cRPG

cRPG => Suggestions Corner => Topic started by: Haboe on July 22, 2012, 09:02:24 pm

Title: Reward for kills
Post by: Haboe on July 22, 2012, 09:02:24 pm
Opinions please, thank miwiw for improving this suggestion:

Giving a 0.1 mp for every kill you make. You lose it when you lose the round, the limit is at 10 kills.

+0,1 mp per kill (max 10) --> not working on x5
-0,2 mp per tk (no max!) --> not working on x1
Maybe -0,1 mp per dead not working on x1 ofc. Need feedback on this!

So you cannot get more than 1 extra mp. If you are on x1 even with tks you cannot get less xp (a -0,2 doesnt count then, not reducing it to 80%).
However when you are on x2, you can go down to 1,8mp, 1,6mp and lower. A tk shouldnt be rewarded nor ignored.
If you are on x5, you cannot get +0,1 , only -0,2mp.

There of course should be a max cap of xp you can gain (which currently is x5, so 5000xp on gen 1 and 7250xp on gen 16). At the same time you should at least stay with x1 all the time, so you won't get punished by that. You cannot go under 1000xp on gen 1 and 1450xp on gen 16).




If you win a round you still get a mp, this is just something you get on top of it.

So if you win 4 rounds you will have x5 just like always, the only difference is that you get a little extra mp (+1 max) if you kill a lot (cap is at x5 though)
Title: Re: Reward for kills
Post by: Adamar on July 22, 2012, 09:05:28 pm
Penalties for kills, to encourage teamplay.  :o
Title: Re: Reward for kills
Post by: Miwiw on July 22, 2012, 09:07:41 pm
Sounds good.

+0,1 mp per kill
-0,2 mp per teamkill
Title: Re: Reward for kills
Post by: rustyspoon on July 22, 2012, 09:08:38 pm
Opinions please,

Giving a 0.1 mp for every kill you make. You lose it when you lose the round, the limit is at 10 kills (so the max you mp you end with is 6)

Wow, an idea that punishes new players and greatly rewards veterans? I'm sure that would work well.  :rolleyes:

Also, your math is very, very wrong.
Title: Re: Reward for kills
Post by: Haboe on July 22, 2012, 09:11:48 pm
How is my math very very wrong?
Max mp atm is 5, if you get 10 kills without losing you gain 10 * 0.1 makes 1
5+1 = 6 ???

Not greatly rewards... and its not noobs that get punished... its peasants that wont get extra rewarded, and players that contribute by killing do get a reward for it...

-0.2 for tk added
Title: Re: Reward for kills
Post by: rustyspoon on July 22, 2012, 10:22:53 pm
How is my math very very wrong?
Max mp atm is 5, if you get 10 kills without losing you gain 10 * 0.1 makes 1
5+1 = 6 ???

Not greatly rewards... and its not noobs that get punished... its peasants that wont get extra rewarded, and players that contribute by killing do get a reward for it...

-0.2 for tk added

I see what you mean now. Your original post wasn't very clear. Every 10 kills per round gives you +1 to your multi. So, if you kill 10 people the first round, you'll be at an x2.

Do you see how this would dramatically slow down leveling even for a very skilled player? On NA, 4 wins will switch the map. To get an x5, you'd need 10 kills per round, 40 kills total, without tking anyone. The best I've seen in battle is a cav getting 30-something kills. So at the MOST they'd only end up with an x4.

Not to mention expecting a noobie to get 10 kills. Hell, if you gave the average player a skip the fun build and some good gear, I doubt they'd get 10 kills the entire map.

Not a good idea.
Title: Re: Reward for kills
Post by: Haboe on July 22, 2012, 10:28:25 pm
dude, im not saying leave out the original mp system xD That would be silly :P

If you win a round you still get a mp, this is just something you get on top of it. Might have to mention that in the post...

So if you win 4 rounds you will have x5 just like always, the only difference is that you get a little extra mp (+1 max) if you kill a lot.

Suggestion makes more sense now? :P
Title: Re: Reward for kills
Post by: Miwiw on July 22, 2012, 11:27:06 pm
Just a note, let's complete it and do it like this:

+0,1 mp per kill (max 10) --> not working on x5
-0,2 mp per tk (no max!) --> not working on x1

So you cannot get more than 1 extra mp. If you are on x1 even with tks you cannot get less xp (a -0,2 doesnt count then, not reducing it to 80%).
However when you are on x2, you can go down to 1,8mp, 1,6mp and lower. A tk shouldnt be rewarded nor ignored.
If you are on x5, you cannot get +0,1 , only -0,2mp.

There of course should be a max cap of xp you can gain (which currently is x5, so 5000xp on gen 1 and 7250xp on gen 16). At the same time you should at least stay with x1 all the time, so you won't get punished by that. You cannot go under 1000xp on gen 1 and 1450xp on gen 16).

the +0,1mp is of course a reward for people. I like the idea but its no must have imo =)
Title: Re: Reward for kills
Post by: Haboe on July 22, 2012, 11:31:13 pm
Nice feedback!
I bet you dont mind me using it in the post ^^
Title: Re: Reward for kills
Post by: Miwiw on July 22, 2012, 11:33:41 pm
Sure.

What about deaths? -0,1mp? That would encourage people to teamplay, stick with the team and don't die early. However there is also some thought needed so people don't suicide attack, get two kills, die and get 10% more xp. At the same time camping would also be bad.
Title: Re: Reward for kills
Post by: Riddaren on July 23, 2012, 12:41:01 am
This will not be implemented if I know chadz right.
Rewarding kills will have a negative effect on teamplay due to people chasing kills rather than just trying to help the team in the best possible way.
Title: Re: Reward for kills
Post by: Tzar on July 23, 2012, 12:45:22 am
This will not be implemented if I know chadz right.
Rewarding kills will have a negative effect on teamplay due to people chasing kills rather than just trying to help the team in the best possible way.

people  all rdy does that.
Title: Re: Reward for kills
Post by: Haboe on July 23, 2012, 12:46:33 am
I think punishing deads and teamkills will cancell that effect.

If you have a mp, and you are in a crowdfight, you wont spam to get that kill, since you have big chance of teamkilling and losing mp.
Title: Re: Reward for kills
Post by: sF_Guardian on July 23, 2012, 12:53:50 am
Buff Killwhoring? NO, thank you.

There are enough archers who teamshoot in a fight which you would have clearly won and headshot you accidently
There are enough ragespammin 2H and Pole guys who tk more than kill.

Enough killwhoring, pls not more of it.
Title: Re: Reward for kills
Post by: Miwiw on July 23, 2012, 01:01:29 am
Buff Killwhoring? NO, thank you.

There are enough archers who teamshoot in a fight which you would have clearly won and headshot you accidently
There are enough ragespammin 2H and Pole guys who tk more than kill.

Enough killwhoring, pls not more of it.

You really need to read.

A kill would give you +0,1mp. A teamkill gives you -0,2mp. That means 1 tk removes your reward for 2 of your kills if we go by the system above. So how would someone get rewarded for a tk?

Oh btw a little addition. If -0,1mp per death, then that should only happen if you got a kill before. And the whole reward system should only count for battle mode obviously. I am not sure how this could be implemented in siege... if theres a way, sure.
Title: Re: Reward for kills
Post by: sF_Guardian on July 23, 2012, 01:41:16 am
You really need to read.

A kill would give you +0,1mp. A teamkill gives you -0,2mp. That means 1 tk removes your reward for 2 of your kills if we go by the system above. So how would someone get rewarded for a tk?

Oh btw a little addition. If -0,1mp per death, then that should only happen if you got a kill before. And the whole reward system should only count for battle mode obviously. I am not sure how this could be implemented in siege... if theres a way, sure.

Ive read the whole text, dont worry, still there are enough stupid people who would do it and even if they
dont kill you, a stun means often death in a duel.

I think th should give -0.1 multiplier too then.

But yeah, dont think this system is really good for us.
Title: Re: Reward for kills
Post by: Taser on July 23, 2012, 02:04:31 am
I liked how they did it before with kill rewards. When you got more gold and xp for killing Gore at his best than killing a lvl 5 peasant.

I can see how this would work too though. Are you suggesting someone's multi can go beyond x5? go to 6.5 or something? Or does it stop at x5 or x6?
Title: Re: Reward for kills
Post by: Miwiw on July 23, 2012, 02:07:02 am
Are you suggesting someone's multi can go beyond x5? go to 6.5 or something? Or does it stop at x5 or x6?

You should probably read as well.

Multi can never go higher than x5. x5 will always be max.
If you are at x1 you can go up to x2 if you get 10 kills. If you tk you lose 0,2mp. You can never go below x1.

By this system, teamkillers are getting punished (if they have more than x1) and players are getting rewarded by kills (if they are below x5). Normal players won't have any disatvantages by this.
Title: Re: Reward for kills
Post by: Spartacus on July 23, 2012, 02:12:42 am
You should not get punished for death because imagine you are a noob just bought the game and you are a peasant: you will stuck on x1 for ever
Title: Re: Reward for kills
Post by: Mlekce on July 23, 2012, 02:18:31 am
so peasants will always have x1. Are you stupid or what?
Title: Re: Reward for kills
Post by: Miwiw on July 23, 2012, 02:23:12 am
Probably you are, if you even consider that thought.

Everything in this thread needs, if considered, a lot of time to think through. Deaths don't need to be punished or only, as I suggest, get punished if you got a kill before. That would not support people to get 2 kills quickly and die then, but consider their actions next. A punishment for death is also not needed.
Title: Re: Reward for kills
Post by: Lichen on July 23, 2012, 02:26:04 am
Wow, an idea that punishes new players and greatly rewards veterans?
Seems every reward now somehow 'punishes' new players apparently. I thought a punishment was something DONE to someone to pay for a wrong they have done. I thought a reward was something given for something good done. Now it seems anything that doesn't give free and easy everything to new players is a 'punishment' to them instead of a reward for those deserving of it.
Title: Re: Reward for kills
Post by: Toodles on July 23, 2012, 02:33:29 am
Willingess to take RISKS for one another is rare enough as it is without the disincentive proposed here - why should I assist my teammate when theres a chance I'll accidentally hit him? I may recieve ten team hits for every one I pull as a shielder, but I much rather be helped clumbsily than abandoned for fear of multi loss.

Likewise, should I really be given incentive to focus on the peasant rather than the two handed level 35 beast?
Title: Re: Reward for kills
Post by: Miwiw on July 23, 2012, 02:39:11 am
Likewise, should I really be given incentive to focus on the peasant rather than the two handed level 35 beast?


Good and important question... lucky I'm not a dev.  :mrgreen:
Title: Re: Reward for kills
Post by: Taser on July 23, 2012, 03:10:47 am
You should probably read as well.

Multi can never go higher than x5. x5 will always be max.
If you are at x1 you can go up to x2 if you get 10 kills. If you tk you lose 0,2mp. You can never go below x1.

By this system, teamkillers are getting punished (if they have more than x1) and players are getting rewarded by kills (if they are below x5). Normal players won't have any disatvantages by this.

I skimmed.. *shrug* My error.

Still I like the old way they used to do it instead of this. With gold and xp according to the level of the person you killed. So when someone killed goretooth or another extremely high lvl char they got tons of gold/xp over killing a peasant. Personal preference. It did encourage killwhoring though.
Title: Re: Reward for kills
Post by: Zerran on July 23, 2012, 03:15:37 am
No.

Rewarding kills leads to more killwhoring as well as the annoying concept of killstealing, which this game is thankfully free of.

Penalizing teamwounding/killing leads to people not wanting to play near each other, as well as griefing = less teamwork.
Title: Re: Reward for kills
Post by: dodnet on July 23, 2012, 03:30:26 am
No. Rewards only killing machines and punishes support classes like I try to play. I focus on cav mainly and guard some others or the back, which often doesn't give me many kills.
Title: Re: Reward for kills
Post by: Haboe on July 23, 2012, 08:53:42 am
Dudes, how do peasants get stuck on x1 this way? If you die you would drop 0.1 in mp.

And again, 1 day of playing and you can have a nice equipment set. So new players can get kills as well...

Still think  you should be rewarded a little for a kill, even if its just a little. And dont use the archers also help argument... A good archer. xbower will also get kills, some examples: Bagge, arrowblood, massasin, daveukr. All fine archers and xbower who top the scoreboards.
Title: Re: Reward for kills
Post by: Muki on July 23, 2012, 09:56:32 am
maybe every kill = +5 gold
so if you killed like 2 guys you get

1x
1000xp
60g

(Muti x 50g) + 5g per a kill
Title: Re: Reward for kills
Post by: Bjord on July 23, 2012, 10:00:35 am
This will not be implemented if I know chadz right.
Rewarding kills will have a negative effect on teamplay due to people chasing kills rather than just trying to help the team in the best possible way.

This.

And even if people already chase for kills, this suggestion would make everyone chase kills. Not to mention, cav would be on high multis a lot, causing more people to go cav and further unbalancing gameplay.
Title: Re: Reward for kills
Post by: Sultan Eren on July 23, 2012, 10:09:59 am
You should lose some if you die and you should lose 1x immediately per tk, lets make it hardcore. I liked it.
Title: Re: Reward for kills
Post by: Goretooth on July 24, 2012, 12:37:07 am
Reward damage done to the enemy and penalty for team hits.  Would see a whole lot more teamwork and not to mention people watching their swings and shots.
Title: Re: Reward for kills
Post by: Haboe on July 24, 2012, 12:39:46 am
Reward damage done to the enemy and penalty for team hits.  Would see a whole lot more teamwork and not to mention people watching their swings and shots.

Rewarding damage or rewarding kills, there is no difference for the teamplay... If you think everyone will try to get the kill even at the risk of a tk, why would that be any different if you get rewarded for damage?
Title: Re: Reward for kills
Post by: Goretooth on July 24, 2012, 12:43:57 am
Rewarding damage or rewarding kills, there is no difference for the teamplay... If you think everyone will try to get the kill even at the risk of a tk, why would that be any different if you get rewarded for damage?
you gotta be joking
Title: Re: Reward for kills
Post by: Haboe on July 24, 2012, 12:44:51 am
Im not... how do you imagine that increasing teamplay?
Title: Re: Reward for kills
Post by: Bjord on July 24, 2012, 10:04:26 am
How do you convince a blind man that the sky is blue?

Same with retards.
Title: Re: Reward for kills
Post by: Molly on July 24, 2012, 10:36:00 am
Seems everyone is allowed into Mercs these days... sad, sad story.

The kill reward is different to the damage reward that you only get rewarded for the final blow. Spears will try to stab through the first row, 1h keep spamming left swing hoping they get lucky and 2h will swing even more reckless, not to mention those polearm spammers and ranged shooting even more often into melee. People will try even harder to outnumber and surround which is already one of the main reasons of teamhits. "Oh, look, a 5v1 of my team. I gonna make it 6v1 and kill that 1 guy!" is already a wide spread mentality, instead of the common sense version "Oh, look, 5v1 of my team. I won't go there, too crowded already."

Damage rewards "buff" teamplay cuz supporting is worth doing. Instead of just the final blow, every blow gets rewarded which means hitting the enemy once - tho not kill - is worth as much as making the final blow. That way people can stay away if running the risk to teamhit.

Do you have any idea how often I get teamhit cuz some killwhoring idiot thinks "I can do it faster"? Rewarding kills will just amplify this behaviour and is the contrary of what the game needs.
Title: Re: Reward for kills
Post by: Bjord on July 24, 2012, 10:39:22 am
/thread
Title: Re: Reward for kills
Post by: Haboe on July 24, 2012, 10:58:27 am
Yes atm players tend to make a 5v1 a 6v1 to get that kill. If you reward damage done to a player, then why would you not make it a 6v1? Gives you an opportunity to get that reward if you damage the player... (stopped liking my own idea somewhere yesterday already) but saying its different if you get rewarded for damage instead of the kill doesnt make sense...

Players will still risk a tk to get that reward for damage... Archers will still shoot in melee just to land a hit and get that reward... so no, i dont get your point.

Btw, love that point you make: They let everyone in the mercs these days. Its a very nice argument in a discussion like this... Cmon dude, we are talking about rewards for kills or not and you start trash talking the mercs because... ?
Got a little of bjords hate in you or you really don't have anything useful to say?
Title: Re: Reward for kills
Post by: Molly on July 24, 2012, 11:26:38 am
[...]
...you really don't have anything useful to say?
Your just making a fool out of yoursef right now. Everything I had to say, I said above. That you just don't understand it for some reason is not my problem.

One last attempt to make it understandable even for you:

Kill reward: Just 1 hit gives the bonus. Everyone wants that 1 single hit.
Damage reward: Hitting someone just once already rewards - therefore less reason to go high risk if there are plenty others around.

I can't dumb it down even more. And cba at this point anymore anyway.
Title: Re: Reward for kills
Post by: Haboe on July 24, 2012, 11:52:05 am
If 1 hit for the reward make players gang up on someone, why wouldn't they do it if each hit gives that reward?
If you don't get that... You think too highly of players. Landing a free hit on a guy that is already ganged for a reward is more likely to happen then someone going the other way in that situation and try to land his hit in a fair fight.

Ill close the topic soon, since both kill and damage rewards will not increase teamplay.
Title: Re: Reward for kills
Post by: Miwiw on July 24, 2012, 12:16:41 pm
benkei, the whole thing needs a lot of thought of course. that's why I am happy I am not dev, I don't feel like I could decide this, I neither want to.

It could also be damage, if damage points can be displayed instead of kills. But how much dmg would have to be dealt? A kill is easier to count.. well, maybe it's possible to count how much dmg was dealt to the enemy and take that amount.

Btw blindly charging in and trying to get the kill wouldnt help while getting a tk. A tk would, as suggested, give you -0,2mp. A kill only +0,1mp. If you get a kill and cause a tk at the same time, that would mean -0,1mp. And even 2 kills and 1tk wouldn't give the player any benefit.

Maybe the devs consider an idea like this. It doesnt have to be this actual idea. They already said before (I believe) that they think about changing the xp system, maybe smth like this helps.
Title: Re: Reward for kills
Post by: Haboe on July 24, 2012, 12:42:26 pm
+1 to miwiw.

With that i close the topic.