cRPG

cRPG => Suggestions Corner => Topic started by: WITCHCRAFT on June 17, 2012, 05:51:24 pm

Title: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: WITCHCRAFT on June 17, 2012, 05:51:24 pm
Equip whatever you want. Have 11 athletics. Have 90 body armor. You will die, alone. Bump bump bump bump. And right after you die, someone else will spawn. Your team loses player after player, and it will happen every round.

The "solution" is SPAWN INSTANTLY AND RUN, but what if you were on the phone while you were dead? Got up to get a drink, browsing a web page, etc. You might as well sit the round out, because you won't leave spawn alive.

This doesn't happen on every single map, but on maps where it "works" the same cavalry will do it every round. I can't think of anything to protect late spawners that would be fair to everyone else.

I'm not making a rage-post because I just got owned by a horse haver. Since I started playing again a couple months ago, I see this happen every time I play long enough for a couple maps to cycle on the server. Inevitable instant death. It is more frustrating than playing against a team massively stacked with clan-mates.

Is there anything that could be done to fix this? Spawn protection or delaying movement till XX% of the team spawns would raise more problems than they solve. Making maps larger would slow down rounds and make it less fun for everyone (except people trying to delay and milk their multiplier).

Whenever it starts happening I lose interest in playing. Whelp, there goes 5-10% of my team.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Rebelyell on June 17, 2012, 06:48:20 pm
we should make cav spawn 30 sec after footmen
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Vammo75 on June 17, 2012, 07:01:43 pm
Why not have 10s invulnerability after you spawn - that will teach cav.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: bruce on June 17, 2012, 07:02:12 pm
we should make cav spawn 30 sec after footmen

yes
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Zisa on June 17, 2012, 07:05:00 pm
It is irritating, especially because the ping is going nuts while everyone joins, cav get missed alot while they couch a stationary target.

Douchebags.

You could in theory, hold 'everyone' still until 6:30, but I do not think these ritalin deprived junkies could wait that long.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Lactose_the_intolerant on June 17, 2012, 07:20:41 pm
people who -1 op are cav that can frag only by spawnraping :3
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Bulzur on June 17, 2012, 07:41:20 pm
+1 for Rebelyell, alis Templar_Bobby suggestion. Allow cav to spawn later (29sec later so they still get the 06:30 tick) and there will be way less spawn rape. Wich is a good thing, imo.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Chagan_Arslan on June 17, 2012, 08:40:29 pm
people who -1 op are cav that can frag only by spawnraping :3

people who +1 are the mindless inf that press W the second they spawn, just to run in front of them not minding where the enemy cav or inf is at all...

like on that town map where both teams run in circles because the inf just runs in front of them when they spawn, and the rest follows
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: MrShine on June 17, 2012, 08:52:06 pm
trees are your friend
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Rusty_Shacklefjord on June 17, 2012, 09:44:48 pm
Buy a bamboo spear. They're cheap, longer than a heavy lance, and only use 2 slots. Use it to fend off cavalry while you run to safety.

The early surprise attack is very risky for cavalry. If they get stopped or dehorsed, they're alone, surrounded by enemies, and on the other side of the map from their team.

It's kind of a cheap tactic, but I don't really see it as a serious problem.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Kafein on June 17, 2012, 11:50:55 pm
I agree but honestly maps where people can shoot at the other spawn are no better.

Also, what this guy said :

Buy a bamboo spear. They're cheap, longer than a heavy lance, and only use 2 slots. Use it to fend off cavalry while you run to safety.

The early surprise attack is very risky for cavalry. If they get stopped or dehorsed, they're alone, surrounded by enemies, and on the other side of the map from their team.

It's kind of a cheap tactic, but I don't really see it as a serious problem.

Even if I wasn't "ethically concerned" about killing afk people, I wouldn't spawnrape because I probably have more useful and less risky things to do.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Christo on June 17, 2012, 11:52:26 pm
like on that town map where both teams run in circles because the inf just runs in front of them when they spawn, and the rest follows

The bad thing is that you have to follow that damned group, otherwise you'll end up being ganked.

It's ridiculous, I wonder when people are gonna realize, that they are running in circles at the start.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Kafein on June 18, 2012, 12:01:06 am
The bad thing is that you have to follow that damned group, otherwise you'll end up being ganked.

It's ridiculous, I wonder when people are gonna realize, that they are running in circles at the start.

A "defend behind the bottleneck" strategy sometimes work in this map, the other team being so concentrated in turning around they don't notice throwing themselves into a meatgrinder.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: WITCHCRAFT on June 18, 2012, 12:02:25 am
It's not "I can't kill a guy on a horse" so much as "5-10 horsemen circle spawn like hawks, converging on people as they spawn. +3 crossbow and bolts are enough to kill many horses in 1 headshot when they are charging at you. you could rear a horse with a spear as well. It won't stop the other multiple cavalry from charging you behind, left and right of the one horse you DO stop. And after you die someone else spawns alone to repeat the whole thing.

In the middle of a round, if you get flanked by multiple cav and you are alone it is probably your fault. You made a bad decision and ended up exposed and outnumbered. If you spawn and die before you can even move or ready a weapon, you aren't being punished for poor strategy. That's what makes it so frustrating.

The best suggestion I could come up with is a barrier that keeps enemy players out of spawns for a certain amount of time - but that is just asking for ranged attackers to exploit it, or people standing right on the edge for easy kills.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: bruce on June 18, 2012, 12:14:00 am
It's also bad map design, maps where spawns are 50 metres one from another and the zerg runs in the opposite directions (eg. bay and the small quadratic map) are like this.


Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Cyclopsided on June 18, 2012, 12:23:56 pm
This is a map design and map rotation issue. That is all.

Not saying it isn't serious, it is a bad problem.
But "creative" solutions are not going to solve this. No invulnerability at spawn, no weird complicated coding that nobody is actually going to code.

any one of these are Actual solutions for this issue in Maps:
1) The spawn is naturally protected by walls/fencing or a raised area like a hill or ruins.
2) Distance great enough that late-spawn raping is futile.
3) Close corridors near the spawn area.
4) Goal oriented map where infantry don't abandon the spawn area completely to run sideways away -- ie; a fight over the middle of the map results in victory, not a skew to another side or map edges.
... and many more solutions.
you can pick just one, or  maybe two of these things to include in a map, AND THE PROBLEM SOLVES ITSELF
thank you.

You'd be amazed at what a few props like trees and a picket fence near the spawn can do.
Fundamentally flawed maps should be removed from rotation.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Gurnisson on June 18, 2012, 01:11:19 pm
Well, GK needs to get their kills some way
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Tristan on June 18, 2012, 01:37:55 pm
Well, GK needs to get their kills some way

 :lol:
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Kafein on June 18, 2012, 02:01:07 pm
Actually open plain maps are the least subject to this together with maps where cav is borderline impossible, because suddenly infantry and archers tend to grow a brain when they don't see walls and buildings around.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Corsair831 on June 18, 2012, 02:09:24 pm
Equip whatever you want. Have 11 athletics. Have 90 body armor. You will die, alone. Bump bump bump bump. And right after you die, someone else will spawn. Your team loses player after player, and it will happen every round.

The "solution" is SPAWN INSTANTLY AND RUN, but what if you were on the phone while you were dead? Got up to get a drink, browsing a web page, etc. You might as well sit the round out, because you won't leave spawn alive.

This doesn't happen on every single map, but on maps where it "works" the same cavalry will do it every round. I can't think of anything to protect late spawners that would be fair to everyone else.

I'm not making a rage-post because I just got owned by a horse haver. Since I started playing again a couple months ago, I see this happen every time I play long enough for a couple maps to cycle on the server. Inevitable instant death. It is more frustrating than playing against a team massively stacked with clan-mates.

Is there anything that could be done to fix this? Spawn protection or delaying movement till XX% of the team spawns would raise more problems than they solve. Making maps larger would slow down rounds and make it less fun for everyone (except people trying to delay and milk their multiplier).

Whenever it starts happening I lose interest in playing. Whelp, there goes 5-10% of my team.

this isn't true, if you have any kind of spear, even a pitchfork, and you know what you're doing with it, then the cavalry can't touch you at risk of losing their horse. If you have proper awareness and the cavalry are suicidal enough to challenge you when you've got a basic war spear (even with 1 WPF) then they're probably going to kill you, but lose 2 or 3 horses in the process. Which is worth it for you.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: PhantomZero on June 18, 2012, 02:59:21 pm
Honestly if 5-10 cav are busy trying to bump and kill you, that is 5-10 cav that are not harassing the rest of your team.

I have never seen hordes of cav descend upon a spawn, but there is usually 1 or 2.

Your team's cav should intercept the enemy cav before they can reach your spawn. If you don't have any cav then I highly doubt the enemy team has 5-10.

As always, it is pretty much that your teammates are dumb.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: CrazyCracka420 on June 18, 2012, 05:54:21 pm
So you can't run around on the battle server by yourself and be 100% safe?

Color me shocked.  Teammates and groups are a necessity if you want to stay alive very long.  One person versus the other team doesn't stand much chance. 

I don't see anything wrong with what the Original Post was complaining about.  You should die very quickly if you are running around by yourself on open ground. 

Marathon, this isn't a map or balance issue...this is the way the game should be.  You need to play with teammates if you want to survive, and more importantly, win the round.  If there's 50 people on a team, all 50 people shouldn't be able to just run around on their own and expect to win the round.  You should have to, and be encouraged to, work with teammates.  I'm not saying Mount and Musket line battle formations are needed for a public server, but the better "Formations" you can use the better off your team is, even the "mob up and run around in a group" formation.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Rumblood on June 18, 2012, 06:09:42 pm
That's not what he's saying.

He's talking about when you spawn late, your team has already dashed off 100 yards away, and enemy cavalry are just cruising the spawn area lancing players who still have load lag and sometimes can't move.

It isn't a problem with game mechanics. All it takes is for 3-4 players to hang back and protect the spawn area. Cavalry that see's active resistance will very likely run off to less dangerous victims.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: CrazyCracka420 on June 18, 2012, 06:41:31 pm
I understand what he was saying actually, and I'm explaining that is how the game should be.  If you are running around by yourself (whether it's because you're trying to be rambo/lone wolf, or because you spawn late) you're going to be vulnerable to roving packs of the enemy.  Whether that be infantry, or cavalry. 
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Bulzur on June 18, 2012, 06:44:22 pm
It isn't a problem with game mechanics. All it takes is for 3-4 players to hang back and protect the spawn area. Cavalry that see's active resistance will very likely run off to less dangerous victims.

Unfortunately, that's also false.
As a longspear user, i stayed at spawn with two teammates (2handers), to protect the future people, and then move in a big huddle to the rest of the team. The result is, the main team lost a longspear user and two good 2handers, while raping the late spawners, with the loss of two horses and one rider. How ? Easy. Have 4 lance cav charging at you couching from 2-3 different directions, the longspear user stops one, get couchs by another one, etc...
You all blame inf for not playing smart, but smart cavalry is unstoppable. They just have to sacrifice a HORSE, and can kill a dedicated cavkiller. GK are even smarter, they use their horse archers to shoot at the longspear user "just" before he's being lanced. A longspear user holding his attack is slow, no matter the athletics, and an easy target for a good mounted archer.


I'm really a bit bored to "constantly" have to watch my back, may it be at spawn, while moving, in teamfights, etc... Ninjas were easy to deal with (oh look, they're going right, well, they won't be in our back in less than 30sec, no need to check in between). Cavs are another problem : Oh, you died, you didn't check behind you in the last 5sec, even after having watched there for the past 2 full minutes. "Have some awareness nuub !"  :|
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: CrazyCracka420 on June 18, 2012, 07:15:36 pm
Cavalry is not unstoppable.  Ranged, pikes, long spears, and any lances or pokey sticks can stop a horse (or kill it).  Also your own team's cavalry can also be used as anti-cavalry.

I realize none of us were around in the 1300's to command armies, but this is all pretty common sense.  1 cavalry is no match for 4 pikemen, why would 1 pikemen be a match for 4 cavalry?

Logic, I are using it.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Zisa on June 18, 2012, 07:21:38 pm
Unfortunately, that's also false.
As a longspear user, i stayed at spawn with two teammates (2handers), to protect the future people, and then move in a big huddle to the rest of the team. The result is, the main team lost a longspear user and two good 2handers, while raping the late spawners, with the loss of two horses and one rider. How ? Easy. Have 4 lance cav charging at you couching from 2-3 different directions, the longspear user stops one, get couchs by another one, etc...
You all blame inf for not playing smart, but smart cavalry is unstoppable. They just have to sacrifice a HORSE, and can kill a dedicated cavkiller. GK are even smarter, they use their horse archers to shoot at the longspear user "just" before he's being lanced. A longspear user holding his attack is slow, no matter the athletics, and an easy target for a good mounted archer.


I'm really a bit bored to "constantly" have to watch my back, may it be at spawn, while moving, in teamfights, etc... Ninjas were easy to deal with (oh look, they're going right, well, they won't be in our back in less than 30sec, no need to check in between). Cavs are another problem : Oh, you died, you didn't check behind you in the last 5sec, even after having watched there for the past 2 full minutes. "Have some awareness nuub !"  :|
You need a couple team mates to be on KP - Kav Patrol :P, and dedicate themselves to always looking for cav - while you fight on the front lines. It works actually, but you need the discipline (if you decide to be protector) to let others get kills and concentrate on downing horses.
That is, unless your team decides to spread out and surround the enemy...
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: CrazyCracka420 on June 18, 2012, 08:12:55 pm
What I posted from another thread:

Quote
If you're going to keep fucking with stuff that is already balanced, try looking at the 80+ length the 2h stabs get, that's fucking ridiculous.  Oh wait, 2h's are the holy grail of c-rpg (with everyone trying to be a rambo player instead of being able to fight in groups), never mind.  And people wonder why there's such terrible teamplay on the battle servers.

The complaint about 2h stab reach can be ignored (which I think they should leave, but if the balance team insists on fucking with shit, then fuck with that), but the part from my paranthesis to the end is very much applicable here.

You can't expect to run around by yourself and be able to handle every single class or situation you encounter.  Sorry, that's not the way the game works, or everyone would be using the same build and weapons.  How you got to be alone on the battlefield is irrelevant.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: bruce on June 18, 2012, 08:16:48 pm
Derp. It's a map problem.

Maps where spawns are under 20 seconds of riding away from each other are stupid.

Maps which turn out to be contests in running in circles are also stupid. That's not a battle, that is... silly.

Often they're the same maps, too.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Old_Sir_Agor on June 18, 2012, 08:24:25 pm
every evening on eu1 30% or more players are on horses.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: CrazyCracka420 on June 18, 2012, 08:57:38 pm
So if you're putting together a 100 man army for the battle server, wouldn't you want 1/3rd of your army to be horsemen?  I'd say 1/3 is a little high, but not outrageous.  Ideally I'd shoot for 1/4 of my army to be horsemen. 
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Ronin on June 18, 2012, 11:47:55 pm
So if you're putting together a 100 man army for the battle server, wouldn't you want 1/3rd of your army to be horsemen?  I'd say 1/3 is a little high, but not outrageous.  Ideally I'd shoot for 1/4 of my army to be horsemen.
I wouldn't want 1/3 of my army to be 2handers wearing kuyak. :P
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: POOPHAMMER on June 19, 2012, 12:02:11 am
This might be hard to understand so try to bear with me here.

Spawn, then play. You are not able to spawn unless you tell the game you want to. So what you are telling me is you are telling the game you are ready to spawn when you arent?

Sorry buddy all your fault.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: WITCHCRAFT on June 19, 2012, 05:40:08 am
I realize none of us were around in the 1300's to command armies, but this is all pretty common sense.  1 cavalry is no match for 4 pikemen, why would 1 pikemen be a match for 4 cavalry?

Logic, I are using it.

I am pretty sure that in the 1300s people didn't teleport into a specific patch of grass to join a battle either.

also lol @ the notion of telling your team to spawn as cav/infantry/ranged and having them actually change their item loadout.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: CrazyCracka420 on June 19, 2012, 03:53:58 pm
I am pretty sure that in the 1300s people didn't teleport into a specific patch of grass to join a battle either.

also lol @ the notion of telling your team to spawn as cav/infantry/ranged and having them actually change their item loadout.

large battles were fought on geographic terrain, sieges were fought in/near cities and castles. 

This seems to be lost on you, but I was asking people to use their imaginations, not to try and get the people in game to do what they commanded...In a hypothetical world, if you had to put together a 100 man army (say for a strategus open field battle) you would want anywhere from 1/5-1/3 of your army to be cavalry.  So why would you complain when a 1/5-1/3 of the server is cavalry?

But going by what you post on the forums, it doesn't surprise me that you didn't understand what I was trying to convey.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Herr_Thomas on June 19, 2012, 06:02:40 pm
Maybe they could make it so cav can only walk for the first 30 seconds? So some minor maneuvering can be done but that dude on a champ courser wont be at your spawn in 20 seconds.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Ronin on June 19, 2012, 06:37:12 pm
Make the players to not be able to spawn after 5-10 seconds, so no one would die and there will be no complaints.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: CrazyCracka420 on June 19, 2012, 07:39:15 pm
Maybe they could make it so cav can only walk for the first 30 seconds? So some minor maneuvering can be done but that dude on a champ courser wont be at your spawn in 20 seconds.

Don't run off by yourself or spawn 20 seconds late.  Problem solved.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Artyem on June 19, 2012, 07:58:34 pm
I think the major problem here is team stacker balance usually seems to put most (if not all of the cav) on one team, usually causing a clusterfuck of horsemen in the other team's spawn in the first five seconds.

So, perhaps changing the autobalance system around a bit might help with the situation.  Maybe not the best choice, but it's the only one I can think of.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: CrazyCracka420 on June 19, 2012, 08:14:15 pm
I think the major problem here is team stacker balance usually seems to put most (if not all of the cav) on one team, usually causing a clusterfuck of horsemen in the other team's spawn in the first five seconds.

So, perhaps changing the autobalance system around a bit might help with the situation.  Maybe not the best choice, but it's the only one I can think of.

Good luck, it's been needed for a long time, and there's been at least 1000 posts about getting a better balance system in place.  Right now it seems like Banner balance and K:D ratio is the most important factor.  People claim it balances by class, but it clearly is a lot less important than banner and total kills.

IMO, it should TRY To balance by banner if possible, but try to make it so both teams have about the same amount of player classes (go by equipment being used, not just skills/stats).
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Bulzur on June 19, 2012, 08:16:29 pm
This might be hard to understand so try to bear with me here.

Spawn, then play. You are not able to spawn unless you tell the game you want to. So what you are telling me is you are telling the game you are ready to spawn when you arent?

Sorry buddy all your fault.

You might want to read what others said before....

It's 6:59, new round, but you're not ready, so you don't spawn.
It's 6:20, you're ready, you spawn, play a bit, and get bumped then couched in 10 sec.

Do you understand what some are complaining about, or will you relentlessly tell people to "only spawn when ready", when that's obviously not the issue.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: CrazyCracka420 on June 19, 2012, 08:26:11 pm
You might want to read what others said before....

It's 6:59, new round, but you're not ready, so you don't spawn.
It's 6:20, you're ready, you spawn, play a bit, and get bumped then couched in 10 sec.

Do you understand what some are complaining about, or will you relentlessly tell people to "only spawn when ready", when that's obviously not the issue.

In your scenario, you spawned in 40 seconds late, what the fuck would like admins to do to make it so you have safe passage?  Where will the safe passage end?  Should they make a little playpen on every single battle map to ensure you are safe if you are all by your self?

The problem is that when you're all by yourself, you are vulnerable to certain things, packs of roaming cavalry would probably qualify as a threat to you.   Use some sort of teamwork to better your chances of survival, or go alone and get raped and die.  It's simple really. 

visitors can't see pics , please register or login
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: bruce on June 19, 2012, 08:36:25 pm
There are maps when I can spawn, couch a great lance in someone before the lag clears, if die, go troll forum knowing a random person is dead, if not oh well, because someone made a map where the spawns are 50 metres away. Also epic archer random headshots while you didn't even have time to look around.

It does not sound like, well, good map design (I'm especially thinking about the lol "box" map with the garden in the middle).
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Tayzzer on June 19, 2012, 08:57:15 pm
Seems like what you are talking about is an unfortunate by-product of cavalry tactics. I mostly play as cavalry and wait for the other team to have time to disperse and spread out. Which makes picking out priority targets easier.   
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: San on June 19, 2012, 09:54:12 pm
This is a map design and map rotation issue. That is all.

Not saying it isn't serious, it is a bad problem.
But "creative" solutions are not going to solve this. No invulnerability at spawn, no weird complicated coding that nobody is actually going to code.

any one of these are Actual solutions for this issue in Maps:
1) The spawn is naturally protected by walls/fencing or a raised area like a hill or ruins.
2) Distance great enough that late-spawn raping is futile.
3) Close corridors near the spawn area.
4) Goal oriented map where infantry don't abandon the spawn area completely to run sideways away -- ie; a fight over the middle of the map results in victory, not a skew to another side or map edges.
... and many more solutions.
you can pick just one, or  maybe two of these things to include in a map, AND THE PROBLEM SOLVES ITSELF
thank you.

You'd be amazed at what a few props like trees and a picket fence near the spawn can do.
Fundamentally flawed maps should be removed from rotation.

I think it can also work the other way around.

Instead of putting these things in maps to prevent cav from attacking spawn early,  a small delay when cav can spawn (15-30 seconds) may allow for more leniency with making maps so we don't need to fix/remove as many. I think delayed spawn is the cleanest/simplest solution, and it only requires a boolean equipment check.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Chagan_Arslan on June 19, 2012, 11:00:18 pm
Well, GK needs to get their kills some way

now i remember when you played lancer, it was when there was nothing left for us ;/ hence the 7.0 k:d isnt it
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Dalfador on June 19, 2012, 11:02:06 pm
Make them spawn like 30 seconds after, thats a good idea
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Teeth on June 19, 2012, 11:04:20 pm
Blanket ban GK and this problem would be solved.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Gurnisson on June 20, 2012, 07:25:31 am
now i remember when you played lancer, it was when there was nothing left for us ;/ hence the 7.0 k:d isnt it

Never spawnraped myself so you got you kills anyway  :)
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Froto_the_Loc on June 20, 2012, 07:42:53 am
What about making infantry spawn later, so all the cavalry kill themselves off and the infantry have to worry less during the round.
And realistically, who makes it to the battle first? The guy walking or the guy on a horse?

I think it's a good suggestion, considering I don't play battle.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Bulzur on June 21, 2012, 08:18:55 pm
If we're allowed to spawn between 06:30 and 06:03, it shouldn't be to be spawnraped by cav.
Bump for justice.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Leshma on June 21, 2012, 08:27:09 pm
Started cRPG, entered EU1, spawned, no one around.

Five seconds later I'm bumped from behind, somehow I've managed to survive couched lance. As soon I got up there's two more cav coming for me. I've avoided them as well. Then three more came and I used clusterfuck to my advantage, managed to hit one's horse with my staff couple of times, before some of them bumped me for the third time which meant death (12 body armor).

Was fun to watch and take part in it. Surivied cav stompedo for 30 seconds wearing super light gear. I'm proud of myself.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Rumblood on June 21, 2012, 10:04:59 pm
Make cavalry spawn on foot with their mounts a 20 scond run away and whistle disabled during spawn period.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: oprah_winfrey on June 21, 2012, 10:10:48 pm
Outside of spawning late and getting isnta lanced/couched (like they are mid strike as you spawn in) and when its unbearable because there is like 10 cav I only have one problem. The round starts when I am in windowed mode, I spawn in look around to make sure the coast is clear and then inbetween the 2 seconds it takes to alt + enter into fullscreen mode I die.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: CrazyCracka420 on June 21, 2012, 10:12:46 pm
Or just have infantry not be retarded and think that on foot they can encounter any class in the game and live to tell the tale.

There's no superman rambo build in this game.  You will be weak to at least one class, weapon or playstyle.  You can avoid and minimize your weaknesses, by running with people who compliment your weaknesses with their strengths.

visitors can't see pics , please register or login


/mmm mariska
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Leshma on June 21, 2012, 10:21:02 pm
Late spawning is the problem, not infrantry having no brains.

Actually, spawn points being too close is the problem.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: CrazyCracka420 on June 21, 2012, 10:40:21 pm
Late spawning is the problem, not infrantry having no brains.

Actually, spawn points being too close is the problem.

The problem is that you're alone, by yourself on the battlefield.  How you got in that situation is irrelevant.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: bruce on June 21, 2012, 11:35:58 pm
Spawn points being idiotically close is the fault of players? Really, that's new.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Cyclopsided on June 22, 2012, 12:15:55 am
relax, he's a cavalry.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Leshma on June 22, 2012, 12:35:57 am
Well, I have an idea but it requires a lot of coding.

It would be awesome if there were two separate spawn zones, close to each other: one for cavalry and one for infantry. To prevent bumping at start.

Second thing is create a timer like in Battlefield games when you leave map boundaries. Twenty seconds timer would be awesome. Once you leave spawn area you can't come back.

Thrird, make it so cav zone let players to leave 20 seconds after infantry.

A lot of coding as I said, a lot of angry cav but it will fix many things.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: POOPHAMMER on June 22, 2012, 05:12:24 am
Well, I have an idea but it requires a lot of coding.

It would be awesome if there were two separate spawn zones, close to each other: one for cavalry and one for infantry. To prevent bumping at start.

Second thing is create a timer like in Battlefield games when you leave map boundaries. Twenty seconds timer would be awesome. Once you leave spawn area you can't come back.

Thrird, make it so cav zone let players to leave 20 seconds after infantry.

A lot of coding as I said, a lot of angry cav but it will fix many things.

I like the idea of separate spawns, but not everything else
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Angellore on June 30, 2012, 09:54:35 am
The "solution" is SPAWN INSTANTLY AND RUN, but what if you were on the phone while you were dead? Got up to get a drink, browsing a web page, etc. You might as well sit the round out, because you won't leave spawn alive.
...
Is there anything that could be done to fix this? Spawn protection or delaying movement till XX% of the team spawns would raise more problems than they solve. Making maps larger would slow down rounds and make it less fun for everyone (except people trying to delay and milk their multiplier).

Solution is simple, but it requires change in infantry thinking. Infantry loves to hold W button for some reason basically all round long, making themselves split together more and more. Who forced you to run forward and abandon people who respawns later? The thing is, 2-3 ranged and 2 pikemans are enough to protect big group of friendlies from horsemans. Few times I saw good clans protecting late respawners this way (escorting them later to safe place), and cav could do completely nothing about them. But if you leave them alone, sure they will be raped. It’s not balance problem, it’s mentality problem. You are trying to force changes based on your play style, which makes no sense.
I assure you, if your team wait 60 seconds before they start running, it will work brilliantly most of the times. Your enemy will be already splitted badly, and you can take down their little groups almost without loses. Did you ever think maybe that's the reason why battles in real life wasn't about just running forward on your own like a madman by every solider on the battlefield?
But if it's too complicated to use tactics by whole team, then just stay on respawn with few friends and protect late respawners from cav. If cav will see 2-3 ranged protected by 2 pikemans there, they will have no option but to ride away quickly.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Micah on June 30, 2012, 11:18:12 am
3 secs spawning to late does not let you get spawnraped imho
just dont spawn that late , stick to your team and dont scratch your balls (or whatever you got there) after you spawned mb   :wink:
srs, i believe cav is very strong class on the virge to be unballanced but
.. i also think late spawning and then complaining to be cav raped is a bit ... well unproductive
.. it should make people realize that this game demands awareness and attention and teamwork from the very start o the round which is not a bad thing for a game imo
.. in this case i say its not the flawed system , no its propably you .. no offense =)

edit: ok, i just read the OP =P
in this case when you already in the pro league of gamers that know late spawning WILL get you raped this goes to everyone else that +1ed any cav nerf post just bc they to lazy and sloppy to spawn at the right time and stick to ther team  8-)

edit2: btw: when i know i will spawn late i WILL take a pike and i know i WILL take at least one of these pesky cavs with me .. oh yes sir :mrgreen:
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Vkvkvk on June 30, 2012, 02:27:42 pm
Or just have infantry not be retarded and think that on foot they can encounter any class in the game and live to tell the tale.

There's no superman rambo build in this game.  You will be weak to at least one class, weapon or playstyle.  You can avoid and minimize your weaknesses, by running with people who compliment your weaknesses with their strengths.

visitors can't see pics , please register or login


/mmm mariska

Wrong, I know you're a die-hard believer that you're not playing an easy and broken class but, fucking please.

Cavalry doesn't have any clear counter, the pikeman argument is pointless as you can just go into the mob where infantry are already engaged and couch/stab/bump away to your heart's pleasure while racking up the kills because everyone is too busy blocking and fighting to search their hammerspace for a pike and kill your horse while already engaged with infantry.

Cavalry just has too much killing power, I frequently see cavalry getting like 4 stab and bump kills in a row in under a couple of second and that's against good and armored high level players and then as soon as I see said Cav on foot, they suddenly actually HAVE to work to get a kill via blocking and feinting and all that shit infantry usually does as opposed to pressing W and clicking your mouse button or X in the general direction of enemy infantry.
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Ujio on June 30, 2012, 08:55:35 pm
Or you could have a short period of invincibility when respawning, like 15 seconds or something, to ward off spawn-killing. I remember Halo 1 having this, it worked pretty well
Title: Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
Post by: Haboe on June 30, 2012, 09:14:50 pm
Solution is obvious...

Pay attention to the game and spawn when the round starts... Ok you cant help it the first round you start the game but after that its just your own fault if you dont spawn immediate...

Im a 1hand-shield atm but if i dont pay attention and spawn later i simply take a spear to defend myself from cav...

Someone here mentioned: if you let us spawn from 6:30 to 6:03 then you shouldnt allow cavrape during that time... They increased spawn time for you lazy players that dont spawn in time, and now you are complaining about that? Devs gave you a finger and you demand a complete arm, shame on you  :mad:

That aside, +1 for the seperate spawns to prevent teambump at start