cRPG

cRPG => Suggestions Corner => Topic started by: Diomedes on April 06, 2011, 01:42:40 am

Title: Have players start at level 15
Post by: Diomedes on April 06, 2011, 01:42:40 am
I propose that new players, and players post retirement, begin their journey in cRPG at level 15 and that they place the first fifteen level's worth of skill/attribute points immediately.  My primary reasons for this are:

a) Players new to cRPG are overwhelmed by their first taste of it.  It's hard enough to fight HarmlessPeasant at level 30, let alone as a level 3.  Having new players start at level 15 may help convey a sense of "Hey, this is actually possible.  It's not just stats that win a round, but skill too."

b) After retiring, it's really quite painful to start again as a zero fighting against heroes.  Though this phase passes relatively fast, it's still a considerable amount of time for low-gen players.

c) Most players, when level 1-15, aren't that helpful to their team.  It's better to start from a place where everyone can at least stumble a high-level foe.


Ideas on this? 


EDIT:  I've no idea how to add a poll but this thread probably needs one.
Title: Re: Have players start at level 15
Post by: Ninja_Khorin on April 06, 2011, 01:46:22 am
I like my peasant levels. :(
I look forward to them.
Title: Re: Have players start at level 15
Post by: Earthdforce on April 06, 2011, 01:47:37 am
How about just making 1-30 take less total experience but keep 31 still at 8 million whatever experience it's at?
Title: Re: Have players start at level 15
Post by: Sagittarius on April 06, 2011, 01:54:28 am
I would have to say I agree with you Diomedes.  The new comers to this game will learn to hate it if it takes them all day at x1 to get to level 15 in order to stumble Goretooth or be fast enough to maybe hit Carebear once.
Title: Re: Have players start at level 15
Post by: rustyspoon on April 06, 2011, 02:03:50 am
I'm all for this for gen 1 characters, but not so for any others. I kinda like my peasant levels even though they only last a couple hours.
Title: Re: Have players start at level 15
Post by: Tavuk_Bey on April 06, 2011, 02:10:41 am
solid NO  8-)
Title: Re: Have players start at level 15
Post by: Diomedes on April 06, 2011, 02:17:12 am
solid NO  8-)

I asked for ideas, no reactions.  This isn't helpful.
Title: Re: Have players start at level 15
Post by: Cyclopsided on April 06, 2011, 06:36:47 am
As my original suggestion was for gen 1 characters to be created at level 24 with 1.5 Million XP, to lessen grind on a gen 1 character. I stand by that suggestion.

My reasoning being: gen 1 is Crazy hard for new characters. If a player WANTS TO GRIND, let them grind for retirements. A person should not be FORCED to grind just to play the game.
Reasoning from role playing standpoint: A generation 1 warrior in a war, What is he? Well, a First generation fighter is thrust into battle later in life -- with a life of experience behind them. They come into battle much older. A generation 2 (and higher) warrior, what are they? They are people raised from a young age into battle. They would start off as a low level with little to no experience.
Title: Re: Have players start at level 15
Post by: Diomedes on April 06, 2011, 06:55:50 am
I like that idea.  I picked level 15 pretty arbitrarily to be honest.  I'm no fan of the grind.  What I do enjoy is my warhammer cracking people over the head at level 30, not running away from Geon all the time.
Title: Re: Have players start at level 15
Post by: BD_Guard_Bane on April 06, 2011, 06:56:05 am
Then what's the point in having levels?

If this was done, then a few weeks later people would be complaining about the time from 15-30, then making threads about starting everyone at level 30...
Title: Re: Have players start at level 15
Post by: Maira on April 06, 2011, 07:07:43 am
What's the point in having levels?

start everyone at level 30...

Agreed, I couldn't have said it better myself. =D

Lol j/k, it's true, I mean, next there will be nothing, literally nothing on cRPG, no ranged classes, no lvls, no nothing, I mean what the hell people... Stop being lazy!

What I think would be good is all peasants start with a practice sword 2h, one 1h, a random colored arena shield, basically the lowest level of every "type" of equipment equipment, except armor. So, they would try out which style they like the most and go from there, at least it would give them some "chance" of "fighting back".

P.s.: I'm not including 2nd+ gen charcters in the level thingy, because I never retired at 31, only a few times at 29, so I wouldn't know.
Title: Re: Have players start at level 15
Post by: Lord_Weston on April 06, 2011, 07:14:12 am
Yeah, but without peasants, what good will I be as an archer? I need something to shoot.
Title: Re: Have players start at level 15
Post by: Tears of Destiny on April 06, 2011, 07:17:13 am
Yeah, but without peasants, what good will I be as an archer? I need something to shoot.

Horses, archers who have yet to notice you, riders of horses especially if said rider is coming towards you thus lending a wonderful speed bonus to your arrow damage, xbowmen, tin cans, team mates etc

Anything really, or just shoot the wall and with three quivers spell out something.
Title: Re: Have players start at level 15
Post by: Earthdforce on April 06, 2011, 07:18:22 am
Horses, archers who have yet to notice you, riders of horses especially if said rider is coming towards you thus lending a wonderful speed bonus to your arrow damage, xbowmen, tin cans, team mates etc

Anything really, or just shoot the wall and with three quivers spell out something.

Is it sort of gay if that comment made me giggle?
Title: Re: Have players start at level 15
Post by: Tears of Destiny on April 06, 2011, 07:25:49 am

Is it sort of gay if that comment made me giggle?

No, it means you have fine taste in women, jokes, and demonstrate a stunning display of masculinity.
Title: Re: Have players start at level 15
Post by: Earthdforce on April 06, 2011, 07:29:58 am
No, it means you have fine taste in women.
When I read teammates, I immediately thought of huey newton with a bow. Think if he made a HA...that would be terrible for his team!
Title: Re: Have players start at level 15
Post by: Tears of Destiny on April 06, 2011, 07:30:55 am
When I read teammates, I immediately thought of huey newton with a bow. Think if he made a HA...that would be terrible for his team!

Oh I would +1 you for that, but I must wait heh.


EDIT: Never mind, it worked...
Title: Re: Have players start at level 15
Post by: La Makina on April 06, 2011, 09:33:59 am
I do see what you mean and I agree that the first 15 lvl pass very fast for players with the XP% bonus. I also wonder what the first levels are about since meanwhile I spend more time allocating character points than actually playing.

But at low level I also enjoy coming up with my pitch fork and (try to) annoy advanced character (a kill at level 1 is feat of arms, isn't it). I also like very much when I am lvl 20+ that peasants come at me and dare to fight. Everybody has to play the small role. Actually I would like the peasant time to last longer.
Title: Re: Have players start at level 15
Post by: Furax on April 06, 2011, 09:57:43 am
I enjoy beeing a peasent too much, and its rare that i dont get atleast 1 kill from level 1-5. When you reach 15-20 your no longer a peasent and it sucks. Id rather have more even levling, lets say taking the abnormal amount of experience from level 30 to 31 and spread it out amongst the lower levels to make your peasenthood last a little longer.


Starting at level 15 just takes away what little cozy fun there is to beeing a peasent. Furthermore I think the very fact that you start out sort of useless is what brings alot of player to this mod.
Title: Re: Have players start at level 15
Post by: OoberNoob on April 06, 2011, 01:40:55 pm
If this only applied to first gen characters then sure. I like the idea along with the basic equipment familiarization.  But after retiring you should start out at lvl 1.
Title: Re: Have players start at level 15
Post by: Casimir on April 06, 2011, 02:12:31 pm
Only for gen 1. Retirements should reset to lvl1
Title: Re: Have players start at level 15
Post by: Kafein on April 07, 2011, 05:01:56 pm
Just play Native. You are defeating the purpose of c... RPG man.
Title: Re: Have players start at level 15
Post by: Diomedes on April 07, 2011, 05:20:01 pm
Just play Native. You are defeating the purpose of c... RPG man.

I play cRPG for a persistent online character that develops to suite my style of play, not to get killed repeatedly for a few hours by players who's armour I can't even dent.  At least at level fifteen one can use a pike against horsemen and to assist teammates in melee.
Title: Re: Have players start at level 15
Post by: Hirlok on April 07, 2011, 05:33:26 pm
-1, I would miss my peasant years. It is fun, torching horses, drawing arrows by hopping around and swinging your fork and shouting, and from level 4 or 5 you can even make the first "kills", with fork or in my case with hunting bow & bodkins :), and there are other useful things too, like taking down ladders, watching a teammates back (something rare anyways), and so on...

Naaaah - leave that as is, takes not tooooo long to level up anyways at those low levels...
Title: Re: Have players start at level 15
Post by: Chasab on April 07, 2011, 05:33:50 pm
I play cRPG for a persistent online character that develops to suite my style of play, not to get killed repeatedly for a few hours by players who's armour I can't even dent.  At least at level fifteen one can use a pike against horsemen and to assist teammates in melee.

might be stating the obvious, but at Level 1 you can still use a polearm which is capable of stopping horses. you don't NEED to be level 15 to be helpful.
Title: Re: Have players start at level 15
Post by: Memento_Mori on April 07, 2011, 05:44:10 pm
Maybe for gen 1 characters only.

as others have stated you can still be useful at level 1, never under estimate the powaa of a peasant.

I personally love being a peasant and ruining the higher levels days as they watch anything they swing at me be parried by a peasant in a burlap sack.
you know, until a random arrow hits me and kills me. Why can't I block arrows with my wooden stick? :c
Title: Re: Have players start at level 15
Post by: krampe on April 07, 2011, 06:00:21 pm
Sorry but this is so whiney, hard for a newcomer? Ever played prepatch? Now you're level 15 in 2 hours max.

Just plain NO
Title: Re: Have players start at level 15
Post by: Adrian on April 07, 2011, 06:20:35 pm
Well first of all some of you are missing his request, he's stating that only GEN 1 characters should start at level 15 not everyone. Also not everyone wants to play CRPG for the grind. I personally play it for the ability to customize your character with whatever armor/weapons I feel fit. Yet I do agree that ONLY GEN 1 characters should recieve the increase in where they start at.

I think what he is requesting would be a good way to encourage new players to join in on CRPG. Which in the end is very beneficial instead of scaring them away and right back to native thinking that CRPG isnt for them because they get stomped on for the first few days they try to play. It's not like allowing GEN 1 characters to start at level 15 would really effect CRPG in any real dramatic way other then allowing new players to have a little more fun when they first start off. I would even go as far as saying give them a 1000 gold to start off with too instead a 100, but that's just the way I see it.
Title: Re: Have players start at level 15
Post by: ManOfWar on April 07, 2011, 08:21:38 pm
Yes elminatate the grind for total new players! Most people turn away due to the grind!
Title: Re: Have players start at level 15
Post by: Maira on April 07, 2011, 08:37:01 pm
Incrude ze low level equipment in zere for maximum peasantry happiness! =)
Title: Re: Have players start at level 15
Post by: Diomedes on April 07, 2011, 08:50:48 pm
Sorry but this is so whiney, hard for a newcomer? Ever played prepatch? Now you're level 15 in 2 hours max.


I started a few months before the patch.  It was worse then, yes, but it's still painful for newcomers and is generally slow going for low gen players. 

might be stating the obvious, but at Level 1 you can still use a polearm which is capable of stopping horses. you don't NEED to be level 15 to be helpful.

I'm not making an argument from absolutes here.  It's about preferences, and my preference is to not face hours of grinding against 1-hits by archers who target peasants, knights who can run faster in full plate than low-level peasants, and horses that kill with only moderate bumps - it's just not fun for me.  I find it odd that people find such satisfaction in playing as a low level character amongst tenth gen titans.  If people want to play as a low level character they're able to even with the level 15 scheme implemented.  Just don't place your stat points and there, you're set for life as a peasant.  But if people would want the level fifteen idea implemented, in any way at all, it's up to the developers to pick which generations it would apply to.  I'd like it implemented even if it's only for gen1.  That way I can make alts with all the other weapons and builds I'd like to use but I don't have to spend so much time grinding them to par.  It may even encourage more people to play as archers since they won't get turned off by the impotence of early levels.
Title: Re: Have players start at level 15
Post by: Kafein on April 07, 2011, 09:01:16 pm
I play cRPG for a persistent online character that develops to suite my style of play, not to get killed repeatedly for a few hours by players who's armour I can't even dent.  At least at level fifteen one can use a pike against horsemen and to assist teammates in melee.

Well, you may wish anything from a game, but that's not what I would like. The peasant stade is important too. Frustration is one of the base for dreams and the pleasure of making them true... Wise words no ? :o

And furthermore, I personally like playing peasant with both crappy gear and stats. Any kill below level 5 appears as epic. Prepatch the community was better IMO, since the beginning was way harder and the grind was ugly enough to repel many immature people. And another important thing to notice is that to make a good build and behave correctly in general in cRPG, you have to take some time and learn some things. Weapons and stats mechanics, the average ratio of classes in the population, average skills of players, what classes are good for and good against what other classes, who are the top and noob players... Such things take time and the peasant is about the only one so negligible in the battle he can take time to watch what's going on.
Title: Re: Have players start at level 15
Post by: Chasab on April 07, 2011, 10:16:15 pm
I started a few months before the patch.  It was worse then, yes, but it's still painful for newcomers and is generally slow going for low gen players. 

I'm not making an argument from absolutes here.  It's about preferences, and my preference is to not face hours of grinding against 1-hits by archers who target peasants, knights who can run faster in full plate than low-level peasants, and horses that kill with only moderate bumps - it's just not fun for me.  I find it odd that people find such satisfaction in playing as a low level character amongst tenth gen titans.  If people want to play as a low level character they're able to even with the level 15 scheme implemented.  Just don't place your stat points and there, you're set for life as a peasant.  But if people would want the level fifteen idea implemented, in any way at all, it's up to the developers to pick which generations it would apply to.  I'd like it implemented even if it's only for gen1.  That way I can make alts with all the other weapons and builds I'd like to use but I don't have to spend so much time grinding them to par.  It may even encourage more people to play as archers since they won't get turned off by the impotence of early levels.

really hours?
REALLY?

at level 1 you can buy an equip a shield, at level 1 with a tourny shield you can block 2 arrows.

step1.) buy a shield and spear
Step2.) equip both and 2 extra shields
step3.) guard players against backdoor cav.

Bam instantly helping the team at level 1. Before the patch i would have said good idea, exp and gold was hard to come by, now? no way. if you play for an hour and never get above a 1x your going to hit level what? 8? 9? Stop making alts and you wont have to deal with it over and over. the LAST thing we need is more ranged people.
Title: Re: Have players start at level 15
Post by: Zisa on April 07, 2011, 10:18:45 pm
I fondly recall picking up a scythe and ninjering an archer in my first round of crpg.

Getting through the low levels seems easier then pre patch, and I've long maintained it is good to try and be useful to the team while in effect being useless.
Title: Re: Have players start at level 15
Post by: Diomedes on April 07, 2011, 10:49:18 pm
at level 1 you can buy an equip a shield, at level 1 with a tourny shield you can block 2 arrows.

I'm well aware that one can fight and sometimes help one's team at lower levels.  I'm not contesting this, nor asking for patronizing suggestions on how one could.  The point I'm arguing, opposing most other people in this thread, is that it's more fun and interesting to play as a level 15+ than a level 1-15.  The onus isn't on me to show why levels 1-15 have no purpose or that they are without any value whatsoever, but why the time spent grinding through them is better spent as a level 15+.  I made my case in the first post:
b) After retiring, it's really quite painful to start again as a zero fighting against heroes.  Though this phase passes relatively fast, it's still a considerable amount of time for low-gen players.

c) Most players, when level 1-15, aren't that helpful to their team.  It's better to start from a place where everyone can at least stumble a high-level foe.


Quote
Before the patch i would have said good idea, exp and gold was hard to come by, now? no way. if you play for an hour and never get above a 1x your going to hit level what? 8? 9? Stop making alts and you wont have to deal with it over and over. the LAST thing we need is more ranged people.

I don't make alts because they're not fun to level up.  If they started at level 15 I wouldn't be jumping out of a high-level 1h hotseat and into a level 1 character using a style I'm unfamiliar with.  If they started at level 15 I'd get a better sense of what it's actually like to play as an X in cRPG.

Also, if you're going to make unsubstantiated claims about what should and shouldn't be in cRPG, don't use it as a rebuttal.  It's perfectly good that you don't want more ranged players but it's not fair to me that you respond without substantiating your view.  I made my claim about archers because it's an importance consequence to be considered.  I didn't make any claims about whether it was a good or bad thing, so I didn't comment any further then.  As a matter of fact, I think it would be a good thing, since archers are comparatively underrepresented and some people who may enjoy the build get turned off because it's so hard early on.  You, meanwhile, responded with reactionary sarcasm.


NOTE:  In that scenario you'd reach about level five.
Title: Re: Have players start at level 15
Post by: Zisa on April 08, 2011, 04:27:01 am
To be honest, I did find levels1-15 interesting.
Title: Re: Have players start at level 15
Post by: Havoco on April 08, 2011, 04:36:30 am
+1, but For first gens only
Title: Re: Have players start at level 15
Post by: Whalen207 on April 08, 2011, 04:39:33 am
1st gen main should be the only one to start @ Lv.15
But... suggestions? Who cares about suggestions? chadz never implements anything we suggest. In fact, chadz doesn't really implement anything. He's chadz. Gosh, you expect him to care. Rofl.