animations, op thrust, hitslashing , crying greatsworder

tell me if i forgot anything


I'm experienced:

last gen 2h
this gen pole
next gen 1h

already have been:
Cav
1h
Arbalester
2h
Pole
Archer
Thrower
HA
HX
HT (alt)
Title: Re: QQ
Post by: Froto_the_Loc on August 03, 2012, 08:54:03 am
Argument.
I really don't want to turn this into a "NERF THIS!" discussion like all thread s come to, but polearm side swings are pretty borked, in my experience.
Going through walls and hitting before my swings do (I know how turning works and stuff, but they really do!)

Fix throwing and 1h and 2h and THEN we can remove features because one guy complains.
Title: Re: QQ
Post by: Fuma Kotaro on August 03, 2012, 08:57:14 am
I really don't want to turn this into a "NERF THIS!" discussion like all thread s come to, but polearm side swings are pretty borked, in my experience.
Going through walls and hitting before my swings do (I know how turning works and stuff, but they really do!)

Fix throwing and 1h and 2h and THEN we can remove features because one guy complains.
This wasn't a nerf argument  it is like that currently
 but yea first fix thi stuff
Title: Re: QQ
Post by: Grumpy_Nic on August 03, 2012, 09:05:33 am
remove long stun from ranged (make it like melee stun), lower blunt knockdown chance (its increddibly op considering blunt also neglects ~~50% armor,  ballance xbows even more (longer reload or pd to use )

PD for xbows! I agree. Moar DMG for xbows, as soon as this is implemented I'm pulling my arbalest out again and going for at least 6 PD.

6*14% MOAR DMG! GROAAAAAAR
Title: Re: QQ
Post by: Gnjus on August 03, 2012, 10:24:49 am
QQfio strikes back !!!
Title: Re: QQ
Post by: rufio on August 03, 2012, 11:45:54 am
leonidas you are a nuub that is all i have to say, 2 hander isnt op compared to pole, pole hiltslashes to, and has insta stab since patches from close range hardly glancing, more op then 2hander stab atm, pole harder since polestagger gone?? riiiight.  ah well , i still stand by my first 3 ballancing arguments
Title: Re: QQ
Post by: Gnjus on August 03, 2012, 11:50:04 am
Hey Ruf-mich-anio how did they ever accept you into Nords ? I've heard that oKin doesn't like QQ-ers, he's not a good father to you.  :twisted:
Title: Re: QQ
Post by: Vibe on August 03, 2012, 11:51:30 am
to be honest 2h has a more instant/pole-like stab in terms of how early in the animation it does damage after the turning patch as well, at least that's how it feels like
Title: Re: QQ
Post by: Fuma Kotaro on August 03, 2012, 12:15:44 pm
leonidas you are a nuub that is all i have to say, 2 hander isnt op compared to pole, pole hiltslashes to, and has insta stab since patches from close range hardly glancing, more op then 2hander stab atm, pole harder since polestagger gone?? riiiight.  ah well , i still stand by my first 3 ballancing arguments
Stop your QQing that poles and 2handers are balanced compared to each other you fool get some brain I think even you have some (I hope it for you)
and I'm definetly not a noob
Title: Re: QQ
Post by: Taser on August 03, 2012, 12:26:11 pm
Wouldn't mind xbows having to use PD to be used. Would cut down on a lot of ranged in servers since people take them as sidearms. Not sure that'd be a good idea though since if they did get the PD requirement, they'd get the bonus from it too which would make them that much more powerful. Probably only give the PD requirement to crossbow and above or at least at heavy xbow. It'd be interesting though.

As for the others.. no. 1h blunt does not need to be nerfed or tinkered with at all. Archer stun is fine as well.
Title: Re: QQ
Post by: Mr_Oujamaflip on August 03, 2012, 12:30:54 pm
To be honest I agree with 1h knockdown chance, the bigger mauls it makes sense to hit like that plus you can always spam them to death due to lower speed.

1h knockdowns are difficult though, recently all I've been getting is 1 hit, on floor then dead before I can get up, might as well just give them instakill vs me if I failblock D:
Title: Re: QQ
Post by: Zerran on August 03, 2012, 02:04:14 pm
I disagree with removing ranged stun and nerfing xbows, HOWEVER... CHANGE THE GOD DAMN KNOCKDOWN. 9 times out of 10 I get knocked down on the first hit, and then take a free hit, plus often a second free hit if they know how to kick.
Title: Re: QQ
Post by: Teeth on August 03, 2012, 03:09:32 pm
Knockdown is pretty crazy sometimes. They should really make it impossible to do the hit, knockdown, hit, kick, hit combo. That makes knockdown OP, 3 hits for the price of one.

The archer stun is really long, pretty much like polestagger, but should stay.
Title: Re: QQ
Post by: Herkkutatti666 on August 03, 2012, 03:15:59 pm
it is signed, it can only approved
Title: Re: QQ
Post by: Froto_the_Loc on August 03, 2012, 05:42:22 pm
I've tried my share of ranged/melee hybrids. Both throwing, and archery take a lot of points to be decent at. Either your melee is gimped, or your ranged power. The crossbow is the bridge between pure classes, and hybrids. Adding a "Power Draw" to it would make it eat stat points just like the rest of the ranged.

Hooray for customization and hybridization!
Down with monotonous pure classes!
Title: Re: QQ
Post by: Zandieer on August 03, 2012, 06:58:47 pm
"Hooray for customization and hybridization!
Down with monotonous pure classes!"
-Froto
Title: Re: QQ
Post by: karasu on August 04, 2012, 02:55:43 am
  The only thing good archery has at the moment, is in fact the stun, aka support on melee encounters, which is already "complicated" by the consecutive arrow travel speed nerfs, projectiles passing through (server side problems), etc.

  Other than that, you get outlast in almost every aspect from crossbow users, since the only "advantage" is the fire rate (with the backlash of needing more projectiles, 2 stacks).

  You want to use a 2 slot bow (aka a decent bow, not a plastic machine gun bullshit toy bow), forget about a decent melee weapon.
  If you chose a 1 slot bow, you have the chance of having a decent 1 slot side arm (aka 2h Mace of doom and beyond), but with low WPF in it, since archery below 150 WPF is terribad.
  In either situation you NEED almost no gear/to be buttnaked, to avoid serious WPF penalties.
  So, the slot system pretty much killed archer hybrids. I miss having a longsword as side weapon.
It made every archer have to decide in being either an hard hitter slowpoke, or a agiwhore machinegunner. Too much min maxing, no balancing in it.


  Then people say "but I get almost 1 shot by those rus bows and bodkins!!1!"
  Well, it's all very situational, movement speed has AN HUGE weight on damage calcs.
P.E.: today I headshot kubel_the_Grey in almost point blank (2 meters from him), he uses a klappvisier, and he survived. I even saw him taking another 2 hits from a melee player. I have 7 Power Draw, +3 Rus Bow, and +3 Bodkin Arrows. He was standing still breaking a door.


So, if tl;dr,

(click to show/hide)
Title: Re: QQ
Post by: rufio on August 05, 2012, 03:20:56 pm
down with paralize stuns, they dont make the game fun for enyclass hit by them, half the stun time and all will be glad.
Title: Re: QQ
Post by: Piok on August 05, 2012, 03:34:14 pm
Instead knock down make it stagger.
Title: Re: QQ
Post by: Knitler on August 05, 2012, 03:38:32 pm
And please, i dont know how to call it except cooldown time ... when i thrust against a shield or armor when its too far away i glance of and have a cooldown of maybe 2 seconds so i never can block that guy i glanced off or someone else standing besides him. You know what i mean?
Title: Re: QQ
Post by: rufio on August 05, 2012, 03:51:14 pm
yes i know what you mean knitler, other stabs have same not only yours ":3 im not sure if it would be good to remove it thow,
Title: Re: QQ
Post by: Knitler on August 05, 2012, 03:53:26 pm
yes i know what you mean knitler, other stabs have same not only yours ":3 im not sure if it would be good to remove it thow,

Its just terrible when you thrust into one guy but he has done one step back - you glance and have cooldown - he makes a step forward and slash you in the head with his Maul/2H which are longer than my awlpike ... :P
Title: Re: QQ
Post by: rufio on August 05, 2012, 03:58:28 pm
my 2hander has the same mechanic on stabs :P
Title: Re: QQ
Post by: Knitler on August 05, 2012, 04:16:47 pm
my 2hander has the same mechanic on stabs :P

But its longer and can outrange me since this animation update "against" polearms ... its hard to get stabbed when you must stab :D
Title: Re: QQ
Post by: rufio on August 05, 2012, 05:26:43 pm
you have the advantage in your stab reach thow  :mrgreen: