cRPG

cRPG => General Discussion => Topic started by: rinaun on June 21, 2012, 01:38:39 am

Title: First Thoughts
Post by: rinaun on June 21, 2012, 01:38:39 am
Hey all!

New player here. I've been playing for a few days now and I'd like to comment on some things on why I actually stopped playing. There are some issues with this game that make picking it up and playing fresh almost impossible in its current state.

First off: Why is there such a large gap from the top to the bottom? Even with the level 30 boost I still have nothing compared to others. I even saw some people getting removed from servers for not wanting to blindly rush into death countless times. Is there a reason this game allows people with hardly anything to play with people who are completely decked? Maybe I am missing something here, but I feel no immersion being completely trampled game after game just trying to get ahead. I understand that it's an RPG but if I can't get a fair matching or fight back at least somewhat then I'm going to feel robbed and probably end up quitting before I get to end game (like my friends did).

second: Why is character creation so confusing? I pretty much wasted every stat point trying to build what I wanted, to find out my build is almost useless unless I go cookie cutter and put all my points into one skill. Why wouldn't you just tell beginning players this? Are you trying to make the game harder for beginners? Once again I'm lost on the motive.


 In my vast game experience, you try to get people hooked before giving them a challenge and not just completely start them downhill, expecting them to wade through shit dying 100 times to get one cheap upgrade in the hopes that at some point it will be playable and fair. Just my 2c.
Title: Re: First Thoughts
Post by: Tzar on June 21, 2012, 01:40:24 am
I dun get it.
Title: Re: First Thoughts
Post by: rinaun on June 21, 2012, 01:43:44 am
I'm not sure what is not to get. If the whole level to 30 instantly wasn't proof the game has problems I don't know what is. Without the "skip the fun" I can safely say I wouldn't of even kept playing past the first 5 minutes. It takes way too long to level and obtain gear compared to the amount of time I'm watching my character die repeatedly. Add to this admins who will remove you if you don't so happen to run into the fray and die.


So what is the point of the instant level 30 if there isn't a low level-high level gap issue? It's obviously there for a reason, just it isn't enough in my opinion.
Title: Re: First Thoughts
Post by: Christo on June 21, 2012, 01:46:22 am
You should've seen cRPG when it was fairly new.. about two years ago.

Probably.. you would've GTXted in the first minute, imagine the current progression is like.. a hundred times faster than the old one.

This game, this mod needs serious dedication, sadly we are living the era of the real cookie cutters. Still, level and gear means next to nothing on their own.

All in all: You have it easy. Way too easy compared to what it was like back in the day.
Title: Re: First Thoughts
Post by: rinaun on June 21, 2012, 01:50:22 am
I agree. I like the mod, but they need to up cash income or something for new players. I love a good rpg but even after hitting 30 all I could afford was basically shit compared to what most people have. I was shooting multiple arrows on people for them to just truck through body hits and oneshot me with a quick swing. It didn't take long for this to drive away a few friends playing, thus ending this mod for me. I'm really not sure how you should fix it without saying boost the beginning players with little to no gear. Maybe some sort of formula applied to characters with under $XXXXX amount spent? I'm honestly not sure, I just know I'm sure as FUCK not dying 1000 times just to get one kill. Not. Happening.
Title: Re: First Thoughts
Post by: Count_Curtis on June 21, 2012, 01:52:57 am
Over 120 players on EU1 every day are wrong, this guy is RIGHT!
Title: Re: First Thoughts
Post by: rinaun on June 21, 2012, 01:55:03 am
A whole 120? How many do you actually retain? Because I can tell you out of my 6 friends playing this mod, only I still play(ed) it.

edit: off to play some other games. I'd love to hear from the admins, whom from what I saw were kicking people not willing to run in and die. Sounds like cool dudes.
Title: Re: First Thoughts
Post by: Christo on June 21, 2012, 01:56:31 am
I was shooting multiple arrows on people for them to just truck through body hits and oneshot me with a quick swing. It didn't take long for this to drive away a few friends playing, thus ending this mod for me.

Poor guy, he's new, expects archery to instakill anything he aims at.

Same for his friends.
Title: Re: First Thoughts
Post by: BlindGuy on June 21, 2012, 01:57:44 am
I agree. I like the mod, but they need to up cash income or something for new players. I love a good rpg but even after hitting 30 all I could afford was basically shit compared to what most people have. I was shooting multiple arrows on people for them to just truck through body hits and oneshot me with a quick swing. It didn't take long for this to drive away a few friends playing, thus ending this mod for me. I'm really not sure how you should fix it without saying boost the beginning players with little to no gear. Maybe some sort of formula applied to characters with under $XXXXX amount spent? I'm honestly not sure, I just know I'm sure as FUCK not dying 1000 times just to get one kill. Not. Happening.


Two years and more ago I started playing this, someone thru a "snowflake" at me, I didnt know what it was, but you didnt need PT to pick it back then, I grabbed it and threw it back, headshot on some peasant thrower, 1st kill lvl 1 game 1 round 1, was hooked. Killing isnst even THAT important, the TAB menu shows who landed the most finishing blows but battle is not a quick succession of duels, its a melee, I cannot count the number of times I have "Killed" a guy, by poking him with 2 powerstrike, with a pitchfork, which opened his block and he got eviscerated by my 2hander teammate. The is a lot going on in a big battle, and good killers apreciate good teammates.

I agree, there should be notices when you FIRST start, with hints such as "Dont go shield archer", "You should probably get a shield" and suchlike
Title: Re: First Thoughts
Post by: _GTX_ on June 21, 2012, 01:58:34 am
Hey all!

New player here. I've been playing for a few days now and I'd like to comment on some things on why I actually stopped playing. There are some issues with this game that make picking it up and playing fresh almost impossible in its current state.

First off: Why is there such a large gap from the top to the bottom? Even with the level 30 boost I still have nothing compared to others. I even saw some people getting removed from servers for not wanting to blindly rush into death countless times. Is there a reason this game allows people with hardly anything to play with people who are completely decked? Maybe I am missing something here, but I feel no immersion being completely trampled game after game just trying to get ahead. I understand that it's an RPG but if I can't get a fair matching or fight back at least somewhat then I'm going to feel robbed and probably end up quitting before I get to end game (like my friends did).

second: Why is character creation so confusing? I pretty much wasted every stat point trying to build what I wanted, to find out my build is almost useless unless I go cookie cutter and put all my points into one skill. Why wouldn't you just tell beginning players this? Are you trying to make the game harder for beginners? Once again I'm lost on the motive.


 In my vast game experience, you try to get people hooked before giving them a challenge and not just completely start them downhill, expecting them to wade through shit dying 100 times to get one cheap upgrade in the hopes that at some point it will be playable and fair. Just my 2c.

U can be useful as a level 30, easyli. But the problem is rly getting the hang of this game, this game has got a quite hard combat system for new players. Its a game which actually require skill, its hard for new players, but its rly awesome and keeps it alive, when u get the hang of it.

Well the strenght and agility is the same, as it has always been in all games.

Agility adds speed.
Strength adds power.

But if u need more information, u can always go to the beginner topics, there is alot of help there.

U talked about proper builds, and this one can rly help u with that: http://forum.c-rpg.net/index.php/topic,9160.0.html (http://forum.c-rpg.net/index.php/topic,9160.0.html)
Title: Re: First Thoughts
Post by: Grumbs on June 21, 2012, 01:59:19 am
Its not an easy game. With an STF character you shouldn't really be able to blame your char/gear for dying repeatedly. You just have to learn quite a bit to become competent. You either enjoy that process or get frustrated and play something else. You're not supposed to be a hero anyway, its a team game. Stay with groups and be aware of your position/defence
Title: Re: First Thoughts
Post by: Christo on June 21, 2012, 02:01:06 am
its a team game

 :lol:

That's why when I take support weapons, and I'm in a group and we get attacked, suddenly the teammates always disappear.
Title: Re: First Thoughts
Post by: Count_Curtis on June 21, 2012, 02:06:16 am
A whole 120? How many do you actually retain? Because I can tell you out of my 6 friends playing this mod, only I still play(ed) it.


All the ones who joined clans and stopped whining on the forums
Title: Re: First Thoughts
Post by: Adam_Bomb on June 21, 2012, 02:10:15 am
I agree. I like the mod, but they need to up cash income or something for new players. I love a good rpg but even after hitting 30 all I could afford was basically shit compared to what most people have. I was shooting multiple arrows on people for them to just truck through body hits and oneshot me with a quick swing. It didn't take long for this to drive away a few friends playing, thus ending this mod for me. I'm really not sure how you should fix it without saying boost the beginning players with little to no gear. Maybe some sort of formula applied to characters with under $XXXXX amount spent? I'm honestly not sure, I just know I'm sure as FUCK not dying 1000 times just to get one kill. Not. Happening.

A couple of tips:
-looms and expensive gear do less than you think, I've seen people clean house with a wooden sword.
-Most important thing is to learn the maps, learn how to block etc. People that play this mod play A LOT and have had tons of practice.
-Get a sword and shield or an xbow if you are not doing well, they are a bit more straight forward to use.
-Find the best player playing your playstyle and follow them around, let them protect you and watch how they play
-Any number of playstyles and builds can be valid if played properly, I've never had a cookiecutter build and I do just fine
-admins dont kick people for not rushing in and dying, just for hiding when you are the last left. People may still complain otherwise, but if you are not the last one left, fuck the whiners.
-last but not least, i guarentee if you stick with it, you'll become just as addicted as the rest of us losers
Title: Re: First Thoughts
Post by: Adamar on June 21, 2012, 02:16:16 am
Archery here is for masoquists, if you can't get used to it choose another build or gtfo.

I recomend a hornbow build 18 21, and dont even think of making a shielder hibrid build.
Title: Re: First Thoughts
Post by: Beat on June 21, 2012, 02:18:37 am
First of all, yes, the game can be tough but once you get the hang of it, you realize there is nothing else out there like it.  Once learned it is very rewarding.  That being said, it's not for everyone.  Especially people who have no patience and/or are frustrated easily.

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Secondly, did you play native at all or did you start out on this mod?  It is recommended that you play the normal game first to get the hang of it.  Use the tutorial.  There are guys you can practice blocking and duel with to the left when you start the tutorial.  You can also try native multiplayer.  It's slightly more arcade style than CRPG and arrows actually hurt people.  Once you get the basics and become somewhat competent at blocking I recommend making a 2 hand or polearm character to further your skills in manual blocking.  Too many people (myself included) start out playing ranged or a shielder and never really get to develop their skills.

Also, some of the info in this thread is out of date but it's still very helpful.   http://forum.c-rpg.net/index.php/topic,9245.0.html
Title: Re: First Thoughts
Post by: Baggy on June 21, 2012, 02:28:33 am
He's lucky he never met The Finn.
Title: Re: First Thoughts
Post by: Baggy on June 21, 2012, 02:45:38 am
Ninjas with Bamboo spears put the fear of god into cav.
Title: Re: First Thoughts
Post by: bilwit on June 21, 2012, 02:53:50 am
Hey all!

New player here. I've been playing for a few days now and I'd like to comment on some things on why I actually stopped playing. There are some issues with this game that make picking it up and playing fresh almost impossible in its current state.

First off: Why is there such a large gap from the top to the bottom? Even with the level 30 boost I still have nothing compared to others. I even saw some people getting removed from servers for not wanting to blindly rush into death countless times. Is there a reason this game allows people with hardly anything to play with people who are completely decked? Maybe I am missing something here, but I feel no immersion being completely trampled game after game just trying to get ahead. I understand that it's an RPG but if I can't get a fair matching or fight back at least somewhat then I'm going to feel robbed and probably end up quitting before I get to end game (like my friends did).

second: Why is character creation so confusing? I pretty much wasted every stat point trying to build what I wanted, to find out my build is almost useless unless I go cookie cutter and put all my points into one skill. Why wouldn't you just tell beginning players this? Are you trying to make the game harder for beginners? Once again I'm lost on the motive.


 In my vast game experience, you try to get people hooked before giving them a challenge and not just completely start them downhill, expecting them to wade through shit dying 100 times to get one cheap upgrade in the hopes that at some point it will be playable and fair. Just my 2c.

All new players seem to think the reason why they're getting owned is because they don't have the money to wear full plate 24/7 or have the amount of looms like everyone else. This is really not the case. The reason is that you suck. With +3 gothic/+3 danish and 30 strength you would be able to crutch a few more hits but that wouldn't solve your problem. We've all been through it. It took me a couple of generations to actually feel like I knew what I was doing in a fight. Now when I retire, I feel like I can contribute and sneak a couple kills by level 6 with the good old pitchfork. If you don't have the stomach or patience to learn the game, that's on you not the gear. If you and your friends truly feel that way and quit forever, you wouldn't be the first. Warband isn't for everybody.
Title: Re: First Thoughts
Post by: Herkkutatti666 on June 21, 2012, 02:54:05 am
it was easier to get addicted to this game when everyone were noobs.
Title: Re: First Thoughts
Post by: Baggy on June 21, 2012, 03:00:31 am
True facts
Title: Re: First Thoughts
Post by: SixThumbs on June 21, 2012, 03:03:57 am
Yeah, it really did take me about 2-3 gens (and a functional graphics card) to be able to consistently get kills and not be so hesitant about actually engaging the enemy face to face. That being said the average skill level feels like it's gone up since I started playing as my old tricks don't work as often as they used to.
Title: Re: First Thoughts
Post by: rustyspoon on June 21, 2012, 03:15:28 am
First off: Why is there such a large gap from the top to the bottom? Even with the level 30 boost I still have nothing compared to others. I even saw some people getting removed from servers for not wanting to blindly rush into death countless times. Is there a reason this game allows people with hardly anything to play with people who are completely decked? Maybe I am missing something here, but I feel no immersion being completely trampled game after game just trying to get ahead. I understand that it's an RPG but if I can't get a fair matching or fight back at least somewhat then I'm going to feel robbed and probably end up quitting before I get to end game (like my friends did).

Levels and gear don't make a good player. And also, even as a peasant you can contribute to a fight. WAY back when this game was a HELL of a lot more unforgiving towards new people, there were guides on how to survive being a peasant. Back in the old days you didn't get money or xp unless you stayed alive. Good times.

Anyway, it sounds to me like you have a bit of an entitlement issue. "Hey, I downloaded this mod so I should be able to kill 10,000 people without putting in any effort or time whatsoever."

second: Why is character creation so confusing? I pretty much wasted every stat point trying to build what I wanted, to find out my build is almost useless unless I go cookie cutter and put all my points into one skill. Why wouldn't you just tell beginning players this? Are you trying to make the game harder for beginners? Once again I'm lost on the motive.

Yeah unless you spend some time on the forums, your first build is going to suck balls. In my opinion they should put a link to the beginner's guides on the website. You're also wrong about putting all your points in one skill. There are a lot of diverse builds out there actually.

In my vast game experience, you try to get people hooked before giving them a challenge and not just completely start them downhill, expecting them to wade through shit dying 100 times to get one cheap upgrade in the hopes that at some point it will be playable and fair. Just my 2c.

I personally like it better that starting out in this game is a bitch, though admittedly it's a hell of a lot easier than it used to be. That way, the only people who play are really dedicated to playing. Keeps the scrubs out basically and helps us have a better community. I mean yeah, we do have our share of dickheads in this community, but imagine how bad it would be if anyone could just come in here and they stuck around.
Title: Re: First Thoughts
Post by: Vodner on June 21, 2012, 03:20:58 am
A skip the fun character gets enough money to buy a mid-tier weapon and some medium (lamellar) armor. That's more than enough to get kills.

I only play skip the fun alts. I still manage to do fine. So do many others. You're just getting into the game late, which means you need to do a large amount of catchup with the rest of the community in terms of skill level.

Watch Reapy's infantry primer, and spend some time in the duel server. Use a build from the 'Beginner's Help and Guides' forum (you should probably start with a 21/15 1h build), at least until you get a feel for what all of the stats do. Expect to do very poorly for the first hundred or so hours.

Remember, if the game wasn't difficult, then it wouldn't be worth playing in the long run.
Title: Re: First Thoughts
Post by: Dexxtaa on June 21, 2012, 03:33:24 am
Response from the admin that kicked the thread starter (OP)

A whole 120? How many do you actually retain? Because I can tell you out of my 6 friends playing this mod, only I still play(ed) it.

edit: off to play some other games. I'd love to hear from the admins, whom from what I saw were kicking people not willing to run in and die. Sounds like cool dudes.

That was me, Rinaun, that kicked you from the server.

You and your apparent friend admitted to - and even seem proud of - leeching, which is against the server rules. You began your tirade by claiming that "the point [of this game] is to afk until [we] have gear."
I even pointed out that you should not do it, and you went ahead and posted that you were going to regardless.
(click to show/hide)

Rhordi of Wessex was gracious enough to tell you the consequences of performing a breach of server rules. Mrblood decided that he'd go around telling people that he was doing it earlier today, and without repurcussion. At which point I banned him for 1 hour. I admit that I did it to prove a point (that you can't break the server rules and think you can get away with it), but I think I made the point pretty clear then. Apparently you're not very courteous, either.
(click to show/hide)

You then began insulting the people who brought you this mod (for free, mind you), and then proceeded to be a smartass and telling everyone of your intent to leech (and then insulted the devs again, for good measure of your poor spirit, in case we didn't get it the first time).
(click to show/hide)

I even apologized for being curt and harsh on a bunch of newbies who were gloating about their intent to leech (which, by my reckoning, was already going out of my way).
Your "not willing to run in and die" consisted of telling me of your intent to "autobot" (not recorded, but I can check the logs, if you'd like).

Rhodri again was nice enough to tell me to lay off, since you were new. And your telling the server that you were going to "be leeching until remove(d) you" forced my hand to give you a kick.
(click to show/hide)

The server had some nasty things to say about your attitude after you left, but we'll keep it on topic, shall we.

edit: bear in mind that I only kicked you and mrblood for openly talking about your leeching antics.
Title: Re: First Thoughts
Post by: Baggy on June 21, 2012, 03:34:38 am
Starting with a 1h makes it much harder to get good at skills like Manual blocking an footwork.

EDIT:OP is a dick.
Title: Re: First Thoughts
Post by: Vodner on June 21, 2012, 03:43:38 am
Here is some decent starting gear for a 1h that is affordable with 10k gold and is more than capable of getting kills:

Horseman's heater shield - $2433
* upgrade to huscarl once money permits
Byrnie - $3003
* upgrade to something heavier
Soldier's cleaver - $3147
* upgrade to an elite scimitar
Nordic leather helmet with rings - $361
* upgrade to something with at least 30 head armor

Starting with a 1h makes it much harder to get good at skills like Manual blocking an footwork.

EDIT:OP is a dick.
Manual blocking can be picked up by just going without a shield in the duel server. Footwork is more important to 1h characters than any other weapon class in the game.
Title: Re: First Thoughts
Post by: rinaun on June 21, 2012, 03:59:30 am
Response from the admin that kicked the thread starter (OP)

That was me, Rinaun, that kicked you from the server.

You and your apparent friend admitted to - and even seem proud of - leeching, which is against the server rules. You began your tirade by claiming that "the point [of this game] is to afk until [we] have gear."
I even pointed out that you should not do it, and you went ahead and posted that you were going to regardless.
(click to show/hide)

Rhordi of Wessex was gracious enough to tell you the consequences of performing a breach of server rules. Mrblood decided that he'd go around telling people that he was doing it earlier today, and without repurcussion. At which point I banned him for 1 hour. I admit that I did it to prove a point (that you can't break the server rules and think you can get away with it), but I think I made the point pretty clear then. Apparently you're not very courteous, either.
(click to show/hide)

You then began insulting the people who brought you this mod (for free, mind you), and then proceeded to be a smartass and telling everyone of your intent to leech (and then insulted the devs again, for good measure of your poor spirit, in case we didn't get it the first time).
(click to show/hide)

I even apologized for being curt and harsh on a bunch of newbies who were gloating about their intent to leech (which, by my reckoning, was already going out of my way).
Your "not willing to run in and die" consisted of telling me of your intent to "autobot" (not recorded, but I can check the logs, if you'd like).

Rhodri again was nice enough to tell me to lay off, since you were new. And your telling the server that you were going to "be leeching until remove(d) you" forced my hand to give you a kick.
(click to show/hide)

The server had some nasty things to say about your attitude after you left, but we'll keep it on topic, shall we.

edit: bear in mind that I only kicked you and mrblood for openly talking about your leeching antics.

you are right, you kicked me and him for essentially getting tired of running in and dying endlessly. Yes, I did play the original mount and blade. I think after talking to some people not based on this forum/mod, I will just avoid this mod and my group of friends will play native if we feel the urge to play. It sounds like this mod rewards players whom grind endlessly and put up with getting decked. I actually find it quite funny that you kicked mrblood (without warning) for basically doing what half the people doing this mod do; just stand and rake up stuff. It's not like I don't read other forums for tips/tricks  :rolleyes:.

Thanks for the explanation, though. I think the skip to 30 explains a lot more about this game tbh.
Title: Re: First Thoughts
Post by: Swifteye234 on June 21, 2012, 04:01:16 am
Hey all!

New player here. I've been playing for a few days now and I'd like to comment on some things on why I actually stopped playing. There are some issues with this game that make picking it up and playing fresh almost impossible in its current state.

First off: Why is there such a large gap from the top to the bottom? Even with the level 30 boost I still have nothing compared to others. I even saw some people getting removed from servers for not wanting to blindly rush into death countless times. Is there a reason this game allows people with hardly anything to play with people who are completely decked? Maybe I am missing something here, but I feel no immersion being completely trampled game after game just trying to get ahead. I understand that it's an RPG but if I can't get a fair matching or fight back at least somewhat then I'm going to feel robbed and probably end up quitting before I get to end game (like my friends did).

second: Why is character creation so confusing? I pretty much wasted every stat point trying to build what I wanted, to find out my build is almost useless unless I go cookie cutter and put all my points into one skill. Why wouldn't you just tell beginning players this? Are you trying to make the game harder for beginners? Once again I'm lost on the motive.


 In my vast game experience, you try to get people hooked before giving them a challenge and not just completely start them downhill, expecting them to wade through shit dying 100 times to get one cheap upgrade in the hopes that at some point it will be playable and fair. Just my 2c.

I think we all know the real reason you stopped playing




YOU


GOT


SAND



IN



YOUR




VAJAY
Title: Re: First Thoughts
Post by: Allers on June 21, 2012, 04:05:02 am
Hey all!

New player here. I've been playing for a few days now and I'd like to comment on some things on why I actually stopped playing. There are some issues with this game that make picking it up and playing fresh almost impossible in its current state.

First off: Why is there such a large gap from the top to the bottom? Even with the level 30 boost I still have nothing compared to others. I even saw some people getting removed from servers for not wanting to blindly rush into death countless times. Is there a reason this game allows people with hardly anything to play with people who are completely decked? Maybe I am missing something here, but I feel no immersion being completely trampled game after game just trying to get ahead. I understand that it's an RPG but if I can't get a fair matching or fight back at least somewhat then I'm going to feel robbed and probably end up quitting before I get to end game (like my friends did).

second: Why is character creation so confusing? I pretty much wasted every stat point trying to build what I wanted, to find out my build is almost useless unless I go cookie cutter and put all my points into one skill. Why wouldn't you just tell beginning players this? Are you trying to make the game harder for beginners? Once again I'm lost on the motive.


 In my vast game experience, you try to get people hooked before giving them a challenge and not just completely start them downhill, expecting them to wade through shit dying 100 times to get one cheap upgrade in the hopes that at some point it will be playable and fair. Just my 2c.

I hate all new players please leave
Title: Re: First Thoughts
Post by: rinaun on June 21, 2012, 04:05:18 am
I think we all know the real reason you stopped playing




YOU


GOT


SAND



IN



YOUR




VAJAY


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Title: Re: First Thoughts
Post by: Digglez on June 21, 2012, 04:05:51 am
Generation ADHD strikes again
Title: Re: First Thoughts
Post by: Vodner on June 21, 2012, 04:06:20 am
Quote
It sounds like this mod rewards players whom grind endlessly and put up with getting decked.
Thank you for reading the posts I went out of my way to write to give you a hand.

Shorter, ruder version:
You are bad. You are dying because you are bad. A skip the fun character starts with everything you need to do somewhat well. The rest is up to your individual skill, which you don't have, because you are bad.

You can put time into the duel server to get better, or you can complain and quit.
Title: Re: First Thoughts
Post by: _GTX_ on June 21, 2012, 04:07:11 am
Thank you for reading the posts I went out of my way to write to give you a hand.

Shorter, ruder version:
You are bad. You are dying because you are bad. A skip the fun character starts with everything you need to do somewhat well. The rest is up to your individual skill, which you don't have, because you are bad.

I prefer this version! :D
Title: Re: First Thoughts
Post by: rinaun on June 21, 2012, 04:08:28 am
Thank you for reading the posts I went out of my way to write to give you a hand.

Shorter, ruder version:
You are bad. You are dying because you are bad. A skip the fun character starts with everything you need to do somewhat well. The rest is up to your individual skill, which you don't have, because you are bad.

The funny part is every other forum I talk to about this game completely disagrees with you. I'd link other forums (SA, /vg/ etc) but you get the jist.
Title: Re: First Thoughts
Post by: Lichen on June 21, 2012, 04:10:19 am


First off: Why is there such a large gap from the top to the bottom? Even with the level 30 boost I still have nothing compared to others.
Why don't you try putting effort into the game first and then complain?

Title: Re: First Thoughts
Post by: Vodner on June 21, 2012, 04:15:13 am
The funny part is every other forum I talk to about this game completely disagrees with you. I'd link other forums (SA, /vg/ etc) but you get the jist.
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And I'm not even a very good polearm duelist. Stick to teammates and take every opportunity you get to inflict damage.
Title: Re: First Thoughts
Post by: rustyspoon on June 21, 2012, 04:20:27 am
The funny part is every other forum I talk to about this game completely disagrees with you. I'd link other forums (SA, /vg/ etc) but you get the jist.

More sounds like a bunch of people who are jealous that they can't cut it in this mod.

You are bad. You are dying because you are bad. A skip the fun character starts with everything you need to do somewhat well. The rest is up to your individual skill, which you don't have, because you are bad.

You can put time into the duel server to get better, or you can complain and quit.

And also this. You can be level 30 and have all the best gear in the world, but if you suck you'll have your ass handed to you again and again.
Title: Re: First Thoughts
Post by: rinaun on June 21, 2012, 04:23:21 am
visitors can't see pics , please register or login


And I'm not even a very good polearm duelist. Stick to teammates and take every opportunity you get to inflict damage.

You are proving one of my points, you realize this right? As someone mentioned before, you basically gimp yourself not putting all your stats into one spec. As me and my friends did, we balanced them out (not getting a real explanation for them aside from what they do) and as soon as we get on a server we can easily notice that stacking one stat in certain sections is just plain common sense and if you don't well lol!

If it IS this way (dump all into one weapon ability), why even have points the way they are? I think another main issue is you can't keep new players from experienced players and this will almost always (in RPGs) lead to some serious imbalances without handicaps set in place.

Title: Re: First Thoughts
Post by: San on June 21, 2012, 04:23:30 am
If you have teamspeak or ventrilo, you can easily talk to some of the active players that play this game. There are others in this thread that seriously put effort in trying to help you so you may have a better experience of the game.

This game has a tough, yet gradual learning curve. It's actually nice that there aren't too many plateaus like you would find in other games. If you put forth a solid effort to try to get good at this game (which includes understanding stats/build making, roles on the battlefield, and working with other groups of players), you can learn to understand the amount of options you have available even as a new player.

EDIT: If you feel as though you messed up your build, you are free to respec your skip the fun character once a week, and you can freely respec your other characters for half of your current experience.

I urge you to check the beginner's forums that have guides for builds and the basics of how to play at the game. You are also free to ask any question concerning gameplay or interface.
Title: Re: First Thoughts
Post by: Vodner on June 21, 2012, 04:26:35 am
Quote
If it IS this way (dump all into one weapon ability), why even have points the way they are? I think another main issue is you can't keep new players from experienced players and this will almost always (in RPGs) lead to some serious imbalances without handicaps set in place.
Hybrids are perfectly viable. It's entirely possible to split your WPF between throwing and a melee skill, or between crossbows and a melee skill, or between two melee skills and still be competent in melee. You won't be as good as a purely dedicated class, but that's the price you pay for versatility.

What you can't do is randomly pick attributes and stats and expect to come out with a build that is effective. You can freely respec your STF character once a week though, so you aren't completely boned.
Title: Re: First Thoughts
Post by: Gurnisson on June 21, 2012, 04:26:59 am
(click to show/hide)

Shortcuts, so true :lol:
Title: Re: First Thoughts
Post by: rustyspoon on June 21, 2012, 04:29:19 am
If it IS this way (dump all into one weapon ability), why even have points the way they are? I think another main issue is you can't keep new players from experienced players and this will almost always (in RPGs) lead to some serious imbalances without handicaps set in place.

Actually, this isn't really true either but the explanation is a bit long for this thread and you wouldn't know what I was talking about anyway.

Also, it's good that experienced players and new players are in the same server because you can LEARN from watching them.

That's how I learned. Whenever I was dead, I'd find a good player and spec them.

Or you can just play siege. It's mostly populated by newer players anyway.
Title: Re: First Thoughts
Post by: rinaun on June 21, 2012, 04:30:58 am
If you have teamspeak or ventrilo, you can easily talk to some of the active players that play this game. There are others in this thread that seriously put effort in trying to help you so you may have a better experience of the game.
Thanks. I mean, my friends have already uninstalled this; we were hoping this mod would give some more depth to sieges/WB but honestly after playing the few games they did (repeatedly get spawned against tincans while they have bare chest and a kitchen knife) was too much and I doubt I will be playing this without buddies. I was just offering some suggestive feedback on how to make this game more acceptable to new players. I  have no issue with shit being hard, and if it wasn't I wouldn't be playing warband in the first place. But I mean I spent a good hour playing and only got at most 500 gold..................... That is just.........yea no thanks.

This game has a tough, yet gradual learning curve. It's actually nice that there aren't too many plateaus like you would find in other games. If you put forth a solid effort to try to get good at this game (which includes understanding stats/build making, roles on the battlefield, and working with other groups of players), you can learn to understand the amount of options you have available even as a new player.
I've played the game for a decent time and while I am hardly a good fighter, I know when the gear/build is beating the fuck out of me and not skill.
Title: Re: First Thoughts
Post by: rinaun on June 21, 2012, 04:34:41 am
dbl post
Title: Re: First Thoughts
Post by: rustyspoon on June 21, 2012, 04:36:18 am
I've played the game for a decent time and while I am hardly a good fighter, I know when the gear/build is beating the fuck out of me and not skill.

Argh...this makes me cringe. You could be wearing plate and have whatever weapon you want and there's a lot of people here who could beat you using peasant gear. That's not me being an ass, that's the truth.

Player skill is FAR more important than gear.

Most of the people who play this mod have been playing for a long, long time. They happen to be very good at it.

Hell, I wouldn't expect to jump into some long-running FPS and compete against guys who've been playing for years. Why would you think this is any different?
Title: Re: First Thoughts
Post by: Sarpton on June 21, 2012, 04:37:29 am
Hi I'm fuckin terrible, and I'll duel you with the EXACT SAME GEAR you have and show you its skills that get kills not gear.
Title: Re: First Thoughts
Post by: rinaun on June 21, 2012, 04:40:14 am
Argh...this makes me cringe. You could be wearing plate and have whatever weapon you want and there's a lot of people here who could beat you using peasant gear. That's not me being an ass, that's the truth.

Player skill is FAR more important than gear.

Most of the people who play this mod have been playing for a long, long time. They happen to be very good at it.

Hell, I wouldn't expect to jump into some long-running FPS and compete against guys who've been playing for years. Why would you think this is any different?

I do understand this, and I did see people using wooden weapons to own some people in fairly geared equipment. However, without skip to 30 do you think in the starting gear you have a realistic chance?
I mean it wasn't until the second game and us checking the site to see if we missed anything did we see the "skip the fun" section. I'm still lost on why you have 1-30 when 30 is obviously the start of the game.
Title: Re: First Thoughts
Post by: SHinOCk on June 21, 2012, 04:41:59 am
Wish i had the skip the fun shortcut when i started playing this... It took me a good 200hours playing this to become decent at blocking back when you actually had to grind to get your stuff. Saying gear makes all the difference isnt true unless you have have 2 clones fighting each other skillwise.

Either you live with the fact youre gonna get your ass handed to you for a while(even as a tincan) or you move along and go play call of douchy
Title: Re: First Thoughts
Post by: Sarpton on June 21, 2012, 04:43:43 am
I've killed guys at lvl 3 that didn't have any blocking skills.   So you can help your team at any level.  Honestly it sounds like your ego is getting in the way of you getting better.


But I'm serious if you'd like to actually LEARN something pm me your  steam ID and I'll take time out and answer whatever questions you happen to have.  But if your just butthurt that's cool. 
Title: Re: First Thoughts
Post by: rustyspoon on June 21, 2012, 04:47:43 am
I do understand this, and I did see people using wooden weapons to own some people in fairly geared equipment. However, without skip to 30 do you think in the starting gear you have a realistic chance?
I mean it wasn't until the second game and us checking the site to see if we missed anything did we see the "skip the fun" section. I'm still lost on why you have 1-30 when 30 is obviously the start of the game.

It's the RPG aspect of it. I do think it was more fun being a peasant in the old version though. In the old version, you had to stay near the fighting AND stay alive to get xp and gold. It was intense and fun.

Now when you start as a peasant you get stuff by not doing anything, which I think is a mistake, but whatever.

Still, you can kill people as a level 1 if you have a bit of luck and know what you're doing. You can start really racking up kills with only 12 str. All you need is a blunt or piercing weapon. Blunt and pierce work a lot better against heavier armor than cut weapons do. Also, archery REALLY sucks until about level 25 or so unless you have a lot of experience in it.

The game itself is super-fun and if you're quitting before you've even been in a strat battle you are really missing out.
Title: Re: First Thoughts
Post by: rinaun on June 21, 2012, 05:06:11 am
It's the RPG aspect of it. I do think it was more fun being a peasant in the old version though. In the old version, you had to stay near the fighting AND stay alive to get xp and gold. It was intense and fun.

Now when you start as a peasant you get stuff by not doing anything, which I think is a mistake, but whatever.

Still, you can kill people as a level 1 if you have a bit of luck and know what you're doing. You can start really racking up kills with only 12 str. All you need is a blunt or piercing weapon. Blunt and pierce work a lot better against heavier armor than cut weapons do. Also, archery REALLY sucks until about level 25 or so unless you have a lot of experience in it.

The game itself is super-fun and if you're quitting before you've even been in a strat battle you are really missing out.

I appreciate the advice. I do feel for a new player (peasant) that just sitting by the fight and surfing/hiding is much more effective than fighting, which is a serious gameplay issue. I did see lower level people killing higher levels but I hardly ever saw it happen in a fashion that was fair (1v1 etc).


I can see why siege would be more popular for beginners; a disclaimer for beginners on battles might help.
Title: Re: First Thoughts
Post by: Zisa on June 21, 2012, 05:07:03 am
Well new guys, STF was put in place for newbies to learn.. I have my doubts though.

Eventually you will want a real character. You will be a peasant. Your mission is to be useful while being nigh useless. It is funny, but many unsung heroes are peasants who valiantly throw themselves in harms way to protect a team mate and actually cause the lynchpin event of the victory. And sometimes you just get squashed.

It is a complicated game, and a complicated mod of that game.
Title: Re: First Thoughts
Post by: rinaun on June 21, 2012, 05:11:24 am
Well new guys, STF was put in place for newbies to learn.. I have my doubts though.

Eventually you will want a real character. You will be a peasant. Your mission is to be useful while being nigh useless. It is funny, but many unsung heroes are peasants who valiantly throw themselves in harms way to protect a team mate and actually cause the lynchpin event of the victory. And sometimes you just get squashed.

It is a complicated game, and a complicated mod of that game.

I think STF might have hurt more than helped. It not only guts the whole point of leveling but allowed people to keep respecing and find cookie cutter builds much faster. Then again, I never played before STF.

I CAN say without STF in the games current state I would of probably played for 5 minutes with decked people before realizing this is a massive grind and quit. It might help to make leveling faster and removing STF so that the first 10-20 levels ramp up quickly or such.
Title: Re: First Thoughts
Post by: Lichen on June 21, 2012, 05:11:41 am
Even with the level 30 boost I still have nothing compared to others.
Somebody give this guy a bunch of heirlooms so he can immediately own everybody. NOT.
Title: Re: First Thoughts
Post by: rinaun on June 21, 2012, 05:15:21 am
Somebody give this guy a bunch of heirlooms so he can immediately own everybody. NOT.

Never said I wanted that, did I? I'd like to start however with something better than a turkey knife against tincan polearm knights.
Title: Re: First Thoughts
Post by: Dexxtaa on June 21, 2012, 05:16:54 am
Rinaun, I am sorry that your first experience with this mod is as such. I admit it's not a good starter mod for beginners and whatnot, but it does take time. If you're willing to suffer through the peasant stages like all the other beginners, you'll find that it really does add depth to the game.

I urge you to try the mod again, except with more patience the second time around.

If you find that this mod isn't for you still, there's no point wasting the money you spent on Warband. Try other mods out there. The Nord Invasion mod by Jez is a pretty good PvE game you can try out. Best of luck with your experience here. I'm sorry we got off on the wrong foot, and I hope you'll have a better go around the second time.

Also, here's this for you: http://forum.c-rpg.net/index.php/topic,32936.msg491707.html
This guide helped me even in the later stages of my experience in cRPG. Perhaps you and your friends will find some knowledge here that may help.
Title: Re: First Thoughts
Post by: Lichen on June 21, 2012, 05:17:25 am
Never said I wanted that, did I? I'd like to start however with something better than a turkey knife against tincan polearm knights.
Play more than 1 hour maybe.
Title: Re: First Thoughts
Post by: Sarpton on June 21, 2012, 05:31:43 am
Not gonna take me up on my offer to explain anything are ya?   


He's just butthurt and wants his ego to feels better.  Because its can't be he sucks GOD NO,  others must be cheating/crutching/ ect.  Wallow in failure.
Title: Re: First Thoughts
Post by: rinaun on June 21, 2012, 06:00:35 am
If you're willing to suffer through the peasant stages like all the other beginners, you'll find that it really does add depth to the game.

Sorry but that line just pretty much turned me off ever wanting to play again. Willing to suffer? Does anyone ever suffer through a video game to enjoy it?  :| I hope the dev(s) are taking feedback.

Best of luck to you and your mod.
Title: Re: First Thoughts
Post by: Oberyn on June 21, 2012, 06:28:50 am
Willing to suffer? Does anyone ever suffer through a video game to enjoy it?  :|

Are you serious? Well, if by" suffering" you mean slight vexation, then yes, overcoming adversity is a huge part of what makes playing a game, especially multiplayer, fun.

edit: As for the leveling and stats system, they're derived from native single player. If you found it confusing it's because you're simply not familiar with it. Did you play native at all, online?
Title: Re: First Thoughts
Post by: robert_namo on June 21, 2012, 06:40:17 am
If you don't use a nodachi then you haven't suffered.
Title: Re: First Thoughts
Post by: Vkvkvk on June 21, 2012, 07:08:33 am
If you don't use a nodachi then you haven't suffered.

That's not true though.

Sure, the Nodachi lacks a stab, but the speed on it is pretty good, the cut damage is pretty awesome, 46c at masterwork is just overkill, the reach on it is great for that kind of damage on a two handed sword AND it's curved, making for some awesome ghostreach bullfuckery on unsuspecting fighters.
Title: Re: First Thoughts
Post by: Baggy on June 21, 2012, 07:17:51 am
You can easily do levels 1-20 in a few hours.1-25 is doable as well.
Title: Re: First Thoughts
Post by: Everkistus on June 21, 2012, 07:29:33 am
Seems to me that OP is a dick. I started cRPG when the first tincans were appearing, 50 gold per round was an awesome amount and heirlooms were unheard of. And I did got my ass handed to me in great extent for a looong time.

The thing is that you just got to suck it up, and try to get better yourself. When you get that first kill as a peasant, it's an awesome experience. It was even better back in the day when getting from a peasant into a plate guy took a damn long time.

If you just can't deal with dying for some time until you get better (skill/equipment wise), this game isn't for you.
Title: Re: First Thoughts
Post by: Ninja_Khorin on June 21, 2012, 07:29:39 am
The funny part is every other forum I talk to about this game completely disagrees with you. I'd link other forums (SA, /vg/ etc) but you get the jist.

I've spent my entire cRPG career in gear worth 13 000 gold, sure I've made millions since I started nearly two years back, but my choice in this game was to play with little gear. I've done fairly well. I died a helluvalot in the beginning because I was a clueless moron, but since then I've been doing fine regardless of what level I am. You just have to accept that as level 1, you're better off as a supporting guy to the high levels. When you hit 15+ you can start fighting on your own and depending on skill defeat them.

Heirlooms are miniscule bonuses to gear. They add a little to the stats but not as much as you think. The most important factor, which is the skill factor, is still the most important one by far. In native you may find server filled with new players and you will have fun there being decent. cRPG only has a few servers and they're all filled with veterans, so yes, new players will die to them until they become veterans.

It seems, though, that I had a different mindset when I started playing. I chose 2h, because after playing the first M&B for over a year atleast, I had never learned to block with them. So I was a peasant in a world of plate and my first buy was a wooden longsword, which I used with little effect, trying to sneak in hits when the big guys weren't watching. Then I saw another ninja on the server one day and decided that he was so much more badass than the guys in plate, he was almost as badly geared as I was and he was racking kills. (It was Ninja_Thomek, who has been a 2h/thrower hybrid since forever, btw)
So my second buy was a katana.

This is what I look like on any given day, and I don't mean to sound like Bjord, but I do think most people believe that I can hold my own just aswell as any plate guy:
(click to show/hide)

This mod offers you a chance to create a unique character. The idea is not that everyone should strive for the biggest most badassest armour around. The idea is that you make a character. I made mine in august 2010 and I still play him today.

Last EDIT: If you're unsure of what specs to do, search the beginner's help section. There's been countless of threads where people have asked for different builds and they're nearly always answered by veterans of the game and nearly all the builds there are viable.
Title: Re: First Thoughts
Post by: Vibe on June 21, 2012, 07:43:42 am
What is this whining then? They even added a lowbie server recently. And even then player skill is the factor. Don't have skill? Go native beginner servers.
Title: Re: First Thoughts
Post by: Gnjus on June 21, 2012, 08:01:57 am
I died a helluvalot in the beginning because I was a clueless moron

That has changed during these last 2 years ? I should play more.....
(click to show/hide)


This mod offers you a chance to create a unique character. The idea is not that everyone should strive for the biggest most badassest armour around.

Indeed.
@ OP: Just grab a Kuyak and you'll do fine, everyone will recognize you as soon as you spawn on the battlefield and they'll cheer you like as a hero.  :wink:
Title: Re: First Thoughts
Post by: FRANK_THE_TANK on June 21, 2012, 08:14:23 am
Hey all!

New player here. I've been playing for a few days now and I'd like to comment on some things on why I actually stopped playing. There are some issues with this game that make picking it up and playing fresh almost impossible in its current state.

First off: Why is there such a large gap from the top to the bottom? Even with the level 30 boost I still have nothing compared to others. I even saw some people getting removed from servers for not wanting to blindly rush into death countless times. Is there a reason this game allows people with hardly anything to play with people who are completely decked? Maybe I am missing something here, but I feel no immersion being completely trampled game after game just trying to get ahead. I understand that it's an RPG but if I can't get a fair matching or fight back at least somewhat then I'm going to feel robbed and probably end up quitting before I get to end game (like my friends did).

second: Why is character creation so confusing? I pretty much wasted every stat point trying to build what I wanted, to find out my build is almost useless unless I go cookie cutter and put all my points into one skill. Why wouldn't you just tell beginning players this? Are you trying to make the game harder for beginners? Once again I'm lost on the motive.


 In my vast game experience, you try to get people hooked before giving them a challenge and not just completely start them downhill, expecting them to wade through shit dying 100 times to get one cheap upgrade in the hopes that at some point it will be playable and fair. Just my 2c.

Hybrid builds take skill. There are plenty of good solid builds and guides in the guide section.

This game has a learning cliff. We could put you in full plate at lvl 35 and you would still get your arse handed to you over and over again, so is the nature of this kind of game.

A veteran will beat a new player every time unless they cut back there options to something like a stick but even then, even then!

It's up to you what type of build and gear you want to use. If you want to run around in full plate with a flamburg read a guide on how to get that done. This game takes time and effort to learn.

Now where is my sandwich bitch!
Title: Re: First Thoughts
Post by: Ninja_Khorin on June 21, 2012, 08:21:30 am
That has changed during these last 2 years ? I should play more.....
(click to show/hide)

I love you too, Gnjus.

And I realize ninja isn't the most unique of styles, but I customized my looks with my head and on insisting I'd be a pure 2hander. Before I joined most ninjas were 2h/thrower hybrids.
Title: Re: First Thoughts
Post by: Minx on June 21, 2012, 11:53:34 am
I'm not sure why this hasn't been mentioned but EU5 is a lowbie server for level 1-20s.

You might get lag playing there (depending where you're from) but with the lower level characters, 1.5 times experience gain and the 15k equipment limit you might find its an easier place to start.
Title: Re: First Thoughts
Post by: Murmillus_Prime on June 21, 2012, 12:19:07 pm
If we all played games starting from the end, there wouldn't be much of a game to play, I think you need more patience.
Title: Re: First Thoughts
Post by: Miwiw on June 21, 2012, 01:30:55 pm
Regarding the difficult skill system, it is always good if people first visit the forums and read about the skills if the description on the site is not sufficient.
For me who I played native warband and mount&blade before for a longer time, I knew the stats before what was needed for each class. Still I of course checked some guides on the forums so I knew I couldn't do much wrong.
However my first 2 builds were kinda crap of course...  :P

If you like the game, dont give up easily.
Title: Re: First Thoughts
Post by: PanPan on June 21, 2012, 01:40:39 pm
My first build was Archer with PS and it was awesome. But I always was angry on the Finn be glad that you never met him.
Title: Re: First Thoughts
Post by: Phew on June 21, 2012, 01:53:13 pm
When I first started this game, I made some sort of archer hybrid, and I think I got to at least level 20 without a single kill. So I respecced to polearm, and noticed getting kills with a long melee weapon is much easier than archery.

Get a long weapon then follow good players around. You'll have fun, actually provide some useful support for your team, and get better pretty fast. Also, play siege, not battle. It's easier to improve when you respawn every  3-30s.

I'm Gen 11, and people I've never seen before, with no heirlooms, wreck me all the time. All the heirlooms in the world don't matter if your swings get blocked.
Title: Re: First Thoughts
Post by: Teeth on June 21, 2012, 01:57:46 pm
I started playing in december 2010. The last month of the old cRPG. I was hooked immediately and after that month I was level 23 and I must've played a lot. Back then there was no skip the fun and most of the players weren't level 30, most of them were level 35-40 with over 200 wpf and they all used plate.

I don't know what your problem is that you can't stand being a peasant for just a bit. You just set different goals, I did my best supporting my teammates with a pitchfork. Doing anything to help your team win was very rewarding to me. That lvl 23 that took me a month of intense playing to attain, now takes you 10 hours at most. You'll have a fine competing chance by then. Using your starting gear you'll gain about 6k an hour. In 5 hours you can buy 30k worth of gear which is about average.

If you can't even put a little research in to find a proper character spec, and then start complaining about the game being flawed, I'm not even sure why I am trying to convince you to stick with this game. There is even a beginners section on this forum, with all the information you need in Tears' beginners guide.
Title: Re: First Thoughts
Post by: Stabby_Dave on June 21, 2012, 02:21:09 pm
Everyone has pretty much said everything already but ill just say 1 thing. You complain that this game is just 1 big grind and that you have no chance against the players who are 'stacked'. What else would you expect? This is an RPG. You claim to like RPGs and every RPG has some form grind so what is your problem? Furthermore, you wouldnt expect to play any other RPG or MMO and expect to be able to match veteran players instantly, in fact, you'd have to put 100s of hours into other games to get to that level. In CRPG, a semi-skilled 'new' player can take on seasoned veterans in 10-15 hours of play.

Yes, the game can seem harsh if you're new AND you suck but the only solution is to continue playing and hope you get better. If you cant be bothered to do that then just uninstall.
Title: Re: First Thoughts
Post by: CrazyCracka420 on June 21, 2012, 04:58:16 pm
I agree. I like the mod, but they need to up cash income or something for new players. I love a good rpg but even after hitting 30 all I could afford was basically shit compared to what most people have. I was shooting multiple arrows on people for them to just truck through body hits and oneshot me with a quick swing. It didn't take long for this to drive away a few friends playing, thus ending this mod for me. I'm really not sure how you should fix it without saying boost the beginning players with little to no gear. Maybe some sort of formula applied to characters with under $XXXXX amount spent? I'm honestly not sure, I just know I'm sure as FUCK not dying 1000 times just to get one kill. Not. Happening.

My first gen I had a set of medium armor (heraldic mail with surcoat, mail chausses, mail gauntlets and a nordic something helmet (30 head armor)).  I had a courser, a heavy lance, a heater shield, and a scimitar.

I was able to ride my courser on my first gen for about half the time between level 25 and retiring at 31.  I was footman a lot of the time to be able to afford riding my horse.  After I retired I sold my heirloom point for like 450k, and was able to buy a +1 courser for 350k.  Your first generation you should be trying to make enough money to buy a full set of equipment, and then you should be working to get to level 31.  Sell your loompoint and then buy a +1 and make some money (hopefully 100k or more). 

Once you're not worried about making enough money to still buy equipment, then I would say having a 30-40,000 total gear loadout cost will still allow you to slowly make money (as long as you're not staying at x1 for too long).

If you're still trying to make money and still want to be able to fight, you should be wearing around 20-25k total gold for your gear.  You can still wear medium/light armor and have a good melee weapon.  True you won't be able to wear heavy armor and still make money, but that's the point of the game.  You accumulate money as you play, and those who have accumulated money and have some money saved up are able to use the more expensive gear.

I'm sorry you think that the game should be catered to your short time of playing (a week or two at most to get to level 30).  Some people have been playing this mod for 2 years, so if we catered to people who have been playing for 2 weeks, it would be a very different game.

Before you start raging and complaining, maybe you should have tried to post in the beginner section of the forum asking for help.  Most factions will allow newbs to come into their teamspeak or ventrilo and ask questions (if you go to the faction hall section of the forums, most clans have their teamspeak info public, and you can just join right up).  You could have used the forums as a resource, there's a TON of information which can be hard to parse, but there's so much good information out there.  Start with the beginner section, read the FAQ's and guides for noobs. 

There's two different character calculator's for calculating your stats and skills so you can get the most efficient build possible.

Raging on the forums is not an option if you want to actually pick up the game and learn.

Your attitude reminds me of the WoW-era of gamers who think everything should be catered to them and that they shouldn't have to have trade-offs for anything.  I'm guessing you're also the same kind of person who joins an FPS game and doesn't even look at the options or keyboard mapping and just jumps in expecting to rape.
Title: Re: First Thoughts
Post by: Dexxtaa on June 21, 2012, 05:10:38 pm
...even look at the options or keyboard mapping and just jumps in expecting to rape.

Man. The options and keymapping is the first damn thing I read when I start a new game.

So when the tutorial is all DID YOU KNOW YOU CAN PRESS Z FOR RAGEMODE?! I'm all
visitors can't see pics , please register or login

I know.
Title: Re: First Thoughts
Post by: CrazyCracka420 on June 21, 2012, 05:28:38 pm
Also besides being the stereotypical ADHD generation (as diggles puts it and I agree with) he's also clearly suffering from this:

http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
Title: Re: First Thoughts
Post by: Count_Curtis on June 21, 2012, 05:42:51 pm
Also besides being the stereotypical ADHD generation (as diggles puts it and I agree with) he's also clearly suffering from this:

http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect

Extremely this. OP wants to rambo in at level 1 and get a 5-1 KD
Title: Re: First Thoughts
Post by: _GTX_ on June 21, 2012, 05:51:49 pm
I did not have the exact same way of getting into the game like everyone else. Thovex and Razzen (2 veteran players, one still plays a little), asked me to try this mod out, and i did. I was clueless to wtf i was doing. I was getting my ass kicked 24/7. But i didnt give up, i kept trying.

And the best thing of all, was that i had Razzen and Thovex to ask whenever i wanted to know something. Razzen (my Irl brother) was the one that rly helped me, and because of him, my first build was actually pretty decent. So i didnt need to go through 2-3 frustrating gens, because i didnt know what to do. Just because i got a little help from a veteran.

It is a giant help to have a veteran player to ask for help, and i think u should try PM'ing the guys who offered their help.

One of my funniest and best moments, was when i retired when i were a veteran. As a lvl 3, with a wooden sword, i stood up for myself in fights, and got a 3-0 score (until a clanmate killed my ass, i still hate him for it!). That feeling was awesome. U just need to get a grip of how the game works, and it can really be a joy to play.
Title: Re: First Thoughts
Post by: Dexxtaa on June 21, 2012, 06:00:51 pm
I did not have the exact same way of getting into the game like everyone else. Thovex and Razzen (2 veteran players, one still plays a little), asked me to try this mod out, and i did. I was clueless to wtf i was doing. I was getting my ass kicked 24/7. But i didnt give up, i kept trying.

And the best thing of all, was that i had Razzen and Thovex to ask whenever i wanted to know something. Razzen (my Irl brother) was the one that rly helped me, and because of him, my first build was actually pretty decent. So i didnt need to go through 2-3 frustrating gens, because i didnt know what to do. Just because i got a little help from a veteran.

It is a giant help to have a veteran player to ask for help, and i think u should try PM'ing the guys who offered their help.

One of my funniest and best moments, was when i retired when i were a veteran. As a lvl 3, with a wooden sword, i stood up for myself in fights, and got a 3-0 score (until a clanmate killed my ass, i still hate him for it!). That feeling was awesome. U just need to get a grip of how the game works, and it can really be a joy to play.

I had a similar start to this mod. My old roommate Onimaho was the one who told me to try it out. I asked him all my questions, and I got my ass kicked for most of the first two months I played (katana and shield lol).

We didn't even have generations at that point, they weren't implemented yet. By the time retiring came out, I was capable in combat (not stellar by any means). But that is why I like this mod so much; the sense of achievement that comes with your virtual journey.

It took me 2 months of constant combat to grind to buy a cataphract horse, and my milanese plate. It actually felt like an achievement when you could afford it.

Nowadays everyone just sits around twiddling their thumbs and eventually even the least skilled peasant moron can buy plate armor and think he's good. It doesn't make you good; it just takes me 2 more seconds to demolish you.

The skill gap in cRPG has gotten vastly wider since the implementation of the tick system.
Title: Re: First Thoughts
Post by: Turboflex on June 21, 2012, 07:13:13 pm
To improve their gold haul lots of vets routinely use mediocre-low quality gear and still do quite well. Gear is probably only 25% of combat, it just gives you some more margin for error. The rest of combat is skill.

The learning curve for this game can be considered fairly high, there's lots of guides for newbies on how to get better, and people will answer your questions if you ask, but its just not some auto target MMO or console shooter where anyone can jump in and start progressing, the mechanics require a fairly deep understanding, and solid reflexes/timing, and you will get sliced and diced until you do get the hang of it, no amount of platemail will help you out for a while until you do learn to fight well, guys with wooden swords and peasant rags will spank you.