Author Topic: Reward for kills  (Read 1367 times)

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Offline Haboe

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Reward for kills
« on: July 22, 2012, 09:02:24 pm »
+5
Opinions please, thank miwiw for improving this suggestion:

Giving a 0.1 mp for every kill you make. You lose it when you lose the round, the limit is at 10 kills.

+0,1 mp per kill (max 10) --> not working on x5
-0,2 mp per tk (no max!) --> not working on x1
Maybe -0,1 mp per dead not working on x1 ofc. Need feedback on this!

So you cannot get more than 1 extra mp. If you are on x1 even with tks you cannot get less xp (a -0,2 doesnt count then, not reducing it to 80%).
However when you are on x2, you can go down to 1,8mp, 1,6mp and lower. A tk shouldnt be rewarded nor ignored.
If you are on x5, you cannot get +0,1 , only -0,2mp.

There of course should be a max cap of xp you can gain (which currently is x5, so 5000xp on gen 1 and 7250xp on gen 16). At the same time you should at least stay with x1 all the time, so you won't get punished by that. You cannot go under 1000xp on gen 1 and 1450xp on gen 16).




If you win a round you still get a mp, this is just something you get on top of it.

So if you win 4 rounds you will have x5 just like always, the only difference is that you get a little extra mp (+1 max) if you kill a lot (cap is at x5 though)
« Last Edit: July 22, 2012, 11:50:34 pm by Haboe »
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Offline Adamar

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Re: Reward for kills
« Reply #1 on: July 22, 2012, 09:05:28 pm »
+2
Penalties for kills, to encourage teamplay.  :o

Offline Miwiw

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Re: Reward for kills
« Reply #2 on: July 22, 2012, 09:07:41 pm »
0
Sounds good.

+0,1 mp per kill
-0,2 mp per teamkill
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Offline rustyspoon

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Re: Reward for kills
« Reply #3 on: July 22, 2012, 09:08:38 pm »
0
Opinions please,

Giving a 0.1 mp for every kill you make. You lose it when you lose the round, the limit is at 10 kills (so the max you mp you end with is 6)

Wow, an idea that punishes new players and greatly rewards veterans? I'm sure that would work well.  :rolleyes:

Also, your math is very, very wrong.
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Offline Haboe

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Re: Reward for kills
« Reply #4 on: July 22, 2012, 09:11:48 pm »
0
How is my math very very wrong?
Max mp atm is 5, if you get 10 kills without losing you gain 10 * 0.1 makes 1
5+1 = 6 ???

Not greatly rewards... and its not noobs that get punished... its peasants that wont get extra rewarded, and players that contribute by killing do get a reward for it...

-0.2 for tk added
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Offline rustyspoon

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Re: Reward for kills
« Reply #5 on: July 22, 2012, 10:22:53 pm »
0
How is my math very very wrong?
Max mp atm is 5, if you get 10 kills without losing you gain 10 * 0.1 makes 1
5+1 = 6 ???

Not greatly rewards... and its not noobs that get punished... its peasants that wont get extra rewarded, and players that contribute by killing do get a reward for it...

-0.2 for tk added

I see what you mean now. Your original post wasn't very clear. Every 10 kills per round gives you +1 to your multi. So, if you kill 10 people the first round, you'll be at an x2.

Do you see how this would dramatically slow down leveling even for a very skilled player? On NA, 4 wins will switch the map. To get an x5, you'd need 10 kills per round, 40 kills total, without tking anyone. The best I've seen in battle is a cav getting 30-something kills. So at the MOST they'd only end up with an x4.

Not to mention expecting a noobie to get 10 kills. Hell, if you gave the average player a skip the fun build and some good gear, I doubt they'd get 10 kills the entire map.

Not a good idea.
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Offline Haboe

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Re: Reward for kills
« Reply #6 on: July 22, 2012, 10:28:25 pm »
0
dude, im not saying leave out the original mp system xD That would be silly :P

If you win a round you still get a mp, this is just something you get on top of it. Might have to mention that in the post...

So if you win 4 rounds you will have x5 just like always, the only difference is that you get a little extra mp (+1 max) if you kill a lot.

Suggestion makes more sense now? :P
« Last Edit: July 22, 2012, 10:32:33 pm by Haboe »
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Offline Miwiw

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Re: Reward for kills
« Reply #7 on: July 22, 2012, 11:27:06 pm »
+2
Just a note, let's complete it and do it like this:

+0,1 mp per kill (max 10) --> not working on x5
-0,2 mp per tk (no max!) --> not working on x1

So you cannot get more than 1 extra mp. If you are on x1 even with tks you cannot get less xp (a -0,2 doesnt count then, not reducing it to 80%).
However when you are on x2, you can go down to 1,8mp, 1,6mp and lower. A tk shouldnt be rewarded nor ignored.
If you are on x5, you cannot get +0,1 , only -0,2mp.

There of course should be a max cap of xp you can gain (which currently is x5, so 5000xp on gen 1 and 7250xp on gen 16). At the same time you should at least stay with x1 all the time, so you won't get punished by that. You cannot go under 1000xp on gen 1 and 1450xp on gen 16).

the +0,1mp is of course a reward for people. I like the idea but its no must have imo =)
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Offline Haboe

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Re: Reward for kills
« Reply #8 on: July 22, 2012, 11:31:13 pm »
0
Nice feedback!
I bet you dont mind me using it in the post ^^
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Offline Miwiw

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Re: Reward for kills
« Reply #9 on: July 22, 2012, 11:33:41 pm »
0
Sure.

What about deaths? -0,1mp? That would encourage people to teamplay, stick with the team and don't die early. However there is also some thought needed so people don't suicide attack, get two kills, die and get 10% more xp. At the same time camping would also be bad.
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Offline Riddaren

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Re: Reward for kills
« Reply #10 on: July 23, 2012, 12:41:01 am »
+2
This will not be implemented if I know chadz right.
Rewarding kills will have a negative effect on teamplay due to people chasing kills rather than just trying to help the team in the best possible way.

Offline Tzar

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Re: Reward for kills
« Reply #11 on: July 23, 2012, 12:45:22 am »
0
This will not be implemented if I know chadz right.
Rewarding kills will have a negative effect on teamplay due to people chasing kills rather than just trying to help the team in the best possible way.

people  all rdy does that.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Haboe

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Re: Reward for kills
« Reply #12 on: July 23, 2012, 12:46:33 am »
0
I think punishing deads and teamkills will cancell that effect.

If you have a mp, and you are in a crowdfight, you wont spam to get that kill, since you have big chance of teamkilling and losing mp.
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Offline sF_Guardian

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Re: Reward for kills
« Reply #13 on: July 23, 2012, 12:53:50 am »
0
Buff Killwhoring? NO, thank you.

There are enough archers who teamshoot in a fight which you would have clearly won and headshot you accidently
There are enough ragespammin 2H and Pole guys who tk more than kill.

Enough killwhoring, pls not more of it.
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Offline Miwiw

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Re: Reward for kills
« Reply #14 on: July 23, 2012, 01:01:29 am »
0
Buff Killwhoring? NO, thank you.

There are enough archers who teamshoot in a fight which you would have clearly won and headshot you accidently
There are enough ragespammin 2H and Pole guys who tk more than kill.

Enough killwhoring, pls not more of it.

You really need to read.

A kill would give you +0,1mp. A teamkill gives you -0,2mp. That means 1 tk removes your reward for 2 of your kills if we go by the system above. So how would someone get rewarded for a tk?

Oh btw a little addition. If -0,1mp per death, then that should only happen if you got a kill before. And the whole reward system should only count for battle mode obviously. I am not sure how this could be implemented in siege... if theres a way, sure.
« Last Edit: July 23, 2012, 01:04:30 am by Miwiw99 »
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