having arrows stagger longer then melee is far from realism so your first comment and last are contradicting, also the stun just breaks fun when teamplay is implemented, and takes away the skill part ( melee hit> can block after hit, ranged stun> still stunned cant block ), im not calling for a removal of the stun just a decrease, since arrows now still stun like polestun used to. blunts knockdown 1 in every 3/4 hits, when i play as mauler im god, if i have blunt as offhand on my xbow or archer alts, i ruin alot of people with knockdown, since the blunt also neglects half the armor( i would also settle for making 1handed blunts unballanced like the 2handed and pole knockdown weps). and xbows are most effective ranged since most pierce damage and highest missle speed/eazy aiming + can use melee offhand very effectivly.
(maybe youve all realised the huge increase of xbowers lately)
also as you migh thave noticed game ballance is more important then realism...
+ buff shield forcefield again to
edit*
leshma youre a cunt, what childish little twat takes time to downvote 1persons everysingle post in a reasonable thread