Why replace? Just add another type of weapons: firearms, and keep xbows!"Replacement for Heavy/Siege Crossbows"
Would be nice to see firearms available in cRPG, but not at cost of replacing them with xbows!
it's about putting stuff in that makes smoke and goes boom
also needs to pierce armor
...and i believe he doesn't need a lawyer, especially not one who in his spare time acts as a dedicated "friendly scumcher".... :evil:
I want firearms :(
It could be seriously expensive to lower it's use. Like 20k or something :p
That you can't be a hybrid firearms user without losing a lot of money.
the reason im against firearms is because the firing arc and the projectile speed. Both are at practical perfectly bound and neither can be changed to a reasonable amount without losing the concept of a gun.
If you ever play mods with guns you will notice that regardless of how inaccurate they get you still get kills. This is because there is no dependancy on the individual skill level. For a game so intensely based on skill (Making CoD derps look like WoW grinders) adding a weapon that bypasses any need to analyze when where and if to fire is wrong. :evil:
Gnjus, I don't care what personal quarrels you might have with Georges but they do not belong in a suggestion topic. Your posts have been reported and will hopefully be dealt with soon enough.
Wtf LoL ? Quarrels ? ROFL !!! You shoggies are even more retarded then i ever thought of you........you reported me for what exactly ? Bah, i couldnt care less actually......i have never had any "quarrels" with Đuro, if he thinks i did then he's even more stupid then yourself (im sure he's not but hell, nothing can surprise me anymore these days).
Jebote bog Đuro s kakvim si ti to retardima u klanu ? Nisam te nikad smatrao za takvog idiota al jebiga ak jesi onda reci odma da znam lol, da i tebe prekriim....... :wink:
Also: would guns fire projectiles that go through armour? It's history repeating itself then. cRPG would see little to no armor being used since everyone would flock to guns.
Georges (Đuro) is a balkanian piece of crap and if anyone deserves to be shit-talked its him ! :twisted:
That is exactly why I reported your previous post. This is a suggestion topic not a topic to insult other people. I do not mind a few jokes (see page 1) but you need to learn self control. Also, I do not know what Georges thinks about you nor could I care less, but to me it seems some sort of quarrel if you insult him in this topic when it is a suggestion topic.
PS: You suck! (no argument is complete without accusing the other person of sucking in game while the topic at hand has nothing to do with the game)
Like it has been noted before, firearms have their own slot waiting to be used already in the code, there isn't any need for them to replace crossbows, in the character screen, the firearms wpf is hidden, but is still a field all sprites have. And there should be a flintlock pistol model already there. I personally don't have anything against guns in cRPG, but would be sad if they didn't come through, anyhow I'd be able to outrange them with my sniper crossbow.
It's been said before so many times. If you want to play with guns, go play one of the other 10 mods in warband that have them incorporated.So?
I'm the leader of a Crusader themed clan, and it would just kill the medieval feel if bullets were to fly around the field...
You can't have one and not the other
Sure you can. But that's not our call usually.TRue but the point is valid
Nah Im Not too keen on guns being implemented, plus this is set in the 1200s as far as I know
3. samurai and ninja stuff :rolleyes: - its funny how ninja here use long katana swords, ninja favored short swords that can be concealed
if you all want firearms why not just go play MM?
Why post the same thing twice? Adding firearms to cRPG would just add more variety and not break game balance.
i disagree i think it would imbalance the game E.G cavalry kill infantry, infantry kill archers and archers kill cavalry now if guns DO get added even if the take ages to reload and they cost the earth the "system" would probably be like this cavalry kill infantry, infantry kill archers, archers kill archers then guns kill cavalry's horses making them useless mostly then bullets would break infantry's shields and would out range archers bows and cross-bows so that would IMBALANCE it of-corse i could be wrong and if i am then please do show me how im not saying this is how it will be merely a possibility.
there could be 50 percent chance for a firearm to explode and kill the user + everybody around, the other 50 percent chance would be that the gun wouldn't fire at all. than i could live with firearms in medieval MOUNT and BLADE game. otherwise i don't want to see them ingame (a few more random hard hitting ranged weapons that are only about luck? wtf? why?). just go to play M&M mod.
there could be 50 percent chance for a firearm to explode and kill the user + everybody around, the other 50 percent chance would be that the gun wouldn't fire at all. than i could live with firearms in medieval MOUNT and BLADE game. otherwise i don't want to see them ingame (a few more random hard hitting ranged weapons that are only about luck? wtf? why?). just go to play M&M mod.
It should be a rare, very primitive weapon. Also, the accuracy would have to be piss poor, to reflect real firearms of the period. The best firearms of the 15th century were less accurate than the worse crossbows.
So it would be very slow, very inaccurate, and powerful..but it shouldn't work on rainy maps. So really, hardly anyone would use it...just like in the 15th century! I'd be ok with that.
and Gorges, arquebuses belong to the renecains (early 16 th century) and not into the 15th century which crpg is set in.
there could be 50 percent chance for a firearm to explode and kill the user + everybody around, the other 50 percent chance would be that the gun wouldn't fire at all. than i could live with firearms in medieval MOUNT and BLADE game. otherwise i don't want to see them ingame (a few more random hard hitting ranged weapons that are only about luck? wtf? why?). just go to play M&M mod.+1
They should add an usable catapult or trebuchet instead firearms... :rolleyes:
I am pro-firearm (in cRPG), always been. However in the beginning chadz made a poll and the majority was against it I think. Don't know if that changed. I suggest making a poll again.
cRPG does not have a proper timeline, it has items ranging from very early to very late. Firearms from the 16th century would fit very well.
Early hand cannons for the win! Would be VERY inacurate, slow reloading and a bit more powerfull than an xbow.(click to show/hide)
there could be 50 percent chance for a firearm to explode and kill the user + everybody around, the other 50 percent chance would be that the gun wouldn't fire at all. than i could live with firearms in medieval MOUNT and BLADE game. otherwise i don't want to see them ingame (a few more random hard hitting ranged weapons that are only about luck? wtf? why?). just go to play M&M mod.
Since they would be so inacurate, you could get some clans using them in volleys, which would be quite cool to see. Not nearly as cool as longbowmen shooting in volleys though. :twisted:
I am pro-firearm (in cRPG), always been. However in the beginning chadz made a poll and the majority was against it I think. Don't know if that changed. I suggest making a poll again.And we keep having polls until we get the right answer. Do you work for the EU Commission?
And we keep having polls until we get the right answer. Do you work for the EU Commission?+1
By cutting off your most superfluous beginning I find you state your argument on valid ground. There should be no real advantages based on luck.
Nevertheless - how do we find, sir that big bad ranged weapon with big reticule while aiming is based on luck? Still, this reticule needs to be aimed on target and still, quantity (of fired shots) makes hit to happend more"luckily"likely, thus influencing the way how, when and how much is ranged weapon fired and used. No, I do not find firearms, throwing with 0 and other crap based on pure luck and I give anyone who consider them as such a big sorrowful smile.
I am for adding firearms. So called "atmosphere" is already spoiled by archers wearing closed helmets and by army of huscarl shields and side swords and of course by those dickheads who think that plate armor looks great and so cool with great helmets. I really dont see what kind of cheap stalemate we can achieve with preserving warfare as it is. cRpg needs fresh air. Most of equipment many of us using right now was added only because of diversity cRpg always ought to have. Lets not close doors to firearms when those who likes european warfare or that "atmosphere" ( I really dont see any) should already be disgusted by japanese stuff.
I would love that more than archers on rooftops. Or oh, wait no, its time to preserve this uniqe "atmosphere" of rooftop sniping my old friendness!
And we keep having polls until we get the right answer. Do you work for the EU Commission?
By cutting off your most superfluous beginning I find you state your argument on valid ground. There should be no real advantages based on luck.
Nevertheless - how do we find, sir that big bad ranged weapon with big reticule while aiming is based on luck? Still, this reticule needs to be aimed on target and still, quantity (of fired shots) makes hit to happend more"luckily"likely, thus influencing the way how, when and how much is ranged weapon fired and used. No, I do not find firearms, throwing with 0 and other crap based on pure luck and I give anyone who consider them as such a big sorrowful smile.
I am for adding firearms. So called "atmosphere" is already spoiled by archers wearing closed helmets and by army of huscarl shields and side swords and of course by those dickheads who think that plate armor looks great and so cool with great helmets. I really dont see what kind of cheap stalemate we can achieve with preserving warfare as it is. cRpg needs fresh air. Most of equipment many of us using right now was added only because of diversity cRpg always ought to have. Lets not close doors to firearms when those who likes european warfare or that "atmosphere" ( I really dont see any) should already be disgusted by japanese stuff.
I would love that more than archers on rooftops. Or oh, wait no, its time to preserve this uniqe "atmosphere" of rooftop sniping my old friendness!
"we have sideswords, 17th century equipment, samurai's and ninjas so we can have even firemars" - this is no argument. i feel the game is already fucked up by all this over to much, but still its not a reason why to fuck it up even more. if it came down to me only, i'd limit it to true medieval equipment only, i'd allow only RP names ingame etc. if you don't care about medieval atmosphere (which in understandable as not everybody likes pure medieval feel) than you will agree with adding almost anything and there is from your point of view nothing wrong with that.
aye you are right, firearms will recquire "some skill". even throwing a nuke takes a very small, but still skill in the end - you know what i mean, you should hit at least a city center in 5km range...
there could be 50 percent chance for a firearm to explode and kill the user + everybody around, the other 50 percent chance would be that the gun wouldn't fire at all. than i could live with firearms in medieval MOUNT and BLADE game. otherwise i don't want to see them ingame (a few more random hard hitting ranged weapons that are only about luck? wtf? why?). just go to play M&M mod.
Things should be added. The more variety the better. Its what makes this mod great. Only too bad about its ignorant community. :rolleyes:
And when was that last poll held? Most people just think of M&M mods or shooters when they think of guns so instantly press no while they would basicly act like an crossbow only slightly different.
Just search for arquebus or other early firearms.... Most votes are because they don't know how it would work...
Please no.if the arbalest would be implemented i think there should be some king of deployable shield that can be picked up again and is only as big one player(board shield size, a bit wider but less high so you can shoot over it) so it would protect the person reloading. you should be only allowed to have a shield like this if you have an arbalest.(i know there are siege shields:I)
Why does this keep coming up?
Add the arbalest if you want as uber X bow firearm equivalent with a 2 min reload.
Pavise shields have been suggested before but never implemented. both on the old forums and here..chadz must hate xbowmen.
http://forum.c-rpg.net/index.php/topic,1067.msg14490.html#msg14490
no, especially to those models in op. keep this game medieval. there is no need to change this game into CoD or BF.
it would be nice to have weapon diversity. but muskets and carabines are too advanced for medieval age. in my opinion, you can add hand cannons and arquebuses. but with following conditions to keep the game balance,
15-25% risk of exploding and fatally wounding the operator (that would be nice and realistic)
arquebuses must be deployed before shooting
can't fire the weapons while moving
hand cannons have lesser accuracy & damage, but don't need deploying (still can't fire while moving to prevent shotgun actions)
can't fire the weapons while it's raining
reloading time must be over 1 min, so you can shoot only 5-6 volleys in one round
no, especially to those models in op. keep this game medieval. there is no need to change this game into CoD or BF.
reloading time must be over 1 min, so you can shoot only 5-6 volleys in one rounda good musketeer can reload and fire 2 times a minute.
and you can't reaload while moving
To be honest we already have Vikings fighting Samurai fighting Ninjas fighting Western Knights from different centuries fighting Mongolians fighting Trollbears fighting crossdressers fighting an assorted range of peasants. We have so much variety in this mod, which draws in a lot of people. The persistence of the mod keeps them here. Guns are definitely in this time period, in various guises. They would work against heavily armoured foes, but reload too slowly to take on a horde of lightly armoured athletes. There's the balance. We'd see a range of new builds, like dedicated gunners, dragoons, and 1 shot pistol ninjas. Oh yeah, and some guns should have an alternate melee mode, maybe a bayonet for basic defensive purposes.
Mount and musket is fun for 10 minutes and then you realise that there is no persistence and that it is a reskinned native where you get to spend 80% of your playtime reloading, or having your horse shot from under you if you play cavalry.
Mount and musket is fun for 10 minutes and then you realise that there is no persistence and that it is a reskinned native where you get to spend 80% of your playtime reloading, or having your horse shot from under you if you play cavalry.
then why bring that here!!!???
But! Peasant_Woman, why would anyone use such a weapon when sniper xbox is clearly the better weapon in every way except for shot speed?
FUN. Remember when making a special/unique/memorable character was all the enjoyment you needed in crpg, and not grinding to 31 over and over so you can have your +3 sword of peasant slaying badassery to help you pump your k/d ratio and continue living in your dreamworld where archery is cheating, throwers are noobs and shields are easymode? (Not aimed at anyone in paticular, more at the direction the mod is going.)
No.. I said no.
chadz renewed his "no" to firearms in cRPG for sentimental reasons. Pool's closed, guys.