cRPG
cRPG => General Discussion => Topic started by: Amender on April 02, 2011, 02:25:47 pm
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Why does it take double the xp to 30 to get to 31, i mean 4.8 million xp is just ridiculous, i dont see why it needs to be such a grind and waste of time to get from 30 to 31, I think it would be better if it took less xp to get to 31 as i just want to retire and make a new char but get the bonuses also. It wouldent affect the balance of the game and would make it more fun in my opinion. who agrees with this?
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I would. This game favors grinders and high gens too heavily now.
Low gen characters take forever to retire. High gen characters can retire in a day.
[I hate grinding when I just want to make a character to see what it is like at level 30 even. IMO gen 1 characters should reach level 30 really fast or start at a higher level; like 25. You don't grow up as a first generation fighter; you become one later in life. Doesn't make sense to punish new players or logical sense by roleplay logic. Whatever.]
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Totally agree, just made it to gen2 few days ago, it was painful.
And.. gen2 is only a bit faster. Hell yeah.
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The only change which dont fucks one side is to give 1500 Base and 5% Genbonus.
Probably some people still would bitch around but they always do.
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at first the grind from 30 to 31 was a pain, but now i look at it as the most fun part, my build comes together at level 30 and i can use all my gear...
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If there were a poll i'd vote for the current system, i like it.
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Gatsby, what is your generation now?
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Yes lizzard man i see your point but if your not happy with your build and your not enjoying it at lvl 30 like for instance my current char an archer 2h hybrid its realy frustrating
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The only change which dont fucks one side is to give 1500 Base and 5% Genbonus.
Probably some people still would bitch around but they always do.
+1 :)
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i suppose you're right Amender, that would suck, all i can suggest is you plan a better build, make it something to look forward to... :P
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Why does it take double the xp to 30 to get to 31, i mean 4.8 million xp is just ridiculous, i dont see why it needs to be such a grind and waste of time to get from 30 to 31, I think it would be better if it took less xp to get to 31 as i just want to retire and make a new char but get the bonuses also. It wouldent affect the balance of the game and would make it more fun in my opinion. who agrees with this?
Obviously not, that's ridiculous. The game is all at lvl 30. Most people would want to be there for as long as possible, as will you once you've tried a few builds and masterworked your favourite weapon.
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try 32 to 33
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try 40-41
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Max level is 35
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i like the large amount of time at lvl 30 cause it allows you to play the build you've finished.
i always plan my builds to be done at lvl 30 so i can have a lot of fun with them :D
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you can blame me if you like for suggestion of 2-4-8-16 million xp, as high levels were far too simple to obtain.
If your build is not 'playable' by 20 or so, consider using the character planner found in the guides section. If it is just a suck build and you are waiting to heirloom something, consider this a painful reminder to plan ahead.
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you can blame me if you like for suggestion of 2-4-8-16 million xp, as high levels were far too simple to obtain.
If your build is not 'playable' by 20 or so, consider using the character planner found in the guides section. If it is just a suck build and you are waiting to heirloom something, consider this a painful reminder to plan ahead.
So sayeth a high genner. How's things in the ezmode retirement age with Goretooth, Kesh and all the other double digit gen crowd? Must be nice huh? You should try being a first gen and seeing how long it takes you to masterwork something. We can't just pump out a triple heirloomed item every 4 days or so like you guys. :rolleyes:
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agree with op I think most the crpg community has thought this way since last patch. but its governed by the chadz dictatorship. visitors can't see pics , please register or login
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I dont actually agree with all the 30-31 hate. It only took me around 65 hours of gameplay to retire for the first time. And that gap from 30-31 gave me time enough to sit back and enjoy my character that I had built. Flaws and all.
Subsequently, my next gen has been much more fun to play. Knowing exactly how I would build this time, having been given enough time to fully understand what I had done with my orginal build and where its stregth and weaknesses were.
Not to mention that the next time up, you have all the gold and weapons you never had leveling up the first time. that original grind was completely worth the effort.
Stop whining about instant gratification and just play and enjoy the game for a bit.
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I started playing just after the implementation of the last patch. (Mid January 2011)
The main reason I like CRPG is the fact that every one seems to be on equal ground; Heirlooms don't change the game in a big way.
When you hit lvl 30 (taught to be the soft cap), you are plenty capable of dealing any kind of damage and are mostly on equal ground with every one.
I agree that my first generation was LOONG as Hell. But i guess that's just part of the game. Think of it as an initiation process.
And after a whole generation (to lvl 31) you know your game and how to play it. I think he gap from 30-31 should be the part you enjoy the most. Not a LoNg painful grind.
It should be during that time that you're the most useful to your team and get high multipliers the most.
You don't need to retire, you don't even get much out of retiring. (Heirlooming a weapon and 10% xp)
One thing i agree upon is that Higher generation players who could retire once a week pre-patch have a big advantage.
One of my friend is Gen 31, getting 4k per tick at x1. Even pre-patch, allot of players chose not to retire at all.
These players have been playing a long time and have contributed to the advancement of this mod.
In my opinion, they earned that kind of advantage. (Although I must say i'm quite jealous)
Yesterday, i turned generation 5. I have 280 hours of playtime, that is counting all the time i've spent waiting in the menu screen (AFK, on the phone, or on TeamSpeak3).
I must say that i play allot, probably to much. But what keeps me going is the dream of Strategus, and the community (especially my clanmates).
To sum it up, levelling from level 30 to 31 ain't so bad.
Anyways, my 2 cents.
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So sayeth a high genner. How's things in the ezmode retirement age with Goretooth, Kesh and all the other double digit gen crowd? Must be nice huh? You should try being a first gen and seeing how long it takes you to masterwork something. We can't just pump out a triple heirloomed item every 4 days or so like you guys. :rolleyes:
So how many heirlooms do you think I use at a time? I'd gladly take back my level 42 with 1 heirloom :P Fact is, I will stop retiring in a couple gens and work alts.
Yes, I do indeed have alts.. I feel your pain man, but less the level and more the lack of gold.
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Stop whining about instant gratification and just play and enjoy the game for a bit.
This.
And grinders, plz stop whining too, let other players have fun.
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Personally I don't think it takes long enough. Currently it is short enough people actually PLAN to do it. I'd much prefer if people got to 30 and never expected to go further.
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I would. This game favors grinders and high gens too heavily now.
Low gen characters take forever to retire. High gen characters can retire in a day.
[I hate grinding when I just want to make a character to see what it is like at level 30 even. IMO gen 1 characters should reach level 30 really fast or start at a higher level; like 25. You don't grow up as a first generation fighter; you become one later in life. Doesn't make sense to punish new players or logical sense by roleplay logic. Whatever.]
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Meh, while I agree level 30 to 31 takes to long that's wrong.
At gen 11 you get double xp, so need half the time, at gen 21 3rd, etc.
If they can retire every day (lol) than mostly because they play so much, if a gen 1 plays the same he can retire in a week or less also.
Though I think higher base xp and at some time capping xp bonus would work well.
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Ok, if anyone read my post on the first page. I am clarifying my point of view further.
You should NOT HAVE TO grind hard for your first character to get to level 30. Not everybody wants to grind. I for one, don't want to grind and get heirlooms but the regular play to level 30 is what is so bad for gen 1s. If they WANT TO GRIND; Then sure they can retire and grind all the way up their next gen with the reward of a single heirloom.
Some people just want to play the game with customizable characters, you know. Not grind. Don't punish casual players.
That is why I am a supporter of the idea to start gen 1 characters at level 20 something with no skills/stats placed yet. I suggested level 25 at random.
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looking at it from time invested
if u get 1000xp/ min and u have to level 4,800,000 (30-31)
1 hr =60,000
80hrs = 2 work weeks
if that is 10 days
( I realize this does notake into account if u are on winning team
but it does not count map relaods and waitng time either)
now i can level a character in a day
as I hit gen 5 .. I might even be able to do 2 retires in a day
I figure if I take a level 7gen(say even 7days) I can take
make level 31 before those 10 days are up...
U still think it is fair????
:idea:I think I will test this out :D
see how many gen I can get in a 10 day period and be a levl 31 retired
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Ok, if anyone read my post on the first page. I am clarifying my point of view further.
You should NOT HAVE TO grind hard for your first character to get to level 30. Not everybody wants to grind. I for one, don't want to grind and get heirlooms but the regular play to level 30 is what is so bad for gen 1s. If they WANT TO GRIND; Then sure they can retire and grind all the way up their next gen with the reward of a single heirloom.
Some people just want to play the game with customizable characters, you know. Not grind. Don't punish casual players.
That is why I am a supporter of the idea to start gen 1 characters at level 20 something with no skills/stats placed yet. I suggested level 25 at random.
+1
I like this idea, mostly because this mod is REALLY harsh towards newbies. I mean, let's face it, it's probably disheartening towards new players when they die if someone just looks at them funny. I feel bad for them whenever one of them asks, "So, when can I actually kill someone?"
Starting their first gen at level 20 or so will give them a bit more survivability and the possibility to play around with builds more. If they don't like their build, they can instantly retire and go right back to level 20 not losing a thing. I just believe that an influx of new players to a mod is always a good thing and we'd get more casual players into the mod.
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Ok, if anyone read my post on the first page. I am clarifying my point of view further.
You should NOT HAVE TO grind hard for your first character to get to level 30. Not everybody wants to grind. I for one, don't want to grind and get heirlooms but the regular play to level 30 is what is so bad for gen 1s. If they WANT TO GRIND; Then sure they can retire and grind all the way up their next gen with the reward of a single heirloom.
Some people just want to play the game with customizable characters, you know. Not grind. Don't punish casual players.
That is why I am a supporter of the idea to start gen 1 characters at level 20 something with no skills/stats placed yet. I suggested level 25 at random.
+1
I like this idea, mostly because this mod is REALLY harsh towards newbies. I mean, let's face it, it's probably disheartening towards new players when they die if someone just looks at them funny. I feel bad for them whenever one of them asks, "So, when can I actually kill someone?"
Starting their first gen at level 20 or so will give them a bit more survivability and the possibility to play around with builds more. If they don't like their build, they can instantly retire and go right back to level 20 not losing a thing. I just believe that an influx of new players to a mod is always a good thing and we'd get more casual players into the mod.
I think this is a step in the right direction, anything that would make the game more fun for new players is a good thing. Maybe just make the xp needed to reach level 20 half as much on first gen only?
What if at level 30 players were given the option to have a mid-life crisis? For 50k gold or maybe a much more considerable price like losing all gold, they could re-roll their stats once to try a completely different build between 30-31.
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Hmmm I can get on board with gen 1s starting at lvl 20... thats only like 100k xp anyway
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Gatsby, what is your generation now?
Gen5(pre patch) and lvl30 and i will retire at 31, not a problem to play for long time at this level.
If i really have to find a problem i should probably say that i couldn't find any good reason to upgrade my equipment and use better gear, but this is a completly diffrent story.
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I have an idea.
Gen 1 starts with level 30. Can retire at 31.
And after every generation, this starting level should go down by a number, let's say: 2 or 1.
So With gen 2, you will have to start from 29.
Or, the needed XP shall be increased in the 0-30 period every time you retire.
Also, 30-31 xp requirement shall increase only with generation, and with gen1, it should be a lot less than now.
Imo, if used correctly, this would bring "some" balance.
For the 30-31 grind, yeah. It will be painful until you reach a double digit generation. Something has to be done about it, to help newcomers.
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The only change which dont fucks one side is to give 1500 Base and 5% Genbonus.
Probably some people still would bitch around but they always do.
Again, this.
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While I'm not bashing the system really in the first place I think of all these ideas best one is 1500 xp base and 5% per gen
Noone is getting shit on and everyone wins
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Again, this.
Good idea, I support it.
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I support it as well, but I know nothing will be changed.
It's going to stay at 1k base for as long as that tyrant chadz lives.
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true this takes to long the retire it just takes to long
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Speaking as a first gen char 1.4 million exp from 31, it takes a long time, but not too long compared with other grindy games I've played before (e.g. Diablo II once you get in the upper 80s, WoW). It's really not that bad.
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Speaking as a first gen char 1.4 million exp from 31, it takes a long time, but not too long compared with other grindy games I've played before (e.g. Diablo II once you get in the upper 80s, WoW). It's really not that bad.
This is much more of a grind than upper 80s diablo 2. Atleast for me, In diablo 2 I leveled really fast constantly doing baal runs. Off topic, though.
Back on topic, The 30 to 31 should take a while. I think the 1500 per tick with 5% gen bonus should be implemented for sure.
I thought about it. If a gen 1 character starts with 1.5 Million exp; He will be level 24 and a bit, that is a good starting point for a gen 1 character when it is made.
I do NOT think it should carry over for later gens. Besides, Think about it for a second. A 1st generation fighter in a war, what is he? Someone who had to fight later in life. He has had his life of experience from before he was later caught up in the war.
A second generation and subsequent generations are raised by their veteran retired family; and were left a family heirloom. They grow up into battle.
It makes sense from both the perspective of role playing, and from being better to first gen characters who get shafted currently.
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after patch u get xp even when u r dead, before patch u could die and get no exp even if your team won the round.
it does take a long time to hit 31, and the rewards are not really worth it unless you want to collect masterwork items, but that is how the dumb patch works.
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I just think it's fine at it is. It's long but not too long. I especialy like the fact that you are able to play with a lvl 30 char half the time against other player's lvl 30 chars.
Gen 1 and 2 can be painfull if you do not like the path you've chosen. If you have a character that is fun to play I dont see the need to look at your Xp bar getting greener.
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It may not see like a long time for those of you who have lots of time on your hands, but when you can only play 1-2 hour a night it just takes forever, and i have introduced 4 friends to the mod who all hate the unbalanced begging of the game and are thinking of not playing it anymore.... for the good of the Mod it would be better if some things were changed, a hell of a lot more players would come over to crpg as the positives outweigh the negatives, Crpg would become a lot more fun and exciting for new players and more of a challenge to the long time vets who get tons of xp a min :) basically it would breathe new life into this great Mod. The mid life crisis idea was one of the best i read and the 1500 5% gen
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The mod is better for older players and suckish for new players apparently. :(
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I'm a fairly 'newcomer', yet I didn't feel put off by the gap between 30 and 31... just worked my way through it. :o
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Sorry but i don't realy see how it's hard to go from lvl 1 to lvl 30, it's very fast, and you can be lvl 20-25 in few hour (lvl 20 is 650k xp!)
Do you remember pre-patch? it was far harder to lvl your char (but easier to retire).
How can you say that it's hard post-patch to level a char, the gap between new player and old one was way way bigger pre-patch.
Lvl a char from 30 to 31, it's harder, off course it's intended, it's only for grinders no-lifers, you don't need this if you want to have fun playing the game, you are not forced to retire and have heirloom to enjoy this mod, or even to pwn other high gen players.
tbh, i don't care of retire, i don't care of heirloom, if i can have one it's fine (i have 3, and don't use them everytime) but i don't need heirloom or high gen.
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How about this:
new players start with the normal base xp, but they can "buy" higher gen bonus, i.e. $10 will buy gen 2, etc. Older players stay the same.
Discuss.
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No. No donation rewards, as they are referred to legally.
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Try going from 32 to 33 ffs :twisted:
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Try going from 32 to 33 ffs :twisted:
Too bad the bonus from a single masterwork heirloom is more than your damage & speed bonuses of being 4 levels higher (lvl 35)
and more so with increasing returns as you retire more and more until everything is masterwork/lordly.
But that is off topic.
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I find it too long to go from 30 to 31, too long and finally boring. I also find too fast to go from 1 to 15 (2-3 hours maybe). Actually I would like more time as a peasant before I wear metal armors.
So, in addition to suggestions above and withouth changing the amount of XP one needs to go from 1 to 31, I would advise that the level scale is reviewed so that one plays longer at the lowest levels and shorter at the highest (i.e. 31).
It would not change the balance, it would just make the level 30 passage a bit shorter and less monotonous.
And it will populate battles with more peasants and ow level warriors, who I find cool.
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I totally disagree with the 'waaah level 30-31 takes too long'-whine.
For me, level 30 is too short!
I'm serious. I love being level 30.
My build is finished at level 30, so if i die, i can't blame my low level.
I can finally really focus on teamplay and the use of tactics when i'm level 30. I'm fast on foot, fast on mount and everything is just much easier. And I can play tournaments at level 30 (like i did yesterday)!
Commanding and leading the troops is great at level 30. I have more hitpoints, hit for a lot of damage and killstreaks happen more, etcetera.
And dueling is more fun at level 30! Also, i just like the feeling that my character is finished and i get a few days to get used to it. No more changes in movement speed, no move improvements in damage done or the hitpoints i have. Finally, i get to really focus on my play... get to experiment with equipment and clearly experience the differences without having the constant leveling up to make comparisons harder.
There are so many reasons why level 30 is great. I say: please make level 30 longer, not shorter. :)
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yeah, i agree, level 30 is all about fun, though i imagen that's only if you've planned your character right, if not, you're screwed lol...
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This mod got boring after 900 hours due to the lack of real leveling.
Focus on playing?
You didnt do that before?
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The retirement system was changed to this, so grinders could grind, and players could play.
If we reduce the time it takes to retire with looms, you will see everyone decked in full loomed gear in a few weeks. That also ruins some of the charm with the upcoming trading-system.
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If they made 31 easier to get to people would just bitch that 32 is too hard or something. I think the xp required from 1-30 and then 31+ is spot on, the only problem is hierlooms.
There are people in this game that are fucking incredibly awesome to the point where it is almost hard to believe it is real. New dudes see people tearing mad shit up with 15 kills a round or something insane and want to be that guy. No one wants to admit they suck at the game so they just figure once they get to 30 they can tear shit up.
"Uh oh now I'm level 30 and I still get my shit pushed in. Well, I bet once I get some heirlooms I'll fucking tear it up."
"Hmm this heirloomed weapon doesn't seem that great, well maybe I'll loom it again because then it gets some speed bonuses and that is where it's at."
"Well shit, that didn't help, I still feel like I'm swinging like a retarded monkey. I bet I have an idiot build, fuck I'll fix that next time, get some more AGI or WPF and it will be all good."
"HMMMMMM I've got a 2x loomed weapon and 24 agi what the fuck is the deal here. Maybe I'm just bad at this game. Perhaps I should have spectated awesome players and really try to see what they do instead of alt-tabing out when I die to look at all the awesome gear I'm gonna buy."
I never played M&B online before and that was my exact mental processes when playing through. It took me about 5 gens to realize, oh shit I'm bad. Some of this was on the old gen system so it was easier. But as long as there are benefits for leveling up more people are going to try and grind them eventually. And even though a few heirlooms won't make you a monster, 9+ of them will really give you an edge. I don't know what to do about it, except maybe give a flat limit on heirlooms per character, perhaps 1 per category of item or something.
The 31+ bonus was designed as something for hardcore grinders, not really for everyone and especially not for the person who just plays 1 hour a day. The problem is that as long as it exists people are gonna want it, because other people DO have it.
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Well said beans, gear isn't everything. being a native player from beta, I am used to fighting where everybody is basically equal stat-wise and actual "Skill" comes into play. With a decent sword at level 15, I could beat alot of these grinding heirloom "no-lifes."
What I am trying trying to say through this is that skills aren't everything. If you can block, you can win, even with subpar skills and such. I remember back in the days when beatrix played, his insane agility build couldn't save him when I got it out of my head that 200 + wpf is unbeatable.
So just enjoy the game and the gameplay, rather then trying to get the best gear.
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being a native player from beta, I am used to fighting where everybody is basically equal stat-wise and actual "Skill" comes into play.
Native player from beta ... what beta ? Native ? There was no MP in the betas ;)
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Native player from beta ... what beta ? Native ? There was no MP in the betas ;)
http://www.youtube.com/watch?v=ct7imABpB4A
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Native player from beta ... what beta ? Native ? There was no MP in the betas ;)
;)
Fail.
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I think its perfect ...
4,8 million xp from 30 of 31 is good because if u convert 1 time u had of lvl 30 a completed char . so u can play with a finally char to lvl 31 and after that u can retire ... What the fuck is the problem?
Its perfect so please dont change it
Nice Greetings
Tibbers
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Native player from beta ... what beta ? Native ? There was no MP in the betas ;)
Derp.
visitors can't see pics , please register or login
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I totally disagree with the 'waaah level 30-31 takes too long'-whine.
For me, level 30 is too short!
I'm serious. I love being level 30.
My build is finished at level 30, so if i die, i can't blame my low level.
I can finally really focus on teamplay and the use of tactics when i'm level 30. I'm fast on foot, fast on mount and everything is just much easier. And I can play tournaments at level 30 (like i did yesterday)!
Commanding and leading the troops is great at level 30. I have more hitpoints, hit for a lot of damage and killstreaks happen more, etcetera.
And dueling is more fun at level 30! Also, i just like the feeling that my character is finished and i get a few days to get used to it. No more changes in movement speed, no move improvements in damage done or the hitpoints i have. Finally, i get to really focus on my play... get to experiment with equipment and clearly experience the differences without having the constant leveling up to make comparisons harder.
There are so many reasons why level 30 is great. I say: please make level 30 longer, not shorter. :)
if you find it to short then don't retire quite simple
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if you find it to short then don't retire quite simple
Heheh but but but i wants maah loomz! :wink:
I like retireing and i like the variation of differnt builds and being different levels, but lately it seems like level 30 is gone before i know it... and then i kinda have to retire, because any extra experience would be wasted.
I know we don't have to retire, but knowing i'll waste xp i'd rather use for heirlooming stuff is just too much for the min-maxer in me.
I know, it's not a real problem or as we dutch would say a 'luxeprobleem'. But if it we're up to me, i'd make 0-30 even shorter and 30-31 even longer. Just my personal preference.
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It seems that those who find lvl 30 not so long are those whose generation is high enough to make lvl 30 factually not that long.
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I started playing again more recently, after a break in which I had basically deleted my characters ( this was before the whole heirloom thing ) so I have got one character already retired now and nearly at level 30 again and have a HA that needs just 1 more mil to retire, both recently played through first gen basically and I am happy with the time it took, it shouldn't be any quicker otherwise after a few retires it will be too quick and easy and we'll see the system slowed down again, in which people will complain that the higher gen players or people that play alot had an advantage.
Basically, leave it as it is for now until a different or better system is made, adjusting the exp it takes to retire just creates an endless circle of whine, unless you wipe everyone then the whine will be huge for a moment, people will GTX, then those left ( most players ) just get on with it.
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the 30-31 gap is pretty absurd. I get it and can deal with it... but I'm also Gen 10.
I remember when I FIRST started and was able to retire fairly quickly, it helped keep me in the game. I felt like I was customizing my character and had a cool piece of gear like the other vets.
Making it this hard to retire only hurts newer players. That is NOT what this mod needs.
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Blah. Gen 10+ guys can take it easily.
But players like me, who just got interested in the generations and heirlooms, we find it a bit painful. I'm gen 2 right now, and I think 30-31 is still a pain in the ***.
Hope it will get better soon. :wink:
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Yes same :) too much time need to reach the 31 level but my character "the best" now lvl 27 and gen 1 :)
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The way I see it, is half of your time is spent leveling your character to 30, building up some gold and learning a new build, and the other half is being level 30, reaching max potential and burning your gold while leveling to 31. Yes it takes a long time but being level 30 is where you reap your build's rewards, so making it shorter would probably ruin part of the experience.
I say leave as is. It gets easier every new gen if that helps at all.
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It seems that those who find lvl 30 not so long are those whose generation is high enough to make lvl 30 factually not that long.
Gen 2 char now. 30 to 31 wasn't that bad as a Gen 1, just retired last night. Took a week or so of evenings after work.
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But if it we're up to me, i'd make 0-30 even shorter and 30-31 even longer.
Yeah thats what I'd like too. The 20 lvls are such a pain in the ass cause my build hits its perfect point at 30. As soon as I hit 30 everything is all fine and dandy and i dont mind playing for a while with my character at its best, although more heirlooms always sound nice.
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Yeah thats what I'd like too. The 20 lvls are such a pain in the ass cause my build hits its perfect point at 30. As soon as I hit 30 everything is all fine and dandy and i dont mind playing for a while with my character at its best, although more heirlooms always sound nice.
Couldn't agree more about the 0-30 part.
The other one.. well.. :)
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The way I see it, is half of your time is spent leveling your character to 30, building up some gold and learning a new build, and the other half is being level 30, reaching max potential and burning your gold while leveling to 31. Yes it takes a long time but being level 30 is where you reap your build's rewards, so making it shorter would probably ruin part of the experience.
I say leave as is. It gets easier every new gen if that helps at all.
good point
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I'm ok with how long it takes to get from 30 to 31 (main is Gen 4, retired once since patch) because like others have mentioned, it's your prime. That said, I can see how it might feel like a grind for new players who only have time to play one character. It's only a "grind" if you're not enjoying your character, so why not give people an option to switch it up by doing a re-roll of stats at 30 with a penalty of losing all gold/items except heirlooms? That would leave things as they are for people who enjoy the current system and make the game fresh for new players who aren't enjoying their build or higher gen players who want to experiment with playing different classes from 30-31. The gold/item wipe would prevent people from instantly transforming from a rich archer into a fully equipped tin can on plated charger. It might also be a fun challenge to be at your full level 30 potential... but have to scrounge and beg for equipment at first.