cRPG
cRPG => General Discussion => Topic started by: Stjitalurv on June 27, 2012, 04:08:22 am
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Im really worried about this "turning speed nerf". Now its more a matter of luck if you hit your opponent. The hits doesnt land where you aim anymore. This makes me worried sick, because its not fun to play anymore.
Im a 1h+shield character now, with a heavy heater shield and warhammer. My build is like this:
Generation:11
Level:31
Strength:21
Agility:16
One Handed:147
Weapon Master:5
Athletics:5
Iron Flesh:7
Shield:5
Power Strike:7
Power Throw:1
I have played over 1500 hours of crpg and consider my skill to be between medium and best. Also my manual blocking is very good. (Just writing this so you understand what, and who i am.)
But Im having serious trouble hitting ppl with a short weapon like the warhammer now. This nerf made my skill decrease to between bad and medium. And honestly, something got so fucked up with this nerf, so I am considering rerolling to archer or even quitting, cuz who the f*** wanna be an archer/xbower? ( :wink: )
I cant stand the fighting as it is now, so Im wondering whats gonna happen with this turn speed ?
In my opinion you should restore it until you get a better working idea.
/Over
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Please understand the rule of cRPG: If it works we must change it. If it is kills you, time to complain. If you kill with it then it is under powered. If everything works complain.
Also this post is to long and I just skimmed it.
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What do you mean? Am i just whining? Is everything crap? I was not looking for random letters put together to a crap-troll-post. When you take time to write down a reply, why not just write something relevant. (I dont get your post, and I dont get why ppl troll at all...)
So, anyone got a serious answer to my question above?
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Did it cross your mind that maybe it takes more than a week to adapt to the changes?
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Yes I thought about that, but i actually cant imagine that I can adapt to to the changes. The changes have made the game more unbalanced and incredibly awkward to fight in melee. I see more spamming and lucky hits. Alot of missed strikes and teamhits.
But hey, ok, lets give it some time then. But im afraid this is a really, really bad nerf...
And just wanna say, I love your attitude cmp, and the efforts you put in (exept this last one :wink:)
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turn speed has been lowered? i never even noticed it :P
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Stop spamming and learn how to lead your swings.
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im a shielder, i got no issues with it. just run some duels and get used to it.
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The patch didn't affect my nodachi this time. It's still nerfed tbh.
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I have absolutely no problem whatsoever with this patch, and I'm not posting as a sarcastic cavalry player here. Really. I liek playing 1h/shield on foot, or 2h when on siege, because siege is so hard.
Anyway, the patch has gotten rid of those stupid fucking spin thrusts and the god damned 180 degree overhead strikes. Player positioning relative to your opponent has been buffed to the point of being not retarded. Mobility buff!
--Now it is a lot less difficult to dodge the overhead or thrust via horizontal movement, which is the more effective way to evade these two strikes, which attack the defender directly. Previously, this was retardedly difficult, and the best way to evade was to rely on forward/backward movement, which is retarded.
a) Direct your thrusts and overheads so that they go not where your opponent is now, but rather where he is going to be. Lead your swings a little.
b) Try to thrust/overhead somebody who is advancing toward you.
--It is also easier to dodge horizontal swings via horizontal movement, however, as the double appearance of the term "horizontal" suggests, you're still moving along the plane of attack and are thus still liable to get hit if your timing/distance is off. More specifically, if you don't move far enough in either direction. Example: my foe swings horizontally with the sword moving from my right to my left. I can now avoid that swing by moving in the same direction as the sword if I'm standing close enough to him/her.
a) This defense can be countered simply by fucking paying attention to where your opponent is fucking moving. Regarding horizontal swings: If he is moving to your right, swing into him (from right to left). Vice versa for the opposite direction.
b) If he is moving backwards to avoid your horizontal swings, then intercept his line of retreat with the horizontal swing so that he walks into it. In essence, you position yourself so that "a" can be applied. Flank around to the right or left, thusly reorienting everything, so that what was once a "backward"movement by your foe is now "to your right or left". Do "a".
This was a buff to "footwork". You now have to pay attention to where your opponent is moving. I know, it's horrible. It can be made easier by not being fucking stupid. Also, if you want, you can take efforts to control where and when your foe is moving by using terrain, teammates, and your own position relative to his/hers. I know, I know, some of you are just too bad at this game to do that. All I can say to that is nerf cav.
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Ok.
Things got changed, overhead and stab turning. You realize it, rage 2 or 3 times.
After that you decide:
Am I going to whine like a puss constantly?
Am I going to adapt and realize that I only need to cancel and attack again while turning?
Dont get me wrong, I raged too at first....though I took option two.
Srsly, thats the only thing you have to do. Cancel and attack again while turning. The whole mechanic just got one extra part.
So, I dont see your point... :-(
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you might not have noticed it, but your counter part - mauls - are way more affected by this, so actually your class has been buffed :P
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I don't think I've seen one guy compliment the new turning speed nerf haha
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Haven't seen much then.
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well I like it, even though it minimizes my "hero capabilities", right now I wait for the hilt/blade stuff to be implemented and afterwards for a lot of balance patches :)
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I don't think I've seen one guy compliment the new turning speed nerf haha
Me.
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I like it.
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Me.
That's not possible, you don't like anything Leshma.
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im piker and i dont mind at all
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Stabs are fine, overheads need a bit of a buff
QQ
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Mod is once again alive and kicking.
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im piker and i dont mind at all
It's barely affected my pike at all, jump-spinning thrusts are only marginally more difficult than before, and that's mostly just that I'm not used to the timing. My sidearm's (langes messer in 2H mode) overheads, however, are now nearly useless unless the target is standing still.
Also, anyone else getting really weird hit detection on overheads now? I got a couple nasty TWs today because, despite my sword clearly going through my intended target's head, the hitbox was apparently lagging behind a good 1-2 feet and hit my ally to the side. My ping sits at a stead 60ish, so that shouldn't have nearly that much of an effect, and it's only overheads acting like this.
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The new turning speed is quite acceptable, and it changed for everyone. I dont even play inf mainly, and I've already adapted to it. Combat feels more realistic now in my opinion.
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my problem is it is not scaled to weapon length. mine is 71 reach I have to be next to you to hit you. That overhead spin radius is not enough to hit a moving target
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To answer the OP's question:
Nothing.
You can lock the thread now.
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The nerf hurt short weps the hardest when it was supposed to nerf longer weps doing crazy spins. Overhead for short 1h was hit especially hard, when it was in no way overpowered before. You can say lead your attacks all you want, but the bottom line is that your adjustment cone is now limited to about 30 degrees but when you are fighting at short range your cone's absolute width is much narrower and people easily shift out of that 30 degree leeway with 1-2 steps between swing start and connect time (1h overhead is a slow swing). The nerf also put a lot of hurt to "combat" hoplites using short range weps like war spear really hard too, another class that was in no way overpowered.
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This game is going downhill drastically with all the recent nerfs. I played a few rounds Monday afternoon, after a month-long hiatus, and couldn't believe how wonky melee had become as a two hand user.
Pretty soon we'll all be playing a game that has been dumbed down to the levels of world of warcraft.
My friend got me into this game because it took a lot of skill to play, but frankly I don't think that is the case anymore.
It seems like the developers are genuinely trying to pidgeonhole people into playing certain classes like cav, ranged, or sword and board.
Maybe it's a coordinated effort to remove interest in the game in time for the release mount and blade 2. :rolleyes:
:idea: Spinning didn't need to be nerfed for anything other than pike because of the drastic length. But, Instead of getting a minor tweak for an extremely specific problem for an individual weapon, the developers smashed a very minor niche problem with a sledgehammer and ended up creating far more glaring issues that need solving over entire general mechanic areas.
Now we're left with ground combat that feels wonky, lagged, and anything but fluid. Melee feels as rough and disjointed as the thought processes of a 90 year old woman with a severe case of Alzheimer's disease coupled with Dimensia. I now get the impression my weapon is being tugged on by an invisible spectre who is trying to sabotage me from hitting an enemy player.
Overhand swings are basically worthless now in a 1 on 1 confrontation due to the lack of speed, range, and nearly total lack of maneuverability. Stabs aren't far behind. The entire vertical spectrum of combat is now obsolete because of players who would much rather play an FPS version of diablo 3 rather than a mod derived from the Mount and Blade engine that rewards skill rather than overzealous, unreasonable whining from people that don't want to deal with any kind of learning curve whatsoever.
It's about 5 times harder to stab passing cavalry, who aren't barreling toward me head on, as I am now trying to stab a fast moving target with the game physic mechanics that I'm 100ft underwater and wearing a sweater made out of solid lead.
No spinning mechanics needed to be nerfed whatsoever for anything other than the pike due to how long it is. People need to stop screaming for nerfs just because they don't know how to block the easiest, most telegraphed, and expected attack in the entire game; the simple stab.
It seemed like dexterity was finally getting equal treatment to strength, but the disparity between the benefits of both has never been more blatant and obvious than it is now.
Dexterity is now obsolete as an attribute. It was drowned by the tears of a thousand strength crutchers who don't want to play a skill based game.
By the way, I have never played a Dex build. the closest I've ever come is pure balance, but there is no way in hell I would ever consider being even remotely balanced now.
The magic of this mod is quickly drying up. It is dying to appeal to a mass of casuals. If history of the gaming industry has shown us anything, this is how all great franchises ultimately die.
CRPG is dying. :(
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Me.
I actually don't mind it either. Took a bit to get used to, but its not that bad.
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words.
Aren't you supposed to be dead?
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I kinda got used to hitting the average player with overheads. Great players takes a lot more work.
One thing I can't do correctly just yet is get my overhead chambers to hit more than 25% of the time using a short 1h, but I think most other weapons will have a problem, too.
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Kamikaze Joe pretty much covered the whole issue right there. Top rated comment go.
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It's barely affected my pike at all, jump-spinning thrusts are only marginally more difficult than before, and that's mostly just that I'm not used to the timing. My sidearm's (langes messer in 2H mode) overheads, however, are now nearly useless unless the target is standing still.
Also, anyone else getting really weird hit detection on overheads now? I got a couple nasty TWs today because, despite my sword clearly going through my intended target's head, the hitbox was apparently lagging behind a good 1-2 feet and hit my ally to the side. My ping sits at a stead 60ish, so that shouldn't have nearly that much of an effect, and it's only overheads acting like this.
Yeah, same here, ever since the update it feels like overheads are fucked
Also, i get what Kamikaze Joe is trying to say, and i agree with it to a point, but thing is it takes such a small amount of footwork to dodge overheads now, to the point where you dont even need to think about it. Everytime i see an overhead now, i dont even bother trying to block because chances are it will miss. Some people say to just hold the overhead so you can aim it better, but the overhead is already so slow, holding it is just gonna get you killed.I like that the devs were trying to buff footwork, but they shouldn't do it by making one of the attack directions nearly useless. They should increase the radius slightly, limiting it to the same radius as the stab is stupid, seeing as the stab is the fastest of the attack directions, where as the overhead is the slowest
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Earlier this morning, I grabbed a box of Cheerios from the cabinet above me and, while simultaneously turning 180 degrees in the same movement, placed them down on the table next to the bowl in in one fluid turning motion.
You should have seen what I did with the jug of milk. 8-)
Little did I realize at the time that I was completely breaking the law of CRPG physics.
I consider myself lucky to be alive right now.
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Earlier this morning, I grabbed a box of Cheerios from the cabinet above me and, while simultaneously turning 180 degrees in the same movement, placed them down on the table next to the bowl in in one fluid turning motion.
You should have seen what I did with the jug of milk. 8-)
Little did I realize at the time that I was completely breaking the law of CRPG physics.
I consider myself lucky to be alive right now.
HE'S A WITCH! BURN HIM!
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Downvote everything Spook post regardless of it being a good point
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Downvote everything Spook post regardless of it being a good point
I'm not who you think I am, but it is pretty cute how much you care about the perception regardless.
A little weird and possibly obsessive, but I'll take it.
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I'm not who you think I am, but it is pretty cute how much you care about the perception regardless.
A little weird and possibly obsessive, but I'll take it.
Hehe.