Author Topic: Have players start at level 15  (Read 3121 times)

0 Members and 2 Guests are viewing this topic.

Offline Diomedes

  • Count
  • *****
  • Renown: 200
  • Infamy: 51
  • cRPG Player
  • Cat
    • View Profile
  • Game nicks: Sootnik_Diomedes
Have players start at level 15
« on: April 06, 2011, 01:42:40 am »
0
I propose that new players, and players post retirement, begin their journey in cRPG at level 15 and that they place the first fifteen level's worth of skill/attribute points immediately.  My primary reasons for this are:

a) Players new to cRPG are overwhelmed by their first taste of it.  It's hard enough to fight HarmlessPeasant at level 30, let alone as a level 3.  Having new players start at level 15 may help convey a sense of "Hey, this is actually possible.  It's not just stats that win a round, but skill too."

b) After retiring, it's really quite painful to start again as a zero fighting against heroes.  Though this phase passes relatively fast, it's still a considerable amount of time for low-gen players.

c) Most players, when level 1-15, aren't that helpful to their team.  It's better to start from a place where everyone can at least stumble a high-level foe.


Ideas on this? 


EDIT:  I've no idea how to add a poll but this thread probably needs one.
« Last Edit: April 06, 2011, 01:52:45 am by Diomedes »

Offline Ninja_Khorin

  • King
  • **********
  • Renown: 1067
  • Infamy: 90
  • cRPG Player A Gentleman and a Scholar
  • Zen
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Khorin/Keyoke/Lujan
  • IRC nick: Khorin
Re: Have players start at level 15
« Reply #1 on: April 06, 2011, 01:46:22 am »
0
I like my peasant levels. :(
I look forward to them.

Offline Earthdforce

  • Earl
  • ******
  • Renown: 391
  • Infamy: 150
  • cRPG Player
    • View Profile
  • Game nicks: Earth_Geodude_da_Defender, _RageThrower
  • IRC nick: Khalestimo#7613
Re: Have players start at level 15
« Reply #2 on: April 06, 2011, 01:47:37 am »
0
How about just making 1-30 take less total experience but keep 31 still at 8 million whatever experience it's at?
visitors can't see pics , please register or login

Offline Sagittarius

  • Peasant
  • *
  • Renown: 4
  • Infamy: 4
  • cRPG Player
    • View Profile
Re: Have players start at level 15
« Reply #3 on: April 06, 2011, 01:54:28 am »
0
I would have to say I agree with you Diomedes.  The new comers to this game will learn to hate it if it takes them all day at x1 to get to level 15 in order to stumble Goretooth or be fast enough to maybe hit Carebear once.

Offline rustyspoon

  • Marshall
  • ********
  • Renown: 794
  • Infamy: 164
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Rustyspoon, Sir_Rusty_Of_Spoon, Rusty_the_Spoonarian
Re: Have players start at level 15
« Reply #4 on: April 06, 2011, 02:03:50 am »
0
I'm all for this for gen 1 characters, but not so for any others. I kinda like my peasant levels even though they only last a couple hours.
visitors can't see pics , please register or login

Offline Tavuk_Bey

  • Earl
  • ******
  • Renown: 409
  • Infamy: 233
  • cRPG Player
  • herrroo, my näym iz bokkkseee änd i'm fukken ugry
    • View Profile
  • Faction: bashibazouk, the official jihad clan
  • Game nicks: tavuk
  • IRC nick: Minister of Shitstorm
Re: Have players start at level 15
« Reply #5 on: April 06, 2011, 02:10:41 am »
+1
solid NO  8-)
visitors can't see pics , please register or login


roast and roast again until lambs become kebab

Offline Diomedes

  • Count
  • *****
  • Renown: 200
  • Infamy: 51
  • cRPG Player
  • Cat
    • View Profile
  • Game nicks: Sootnik_Diomedes
Re: Have players start at level 15
« Reply #6 on: April 06, 2011, 02:17:12 am »
0
solid NO  8-)

I asked for ideas, no reactions.  This isn't helpful.

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Have players start at level 15
« Reply #7 on: April 06, 2011, 06:36:47 am »
0
As my original suggestion was for gen 1 characters to be created at level 24 with 1.5 Million XP, to lessen grind on a gen 1 character. I stand by that suggestion.

My reasoning being: gen 1 is Crazy hard for new characters. If a player WANTS TO GRIND, let them grind for retirements. A person should not be FORCED to grind just to play the game.
Reasoning from role playing standpoint: A generation 1 warrior in a war, What is he? Well, a First generation fighter is thrust into battle later in life -- with a life of experience behind them. They come into battle much older. A generation 2 (and higher) warrior, what are they? They are people raised from a young age into battle. They would start off as a low level with little to no experience.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Diomedes

  • Count
  • *****
  • Renown: 200
  • Infamy: 51
  • cRPG Player
  • Cat
    • View Profile
  • Game nicks: Sootnik_Diomedes
Re: Have players start at level 15
« Reply #8 on: April 06, 2011, 06:55:50 am »
0
I like that idea.  I picked level 15 pretty arbitrarily to be honest.  I'm no fan of the grind.  What I do enjoy is my warhammer cracking people over the head at level 30, not running away from Geon all the time.

Offline BD_Guard_Bane

  • Peasant
  • *
  • Renown: 6
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Caravan Guards
  • Game nicks: BD_Guard_Bane
  • IRC nick: cmpxchg8b
Re: Have players start at level 15
« Reply #9 on: April 06, 2011, 06:56:05 am »
0
Then what's the point in having levels?

If this was done, then a few weeks later people would be complaining about the time from 15-30, then making threads about starting everyone at level 30...
I defended the village and all I got was this stupid title.

Offline Maira

  • Peasant
  • *
  • Renown: 4
  • Infamy: 0
  • cRPG Player
  • War is won at the cost of a great loss.
    • View Profile
  • Faction: Houses of Cards (House of Hearts)
  • Game nicks: Loz, King_Charles_of_Hearts
Re: Have players start at level 15
« Reply #10 on: April 06, 2011, 07:07:43 am »
0
What's the point in having levels?

start everyone at level 30...

Agreed, I couldn't have said it better myself. =D

Lol j/k, it's true, I mean, next there will be nothing, literally nothing on cRPG, no ranged classes, no lvls, no nothing, I mean what the hell people... Stop being lazy!

What I think would be good is all peasants start with a practice sword 2h, one 1h, a random colored arena shield, basically the lowest level of every "type" of equipment equipment, except armor. So, they would try out which style they like the most and go from there, at least it would give them some "chance" of "fighting back".

P.s.: I'm not including 2nd+ gen charcters in the level thingy, because I never retired at 31, only a few times at 29, so I wouldn't know.
« Last Edit: April 06, 2011, 07:11:09 am by Maira »

Offline Lord_Weston

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Have players start at level 15
« Reply #11 on: April 06, 2011, 07:14:12 am »
0
Yeah, but without peasants, what good will I be as an archer? I need something to shoot.

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Have players start at level 15
« Reply #12 on: April 06, 2011, 07:17:13 am »
0
Yeah, but without peasants, what good will I be as an archer? I need something to shoot.

Horses, archers who have yet to notice you, riders of horses especially if said rider is coming towards you thus lending a wonderful speed bonus to your arrow damage, xbowmen, tin cans, team mates etc

Anything really, or just shoot the wall and with three quivers spell out something.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Earthdforce

  • Earl
  • ******
  • Renown: 391
  • Infamy: 150
  • cRPG Player
    • View Profile
  • Game nicks: Earth_Geodude_da_Defender, _RageThrower
  • IRC nick: Khalestimo#7613
Re: Have players start at level 15
« Reply #13 on: April 06, 2011, 07:18:22 am »
0
Horses, archers who have yet to notice you, riders of horses especially if said rider is coming towards you thus lending a wonderful speed bonus to your arrow damage, xbowmen, tin cans, team mates etc

Anything really, or just shoot the wall and with three quivers spell out something.

Is it sort of gay if that comment made me giggle?
visitors can't see pics , please register or login

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Have players start at level 15
« Reply #14 on: April 06, 2011, 07:25:49 am »
0

Is it sort of gay if that comment made me giggle?

No, it means you have fine taste in women, jokes, and demonstrate a stunning display of masculinity.
« Last Edit: April 06, 2011, 07:29:51 am by Tears_of_Destiny »
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.