cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Hunter_the_Honourable on June 14, 2012, 12:24:36 pm

Title: compensate for taking away polestun
Post by: Hunter_the_Honourable on June 14, 2012, 12:24:36 pm
what the title says, I expect allot of 2hers to post saying polearms are fine now but when I hit someone with a fully loomed poleaxe with 6ps and they barely flinch....makes no sense to me and the fact that a 1her has more stun confuses me even more.

Im not saying "OMG U NERFED POLEARMS WTF!?!?!? NOT ALLOWED REBUFF THAT NOW!!!!"

Polestun was quite OP and did need a nerf but to take it out completely? thats just making it unfair, now I know allot of you will say polearms are fine and they do enough damage, which is true they do a fair amount of damage but when I hit someone just as I finish my swing my opponent swings back instantly and I don't have a chance to block because my swing hasn't finished -.-

nerfing the stun is and would be fine to me but taking it out and not giving us anything to compensate for it is just unfair IMO

Imagine taking away the stun from 2hers, suddenly 2hers become allot harder to play no?

Title: Re: compensate for taking away polestagger
Post by: Leshma on June 14, 2012, 12:36:10 pm
Polestagger was a chance to deal more damage. Polearms should get more raw damage. Simple as that.
Title: Re: compensate for taking away polestagger
Post by: Hunter_the_Honourable on June 14, 2012, 12:39:42 pm
tbh Anything would do but just taking away the stun has just made it frustrating for me when I hit people More damage would be good for replacing the stun but then people going to QQ that its OP because it will kill them but I guess thats just how it is
Title: Re: compensate for taking away polestagger
Post by: Vodner on June 14, 2012, 12:58:10 pm
The ideal longterm situation (in my opinion) would be to give polearms swing animations that aren't terrible:

The 'dueling' spears - warspear, spear, etc - also need a buff to side-swing damage. Previously the swings were a way to line up a stun, so that you could get a thrust in.
Title: Re: compensate for taking away polestagger
Post by: Teeth on June 14, 2012, 01:11:10 pm
what the title says, I expect allot of 2hers to post saying polearms are fine now but when I hit someone with a fully loomed poleaxe with 6ps and they barely flinch....makes no sense to me and the fact that a 1her has more stun confuses me even more.
What? There is no difference in stun duration after a hit with any weapon. Its just that 1h are faster.

Polearms were OP, they can have polestagger taken out without anything to compensate. They are perfectly fine.

but when I hit someone just as I finish my swing my opponent swings back instantly and I don't have a chance to block because my swing hasn't finished -.-
Not really sure what you are saying, but it seems to me this only applies to unbalanced weapons, cause you can always interrupt your swing and block with your aforementioned poleaxe. When you hit someone he cannot swing back immediately. If he can it is due to having a very fast weapon and your positioning being wrong. In any case this is not a polearm specific problem and all the other classes would have to deal with this aswell.

Imagine taking away the stun from 2hers, suddenly 2hers become allot harder to play no?
What stun? Only polearms had a specific sort of stun, polestagger to be more precise. Thats why it had to go, it was an unecessary class specific advantage. 2h do not have stun, so you are on a level playing field with 2h now. Life is difficult eh, getting your class balanced with the other ones after being OP.

The ideal longterm situation (in my opinion) would be to give polearms side-swing animations that aren't worthless. Both side-swing directions can easily hit teammates that are nearly behind you, and will readily catch on any nearby obstructions. Also, there is currently much no reason to use the left swing over the right swing - the left swing has lower reach, and is far more likely to glance if you hit early in the animation.
The right swing is an awesome attack, which has very little range reduction compared to other polearm attacks. You pretty much grab it like a 2h when rightswinging. Great about the right swing is also that you can cancel it very far into the animation. These late feints got me many a good hit in. The left swing is shit though.

The overhead is a fucking great attack. The animation exactly follows the center of your screen. It is much easier to aim than the 2h overhead. First thing I noticed when I went polearm after 2h was the ease with which I could split heads with the overhead. You can barely miss it. With the 40+ cut weapons it is mostly 1 to 2 shots to the head. With 130-140 length weapons you can use it in close quarters no problem. 

The 'dueling' spears - warspear, spear, etc - also need a buff to side-swing damage. Previously the swings were a way to line up a stun, so that you could get a thrust in.
Agreed, these side swings are quite useless now, rendering the entire group of weapons useless.
Title: Re: compensate for taking away polestagger
Post by: Hunter_the_Honourable on June 14, 2012, 01:26:24 pm
Teeth 2h DO have stun if you havent seen it then are you sure your fighting 2hers? and the Poleaxe is not unbalanced yet people still swing before I finish my swing and when I say that I mean my attack has hit them but before my guy holds his weapon properly im hit my self

What stun? Only polearms had a specific sort of stun, polestagger to be more precise. Thats why it had to go, it was an unecessary class specific advantage. 2h do not have stun, so you are on a level playing field with 2h now. Life is difficult eh, getting your class balanced with the other ones after being OP.

I never said the stun wasn't OP infact I said it was and could of done with the nerf, and if polearms are on the same "playing field" how come 2hers are the better choice? faster, longer stab reach then nearly all polearms and they do get a stun/stagger.

Hardly a level playing field when 2hers have the advantage
Title: Re: compensate for taking away polestagger
Post by: [ptx] on June 14, 2012, 01:27:43 pm
wat
Title: Re: compensate for taking away polestagger
Post by: Teeth on June 14, 2012, 01:28:54 pm
Lemme guess, played polearms forever?
Title: Re: compensate for taking away polestagger
Post by: Hunter_the_Honourable on June 14, 2012, 01:31:20 pm
Played 2her at the start and have an alt for every class so I am not just basing it on my main character
Title: Re: compensate for taking away polestagger
Post by: Vodner on June 14, 2012, 01:33:28 pm
Quote
2hers are the better choice? faster, longer stab reach then nearly all polearms and they do get a stun/stagger.
Two-handed weapons do not stagger. If you get hit with one, then you will still always have time to block the followup attack.
Title: Re: compensate for taking away polestagger
Post by: Hunter_the_Honourable on June 14, 2012, 01:43:03 pm
perhaps but I rarely see it, perhaps its because I dont play EU 1.

But still I agree with leshmas Idea
Title: Re: compensate for taking away polestagger
Post by: Lichen on June 14, 2012, 04:34:35 pm
Maybe give long axes and bardiches more damage BUT also make them all unbalanced.
Title: Re: compensate for taking away polestagger
Post by: Penitent on June 14, 2012, 05:15:12 pm
People were saying it was a bit OP.  I never noticed, but that's not the point.

Taking it away was a big move.  Why not just reduce the stagger change by a %? 

The game is largely balance, and we need fine strokes to tune it I think, not complete changes, respectfully.
Title: Re: compensate for taking away polestagger
Post by: oprah_winfrey on June 14, 2012, 07:07:09 pm
Quote from: Paul
On a normal hit(1h, 2h) strike and strike2 animations are called. They got a duration of about 0.5 to 0.6s depending on hit location. They are the same as in Native and can be checked with the Native MS in the animations.py. On a polearm hit there is a 50% chance that strike3 are called instead and they got a duration of 0.8 to 1s. The code says that polearms with the knockdown flag never call the strike3 animation.

I am assuming the devs simply removed strike3, so polearms will cause the same stagger as any other weapon.
Title: Re: compensate for taking away polestagger
Post by: Teeth on June 14, 2012, 07:18:57 pm
Taking it away was a big move.  Why not just reduce the stagger change by a %? 
Because having a random chance of getting two hits in an opponent which only works for one specific class is not at all a desirable game mechanic.
Title: Re: compensate for taking away polestagger
Post by: IG_Saint on June 14, 2012, 07:27:49 pm
Polestagger hasn't been removed completely, short and light polearms still have it. Just yesterday I got a couple of double hits and even a triple hit thanks to polestagger. The chance for polestagger does seem to be reduced a lot even on those short and light polearms.

This was on EU_6, incase anyone's thinking I just mixed up the NA with the EU servers.
Title: Re: compensate for taking away polestagger
Post by: CrazyCracka420 on June 14, 2012, 07:29:38 pm
Polestagger hasn't been removed on NA yet.
Title: Re: compensate for taking away polestagger
Post by: Penitent on June 14, 2012, 07:32:20 pm
delete
Title: Re: compensate for taking away polestagger
Post by: Hunter_the_Honourable on June 14, 2012, 08:21:21 pm
Polestagger hasn't been removed completely, short and light polearms still have it. Just yesterday I got a couple of double hits and even a triple hit thanks to polestagger. The chance for polestagger does seem to be reduced a lot even on those short and light polearms.

This was on EU_6, incase anyone's thinking I just mixed up the NA with the EU servers.

hmm well sadly I haven't played rageball of late but if they didnt take it totally out and just reduced it they must of done it quite a bit but its better then taking it out totally.

Thanks saint
Title: Re: compensate for taking away polestagger
Post by: bruce on June 14, 2012, 09:07:32 pm
Not sure if EU6 is running new server software really.
Title: Re: compensate for taking away polestagger
Post by: cmp on June 14, 2012, 09:19:48 pm
Only EU1,2 and 3 are.
Title: Re: compensate for taking away polestagger
Post by: Zanze on June 14, 2012, 09:23:33 pm
Give polestagger back to pikes or longspears. You already took away are spin stabs and made us 100% useless in situations where you are solo, and the loss of polestagger made us slightly less useful in team situations. Give us one or the other please :'(
Title: Re: compensate for taking away polestagger
Post by: Penitent on June 14, 2012, 09:24:46 pm
I got killed by a jumping spin stab just this morning.
Title: Re: compensate for taking away polestagger
Post by: Penitent on June 14, 2012, 09:59:22 pm
full 360° spin stabs are not possible anymore, it wasn´t a real jumping spin stab then ;)

Well, it was a 180° jumping spin stab.  You turn 180 on the ground, and the other 180 while stabbing in the air.  Same effect. :)
Title: Re: compensate for taking away polestagger
Post by: oprah_winfrey on June 15, 2012, 03:04:30 pm
Give polestagger back to pikes or longspears. You already took away are spin stabs and made us 100% useless in situations where you are solo, and the loss of polestagger made us slightly less useful in team situations. Give us one or the other please :'(

You mean your 300 length weapon that is meant to kill horses is not super effective in all situations?
Title: Re: compensate for taking away polestagger
Post by: Zanze on June 15, 2012, 05:59:21 pm
You call a 1 directional attack at 250 reach super effective? I didn't know blocking down was that hard.
Title: Re: compensate for taking away polestagger
Post by: Zisa on June 15, 2012, 06:09:38 pm
You call a 1 directional attack at 250 reach super effective? I didn't know blocking down was that hard.
It's harder then spinning around the block for a dick slap kill.
Title: Re: compensate for taking away polestagger
Post by: CrazyCracka420 on June 15, 2012, 06:14:26 pm
You call a 1 directional attack at 250 reach super effective? I didn't know blocking down was that hard.

I sensed sarcasm with egan's post...i think that IS his point...is that it shouldn't be super effective in all situations, but he's saying some of you pike/long spear users think that it should be.

If stuck in a 1v1 you should be forced to manually block every swing if a 1h/shield is up in your grill (or pull out your side arm).  Pikemen are a support class if you don't carry a side arm. 

Being able to stab someone when they are two or three times their weapon length away, is pretty big.
Title: Re: compensate for taking away polestagger
Post by: Frederick on June 15, 2012, 07:49:23 pm
As a pike/longspear user myself, I never used spinstab. I don't think they're underpowered insofar as they are not treated as Solo weapons.

I think some of the heavier polearm weapons [Poleaxes mainly] need some form of compensation ONLY because the damage they deal is basically the same as the heavier 2h swords, except the 2H swords have superior animations and a more reliable weapon reach. The only real advantage the polearms have is their ability to break shields more easily.
Title: Re: compensate for taking away polestagger
Post by: Zisa on June 15, 2012, 07:54:53 pm
As a pike/longspear user myself, I never used spinstab. I don't think they're underpowered insofar as they are not treated as Solo weapons.

I think some of the heavier polearm weapons [Poleaxes mainly] need some form of compensation ONLY because the damage they deal is basically the same as the heavier 2h swords, except the 2H swords have superior animations and a more reliable weapon reach. The only real advantage the polearms have is their ability to break shields more easily.
and not being unbalanced...
Want them to do 60p? Not sure I see the need.
Apples, oranges, fekkin fruit salad.
Title: Re: compensate for taking away polestagger
Post by: Uumdi on June 15, 2012, 07:58:07 pm
Apples, oranges, fekkin fruit salad.

Hahaha ^^^

Yeah warspear is still rad.  I've heard through the grapevine they're gonna get a little blunt damage boost, and hoplites might not have a speed penalty, or at least not as drastic.  Damage penalty still makes sense since you're using the force of one arm, but we'll see.

6 ps poleaxe and they 'barely even flinch', you're doing it wrong though m8
Title: Re: compensate for taking away polestagger
Post by: oprah_winfrey on June 15, 2012, 08:27:10 pm
They should make polearms immune to crushthrough.
Title: Re: compensate for taking away polestagger
Post by: Bulzur on June 16, 2012, 01:13:52 am
Noob question : Can you hit-slash with a polearm ?
I think the answer is yes.
Real question : Is it harder than with a sword, may it be 1h or 2h ?
Title: Re: compensate for taking away polestagger
Post by: Gravoth_iii on June 16, 2012, 05:21:53 am
Pike/longspearman can just bring a 1h as a secondary weapon, i dont think pikes and longspears should be used in 1v1 situations and having a 1h sidearm with pike looks cool IMO :)
Title: Re: compensate for taking away polestagger
Post by: Vkvkvk on June 16, 2012, 05:48:43 am
Noob question : Can you hit-slash with a polearm ?
I think the answer is yes.
Real question : Is it harder than with a sword, may it be 1h or 2h ?

Hilt slashes can be done with just about everything. If your weapon as side swings, hiltslashing is possible.

It's even more funky with polearms, I remember getting the last kill on a map by hiltslashing someone with a Great Long Axe and in the freeze screen, my GLA wasn't even touching the guy yet and yet he was already dead, I still have this screenshot somewhere on my hard drive, I'll have to search for it.
Title: Re: compensate for taking away polestagger
Post by: Leshma on June 16, 2012, 12:52:59 pm
Pike/longspearman can just bring a 1h as a secondary weapon, i dont think pikes and longspears should be used in 1v1 situations and having a 1h sidearm with pike looks cool IMO :)

They can use quarter staff as sidearm. It's a shame iron staff is 2 slot, if it was 1 slot like other staffs they could use it and iron staff is pretty awesome weapon.
Title: Re: compensate for taking away polestagger
Post by: Phew on June 17, 2012, 03:38:36 pm
Hilt slashes can be done with just about everything. If your weapon as side swings, hiltslashing is possible.

Except 1h right swing, since it will glance if your target is even slightly to the right of center. 2H side swings can deliver full damage while the weapon is still behind your shoulder. I think the "hiltslash" mechanic is pretty silly all around.
Title: Re: compensate for taking away polestagger
Post by: Vkvkvk on June 17, 2012, 06:28:28 pm
Except 1h right swing, since it will glance if your target is even slightly to the right of center. 2H side swings can deliver full damage while the weapon is still behind your shoulder. I think the "hiltslash" mechanic is pretty silly all around.

Just spam the 1h's left to right, enjoy infinite hiltslashing while you circle the guy if you're quick enough, not to mention that it's aimed straight at the face.
Title: Re: compensate for taking away polestagger
Post by: Camaris on June 17, 2012, 11:24:51 pm
I am using poles atm with my main and doing fine. Nothing to buff there.
Title: Re: compensate for taking away polestagger
Post by: v/onMega on June 18, 2012, 05:00:50 pm
I am using poles atm with my main and doing fine. Nothing to buff there.

Knowing you, I just say:

You know how to play. Thats why.
Title: Re: compensate for taking away polestun
Post by: Segd on June 18, 2012, 05:02:50 pm
Nerfing 2h would be a nice pole-compensation :)
Title: Re: compensate for taking away polestagger
Post by: cmp on June 18, 2012, 06:06:22 pm
Enough melee nerfs.
Title: Re: compensate for taking away polestun
Post by: Baggy on June 19, 2012, 03:58:49 am
Buff then.
Title: Re: compensate for taking away polestagger
Post by: duurrr on June 19, 2012, 04:15:12 am
remove range

fucking gimmicky mechanic
Title: Re: compensate for taking away polestagger
Post by: seddrik on June 19, 2012, 10:37:57 pm
How to balance this game:

1.  Remove anything anyone complains about.  It is all OP anyway.

2.  Remove block.  No one should have to block anyway to survive a hit.  Its an unfair advantage that some know how to block and others don't.  Blocking is OP.

3.  Remove all differences in weapons.  No more stun. No more range.  No more differences in swings.  No ability to hit your own teammates because u are too slow to be able to realize ur weapon is 20 foot long.  All weapons should be 5 feet, do 1 point of damage, and never ever be able to hit anyone but an enemy.

4.  Hmmm what am I forgetting?  We should have sack lunches and picnic blankets in the game too.  Its gonna get pretty tiresome listening to all the "reasonable" complaints people lodge for nerfs AND playing without any differences in weapons.

5.  No one should ever have a better weapon or skill than anyone else, which cRpg was originally designed to allow... so it completely needs a revamp of the characer system.  Remove all leveling and skill points.   Make everyone have equal access to the same gear and weapons and skills from day one.

6.  Remove spin stab.  Who should be able to ever play a game and have that much fun.... you can just see them smiling as they do that... so it must, absolutely be removed from the game because too many people just don't understand how to down block when that guy jumps and spins...

Isn't war supposed to be fair?