I think this game has too easy system for shielders, it is just turtle, turtle, turtle, turtle, swing, turtle, turtle, turtle, turtle, swing and so on, so i came up with an idea. Shield breakers for shielders, so they can only block certain amount of swings, before their shield gets broken, depending on a) shield skill, b) shield body armor, c) shield hit points.
What do you think?
I don't think everyone wants to run around with an axe or morningstar. :)
Too much easymode with shields... Str is meaningless if it doesn't even help you drop down some skinny guys shield.
If you don't run around with a shield breaker it will take you a long time to break a shield.... Problem?
Fatigue for blocking with a shield but not for blocking with 2h/1h/pole is incredibly illogical & would make using a shield relatively pointless except against ranged.
And why has the shieldbreaker have to be only way?
I mean this would help all classes, EVEN SHIELD VS SHIELD!!
Just tell me, why should shield be uber strong last forever without hitting it with an axe??
I think this game has too easy system for shielders, it is just turtle, turtle, turtle, turtle, swing, turtle, turtle, turtle, turtle, swing and so on, so i came up with an idea. Fatigue for shielders, so they can only block certain amount of swings, before their arm gets tired, depending on a) shield skill, b) shield weight, c) str and weapon weight of the attacker, d) shielders str.
What do you think?
same then for polearms and 2hands, you can only swing 2 or 3 times till you tire out,
fairness over everything else.
K, and for feinting and holding an attack as well.
Also, I think at the start of the battle all shielders should automatically commit suicide for the shame of carrying a shield instead of using a 2hander like A REAL MAN.
Again more retarded people, can't even discuss, cuz it is not the way they want it. :)
No, we're mocking your ridiculous idea.
The thing with shields is 95% of the people who use them are terrible and easy to beat. You could probably count the number of good NA shielders on 1 hand.
There are also many ways to counter them already. You could:
- Get a shield breaker. They are only 2 slots. Easy to carry.
- Just circle them. They are slow as hell while carrying a shield.
- Get a heavy weapon and shield stun them.
- Get a crushthrough weapon.
- Just use a held attack. Because they have a shield, shielders telegraph their attacks.
- Kick them.
- Hilt slash. Lot easier to do with a 2hander than a 1hander.
Not to mention that if it's not a steel shield or a huscarl, a str build can bust through a shield pretty quick with a sword.
Why do they need another pointless mechanic to counter them?
Haven't you already noticed, this is suggestion corner, they are looking for new ideas here..
Geez stop posting here retard or read what i have said earlier.
I am not asking for old already discovered methods, but to bring in a new totally different one with a random chance in it, since life after all is an continuous event of random happenings.
You're right, it is the suggestions corner. Since it is the suggestions corner, it is open to discussion and counter arguments. Putting up a post here doesn't make you immune to criticism, it invites it.
You're also trying to go with a "realistic" argument that blocking with a shield will tire you faster. You do know that shields are used to deflect attacks, not block them, right? If you're blocking with a shield you're not taking full strength hits on the arm. You move your shield in order to deflect attacks to cause them to glance off the surface. Thereby protecting your arm/hand underneath.
I also don't like fatigue systems in general because they'll just slow down an already slow game. I like to believe that all of the combatants in this game are well-trained and don't get exhausted after fighting for 4 minutes.
As i said before, you couldn't even block/reflect 2 swings with your physical fit. So yes this should be realistic, also as i said before i am looking for new things, not old methods already discoverd and this is what you are only offering.
Most people playing this game are so physically uncabaple, that you couldn't even hold shield up 10secs, do you know why? Cuz that takes hell alot of power.
And no Rusty, playing and watching the forums doesn't grow your physical strength, even if you think that in your mind. Moving the mouse is totally wrong movement for that.
How many old wars you have specced? I know those guys were strong, but not that strong they could keep up shield whole time.
I mean if i can't do it for long, i am 100% certain you can't.
Totally different, 2h you use both hands + your body str, like digging with a big shovel, with shield it is only attached to your arm, like trying to dig with a big shovel only with 1 arm, what gets you more tired??
Next fatsack please..
obviously you are not smart enough to recognize or appreciate satire
There are also many ways to counter them already. You could:
- Just circle them. They are slow as hell while carrying a shield.
- Kick them.
I dont get why you would downvote this so hard appart from being a butthurt shielder.Good point, but the big question is still: why just for shields?
I dont think Hazaa wants shielders to be easy prey in a 1v1. I think it is about those people who can effectivly block off multiple people out of a fight by activating godmode by clicking RMB as long as the shield lasts, catching about 5 strikes per second with their shields with absolutely no skill involved. Among the directional fighting, the manual blocking system may be the core feature that makes this game so attracting and shielders simply go trollface.jpg
I cant see why there shouldnt be a stun/blockcancel if you manage to get many hits on a shield in a short time in a 1v1, which is only possible against noobs or trolls anyway. Weapon damage + weight determines how fast the "stun o meter" fills on the shielder side and when its full the block is canceled for a short time, which also means death to 13 shield skill trolling. This would not at all affect shielders who are actually trying to counterattack but it would take away undeserved advantages of those turtles, like it should be.
I dont get why you would downvote this so hard appart from being a butthurt shielder.
I dont think Hazaa wants shielders to be easy prey in a 1v1. I think it is about those people who can effectivly block off multiple people out of a fight by activating godmode by clicking RMB as long as the shield lasts, catching about 5 strikes per second with their shields with absolutely no skill involved. Among the directional fighting, the manual blocking system may be the core feature that makes this game so attracting and shielders simply go trollface.jpg
I cant see why there shouldnt be a stun/blockcancel if you manage to get many hits on a shield in a short time in a 1v1, which is only possible against noobs or trolls anyway. Weapon damage + weight determines how fast the "stun o meter" fills on the shielder side and when its full the block is canceled for a short time, which also means death to 13 shield skill trolling. This would not at all affect shielders who are actually trying to counterattack but it would take away undeserved advantages of those turtles, like it should be.
Wow.. if you wanted to implement this for everyone, it wouldn't be so bad but only implementing it for shielders reveals your very apparent bias. Shields don't last that long vs shield breakers even with high shield skill.
I don't see why there should be anything random about a shield dropping anyway. Its stupid. Its the same for a weapon blocking another weapon. Should you have a random chance of dropping your weapon if you're fighting 1v1 for too long? inb4 no its a 2h blah blah
Fatigue might be a good idea but with your suggestion as it is... no.
It would be biased to add it for every class, since shield is autoblocking, rest is manual.
Good point, but the big question is still: why just for shields?
I can accept (hell, it might even be a good idea) that you may drop your shield if you take a lot of hits to it in a short ammount of time. But wouldn't it harder for someone blocking a lot of hits with a WEAPON instead of a shield to keep hold of it? Blocking a lot of hits with a small, light hammer should make you drop it no?
Ofc, this would take a lot of skill out of the game and buff the already powerful long reach weapons.
It would be biased to add it for every class, since shield is autoblocking, rest is manual.
You said it yourself.
Shield is not autoblocking, if you want to be good shielder it requires a lot of timing and
situational awareness.
You always have to wait for a good moment to strike, since most 1H`s are short and
you are pretty slow with most of the shields too.
Concerning your suggestion:
No way. Dont want to imagine all that 2H and Pole backpedaling until their opponent drops his shield
and gettin a free strike then.
2H and Pole doesnt require more skill than 1H and an average manual blocker has
no probs vs a shielder.
You just exchange the easier blockin and arrow protection against longer
reach, more speed and damage.
Classes are fairly well balanced atm and a butthurt fucker will not change this.
I dont think Hazaa wants shielders to be easy prey in a 1v1. I think it is about those people who can effectivly block off multiple people out of a fight by activating godmode by clicking RMB as long as the shield lasts, catching about 5 strikes per second with their shields with absolutely no skill involved. Among the directional fighting, the manual blocking system may be the core feature that makes this game so attracting and shielders simply go trollface.jpg
Just tell me, why should shield be uber strong last forever without hitting it with an axe??
Any of you guys couldn't even keep shield up for 2 swings.
Haven't you already noticed, this is suggestion corner, they are looking for new ideas here..
Geez stop posting here retard or read what i have said earlier.
I am not asking for old already discovered methods, but to bring in a new totally different one with a random chance in it, since life after all is an continuous event of random happenings.
Maybe you should spent your time better, than watching over the forums, since you clearly can't even read what you are being told.
It would be biased to add it for every class, since shield is autoblocking, rest is manual.
Good point also. I wouldnt mind when itd be the same for weapons. I gotta say though that I have never experienced players who turtle by manual blocking to be a problem, as there needs to be at least some skill to do so.That's actually a pretty good idea and I would gladly have this instead of shields breaking.
Pressing rmb as a shielder however takes no skill. Fighting shielders is probably the most boring thing in this game because even if they are complete newbies, there is no way get through their defence when they play turtle an backpaddel. This might not be much of a problem for regular inf shielders as you can simply switch targets but it is certainly a pain when throwers do it.
Id welcome some sort of "stun o meter" displayed on the hud which steadily decreases like a "overheating bar" for shooting games when not getting hits. It should calculate ps + weapon weight + damage on the attacker side and on the shielder side the shield weight + shield skill + shield type should detemine how much "stamina" he has for the shield and how fast it recovers. Of course when hitting a 6 shield skill steel shield with a dagger it should not be possible to make the shield drop. A 6 ps GS that lands a combo 5 or 6 or 7 consecutive hits or any other suitable value of strikes on a shield however should make it drop.
To prevent shielders getting outreached by backpaddeling long weapon users simply make the "stamina drain" proportional to the movement speed of the attacker, NOT relative speed bonus, i.e. when the shield gets hit by a backpaddeler the stamina drain on shield is very small, rendering shield fatigue almost unnoticable. If the attacker holds W the whole time though, stamina should get drained the most.
Again, this would not have any noticable effect on shielders with brains. As long as you are able to at least get 1 attack out for every 3 attacks you reveive from the enemy you are fine ( if you cant you should uninstall the game anyway ). And last but not least, this way crushthrough vs shields would finally find some balance by just giving those weapons "bonus against shield fatigue" or let the drain factor simply be calculated by the massive weight instead of giving them a free hit once in range.
i can ask them to add throwing pile of dogshit if i want to.
I never said shield is op. As i said earlier, read what i say, don't make up things. :)
Oh yeah but seems like most of you can barely read. :lol:
Maybe less c-rpg and more school?
Also it would be fair only to be added for shielders, because shield has an autoblock, rest of the classes are manual.
I think this game has too easy system for shielders
I don't think everyone wants to run around with an axe or morningstar. :)
Too much easymode with shields... Str is meaningless if it doesn't even help you drop down some skinny guys shield.
+ Shields have forcefield already, i think tht is a big bonus, just turn around and block everything!
Oh yeah and forgot, they also block arrows, even when not shielding!
new game people : let's see if we can hide all von_Hazaa posts by -1 themvisitors can't see pics , please register or login
I just love to see when people come cry and think they own the whole forum. I mean it is suggestion corner after all, i can ask them to add throwing pile of dogshit if i want to.
To make it more realistic for the game, throwing pile of horsepoop.
Also when i make suggestion, i want people to add more to it/give their own NEW point of view, as did Xynox, Mala and Zapper, this is the way how you come up with new things..
But since most of the players are immature, they attack the idea, instead of trying to add/change it.
I just love to see when people come cry and think they own the whole forum. I mean it is suggestion corner after all, i can ask them to add throwing pile of dogshit if i want to.
To make it more realistic for the game, throwing pile of horsepoop.
Also when i make suggestion, i want people to add more to it/give their own NEW point of view, as did Xynox, Mala and Zapper, this is the way how you come up with new things..
But since most of the players are immature, they attack the idea, instead of trying to add/change it.
If the first feedback is negative, the following feedback will most likely be as well. In my eyes this community is not very mature, to say it politely, which causes some sort of group dynamics. Sadly, expecting to get minused or receiving retarded and irrational retorts is mandatory here. Needless to say they are to be ignored completely. As long as devs see the suggestion the job is done, as they will decide to their own likings anyway.
As i told you, you are free to post your point of view. But you haven't done it, have you? I mean what new ideas you gave here, you said shields need a buff, how can they do it, without making things unbalanced?
I didn't know this thread was locked only for the original idea, i thought i made clear that anyone can speak up their mind to modify shields here.
There is no issue, it just look so stupid to me that i want it to change.
I wouldn't have trolled, if Rhyf*g and rest didn't start it immediatly. We could have had a nice conversation, but sadly few fkface ruined it. :)
new game people : let's see if we can hide all von_Hazaa posts by -1 themhaha I knew someone had said that when I saw couple of hazaa's posts :D. That one -1 bombing with Grumbs and qqv was hilarious too :mrgreen:
haha I knew someone had said that when I saw couple of hazaa's posts :D. That one -1 bombing with Grumbs and qqv was hilarious too :mrgreen:Most of the posts on the 1st page was already hidden before he posted that :P
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Just for clarification.....is the following statement true?
1h is slower than 2h/poles if used with a shield. (Assume same char builds)
I'm sure there is information to support either side, and I'd like it if folks would brings those to light.
Just for clarification.....is the following statement true?
1h is slower than 2h/poles if used with a shield. (Assume same char builds)
I'm sure there is information to support either side, and I'd like it if folks would brings those to light.
Just for clarification.....is the following statement true?tech. 1handers are faster by themselves and are still pretty fast with a shield, But They can be slower then pole/2h when feinting. But varies between what 1h and what shield you are using.
1h is slower than 2h/poles if used with a shield. (Assume same char builds)
I'm sure there is information to support either side, and I'd like it if folks would brings those to light.
There is no issue, it just look so stupid to me that i want it to change.
I wouldn't have trolled, if Rhyf*g and rest didn't start it immediatly. We could have had a nice conversation, but sadly few fkface ruined it. :)