having arrows stagger longer then melee is far from realism so your first comment and last are contradicting, also the stun just breaks fun when teamplay is implemented, and takes away the skill part ( melee hit> can block after hit, ranged stun> still stunned cant block ), im not calling for a removal of the stun just a decrease, since arrows now still stun like polestun used to. blunts knockdown 1 in every 3/4 hits, when i play as mauler im god, if i have blunt as offhand on my xbow or archer alts, i ruin alot of people with knockdown, since the blunt also neglects half the armor( i would also settle for making 1handed blunts unballanced like the 2handed and pole knockdown weps). and xbows are most effective ranged since most pierce damage and highest missle speed/eazy aiming + can use melee offhand very effectivly.
(maybe youve all realised the huge increase of xbowers lately)
also as you migh thave noticed game ballance is more important then realism...
+ buff shield forcefield again to
edit* leshma youre a cunt, what childish little twat takes time to downvote 1persons everysingle post in a reasonable thread
The only thing good archery has at the moment, is in fact the stun, aka support on melee encounters, which is already "complicated" by the consecutive arrow travel speed nerfs, projectiles passing through (server side problems), etc.
Other than that, you get outlast in almost every aspect from crossbow users, since the only "advantage" is the fire rate (with the backlash of needing more projectiles, 2 stacks).
You want to use a 2 slot bow (aka a decent bow, not a plastic machine gun bullshit toy bow), forget about a decent melee weapon.
If you chose a 1 slot bow, you have the chance of having a decent 1 slot side arm (aka 2h Mace of doom and beyond), but with low WPF in it, since archery below 150 WPF is terribad.
In either situation you NEED almost no gear/to be buttnaked, to avoid serious WPF penalties.
So, the slot system pretty much killed archer hybrids. I miss having a longsword as side weapon.
It made every archer have to decide in being either an hard hitter slowpoke, or a agiwhore machinegunner. Too much min maxing, no balancing in it.
Then people say "but I get almost 1 shot by those rus bows and bodkins!!1!"
Well, it's all very situational, movement speed has AN HUGE weight on damage calcs.
P.E.: today I headshot kubel_the_Grey in almost point blank (2 meters from him), he uses a klappvisier, and he survived. I even saw him taking another 2 hits from a melee player. I have 7 Power Draw, +3 Rus Bow, and +3 Bodkin Arrows. He was standing still breaking a door.
So, if tl;dr,
QQ_qQQ_qQQrufioQQ_QQqgurnissonQQQ_QQq_QQQ boromir tears makes my arrow pointy edges more polished wololo :lol: