When used as a melee weapon they should be given better stats. Javelins should be given better reach too. At least the reach of a pike if not more.
Hello. I have been playing M and B warbands since September of 2010. I have also been playing cRPG since that time. Goretooth is to blame for my addiction to the mod. That all being said I think its time that I've weighed in on nerfing. First as LoveSoma and now as Suckus Khan
Archers need to be nerfed. Especially hybrids.
I've played an archer pretty much exclusively since I started, a hybrid specifically.
Archers are entirely overpowered in this game. My God. Today I've actually managed to get my K/D ratio down to 1:2.9 this is completely unacceptable. Here are my suggestions on how to nerf archery so that the game is balanced.
1. Archers should not be able to wear any armor that has metal in it. Period.
2. Arrows do entirely too much damage. In Fact, they shouldn't damage anyone wearing armor at all. I suggest lowering the damage at least 50% if thats not enough lower it more!
3. An archer should not be able to carry any weapon except their bow. Blocking? HAH whoever heard of such a thing. Once the infantry is upon an archer he/she should be slaughtered without a fight.
4. The upkeep of arrows is way too cheap. Running with a Red Gambeson, Kergit Leather boots, A +2 hornbow, and leather gloves with 2 bodkin arrows I only lost 8000 gold over 2 hours of playing. Thats entirely too little. I should have been broke. Raise the upkeep of arrows from 2x to 5x. That'll teach us to use arrows that actually do any damage.
This brings me to the next ranged class Throwers. They are completely underpowered. I have no idea why so many people use throwing weapons. I have some suggestions to make them a little more balanced for gameplay.
1. Any target within 10 meters should be an automatic hit. Period end of story.
2. Armor should be negated by throwing axes and javelins.
3. When used as a melee weapon they should be given better stats. Javelins should be given better reach too. At least the reach of a pike if not more.
4. Axes should be able to break a shield in one hit. Yes, even steel ones.
Finally, Cavalry. Cavalry is a very underappreciated and underpowered class. What good is having a huge horse if you cant trounce some meager peasants with it. Here are my suggestions to balance the problem of Cavalry being underpowered.
1. It takes entirely too few arrows to take a horse down. Once I saw a horse come down with as few as 3 bodkin arrows. Here in Texas, where I am from, most horses could take at least 6 to 8 arrows before even limping!
2. Knockdown damage isnt enough. If a full speed horse hits you, no matter which horse it is, you should be killed instantly. That goes for people on your own team as well. I cannot tell you how many times I've been hit by my team mates horse to be appalled and dismayed that it only took 1/4 to 1/2 my life. My first thought was "why am I still alive?"
3. Armored horses aren't nearly tough enough. A fully armored plated charger should take nothing less than a thermonuclear weapon to take down. Anything less would be an insult to the glory of owning one.
4. The upkeep on horses is ludicrous. Lower it by at least 50% possibly 75%.
TLDR?
Remove archers from the game or at least nerf them out of existance, buff throwers (especially javelins and throwing axes), and buff the hell out of Cavalry.
Thankyou cRPG team and keep up the good work.
No matter how badly done a pathetic excuse for a piece of sarcasm is, there are always those who fall for it.
The one thing you could nerf is archery heirlooms, but then you would need to do a general archery buff
Sarcasm is not welcome when its about a discussion to nerf Archery. Fuck, that gave you a -1.
Archers need to be nerfed. Especially hybrids.As a current archer+ melee (no wpf just powerstrike) hybrid myself who manages to get a kill sometimes I agree. Archery takes 'no skill' as we all know (that's why I'm an archer of course). I remember my melee days (back when I had skill) when I had basically little problem avoiding ranged if I was aware of them (which I was most often), But those days are long gone. Players no longer have functioning eyes and keyboards to move their character anymore. Plus view range as we all know is now limited to a 4 foot circle around the player.
I've played an archer pretty much exclusively since I started, a hybrid specifically.
Archers are entirely overpowered in this game. My God. Today I've actually managed to get my K/D ratio down to 1:2.9 this is completely unacceptable. Here are my suggestions on how to nerf archery so that the game is balanced.
Nurf orchurs.
Seriosly though, I'd like to see a bit lower upkeep on arrows. They are a bitch to repair since they get a higher breaking chance.
erm
how long are Javelins in your books?
I do agree on plate armor negating arrows the arrows must be armor piercing either they would glance off and I think only heavy bows should pierce armor.
but all this is very realistic etc but i'm sure some of these things will ruin the "fun" in this "game" it is a "game" after all. :)
+1 :)
No matter how badly done a pathetic excuse for a piece of sarcasm is, there are always those who fall for it.
Still, got something useful out of it
Make archery related heirlooms only increase arrow count, accuracy, draw speed and missile speed, not damage. Buff damage overall to somewhere between loomed and un-loomed damage.
As far as reality goes Archers are underpowered.
The only problem I have with archers as a 2h is being kited.
o0k i totally didnt relaise this was a joke, fail :D
that either says something about me, or something about what i have come to expect in suggestions from the crpg community ;D
Instead of being sarcastic, how bout actually posting what the problem is, and what your solution would be. No need to be cryptic over the internet, especially for a suggestion.
I don't want to read through every point and have to decipher what your actual point is (even though it's usually just "oh, he's actually saying the opposite).
Was obviously sarcastic from the very first line when you said archer hybrids are not only feasible, but overpowered.
Please try again.
The problem is that archers are still in the mod.
As a current archer+ melee (no wpf just powerstrike) hybrid myself who manages to get a kill sometimes I agree. Archery takes 'no skill' as we all know (that's why I'm an archer of course). I remember my melee days (back when I had skill) when I had basically little problem avoiding ranged if I was aware of them (which I was most often), But those days are long gone. Players no longer have functioning eyes and keyboards to move their character anymore. Plus view range as we all know is now limited to a 4 foot circle around the player.
I'm still amazed at the 2hander/polearm guys who insist on being the first up the siege ladder, or continue to run ahead in a straight line towards the archers. No doubt these are the ones who go straight to the forums when they die and write 'nerf achery' threads.
As for throwers, sounds like a bitter archer is still mad because he got a jarid in the back of the head as he ran. Get some infantry cover dammit... oh wait, infantry always runs off chasing peasants only to turn a corner to find 15 enemy on them. Still, throwing is easier to dodge than arrows, and you gotta be a hell of a lot closer to hit anyone. In fact, besides AFK guys, fleeing archers are the only ones I can hit, plus the odd newb cav charging straight at me, tho if I only hit his horse I am oh so dead.
That being said, I say, "NERF NERF THREADS!"
Because arrows do WAY too much damage right now. Just entirely too much.
Non-loomed deal pitiful damage, loomed deal quite extreme damage at times. Should be somewhere in-between with looms only increasing draw speed, arrow speed, arrow count and accuracy. Would make archery more viable for players that haven't played through several generations already, but still make heirlooming give nice bonuses. I would welcome a change like that, but I won't lobby for it.
What is your build?
NO the loom system is OK the way it is... if they do it for arrows they should do that for EVERY other weapon. I totally disagree with that.
Hell the only thing keeping me going at Gen 3 right now is the possibility of my arrows being able to eventually do damage because of looming. I can't grind to gen 20 like some of you guys so I actually welcome the potential to actually damage the targets I hit.
Non-loomed deal pitiful damage, loomed deal quite extreme damage at times. Should be somewhere in-between with looms only increasing draw speed, arrow speed, arrow count and accuracy. Would make archery more viable for players that haven't played through several generations already, but still make heirlooming give nice bonuses. I would welcome a change like that, but I won't lobby for it.
No matter how badly done a pathetic excuse for a piece of sarcasm is, there are always those who fall for it.
Only read the part about the archery and I agree with the OP.
4. The upkeep on horses is ludicrous. Lower it by at least 50% possibly 75%.
Plus view range as we all know is now limited to a 4 foot circle around the player.
Armored horses aren't nearly tough enough. A fully armored plated charger should take nothing less than a thermonuclear weapon to take down.
You made my day.(click to show/hide)
Remove archers from the game or at least nerf them out of existance, buff throwers (especially javelins and throwing axes), and buff the hell out of Cavalry.
Bump. There still is archers
erm
how long are Javelins in your books?
I do agree on plate armor negating arrows the arrows must be armor piercing either they would glance off and I think only heavy bows should pierce armor.
but all this is very realistic etc but i'm sure some of these things will ruin the "fun" in this "game" it is a "game" after all. :)
+1 :)
4. The upkeep of arrows is way too cheap. Running with a Red Gambeson, Kergit Leather boots, A +2 hornbow, and leather gloves with 2 bodkin arrows I only lost 8000 gold over 2 hours of playing. Thats entirely too little. I should have been broke. Raise the upkeep of arrows from 2x to 5x. That'll teach us to use arrows that actually do any damage.
Archery IS cheap.
You only pay 1/2 - 1/5 of what a cavalry player pay.
In a 1vs1 situation a good archer is superior to most enemies, no matter the class.
I don't see a reason to nerf archery, but I do think archers should pay more.