Author Topic: Have players start at level 15  (Read 3243 times)

0 Members and 1 Guest are viewing this topic.

Offline Earthdforce

  • Earl
  • ******
  • Renown: 391
  • Infamy: 150
  • cRPG Player
    • View Profile
  • Game nicks: Earth_Geodude_da_Defender, _RageThrower
  • IRC nick: Khalestimo#7613
Re: Have players start at level 15
« Reply #15 on: April 06, 2011, 07:29:58 am »
0
No, it means you have fine taste in women.
When I read teammates, I immediately thought of huey newton with a bow. Think if he made a HA...that would be terrible for his team!
visitors can't see pics , please register or login

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Have players start at level 15
« Reply #16 on: April 06, 2011, 07:30:55 am »
0
When I read teammates, I immediately thought of huey newton with a bow. Think if he made a HA...that would be terrible for his team!

Oh I would +1 you for that, but I must wait heh.


EDIT: Never mind, it worked...
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline La Makina

  • Knight
  • ***
  • Renown: 26
  • Infamy: 39
  • cRPG Player
  • Dedicated siege tower pusher
    • View Profile
Re: Have players start at level 15
« Reply #17 on: April 06, 2011, 09:33:59 am »
0
I do see what you mean and I agree that the first 15 lvl pass very fast for players with the XP% bonus. I also wonder what the first levels are about since meanwhile I spend more time allocating character points than actually playing.

But at low level I also enjoy coming up with my pitch fork and (try to) annoy advanced character (a kill at level 1 is feat of arms, isn't it). I also like very much when I am lvl 20+ that peasants come at me and dare to fight. Everybody has to play the small role. Actually I would like the peasant time to last longer.

Offline Furax

  • Noble
  • **
  • Renown: 15
  • Infamy: 9
  • cRPG Player
    • View Profile
Re: Have players start at level 15
« Reply #18 on: April 06, 2011, 09:57:43 am »
0
I enjoy beeing a peasent too much, and its rare that i dont get atleast 1 kill from level 1-5. When you reach 15-20 your no longer a peasent and it sucks. Id rather have more even levling, lets say taking the abnormal amount of experience from level 30 to 31 and spread it out amongst the lower levels to make your peasenthood last a little longer.


Starting at level 15 just takes away what little cozy fun there is to beeing a peasent. Furthermore I think the very fact that you start out sort of useless is what brings alot of player to this mod.

Offline OoberNoob

  • Peasant
  • *
  • Renown: 3
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Faction: Lost Legion
  • Game nicks: LL_OoberNoob
Re: Have players start at level 15
« Reply #19 on: April 06, 2011, 01:40:55 pm »
0
If this only applied to first gen characters then sure. I like the idea along with the basic equipment familiarization.  But after retiring you should start out at lvl 1.

Offline Casimir

  • King
  • **********
  • Renown: 1756
  • Infamy: 271
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • The Dashing Templar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Casimir
  • IRC nick: Casimir
Re: Have players start at level 15
« Reply #20 on: April 06, 2011, 02:12:31 pm »
0
Only for gen 1. Retirements should reset to lvl1
Turtles

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Have players start at level 15
« Reply #21 on: April 07, 2011, 05:01:56 pm »
0
Just play Native. You are defeating the purpose of c... RPG man.

Offline Diomedes

  • Count
  • *****
  • Renown: 200
  • Infamy: 51
  • cRPG Player
  • Cat
    • View Profile
  • Game nicks: Sootnik_Diomedes
Re: Have players start at level 15
« Reply #22 on: April 07, 2011, 05:20:01 pm »
0
Just play Native. You are defeating the purpose of c... RPG man.

I play cRPG for a persistent online character that develops to suite my style of play, not to get killed repeatedly for a few hours by players who's armour I can't even dent.  At least at level fifteen one can use a pike against horsemen and to assist teammates in melee.

Offline Hirlok

  • Duke
  • *******
  • Renown: 624
  • Infamy: 122
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • A friendly archer decorating your ass with arrows
    • View Profile
    • Gab.ai. Freedom of Speech matters.
  • Faction: Always Take The Shot
  • Game nicks: None that you need to know of - except Hirlok the Hermit.
Re: Have players start at level 15
« Reply #23 on: April 07, 2011, 05:33:26 pm »
0
-1, I would miss my peasant years. It is fun, torching horses, drawing arrows by hopping around and swinging your fork and shouting, and from level 4 or 5 you can even make the first "kills", with fork or in my case with hunting bow & bodkins :), and there are other useful things too, like taking down ladders, watching a teammates back (something rare anyways), and so on...

Naaaah - leave that as is, takes not tooooo long to level up anyways at those low levels...
Hermit Status report : feeling a little social. Threatening melee my old friends with a comeback. Greasing the string of his old longbow. Carving certain names into the tips of his arrows...

Offline Chasab

  • Peasant
  • *
  • Renown: 7
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Have players start at level 15
« Reply #24 on: April 07, 2011, 05:33:50 pm »
0
I play cRPG for a persistent online character that develops to suite my style of play, not to get killed repeatedly for a few hours by players who's armour I can't even dent.  At least at level fifteen one can use a pike against horsemen and to assist teammates in melee.

might be stating the obvious, but at Level 1 you can still use a polearm which is capable of stopping horses. you don't NEED to be level 15 to be helpful.
visitors can't see pics , please register or login

Offline Memento_Mori

  • Count
  • *****
  • Renown: 187
  • Infamy: 32
  • cRPG Player
  • I use these forums to hook up with hot ladies
    • View Profile
  • Game nicks: Memento_Mori, Sengo_Muramasa, Born_Of_Osiris,
Re: Have players start at level 15
« Reply #25 on: April 07, 2011, 05:44:10 pm »
0
Maybe for gen 1 characters only.

as others have stated you can still be useful at level 1, never under estimate the powaa of a peasant.

I personally love being a peasant and ruining the higher levels days as they watch anything they swing at me be parried by a peasant in a burlap sack.
you know, until a random arrow hits me and kills me. Why can't I block arrows with my wooden stick? :c

Offline krampe

  • Knight
  • ***
  • Renown: 29
  • Infamy: 4
  • cRPG Player A Gentleman and a Scholar
  • Count Palatine of the Rhine
    • View Profile
  • Faction: Pony
  • Game nicks: krampe and the moons
Re: Have players start at level 15
« Reply #26 on: April 07, 2011, 06:00:21 pm »
0
Sorry but this is so whiney, hard for a newcomer? Ever played prepatch? Now you're level 15 in 2 hours max.

Just plain NO
Sacrum Romanum Imperium

Yeah, well you know, that's just like, your opinion, man.

Offline Adrian

  • Knight
  • ***
  • Renown: 56
  • Infamy: 99
  • cRPG Player
    • View Profile
Re: Have players start at level 15
« Reply #27 on: April 07, 2011, 06:20:35 pm »
0
Well first of all some of you are missing his request, he's stating that only GEN 1 characters should start at level 15 not everyone. Also not everyone wants to play CRPG for the grind. I personally play it for the ability to customize your character with whatever armor/weapons I feel fit. Yet I do agree that ONLY GEN 1 characters should recieve the increase in where they start at.

I think what he is requesting would be a good way to encourage new players to join in on CRPG. Which in the end is very beneficial instead of scaring them away and right back to native thinking that CRPG isnt for them because they get stomped on for the first few days they try to play. It's not like allowing GEN 1 characters to start at level 15 would really effect CRPG in any real dramatic way other then allowing new players to have a little more fun when they first start off. I would even go as far as saying give them a 1000 gold to start off with too instead a 100, but that's just the way I see it.

Offline ManOfWar

  • Count
  • *****
  • Renown: 243
  • Infamy: 36
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • No crutches at all!
    • View Profile
  • Faction: Remnants
  • Game nicks: Remnant_ManOfWar (Formerly Takeda)
  • IRC nick: ManOfWar
Re: Have players start at level 15
« Reply #28 on: April 07, 2011, 08:21:38 pm »
0
Yes elminatate the grind for total new players! Most people turn away due to the grind!
Just a soldier

Offline Maira

  • Peasant
  • *
  • Renown: 4
  • Infamy: 0
  • cRPG Player
  • War is won at the cost of a great loss.
    • View Profile
  • Faction: Houses of Cards (House of Hearts)
  • Game nicks: Loz, King_Charles_of_Hearts
Re: Have players start at level 15
« Reply #29 on: April 07, 2011, 08:37:01 pm »
0
Incrude ze low level equipment in zere for maximum peasantry happiness! =)