cRPG

cRPG => Suggestions Corner => Topic started by: Suckus Khan on June 29, 2012, 10:43:54 am

Title: Nerf them
Post by: Suckus Khan on June 29, 2012, 10:43:54 am
Hello.  I have been playing M and B warbands since September of 2010.  I have also been playing cRPG since that time.  Goretooth is to blame for my addiction to the mod.  That all being said I think its time that I've weighed in on nerfing.   First as LoveSoma and now as Suckus Khan


Archers need to be nerfed.  Especially hybrids.

I've played an archer pretty much exclusively since I started, a hybrid specifically.

Archers are entirely overpowered in this game.  My God. Today I've actually managed to get my K/D ratio down to 1:2.9   this is completely unacceptable.  Here are my suggestions on how to nerf archery so that the game is balanced.

1.  Archers should not be able to wear any armor that has metal in it. Period.

2. Arrows do entirely too much damage. In Fact, they shouldn't damage anyone wearing armor at all. I suggest lowering the damage at least 50% if thats not enough lower it more!

3. An archer should not be able to carry any weapon except their bow. Blocking? HAH whoever heard of such a thing. Once the infantry is upon an archer he/she should be slaughtered without a fight.

4. The upkeep of arrows is way too cheap.  Running with a Red Gambeson, Kergit Leather boots, A +2 hornbow, and leather gloves with 2 bodkin arrows I only lost 8000 gold over 2 hours of playing. Thats entirely too little. I should have been broke.  Raise the upkeep of arrows from 2x to 5x.  That'll teach us to use arrows that actually do any damage.

This brings me to the next ranged class Throwers.  They are completely underpowered. I have no idea why so many people use throwing weapons. I have some suggestions to make them a little more balanced for gameplay.

1. Any target within 10 meters should be an automatic hit. Period end of story.

2. Armor should be negated by throwing axes and javelins.

3. When used as a melee weapon they should be given better stats. Javelins should be given better reach too.  At least the reach of a pike if not more.

4. Axes should be able to break a shield in one hit. Yes, even steel ones.

Finally, Cavalry.  Cavalry is a very underappreciated and underpowered class. What good is having a huge horse if you cant trounce some meager peasants with it. Here are my suggestions to balance the problem of Cavalry being underpowered.

1. It takes entirely too few arrows to take a horse down.  Once I saw a horse come down with as few as 3 bodkin arrows. Here in Texas, where I am from, most horses could take at least 6 to 8 arrows before even limping!

2. Knockdown damage isnt enough. If a full speed horse hits you, no matter which horse it is, you should be killed instantly.  That goes for people on your own team as well.  I cannot tell you how many times I've been hit by my team mates horse to be appalled and dismayed that it only took 1/4 to 1/2 my life.  My first thought was "why am I still alive?"

3. Armored horses aren't nearly tough enough.  A fully armored plated charger should take nothing less than a thermonuclear weapon to take down. Anything less would be an insult to the glory of owning one.

4. The upkeep on horses is ludicrous. Lower it by at least 50% possibly 75%.


TLDR?

Remove archers from the game or at least nerf them out of existance, buff throwers (especially javelins and throwing axes), and buff the hell out of Cavalry.


Thankyou cRPG team and keep up the good work.
Title: Re: Nerf them
Post by: Everkistus on June 29, 2012, 01:34:02 pm
Nurf orchurs.

Seriosly though, I'd like to see a bit lower upkeep on arrows. They are a bitch to repair since they get a higher breaking chance.
Title: Re: Nerf them
Post by: Joseph Porta on June 29, 2012, 01:41:00 pm
erm
Quote
When used as a melee weapon they should be given better stats. Javelins should be given better reach too.  At least the reach of a pike if not more.

how long are Javelins in your books?

I do agree on plate armor negating arrows the arrows must be armor piercing either they would glance off and I think only heavy bows should pierce  armor.

but all this is very realistic etc but i'm sure some of these things will ruin the "fun" in this "game" it is a "game" after all. :)

+1 :)
Title: Re: Nerf them
Post by: Corsair831 on June 29, 2012, 02:11:44 pm
Hello.  I have been playing M and B warbands since September of 2010.  I have also been playing cRPG since that time.  Goretooth is to blame for my addiction to the mod.  That all being said I think its time that I've weighed in on nerfing.   First as LoveSoma and now as Suckus Khan


Archers need to be nerfed.  Especially hybrids.

I've played an archer pretty much exclusively since I started, a hybrid specifically.

Archers are entirely overpowered in this game.  My God. Today I've actually managed to get my K/D ratio down to 1:2.9   this is completely unacceptable.  Here are my suggestions on how to nerf archery so that the game is balanced.

1.  Archers should not be able to wear any armor that has metal in it. Period.

2. Arrows do entirely too much damage. In Fact, they shouldn't damage anyone wearing armor at all. I suggest lowering the damage at least 50% if thats not enough lower it more!

3. An archer should not be able to carry any weapon except their bow. Blocking? HAH whoever heard of such a thing. Once the infantry is upon an archer he/she should be slaughtered without a fight.

4. The upkeep of arrows is way too cheap.  Running with a Red Gambeson, Kergit Leather boots, A +2 hornbow, and leather gloves with 2 bodkin arrows I only lost 8000 gold over 2 hours of playing. Thats entirely too little. I should have been broke.  Raise the upkeep of arrows from 2x to 5x.  That'll teach us to use arrows that actually do any damage.

This brings me to the next ranged class Throwers.  They are completely underpowered. I have no idea why so many people use throwing weapons. I have some suggestions to make them a little more balanced for gameplay.

1. Any target within 10 meters should be an automatic hit. Period end of story.

2. Armor should be negated by throwing axes and javelins.

3. When used as a melee weapon they should be given better stats. Javelins should be given better reach too.  At least the reach of a pike if not more.

4. Axes should be able to break a shield in one hit. Yes, even steel ones.

Finally, Cavalry.  Cavalry is a very underappreciated and underpowered class. What good is having a huge horse if you cant trounce some meager peasants with it. Here are my suggestions to balance the problem of Cavalry being underpowered.

1. It takes entirely too few arrows to take a horse down.  Once I saw a horse come down with as few as 3 bodkin arrows. Here in Texas, where I am from, most horses could take at least 6 to 8 arrows before even limping!

2. Knockdown damage isnt enough. If a full speed horse hits you, no matter which horse it is, you should be killed instantly.  That goes for people on your own team as well.  I cannot tell you how many times I've been hit by my team mates horse to be appalled and dismayed that it only took 1/4 to 1/2 my life.  My first thought was "why am I still alive?"

3. Armored horses aren't nearly tough enough.  A fully armored plated charger should take nothing less than a thermonuclear weapon to take down. Anything less would be an insult to the glory of owning one.

4. The upkeep on horses is ludicrous. Lower it by at least 50% possibly 75%.


TLDR?

Remove archers from the game or at least nerf them out of existance, buff throwers (especially javelins and throwing axes), and buff the hell out of Cavalry.


Thankyou cRPG team and keep up the good work.

Archery is by NO MEANS overpowered in the SLIGHTEST.

It is in fact, pathetically underpowered.

The ONLY REASON you can EVER get kills as an archer is because 90% of the crpg community is too brainless to take a shield.

If you nerf archery even harder they will never, ever get kills.

The one thing you could nerf is archery heirlooms, but then you would need to do a general archery buff; as it stands atm a skill less noob who cant block (not naming names) with armour and a 2h sword, against me as an unheirloomed archer, it will take me ~~6 bodyshots to kill him (of which the refire rate is insanely slow, the arrow travel speed is retarded, and my total arrow count is practically nothing), when he gets to me i then have to score depending on how much i've hurt him ~~ 7 bodyshots on his stupid 60+ armour / MW greatsword spam, whilst he has to keep spamming without blocking and pray that my weapon bounces ONCE and that he one shot kills me in this time.

 It's the same with cavalry, i can kill 6 horses in a round, taking ~~ 5 arrows each, but they have to sneak past my guard or team up on me ONCE and i'm dead. Archery really, really, really, really, really does not need a nerf, it needs a buff, and the fact that you are suggesting nerf is plain retarded.

Your suggestions about cavalry are also frankly stupid. Increase bump damage ? Increase their arrow resistance ? Do you realise quite HOW TOUGH these cavalry would now become with your stupid changelist ? Horses would be riding over archers like no tommorow, 1 shotting them left right and centre with no need to worry about being shot. Bump is a skill less free kill, and you're suggesting to give them more. Wow. Please, go play a stats MMO or something. Or at least play native for a few months and get some slight perspective.
Title: Re: Nerf them
Post by: Paul on June 29, 2012, 02:28:02 pm
No matter how badly done a pathetic excuse for a piece of sarcasm is, there are always those who fall for it.
Title: Re: Nerf them
Post by: Gurnisson on June 29, 2012, 02:32:57 pm
No matter how badly done a pathetic excuse for a piece of sarcasm is, there are always those who fall for it.

Still, got something useful out of it

The one thing you could nerf is archery heirlooms, but then you would need to do a general archery buff

Make archery related heirlooms only increase arrow count, accuracy, draw speed and missile speed, not damage. Buff damage overall to somewhere between loomed and un-loomed damage.
Title: Re: Nerf them
Post by: Frell on June 29, 2012, 02:35:45 pm
As far as reality goes Archers are underpowered.

The only problem I have with archers as a 2h is being kited.
Title: Re: Nerf them
Post by: Corsair831 on June 29, 2012, 02:51:33 pm
o0k i totally didnt relaise this was a joke, fail :D

that either says something about me, or something about what i have come to expect in suggestions from the crpg community ;D
Title: Re: Nerf them
Post by: bruce on June 29, 2012, 02:52:21 pm
+1 to OP

(click to show/hide)
Title: Re: Nerf them
Post by: Miwiw on June 29, 2012, 03:22:52 pm
Sarcasm is not welcome when its about a discussion to nerf Archery. Fuck, that gave you a -1.
Title: Re: Nerf them
Post by: Bulzur on June 29, 2012, 03:54:06 pm
Sarcasm is not welcome when its about a discussion to nerf Archery. Fuck, that gave you a -1.

You should take it the opposite.
If you see a sarcasm thread asking for an archer buff, a throwing buff and a cav buff, then you should understand that in his opinion, archer would deserve a buff, throwing a nerf, and horses should just die.

Was funny. Will read again.
Title: Re: Nerf them
Post by: CrazyCracka420 on June 29, 2012, 05:54:01 pm
Instead of being sarcastic, how bout actually posting what the problem is, and what your solution would be.  No need to be cryptic over the internet, especially for a suggestion.

I don't want to read through every point and have to decipher what your actual point is (even though it's usually just "oh, he's actually saying the opposite).

Was obviously sarcastic from the very first line when you said archer hybrids are not only feasible, but overpowered.

Please try again.
Title: Re: Nerf them
Post by: Arn_Magnusson on June 29, 2012, 05:57:54 pm
Text wall, Iwon't read it but it has +7, so I'll give +, too because it might be serious shit.
Title: Re: Nerf them
Post by: Baggy on June 29, 2012, 05:58:58 pm
The problem is that archers are still in the mod.
Title: Re: Nerf them
Post by: Count_Curtis on June 29, 2012, 06:37:21 pm
Yeah man, nerf archery and stuff
Title: Re: Nerf them
Post by: Lichen on June 29, 2012, 06:55:42 pm
Archers need to be nerfed.  Especially hybrids.

I've played an archer pretty much exclusively since I started, a hybrid specifically.

Archers are entirely overpowered in this game.  My God. Today I've actually managed to get my K/D ratio down to 1:2.9   this is completely unacceptable.  Here are my suggestions on how to nerf archery so that the game is balanced.


As a current archer+ melee (no wpf just powerstrike) hybrid myself who manages to get a kill sometimes I agree. Archery takes 'no skill' as we all know (that's why I'm an archer of course). I remember my melee days (back when I had skill) when I had basically little problem avoiding ranged if I was aware of them (which I was most often), But those days are long gone. Players no longer have functioning eyes and keyboards to move their character anymore. Plus view range as we all know is now limited to a 4 foot circle around the player.
Title: Re: Nerf them
Post by: Adamar on June 29, 2012, 06:56:10 pm
Man I know it's sarcasm and stuff, but I can't feel right rating this thread.
Title: Re: Nerf them
Post by: Bryggan on June 30, 2012, 04:30:51 am
I'm still amazed at the 2hander/polearm guys who insist on being the first up the siege ladder, or continue to run ahead in a straight line towards the archers.  No doubt these are the ones who go straight to the forums when they die and write 'nerf achery' threads.

As for throwers, sounds like a bitter archer is still mad because he got a jarid in the back of the head as he ran.  Get some infantry cover dammit... oh wait, infantry always runs off chasing peasants only to turn a corner to find 15 enemy on them.  Still, throwing is easier to dodge than arrows, and you gotta be a hell of a lot closer to hit anyone.  In fact, besides AFK guys, fleeing archers are the only ones I can hit, plus the odd newb cav charging straight at me, tho if I only hit his horse I am oh so dead.

That being said, I say, "NERF NERF THREADS!"
Title: Re: Nerf them
Post by: Suckus Khan on June 30, 2012, 10:19:36 am
Nurf orchurs.

Seriosly though, I'd like to see a bit lower upkeep on arrows. They are a bitch to repair since they get a higher breaking chance.

Like I said I ONLY lost 8000 gold over 2 hours using very meager equipment.

erm
how long are Javelins in your books?

I do agree on plate armor negating arrows the arrows must be armor piercing either they would glance off and I think only heavy bows should pierce  armor.

but all this is very realistic etc but i'm sure some of these things will ruin the "fun" in this "game" it is a "game" after all. :)

+1 :)

None of its realistic whatsoever.  I've seen professionals that use throwing weapons that can't hit anything outside of 5 meters much less 10 accurately.  I have no doubt the reason there are so many now is because of how nerfed archers were.

(click to show/hide)

I was going to respond to this but, yeah, why should I?  I'm glad you came to your senses later.

No matter how badly done a pathetic excuse for a piece of sarcasm is, there are always those who fall for it.

I think someone is a little upset they didn't think of a clever way of putting it first. 

Funny thing, developers, I noticed while formerly doing development for code and working with others they are some of the most pretentious people I've ever had the pleasure of encountering. So glad I stopped doing it back in the 90s.  They're even moreso now.

Still, got something useful out of it

Make archery related heirlooms only increase arrow count, accuracy, draw speed and missile speed, not damage. Buff damage overall to somewhere between loomed and un-loomed damage.

Because arrows do WAY too much damage right now.  Just entirely too much.

As far as reality goes Archers are underpowered.

The only problem I have with archers as a 2h is being kited.

Underpowered? I think thats putting it lightly.  The amount of nerfs put on them is somewhere between atrocious and ridiculous.  Fine.. they made the draw animation slower, then they added the upkeep nerf, then they added the damage nerf.  Those 3 things combined made them practically useless.

o0k i totally didnt relaise this was a joke, fail :D

that either says something about me, or something about what i have come to expect in suggestions from the crpg community ;D

Unfortunately it says something about the community.  Before January 2011 All I saw were threads begging for nerfing. Even after the 2011 CRPG "great patch" I still saw nerfing threads.  I have never asked for any class once to be nerfed. Not cav, not HA, not 2h, not polearm, not throwing. Why? Because after a while it just sounds like a bunch of spoiled brats whining. Most of the people complaining were 2h or polearm or cav that didn't know a SHIELD had a use.

Its the difference between internal locus of causality and external locus of causality.  When I get killed (and I get killed a lot) I don't think "wow this class is way too overpowered."  I think "What could I have done better to avoid that."

Instead of being sarcastic, how bout actually posting what the problem is, and what your solution would be.  No need to be cryptic over the internet, especially for a suggestion.

I don't want to read through every point and have to decipher what your actual point is (even though it's usually just "oh, he's actually saying the opposite).

Was obviously sarcastic from the very first line when you said archer hybrids are not only feasible, but overpowered.

Please try again.

Simple because addressing the problem won't get it fixed. It's never going to be fixed. I could have told you months before Jan 2011 that archers were going to be nerfed by the swarms of threads whining about it like children. I'd have to create about 500 alternate accounts set up proxy ip's for every one of them and then make about 10,000 threads whining that achers are underpowered. I do not have the time to do that. I have things to do, sorry.

I made the post because, frankly, its pretty damned funny.

The problem is that archers are still in the mod.

I'm glad ONE person actually understands the REAL problem.

As a current archer+ melee (no wpf just powerstrike) hybrid myself who manages to get a kill sometimes I agree. Archery takes 'no skill' as we all know (that's why I'm an archer of course). I remember my melee days (back when I had skill) when I had basically little problem avoiding ranged if I was aware of them (which I was most often), But those days are long gone. Players no longer have functioning eyes and keyboards to move their character anymore. Plus view range as we all know is now limited to a 4 foot circle around the player.

It took "no skill" before and takes even less skill now.  It really needs to be nerfed even further. How dare any 2 hander or 1h + shield actually have to be aware of their battlefield presence. Look the only solution is to remove archers completely from the game.  If you can't see someone shooting at you its simply not fair.

This brings me to another idea!! Perhaps all melee and cavalry units can have a display showing big arrows over the heads of archers that say "THIS IS AN ARCHER" so that they're fully aware where these pesky jerks are shooting them from.

In all seriousness, it is a hell of a lot tougher now and it was tough before. I simply play a hybrid to spite Chaz and the rest of the cRPG community. When they get in range I rarely run I pull out my simple sword and kill one or two of them first.

I'm still amazed at the 2hander/polearm guys who insist on being the first up the siege ladder, or continue to run ahead in a straight line towards the archers.  No doubt these are the ones who go straight to the forums when they die and write 'nerf achery' threads.

As for throwers, sounds like a bitter archer is still mad because he got a jarid in the back of the head as he ran. Get some infantry cover dammit... oh wait, infantry always runs off chasing peasants only to turn a corner to find 15 enemy on them.  Still, throwing is easier to dodge than arrows, and you gotta be a hell of a lot closer to hit anyone.  In fact, besides AFK guys, fleeing archers are the only ones I can hit, plus the odd newb cav charging straight at me, tho if I only hit his horse I am oh so dead.

That being said, I say, "NERF NERF THREADS!"

Obviously your reading comprehension and critical thinking needs a little more details about the situation.  I play a hybrid. When a thrower gets close I don't run I charge and pull out my sword. You mistake me for a coward.



All in all I very much enjoyed reading the reactions.
Title: Re: Nerf them
Post by: Eugen on June 30, 2012, 11:48:43 am
The truth is: only the naked warrior is a warrior. Armours, arrows, bolts and weapons of steel really never have been welcome in warband. Just get rid of this stuff, take your fists and fight! Weapons and armours should be burned in the mount of doom.

Nerf them. :twisted:
Title: Re: Nerf them
Post by: Gurnisson on June 30, 2012, 02:21:56 pm
Because arrows do WAY too much damage right now.  Just entirely too much.

Non-loomed deal pitiful damage, loomed deal quite extreme damage at times. Should be somewhere in-between with looms only increasing draw speed, arrow speed, arrow count and accuracy. Would make archery more viable for players that haven't played through several generations already, but still make heirlooming give nice bonuses. I would welcome a change like that, but I won't lobby for it.
Title: Re: Nerf them
Post by: Suckus Khan on June 30, 2012, 02:26:22 pm
Non-loomed deal pitiful damage, loomed deal quite extreme damage at times. Should be somewhere in-between with looms only increasing draw speed, arrow speed, arrow count and accuracy. Would make archery more viable for players that haven't played through several generations already, but still make heirlooming give nice bonuses. I would welcome a change like that, but I won't lobby for it.


NO the loom system is OK the way it is... if they do it for arrows they should do that for EVERY other weapon. I totally disagree with that.

Hell the only thing keeping me going at Gen 3 right now is the possibility of my arrows being able to eventually do damage because of looming.  I can't grind to gen 20 like some of you guys so I actually welcome the potential to actually damage the targets I hit.
Title: Re: Nerf them
Post by: Arrowblood on June 30, 2012, 11:11:28 pm

NO the loom system is OK the way it is... if they do it for arrows they should do that for EVERY other weapon. I totally disagree with that.

Hell the only thing keeping me going at Gen 3 right now is the possibility of my arrows being able to eventually do damage because of looming.  I can't grind to gen 20 like some of you guys so I actually welcome the potential to actually damage the targets I hit.
What is your build?
Title: Re: Nerf them
Post by: bagge on August 24, 2012, 04:58:02 pm
Only read the part about the archery and I agree with the OP.
Title: Re: Nerf them
Post by: rustyspoon on August 24, 2012, 05:15:16 pm
Non-loomed deal pitiful damage, loomed deal quite extreme damage at times. Should be somewhere in-between with looms only increasing draw speed, arrow speed, arrow count and accuracy. Would make archery more viable for players that haven't played through several generations already, but still make heirlooming give nice bonuses. I would welcome a change like that, but I won't lobby for it.

Something I've been wanting for a long, long time.
Title: Re: Nerf them
Post by: Kafein on August 24, 2012, 05:25:02 pm
No matter how badly done a pathetic excuse for a piece of sarcasm is, there are always those who fall for it.

We have cRPG balance groups with such extreme views it becomes possible to believe anything. As a corollary, I sometimes happen to think archery supporters I'm arguing with are a parody.

Fuck Poe's Law.

 :lol:
Title: Re: Nerf them
Post by: Tzar on August 24, 2012, 06:04:27 pm
Only read the part about the archery and I agree with the OP.

visitors can't see pics , please register or login
Title: Re: Nerf them
Post by: bagge on August 24, 2012, 08:40:09 pm
hah, didn't see this shit 'till now :wink:
Title: Re: Nerf them
Post by: Tzar on August 24, 2012, 10:28:34 pm
 :lol:
Title: Re: Nerf them
Post by: manwithsnake on August 24, 2012, 10:43:05 pm
4. The upkeep on horses is ludicrous. Lower it by at least 50% possibly 75%.

Good Idea, but maybe it would be better if they reduce the chance of repairing cavalry by a lot. make it a 2% repair chance instead of 4%

other than that, I think the prices are correct, it gives you extra life, something to bump people with, and extra speed.

I would like it to be a smaller repair chance though
Title: Re: Nerf them
Post by: Taser on August 24, 2012, 10:52:46 pm
Plus view range as we all know is now limited to a 4 foot circle around the player.

Quote
Armored horses aren't nearly tough enough.  A fully armored plated charger should take nothing less than a thermonuclear weapon to take down.

Best thread. Love the two above me.

Thanks for bumping bagge. Hilarious.
Title: Re: Nerf them
Post by: zagibu on August 24, 2012, 11:37:35 pm
All valid points. Implement A.S.A.P.
Title: Re: Nerf them
Post by: Patoson on August 25, 2012, 12:02:46 am
(click to show/hide)
You made my day.
Title: Re: Nerf them
Post by: Belatu on September 25, 2012, 02:56:06 pm
get a shield
Title: Re: Nerf them
Post by: Haboe on September 25, 2012, 07:00:02 pm

Remove archers from the game or at least nerf them out of existance, buff throwers (especially javelins and throwing axes), and buff the hell out of Cavalry.


Iz a funny man this Suckus khan.
Title: Re: Nerf them
Post by: Patoson on September 25, 2012, 07:40:36 pm
visitors can't see pics , please register or login
Title: Re: Nerf them
Post by: Boss_Awesome on September 25, 2012, 08:42:39 pm
Bump.  There still is archers
Title: Re: Nerf them
Post by: Haboe on September 25, 2012, 08:52:58 pm
Bump.  There still is archers

Bumping topics that are in the top 3 already, just because there are no sticky topics to bump up.
Title: Re: Nerf them
Post by: Belatu on September 25, 2012, 10:58:17 pm
It is a very important thread about nerfing archers, we shouldnt let die any thread like this for the sake of the mod.
Title: Re: Nerf them
Post by: Froto_the_Loc on September 25, 2012, 11:10:31 pm
I really can't tell if the throwing bit is serious or sarcastic.
Title: Re: Nerf them
Post by: OssumPawesome on September 26, 2012, 12:52:36 pm
nonononononononono
no.
firstly - fixing game balance with nerfing is dumb.  the less powerful things should be made more powerful so that classes over time become cooler and not duller.

also pretty much all op points are way off imo - archers are slightly underpowered, cav and to a smaller extent throwing are a bit over.
I don't think we need nerfs or buffs to fix these really, however.

tl;dr no.
Title: Re: Nerf them
Post by: Germanicus on October 05, 2012, 08:29:51 pm
erm
how long are Javelins in your books?

I do agree on plate armor negating arrows the arrows must be armor piercing either they would glance off and I think only heavy bows should pierce  armor.

but all this is very realistic etc but i'm sure some of these things will ruin the "fun" in this "game" it is a "game" after all. :)

+1 :)


very realistic hmm? arrogant americans lol , you forgot to add magic to and dragons they were same realistic



this whole thing is just an big troll thread nothing else more



edit: sarcasm more i dont have to say
Title: Re: Nerf them
Post by: owens on October 07, 2012, 10:09:50 am
chadz doesnt want his children playing with sharp weapons and hurting themselves.

So we get bows made of a coat hanger and an elastic band and foam swords.
Title: Re: Nerf them
Post by: Riddaren on October 07, 2012, 10:34:26 pm
4. The upkeep of arrows is way too cheap.  Running with a Red Gambeson, Kergit Leather boots, A +2 hornbow, and leather gloves with 2 bodkin arrows I only lost 8000 gold over 2 hours of playing. Thats entirely too little. I should have been broke.  Raise the upkeep of arrows from 2x to 5x.  That'll teach us to use arrows that actually do any damage.

Archery IS cheap.

You only pay 1/2 - 1/5 of what a cavalry player pay.
In a 1vs1 situation a good archer is superior to most enemies, no matter the class.

I don't see a reason to nerf archery, but I do think archers should pay more.
Title: Re: Nerf them
Post by: F i n on October 08, 2012, 12:43:47 am
Archery IS cheap.

You only pay 1/2 - 1/5 of what a cavalry player pay.
In a 1vs1 situation a good archer is superior to most enemies, no matter the class.

I don't see a reason to nerf archery, but I do think archers should pay more.

Absolutely true.

If an archer can easily kill horses + riders they should have 1 piece of equipment equal to the horse (upkeep and cost).
Which even would be realistic... not bcus bows were very expensive, but because archers had to be high-trained. 

Lower the upkeep for arrows, raise the upkeep for bows! Especially for the hightier ones (long, rus). I think they should at least cost the same as the high tier horses.
Title: Re: Nerf them
Post by: F i n on October 08, 2012, 12:44:40 am
you know.
Title: Re: Nerf them
Post by: Belatu on October 31, 2012, 08:50:40 pm
are u appy now?  8-)