cRPG

cRPG => Suggestions Corner => Topic started by: Daniisme on July 22, 2012, 06:54:24 am

Title: 2h stab
Post by: Daniisme on July 22, 2012, 06:54:24 am
Lower the 2h stab....

danish gs can reach something like 3meters.... thats stuipd....
Title: Re: 2h stab
Post by: Fuma Kotaro on July 22, 2012, 09:45:09 am
And the 2h stab nerf wasn't a nerf for 2h it was a nerf for polearms with 2/1 direction and 1handers (Specially Long espada eslavona and those
Title: Re: 2h stab
Post by: Dark_Blade on July 22, 2012, 09:58:37 am
+
nerf this shit!I am 2h, yes, but when danish or german gs can get  reach about 160... its fucking stuped
Title: Re: 2h stab
Post by: Korgoth on July 22, 2012, 10:00:12 am
Danish and German Greatswords Thrust has more reach than the thrust of a War Spear.

Nerf.
Title: Re: 2h stab
Post by: Haboe on July 22, 2012, 10:24:28 am
Danish and German Greatswords Thrust has more reach than the thrust of a War Spear.

Nerf.
Title: Re: 2h stab
Post by: sF_Guardian on July 22, 2012, 11:10:06 am
 Nerf, 2H stab lasts too long and has too long reach...
Title: Re: 2h stab
Post by: Tavuk_Bey on July 22, 2012, 11:14:25 am
+1 and remove the ghost range of german greatsword. encourage people to use halfswording for thrust attacks, which was more historically accurate for such huge swords
Title: Re: 2h stab
Post by: rustyspoon on July 22, 2012, 02:26:20 pm
It was nerfed before for a VERY short time. We all almost drowned from the tears of 2h players.
Title: Re: 2h stab
Post by: Tydeus on July 22, 2012, 03:47:01 pm
You have got to be kidding me... Has anyone in this thread actually looked at the damage that 2h thrusts have? Do you know how much damage 23p is? Sure, it's pierce, but on a 13K gold sword, it better at least do SOME damage. The swings do a minimum of two times as much damage. Just go run the numbers on the damage calc, hell multiply that damage by 10% to account for thrusts being easier to get a good speed bonus with than side swings. You're still looking at a lot less damage for thrusts, than for any other swing.

If you take the range away from greatswords, you take away a huge factor that plays into the versatility of 2hers, as that's really all greatswords have going for them.

Edit: Copying this over because it's apparent that a lot of people simply have no idea what this damage amounts to.
Here, I'll run the numbers for you and copy paste from the damage calc.

21 str, 7 PS, 100 wpf, 40 c 2h:
40 armor - 21 - 40
50 armor - 13 - 35
60 armor - 7 - 30
70 armor - 3 - 25

21 str, 7 PS, 100 wpf, 23 p 2h:
40 armor - 11 - 24
50 armor - 6 - 21
60 armor - 1 - 17
70 armor - 0 - 14

You will never get a 100% speed bonus on foot. 20% on average is probably realistic, and even with that you're still not doing anywhere near the amount of damage that you'd do, if you just chose a side swing.

21 str, 7 PS, 100 wpf, 30 p pole:
40 armor - 21 - 34
50 armor - 14 - 30
60 armor - 8 - 27
70 armor - 4 - 23

Polearms with 30 or more pierce thrust: Battle Fork, Awlpike, Long Awlpike, Ashwood Pike, Double Sided Lance, Poleaxe. There are more, but I excluded them for obvious reasons.
Title: Re: 2h stab
Post by: Sagar on July 22, 2012, 04:00:45 pm
Buff 2H swords. Add more length and give us more thrust damage (+2 more damage).

And this topic is started by 2H haters.
Title: Re: 2h stab
Post by: Fuma Kotaro on July 22, 2012, 04:04:15 pm
Was started by a hater but liked by everyone else

2h are op right now you 2h noobs should get it . I was long enough 2h and it was so easy
Title: Re: 2h stab
Post by: rustyspoon on July 22, 2012, 04:14:14 pm
I think the length of 2h stabs is fine as is. I'm also fine with a damage increase. They need to speed up the animation though. The fact that it is so slow and active during the entire time means you can walk into a finished animation and still get hit. That's kinda dumb.
Title: Re: 2h stab
Post by: Sagar on July 22, 2012, 04:24:47 pm
This "suggestion threads" are not valid. There a tons of whining topic like this every day. Every class looking other class like OP, and then crying here on forum. Because of that, this topics are not helping community in any way. It is very hard to balance this game, but devs do they job best they can.

I am dedicated 2H and for me there a 1000 things that bother me about other classes, but like I said already - it is very hard game to balanced and there also engine limitations.

All 2H are already nerfed, they make them shorter and they have lover cut and pierce then before.

Suck it up - and just play god damn game.
Title: Re: 2h stab
Post by: Rhekimos on July 22, 2012, 04:28:46 pm
... you can walk into a finished animation and still get hit.

This could use a fix. Let's make the animations show what's actually happening, instead of stationary swords making 30 pierce to the head.
Title: Re: 2h stab
Post by: Ptolemy on July 22, 2012, 04:29:15 pm
Do you know how much damage 23p is?

Yes, it's 6 more than a +3 katana has. The greatswords are too long to thrust the way they do, if you thrusted like that in real life you'd get tired faster than you can say "lolstab". The main reason that people cry about 2H being OP is because of the massive length and speed of the greatswords, especially the stab. The shorter 2H weapons are actually not all that good, they're certainly balanced with 1H and the majority of polearms - it's just that hardly anyone uses them because they can spend a couple thousand more to use a greatsword.

I picked up a MW danish on my (1wpf 2h) thrower alt the other day and got more kills with it in 30 seconds than I did with my throwing spears for the next 4 rounds. In siege. When you can get that kind of result from a sword with NO proficiency, something is seriously fucking wrong.

Give all the 120+ length swords the polearm stab animation, that should fix it right up.
Title: Re: 2h stab
Post by: Zlisch_The_Butcher on July 22, 2012, 04:31:03 pm
You have got to be kidding me... Has anyone in this thread actually looked at the damage that 2h thrusts have? Do you know how much damage 23p is? Sure, it's pierce, but on a 13K gold sword, it better at least do SOME damage. The swings do a minimum of two times as much damage. Just go run the numbers on the damage calc, hell multiply that damage by 10% to account for thrusts being easier to get a good speed bonus with than side swings. You're still looking at a lot less damage for thrusts, than for any other swing.

If you take the range away from greatswords, you take away a huge factor that plays into the versatility of 2hers, as that's really all greatswords have going for them.
Lol at 2h player not thinking his stab is completely op, I play 2h on all my stf melee dueling/battle tryhard alts, reason is, it's fucking easy, I even only use a longsword the majority of the time and it's still easy as fuck.
Title: Re: 2h stab
Post by: Tydeus on July 22, 2012, 08:10:25 pm
Lol at 2h player not thinking his stab is completely op, I play 2h on all my stf melee dueling/battle tryhard alts, reason is, it's fucking easy, I even only use a longsword the majority of the time and it's still easy as fuck.
Ask anyone in the NA community if they've seen the character "PRO_Tydeus" on for more than an hour in the last month. No one will say yes. Yet if you ask about my alts (1h, pole, and cav alts) they'd say the opposite.

Everything is "easy", including 1h no shield(it's basically just using a longsword/katana, except you do less damage per hit). Secondly, I tend to stick with the miaodao and more recently, due to the speed, the katana.

Good job letting stereotypes cloud your judgement.
Title: Re: 2h stab
Post by: Toodles on July 22, 2012, 08:23:36 pm
In addition to being excessively long both in thrust length and duration, the two handed sword stab is also perfectly leveled for the head.

I'm a fairly mediocre two handed swordsman but when I do rack up the kills, it's most often due to the thrust. Put a great sword in my hands and I become a highly versatile spearman - I don't believe this is the way the class is meant to be employed, but it's only my opinion.
Title: Re: 2h stab
Post by: Tydeus on July 22, 2012, 08:25:52 pm
Yes, it's 6 more than a +3 katana has. The greatswords are too long to thrust the way they do, if you thrusted like that in real life you'd get tired faster than you can say "lolstab". The main reason that people cry about 2H being OP is because of the massive length and speed of the greatswords, especially the stab. The shorter 2H weapons are actually not all that good, they're certainly balanced with 1H and the majority of polearms - it's just that hardly anyone uses them because they can spend a couple thousand more to use a greatsword.

I picked up a MW danish on my (1wpf 2h) thrower alt the other day and got more kills with it in 30 seconds than I did with my throwing spears for the next 4 rounds. In siege. When you can get that kind of result from a sword with NO proficiency, something is seriously fucking wrong.

Give all the 120+ length swords the polearm stab animation, that should fix it right up.
You got more kills with a melee weapon than you did with throwing, and somehow you think that should warrant a nerf to the weapon you were using at the time? You do realize that throwing isn't in a state to be able to get more kills than pretty much any melee class, right? I haven't seen a single thrower get anywhere near the top of the scoreboard in battle, without having to rely mostly on melee.

The katana thrust is useless and should either be buffed, or taken away. It's a gimmick that serves no purpose, truly. With 6PS and an unloomed katana, you're looking at doing 1-13 damage against a 40 armored target, against 60 armor, 0-7 damage, and 70 armor, 0 - 4. This isn't "balance" and the devs know it.

Actually, not sure why I bother typing any of this. You are either biased, or greatly misinformed. NA has more people that use the Longsword than the Danish. Clearly that just means the Longsword is "actually not all that good". You're talking about the speed being an issue, except 92 speed isn't much better than what the average, high tier polearm has. Meanwhile, you say the longsword and other such short 2hers are bad, except they're sitting around 98 speed, which is clearly a lot more "op" than 92. Hell, The Goedendag sits at 95 speed, 117 length and 22p thrust, base. This should be the weapon you're crying about, as it's arguably got the best thrust when taking speed into account.
Title: Re: 2h stab
Post by: Jarlek on July 22, 2012, 09:09:01 pm
In addition to being excessively long both in thrust length and duration, the two handed sword stab is also perfectly leveled for the head.

I'm a fairly mediocre two handed swordsman but when I do rack up the kills, it's most often due to the thrust. Put a great sword in my hands and I become a highly versatile spearman - I don't believe this is the way the class is meant to be employed, but it's only my opinion.
QFT.

People bitching about 1h left swing hitting the head all the time, at least those aren't long reach, pierce damage.
Title: Re: 2h stab
Post by: Lactose_the_intolerant on July 22, 2012, 09:26:11 pm
well they tried to do something about it. result? well you cant stab with 1h or a short polearm anymore...fail
Title: Re: 2h stab
Post by: rustyspoon on July 22, 2012, 09:51:47 pm
well they tried to do something about it. result? well you cant stab with 1h or a short polearm anymore...fail

The new 1h stab is very, very good. Once you get used to it, it's much easier to get a stab off than it used to be and you can actually stab from logical ranges.
Title: Re: 2h stab
Post by: LordBerenger on July 22, 2012, 10:00:53 pm
Give back old 2h stab DMG (couldn't care less bout it) but for the love of Zeus, nerf the reach as hell.
Title: Re: 2h stab
Post by: Lactose_the_intolerant on July 22, 2012, 10:29:56 pm
The new 1h stab is very, very good. Once you get used to it, it's much easier to get a stab off than it used to be and you can actually stab from logical ranges.
you are the only one claiming this.

i play on eu 1 and pecores. it's much easier to pull off in the previous versions.

stabbing from logical ranges? really? stabbing at close range finishes in a glance
Title: Re: 2h stab
Post by: The_Bloody_Nine on July 23, 2012, 12:07:49 am
I really hope they nerf 2h to hell so I can play in peace without being accused of playing OP/boring/noobish/gay/easiest thing to play class.
Title: Re: 2h stab
Post by: Leshma on July 23, 2012, 12:12:34 am
Well, it is easiest thing to play.
Title: Re: 2h stab
Post by: Korgoth on July 23, 2012, 12:18:25 am
Has anyone in this thread actually looked at the damage that 2h thrusts have? Do you know how much damage 23p is? Sure, it's pierce, but on a 13K gold sword, it better at least do SOME damage.

Just 5p less than a War Spear thrust
Just 3p less than a Long Spear thrust
Just 1p less than the Pike Thrust
Title: Re: 2h stab
Post by: Jarlek on July 23, 2012, 12:28:53 am
Just 5p less than a War Spear thrust
Just 3p less than a Long Spear thrust
Just 1p less than the Pike Thrust
Not to mention: that's the 2handed sword that are CUT focused and thus have LOW stab damage. What about the German? 26 pierce. BUT WAIT! Wanna know what the secondary half swording stab damage is? At MW, it's 35 (!) pierce damage. That's just 1 less than a MW awlpike. Yeah. 2h stab is so bad :(
Title: Re: 2h stab
Post by: dodnet on July 23, 2012, 03:01:32 am
2h stab has a fucking reach, they outreach most polearms, which is completely retard.

This "suggestion threads" are not valid.

LOL
Title: Re: 2h stab
Post by: Tydeus on July 23, 2012, 04:38:37 am
Just 5p less than a War Spear thrust
Just 3p less than a Long Spear thrust
Just 1p less than the Pike Thrust
3 less than an Elegant Poleaxe
6 less than a German Poleaxe
8 less than a Poleaxe

5 pierce is a huge amount when you're talking about numbers in the 20s, that's just under 20% damage. The pikes are supposed to have relatively low pierce, as if they had high pierce, they'd be greatly OP. It'd be like giving high pierce to a lancer, you throw in movement speed and their ability to outrange everything, and of course it'd be broken. Bamboo Spear: 2000 Gold 25p, Sword of War: 13000 gold, 23p. Even if you make the argument that you can use greatswords as pikes, due to their effective reach, they'd still have both less range and less damage for more gold, even if you compare it to hoplites. You also have to be aware of one of the most counterintuitive, janky mechanics in warband. One that dictates that slow weapons should be more affected by speed modifiers than fast ones. So you see that 81/68 speed for those pikes? That's adding damage.

Title: Re: 2h stab
Post by: Jarlek on July 23, 2012, 04:50:00 am
3 less than an Elegant Poleaxe
6 less than a German Poleaxe
8 less than a Poleaxe

5 pierce is a huge amount when you're talking about numbers in the 20s, that's just under 20% damage. The pikes are supposed to have relatively low pierce, as if they had high pierce, they'd be greatly OP. It'd be like giving high pierce to a lancer, you throw in movement speed and their ability to outrange everything, and of course it'd be broken. Bamboo Spear: 2000 Gold 25p, Sword of War: 13000 gold, 23p. Even if you make the argument that you can use greatswords as pikes, due to their effective reach, they'd still have both less range and less damage for more gold, even if you compare it to hoplites. You also have to be aware of one of the most counterintuitive, janky mechanics in warband. One that dictates that slow weapons should be more affected by speed modifiers than fast ones. So you see that 81/68 speed for those pikes? That's adding damage.
Why are you still using 23 pierce damage? The German has 26. Same as the Elegant Poleaxe. Even more when you use halfswording. Stop bitching.
Title: Re: 2h stab
Post by: Rumblood on July 23, 2012, 05:44:22 am
When you look at a person holding a weapon of a given length, you can tell how far that person should be able to reach with that weapon from knowing how long the sword is, and how the human body works.

Right now, you can't. It looks more like the guy has a telescoping end of his sword that he pushes the button on like a switch blade to suddenly gain a couple feet of extended sword tip. (not to mention that you can  leave it hanging out there long enough for someone to etch their initials into the blade and it still does 100% thrust damage.)
Title: Re: 2h stab
Post by: Youhou on July 23, 2012, 02:32:06 pm
Downblock is the key
Title: Re: 2h stab
Post by: Zlisch_The_Butcher on July 23, 2012, 02:40:11 pm
Bamboo Spear: 2000 Gold 25p, Sword of War: 13000 gold, 23p. Even if you make the argument that you can use greatswords as pikes, due to their effective reach, they'd still have both less range and less damage for more gold.
But you see, greatswords aren't pikes, they can just be used as pikes while still being able to also use sideswings and overheads, in order to compare greatswords to spears and not say greatswords are way better you need to make greatswords two directional... and regarding them poleaxes, you greatsword still got far greater reach... and you got a secondary mode with quite nice pierce damage if you ever feel like it, greatswords are by far the most powerful weapons, and got the most powerfull stab, and if I jump right in front of a guy I can still stab him in the face even though our bodies collide... Nerf Please.
Title: Re: 2h stab
Post by: Tydeus on July 23, 2012, 02:46:05 pm
Why are you still using 23 pierce damage? The German has 26. Same as the Elegant Poleaxe. Even more when you use halfswording. Stop bitching.
Because that's the average for 2h stabs. The Danish is still only 24(1 point off from what I'm using), pretty much everything else has 22 or 23. You can't make global balance changes by focusing on extreme cases. The German Greatsword is a weapon that specializes in the thrust, it is the extreme case. The entire point of that weapon, is to focus on utilizing the thrust to its maximum potential.

What's your point by stating that the best thrust damage any 2h can get is only as good as the worst thrust damage of the Poleaxes? What's the point in stating it has better damage when using the polearm animation, when it would have less effective range than the poleaxe? Generally, you trade range for damage, or range for speed, seems logical to me that it would be so.
Title: Re: 2h stab
Post by: Haboe on July 23, 2012, 02:54:17 pm
Isnt the problem here that the 2h stab has high damage range and speed? Where polearms are doing worse on the stabs on average?
Title: Re: 2h stab
Post by: Tydeus on July 23, 2012, 03:31:25 pm
But you see, greatswords aren't pikes, they can just be used as pikes while still being able to also use sideswings and overheads, in order to compare greatswords to spears and not say greatswords are way better you need to make greatswords two directional... and regarding them poleaxes, you greatsword still got far greater reach... and you got a secondary mode with quite nice pierce damage if you ever feel like it, greatswords are by far the most powerful weapons, and got the most powerfull stab, and if I jump right in front of a guy I can still stab him in the face even though our bodies collide... Nerf Please.
Using it as a pike and being as effective as a pike are two totally different things. The second part, I'm actually in half agreement with. I think after losing polestagger, bi-directional weapons and spears are in need of a buff (and cmp said they need one), so if comparing their current stats, while not taking into account polestagger, I would say that greatswords are going to be better for all except the heaviest support roles. Where having two really long range attacks, rather than only one, becomes more important.

As far as Poleaxes go, greater reach for less damage. That's called balance. It's also only on one attack direction.

The secondary mode is a gimmick. Two-handed weapons get really shitty stats for side swings (and worse speed) in alt mode. Switching between the modes isn't something you can do on the fly. It's really janky, the animation switch isn't smooth, it has a delay afterwards, it can sometimes be hard to tell whether it even took place or not, and you choreograph the whole thing to enemies.

That last part of your post is just observation, where I've more often observed the same exact thing from polearms. They do have higher pierce damage after all. I personally find myself glancing from both equal amounts. For further info, none of my builds are str builds(thus less likely to glance because of extra PS), and only one even has IF, which is currently only 3.
Title: Re: 2h stab
Post by: Tydeus on July 23, 2012, 03:37:27 pm
Isnt the problem here that the 2h stab has high damage range and speed? Where polearms are doing worse on the stabs on average?
I hope not, because they objectively do not have high damage. As I said before, just go run the number with the damage calculator. 22-26 pierce is low to medium damage. Pierce is good, but it's so low numerically, that without a good speed modifier, you will never do more damage than your side swings, not even against an opponent with 70 armor.

But really, worse on average? Worse than awl pikes and ashwood pikes hell, a bamboo spear? Even the poleaxes? Can you explain this one, maybe show your "averages"?

Edit: Sorry about the double post, meant to just copy this over to the last post.

Edit 2: I don't mean to be a dick here, but this thread, outside of my posts, has been nearly 100% subjective in content. Last I checked, devs just passed that off as "whining".
Title: Re: 2h stab
Post by: dodnet on July 23, 2012, 04:00:43 pm
I hope not, because they objectively do not have high damage. As I said before, just go run the number with the damage calculator. 22-26 pierce is low to medium damage. Pierce is good, but it's so low numerically, that without a good speed modifier, you will never do more damage than your side swings, not even against an opponent with 70 armor.

MW Light Lance has 31 pierce, MW Long Spear has 29 pierce, MW Bamboo Spear has 28 pierce. MW X Swords have 24-28 pierce. Thats not much difference. Non MW items even have less difference as spears gain 3 pierce while Swords only gain 2 pierce on MW.

I do heavy damage with Long Spear or Light Lance, so do you with a X Sword with almost the same reach (or even more) as my Light Lance and 4 directions, compared to my 2 or 1 with Long Spear.

BTW: Talking about Poleaxes is useless, as almost no one uses these and they are really short!
Title: Re: 2h stab
Post by: Rantrex on July 23, 2012, 04:09:09 pm
Why does it always needs to start from something like: "Nerf 2h!"? Couldn't you write: Should we buff archers and poles a bit because of 2h plague?

Btw, take a look at medieval battlefield (real). Three guys made some wagers for who will fund beer after battle. [1. - 0 2. - 1 3. - 2].

Guy A  was holding greatsword under his coat(somehow).
Guy B based on his poleaxe.
Guy C looked at his one-haded sword and shield on the next chair.

Enemy archers nor cavalaryman didn't show up.

How d'you think, who won and was most drunk after all?
Title: Re: 2h stab
Post by: a_bear_irl on July 23, 2012, 04:29:47 pm
i'd like to point out that these threads/this sentiment (nerf 2h) has only popped up after polestun/overhead+stab spin was removed/nerfed. before, the "melee balance" worked like so

shield - autoblock, excellent left/overhand, ridiculous stab activation - short/weak weapons, slower
2h - best animations ~elite duelz~, reach - either use cut or use unbalanced weapons, expensive
pole - versatility (pierce, cut, blunt, v. long range) and polestun - shit animations

but now with the nerfs added in, shielder overhead and stab was nerfed into the ground, the polearm 2 directional weapons are worthless and the rest of the polearms no longer have their bad animations offset by polestun.

basically like i've said in a dozen threads those two nerfs were a terrible idea and should be reverted asap
Title: Re: 2h stab
Post by: duurrr on July 23, 2012, 04:37:33 pm
i'd like to point out that these threads/this sentiment (nerf 2h) has only popped up after polestagger/overhead+stab spin was removed/nerfed. before, the "melee balance" worked like so

shield - autoblock, excellent left/overhand, ridiculous stab activation - short/weak weapons, slower
2h - best animations ~elite duelz~, reach - either use cut or use unbalanced weapons, expensive
pole - versatility (pierce, cut, blunt, v. long range) and polestagger - shit animations

but now with the nerfs added in, shielder overhead and stab was nerfed into the ground, the polearm 2 directional weapons are worthless and the rest of the polearms no longer have their bad animations offset by polestagger.

basically like i've said in a dozen threads those two nerfs were a terrible idea and should be reverted asap
the game was too hard when you could use twitchy movement to do feints bro

lets make the game turn based and completely remove feinting, awsum
Title: Re: 2h stab
Post by: TurmoilTom on July 23, 2012, 04:44:50 pm
Actually, the devs found that polestagger wasn't the only annoying thing polearms did. They also did damage, so they're removing that next patch.
Title: Re: 2h stab
Post by: sF_Guardian on July 23, 2012, 04:56:56 pm
Actually, the devs found that polestagger wasn't the only annoying thing polearms did. They also did damage, so they're removing that next patch.

Dont worry, cmp uses Poleaxe ;-)
Title: Re: 2h stab
Post by: Tydeus on July 23, 2012, 05:06:38 pm
MW Light Lance has 31 pierce, MW Long Spear has 29 pierce, MW Bamboo Spear has 28 pierce. MW X Swords have 24-28 pierce. Thats not much difference. Non MW items even have less difference as spears gain 3 pierce while Swords only gain 2 pierce on MW.

I do heavy damage with Long Spear or Light Lance, so do you with a X Sword with almost the same reach (or even more) as my Light Lance and 4 directions, compared to my 2 or 1 with Long Spear.

BTW: Talking about Poleaxes is useless, as almost no one uses these and they are really short!

I don't really see the point of comparing it to a lance when so much of the damage is from being located on a speeding horse. We went over the pikes. They still have a ton more effective length and have additional damage due to stupid warband mechanics.

Here, I'll run the numbers for you and copy paste from the damage calc.

21 str, 7 PS, 100 wpf, 40 c 2h:
40 armor - 21 - 40
50 armor - 13 - 35
60 armor - 7 - 30
70 armor - 3 - 25

21 str, 7 PS, 100 wpf, 23 p 2h:
40 armor - 11 - 24
50 armor - 6 - 21
60 armor - 1 - 17
70 armor - 0 - 14

You will never get a 100% speed bonus on foot. 20% on average is probably realistic, and even with that you're still not doing anywhere near the amount of damage that you'd do, if you just chose a side swing.

21 str, 7 PS, 100 wpf, 30 p pole:
40 armor - 21 - 34
50 armor - 14 - 30
60 armor - 8 - 27
70 armor - 4 - 23

Polearms with 30 or more pierce thrust: Battle Fork, Awlpike, Long Awlpike, Ashwood Pike, Double Sided Lance, Poleaxe. There are more, but I excluded them for obvious reasons.

Just look at what you'd do to a plated enemy, and compare that to what even a side swing would do for a two hander, easily comparable, meanwhile, the 2h thrust pales in comparison, and it's only 7 pierce less. 30% damage difference to a 40 armored target between the thrusts, yet it's only a 20% difference of damage on the weapons themselves. It's pierce damage, point for point it makes more of a difference on the final damage outcome than cut does.

Finally, last I checked from a link cmp pasted in irc, polearms are pretty damn well balanced with each other, with the most popular polearm (outside of lances), being below 5%. So there's no reason to think that they're bad or that no one is using them. Furthermore, there is only one thread about poleaxe balance in the first 5 pages(I didn't bother going further) of the balance discussion section, and it's about "Internal Poleaxe Balance" Nothing suggesting they are on a whole, inferior items.

basically like i've said in a dozen threads those two nerfs were a terrible idea and should be reverted asap
Don't think it's going to get reverted any time soon, but I do know that it's getting changed/cleaned up, quite a bit.
Title: Re: 2h stab
Post by: Jarlek on July 23, 2012, 05:23:27 pm
Because that's the average for 2h stabs. The Danish is still only 24(1 point off from what I'm using), pretty much everything else has 22 or 23. You can't make global balance changes by focusing on extreme cases. The German Greatsword is a weapon that specializes in the thrust, it is the extreme case. The entire point of that weapon, is to focus on utilizing the thrust to its maximum potential.

What's your point by stating that the best thrust damage any 2h can get is only as good as the worst thrust damage of the Poleaxes? What's the point in stating it has better damage when using the polearm animation, when it would have less effective range than the poleaxe? Generally, you trade range for damage, or range for speed, seems logical to me that it would be so.
You can't really call a 92 speed, 38c swing damage a "weapon that specializes in the thrust". It has a good thrust yeah, but that doesn't mean it's an "extreme thrusting weapon". That definition are for weapons that have a good stab and crappy swings or only 1 or 2 attack directions.

But I agree we shouldn't make global changes based on the extreme cases. But since the German is a sword that outreaches a lot of stab-focused polearms and deal almost the same damage, there's something really wrong. Same goes for most of the 2handers with a stab. Why grab a spear when you can get high damage swings and a longer stab when all you lose is a bit of stab damage?

I point out that the best thrust damage any 2h can get is as good as the worst thrust damage a poleaxe have mainly because the 2h stab has longer reach and usually hit the head while also being faster.
Title: Re: 2h stab
Post by: Tydeus on July 23, 2012, 05:46:28 pm
You can't really call a 92 speed, 38c swing damage a "weapon that specializes in the thrust". It has a good thrust yeah, but that doesn't mean it's an "extreme thrusting weapon". That definition are for weapons that have a good stab and crappy swings or only 1 or 2 attack directions.

But I agree we shouldn't make global changes based on the extreme cases. But since the German is a sword that outreaches a lot of stab-focused polearms and deal almost the same damage, there's something really wrong. Same goes for most of the 2handers with a stab. Why grab a spear when you can get high damage swings and a longer stab when all you lose is a bit of stab damage?

I point out that the best thrust damage any 2h can get is as good as the worst thrust damage a poleaxe have mainly because the 2h stab has longer reach and usually hit the head while also being faster.
Specializes by comparison to any other 2h weapon. Directly compare the German to the Danish, you're trading off swing damage for thrust damage. SoW/Claymore to German, same thing. The only reason that one would ever chose a German Greatsword, is because they want to utilize the thrust to its maximum potential. Otherwise you'd clearly have several other options to chose from. It really makes perfect sense to me.

Really? It both outreaches and deals almost the same damage? What are these weapons you're talking about? Certainly not the War Spear, because this is a gimped weapon now that polestagger is gone. It didn't rely on the pierce for anything other than hoplite mode, but when used with a shield, it outranges the greatswords. Certainly not any of these 32+ pierce weapons like, the Awlpikes, Military Fork, English Bill, Double Sided Lance. Because I already showed you how a mere 7 points on a weapon can end up being more than 30% effective damage.

You're not taking into account all of the versatility that polearms have (they're by far the most versatile weapon type), compared to two-handers, which have the least versatility of all of the melee weapon types. To quote bear when he touched on the subject in this thread "Either use cut, or use unbalanced weapons". You're also forgetting about Bonus Against Shields. If a two-hander wants that, he has to use an unbalanced weapon, there isn't even one exception to this.



Edit: Upon further review, I realize my initial argument was somewhat misleading. I find the length acceptable due to both the small amount of damage that it does, as well as the lack of versatility that two handers (as a whole) have. Not only that, but due to the fact that everything else about them, if you take away the length advantage, would then amount to less than what polearms have. You would have to completely revamp the entirety of the 2h sword class, and what would the weapons look like afterwards? You'd have two things you could do, buff the swing damage and/or make them faster. They would have zero utility (no support, no bonus against shields, couldn't be used with a shield) While the polearm counterparts are already the masters of both utility and versatility.

This doesn't sound like a good place to go, not when two-handers are already lacking in all areas outside of raw damage (anything not a sword).
Title: Re: 2h stab
Post by: CrazyCracka420 on July 23, 2012, 06:42:08 pm
Why are you guys arguing?  2h stab animation is the longest animation of any weapon and swing type in the game.  end of story.

2h swords should not be outreaching a lot of the spears...those people would be better off with the 2h sword.
Title: Re: 2h stab
Post by: dodnet on July 23, 2012, 07:41:50 pm
Finally, last I checked from a link cmp pasted in irc, polearms are pretty damn well balanced with each other, with the most popular polearm (outside of lances), being below 5%. So there's no reason to think that they're bad or that no one is using them. Furthermore, there is only one thread about poleaxe balance in the first 5 pages(I didn't bother going further) of the balance discussion section, and it's about "Internal Poleaxe Balance" Nothing suggesting they are on a whole, inferior items.
Don't think it's going to get reverted any time soon, but I do know that it's getting changed/cleaned up, quite a bit.

Based on the stats, cmp posted here: http://forum.c-rpg.net/index.php/topic,27273.msg397361.html#msg397361 I made a recalculation leaving mounted Heavy Lance completely out (it had over 30% of polearms total):

(value is percent)
(click to show/hide)

Swiss halbert, and some poleaxe are far below 10% of usage...

Well, one big issue here: You're talking about NA, I'm talking about EU. I really can't remember when I last saw a poleaxe on EU1, the biggest server.
Title: Re: 2h stab
Post by: CrazyCracka420 on July 23, 2012, 07:51:13 pm

Well, one big issue here: You're talking about NA, I'm talking about EU. I really can't remember when I last saw a poleaxe on EU1, the biggest server.

That seems retarded...poleaxes are still very good weapons, even with polestagger. Maybe EU1 has a lot of the "rambo" types, NA has mob tactics, but seems like a lot of people still fight in groups.

You don't have cav lancers who carry a poleaxe as a backup weapon?  Long bardiche's damage and length kicks so much ass, and it costs under 7k...
Title: Re: 2h stab
Post by: Fuma Kotaro on July 23, 2012, 07:51:39 pm
make a poll
Title: Re: 2h stab
Post by: Laufknoten on July 23, 2012, 07:52:55 pm
Polearm-stab animation for greatswords -> problem solved.
Title: Re: 2h stab
Post by: dodnet on July 23, 2012, 07:58:08 pm
You don't have cav lancers who carry a poleaxe as a backup weapon?  Long bardiche's damage and length kicks so much ass, and it costs under 7k...

EU cav fights with it's heavy lance on ground or some sword, whistles for one of the million horses around and rides into the sunrise, couching some poor ass to hell.
Title: Re: 2h stab
Post by: Zlisch_The_Butcher on July 23, 2012, 08:05:00 pm
You're not taking into account all of the versatility that polearms have (they're by far the most versatile weapon type), compared to two-handers, which have the least versatility of all of the melee weapon types.
Lawl, 2h have spears: Greatswords, polearm/2h: swords, 1h's: Low tier swords 'n' morningstar, best dueling weapons ingame: Danish/German, spamming weapons with insane speed: Katana, blunt damage that isn't unbalanced: Goedendag, Light always overheadable crushthrough weapons: Maul/Mallet, unbalanced axes: 2h axes, unbalanced piercing axes usable with shield and on horseback: Morningstar, shares greatest cut ingame with the great long bardiche, besides the bardiche having an unbalanced tag they're very similar, and a slightly more damaging 1 slot steel staff: Mace.

2h got great versatility, the issue is just that due to greatswords being massively op they're used nearly purely, greatswords are the only 2h weapons really needing a nerf badly, and a nerf to their thrusts will do. (On nearly all my melee alts I'm 2h, 'cuss it's way easier and more op, in all SoAs duel turneys I use 2h MW danish/german, same reason, whenever I challenge folks to duels that aren't just for fun I use 2h mw danish/german, reason? Obvious... I ain't even particularly biased in this mater of nerfing due to my main and the char I enjoy playing most being a horsethrower anyway...)
Title: Re: 2h stab
Post by: Haboe on July 24, 2012, 12:43:48 am
Indeed, nerf the sword of cookies and the sword of tears!

God, why did we change those names?!

Title: Re: 2h stab
Post by: Herkkutatti666 on July 24, 2012, 01:28:24 am
I was long enough 2h and it was so easy
Every class is easy if you know how to master it.
Title: Re: 2h stab
Post by: Leshma on July 24, 2012, 01:39:07 am
Being a shielder isn't easy because of ghosting through shield. Also you're easy prey to cav (hoplite hybridization can fix this). If you want to be damaging you'll be slow, if you want to be fast you'll glance on plate armor. Footwork is the most important thing and I have to admit that my footwork skills aren't up to the task.

Also in order to be mobile you'll need to wear light amor and carry small shield which means that archers will shoot at you because chances are high they will hit you (unless you have 6+ shield skill).

Being twohander, especially STR oriented is much easier. You follow the pack and spam overheads.
Title: Re: 2h stab
Post by: Vodner on July 24, 2012, 02:05:45 am
Quote
Being a shielder isn't easy because of ghosting through shield. Also you're easy prey to cav (hoplite hybridization can fix this). If you want to be damaging you'll be slow, if you want to be fast you'll glance on plate armor. Footwork is the most important thing and I have to admit that my footwork skills aren't up to the task.
Ghosting through the shield is only really an issue at higher pings, or if you face the tip of a long weapon vs a close range enemy when blocking, rather than facing the player (this happens with manual blocking too). Everything else is true, though.

That being said, I'd much rather see one-handed damage buffed (or sweetspots widened) rather than nerfing other weapons. I'd also really like to see 1h stabs allowed far more rotation - they were hit the hardest by the turn speed nerf.
Title: Re: 2h stab
Post by: Tovi on July 24, 2012, 07:45:12 am
Here is the issue : set diffuculty to those longsword to 30.
Title: Re: 2h stab
Post by: deathbringer521 on July 24, 2012, 08:37:07 am
r u kidding? 2h stab glances a shiton
Title: Re: 2h stab
Post by: Jarlek on July 24, 2012, 05:52:42 pm
r u kidding? 2h stab glances a shiton
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Title: Re: 2h stab
Post by: San on July 24, 2012, 05:57:49 pm
I don't really have an issue with stabs. I use a short weapon so everything outranges me. They're easy to chamber (with the turn nerf, hard to hit) and facehug nowadays. They also do miniscule damage. Maybe polearm players have more of an issue?