cRPG

cRPG => Suggestions Corner => Topic started by: Cyclopsided on March 28, 2011, 09:48:45 am

Title: New item: Long Pike
Post by: Cyclopsided on March 28, 2011, 09:48:45 am
EDIT: THREAD LOCKED; Due to game engine this is not possible. The hitbox would originate too far form the player, while preventing spin thrusting it would open up other exploits such as stabbing right through your team/entities and object. We are stuck with short pikes.


Currently the pike in game is extremely short for an actual pike. I don't want to change that weapon as it is balanced for a decent role in game.
However, I think a long Pike should be added. I do not have a model for this, if one is pre-existing somewhere or if someone is up to making an extended Pike model I would be grateful. It should also be rather simple, I think. If it comes down to it, I will learn modeling and make it myself if it were to be acceptable.


Here are my proposed stats for the weapon. Third draft. Add in your thoughts and we can adjust this to ideal.
Price: ~5000
Weight: 3
Requirement: 10
Spd rating: 70
Weapon length: 350, First draft was 500 which was far too long in hindsight
Thrust damage: 25 Pierce
No swing. No overhead. Thrust only.         Reason: No ridiculous overhead shit with it this way. With how collision detection works, it can't have overhead.
Can not be used with shield.
Can not be used on horse.
Unbalanced.                                            Reason: To prevent retarded feinting with thrusts.
Can not be sheathed. You drop it instead of put it away.  Something like with how ladders are used in siege. This should not be capable for someone to pull out of their pocket, to prevent it from being abused by random non-dedicated characters for use against horses.
Title: Re: New item: Long Pike
Post by: Casimir on March 28, 2011, 10:10:39 am
IMO the current pike is more than capable of fulfilling any role which this weapon would.

I also think a weapon that long might look abit silly when coupled with the m&b polearm animations.

More variety is however always good so i wouldnt say no. Its just wether its really needed now that the LoC is gone
Title: Re: New item: Long Pike
Post by: Cyclopsided on March 28, 2011, 10:22:48 am
IMO the current pike is more than capable of fulfilling any role which this weapon would.

I also think a weapon that long might look abit silly when coupled with the m&b polearm animations.

More variety is however always good so i wouldnt say no. Its just wether its really needed now that the LoC is gone
Well, This isn't intended specifically for an anti-cav role. Also, it could be shorter like 400 length? 500 length was just a first draft I made but it may be too long, which is why I need the input.
And I don't think it would be awkward with the pole arm thrust animation at all.

I really want the input like this, and I don't think the pike fills this support role that this would fill. This would add a new niche to gameplay that is possible; separate from the pike's role as a generic support/anti-cav secondary weapon.

EDIT: Changed original post to 400 weapon length from 500 as that would be a bit too long in hind-sight. 400 Seems better for a Long Pike in this game.
Title: Re: New item: Long Pike
Post by: Dravic on March 28, 2011, 03:58:45 pm
Give us Lance of Compensation back, if you add this. Deal?

Lance should be longer, too, but no thrust at all and low dmg. For couching purposes!
Title: Re: New item: Long Pike
Post by: Christo on March 28, 2011, 04:15:48 pm
Nah, compare the Pike with the Great Lance. I think it's a fair match.

Btw, will the pike lose it's overhead attack, for real? If yes, I will cry.  :cry:

It's not even a pike, but a longer spear.

LEAVE PIKE ALOONEEE! Q_Q
Title: Re: New item: Long Pike
Post by: Magikarp on March 28, 2011, 05:18:51 pm
Nice troll post.

400 range, lol.
Title: Re: New item: Long Pike
Post by: Cyclopsided on March 28, 2011, 05:29:05 pm
Nah, compare the Pike with the Great Lance. I think it's a fair match.

Btw, will the pike lose it's overhead attack, for real? If yes, I will cry.  :cry:

It's not even a pike, but a longer spear.

LEAVE PIKE ALOONEEE! Q_Q
No, I am suggesting a new weapon -- not changing the old pike.

Nice troll post.

400 range, lol.
This is not a troll post, are you up to being mature enough to add constructive criticism?

You are aware if someone uses this in single combat you would just block down once while walking forward and after you get anywhere close; they CAN'T attack you since you are closer than their minimum distance.
Title: Re: New item: Long Pike
Post by: Magikarp on March 28, 2011, 05:33:25 pm
No, I am suggesting a new weapon -- not changing the old pike.
This is not a troll post, are you up to being mature enough to add constructive criticism?

You are aware if someone uses this in single combat you would just block down once while walking forward and after you get anywhere close; they CAN'T attack you since you are closer than their minimum distance.
Art thou serious?

Ye give everyone access to such a long polearm, that cavalry will be completely useless, even more than it is due to pike spam already!

...
Title: Re: New item: Long Pike
Post by: Christo on March 28, 2011, 05:47:25 pm
I know you suggest a new weapon, but what do we use a Pike against? Cavalry, and infantry backup.

Check the longest Great Lance, it's almost as long as the Pike, maybe a bit shorter.

In melee combat, it can annoy the crap out of your foes if you are in a group.
A longer pike is not needed imo.

But still, the no overhead for the current pike is just dumb, it would reduce the usefulness of that weapon to shield+spear's.
Title: Re: New item: Long Pike
Post by: Sean_Drew on March 28, 2011, 05:49:34 pm
Hm .... i think the actual pike is long enough against cav.  :rolleyes:
Title: Re: New item: Long Pike
Post by: LordRichrich on March 28, 2011, 06:00:33 pm
300-350 max length IMO. Any longer and it will simply be unusable imo.
Give it more pierce, say 30 - 33 BUT it can't be used to block. For freaking obvious reasons. Make it truly a support class
Title: Re: New item: Long Pike
Post by: Cyclopsided on March 28, 2011, 06:03:30 pm
Art thou serious?

Ye give everyone access to such a long polearm, that cavalry will be completely useless, even more than it is due to pike spam already!

...
That would require all of them using the long pike to not have another weapon... you have to drop it not like a pike which can be sheathed.
No, this is not a case of "everyone has it and cav is useless" scenario.
Hm .... i think the actual pike is long enough against cav.  :rolleyes:
If someone wants the plain pike as a secondary with a primary use against cav, then he can use that. This would function as a dedicated weapon -- and not necessarily vs cav. I was primarily thinking of it's use as a support pikeman infantry.

I know you suggest a new weapon, but what do we use a Pike against? Cavalry, and infantry backup.

Check the longest Great Lance, it's almost as long as the Pike, maybe a bit shorter.

In melee combat, it can annoy the crap out of your foes if you are in a group.
A longer pike is not needed imo.

But still, the no overhead for the current pike is just dumb, it would reduce the usefulness of that weapon to shield+spear's.
Again I am not suggesting the removal of overhead for the current pike.
And if it is seen that the weapon is not needed, then it will be not needed. Is there any way you would change it?
I am just proposing this idea of a longer pike that is thrust only; but can't be used as a secondary so it won't be abused vs cavalry.



300-350 max length IMO. Any longer and it will simply be unusable imo.
Give it more pierce, say 30 - 33 BUT it can't be used to block. For freaking obvious reasons. Make it truly a support class
This is the kind of constructive response I am looking for.
However; I don't think it can have that much pierce damage. I have it doing 25, one less than the regular pike for a reason as it is longer. Also, what exactly is this obvious reason it should not be able to block? I must be missing it. For game balance, that doesn't really make sense and with how it is animated as it would look fine with blocking.

I thought about 350 or 375 length, but if it is under 325 length the weapon will flat-out be pointless to have thrust only, if it is only 300 length it would not only be logical to have an overhead, but it would also not have it's own role in the battlefield as the regular pike could fill it. 350 weapon length could work, and is completely realistic.
350 weapon length vs 400 -- with 350 it is slightly more usable in single combat, and takes a little away from teamwork and coordinated combat. 350 would still be fine though as a support weapon.
Title: Re: New item: Long Pike
Post by: Joxer on March 28, 2011, 06:34:29 pm
Pike would be perfect if the hitboxes weren't bonkers  :twisted:
Title: Re: New item: Long Pike
Post by: gazda on March 28, 2011, 06:52:36 pm
i personally would like to leave this pike with over head attack and all its current characteristic and add another 290-315 lenght pike with only thrust attack, plus add lance of compensation for cav
Title: Re: New item: Long Pike
Post by: MrShovelFace on March 28, 2011, 11:20:53 pm
not only would a pike longer than the current one be realistic, it would also look cool. The long pike as it is called looks awesome in other mods and widely evades the problem of rediculously long weapons that other weapons have.

Long spears are needed too because atm

our spears are pretty much just WOODEN STAFFS WITH POINTS
Title: Re: New item: Long Pike
Post by: _JoG_ on March 28, 2011, 11:30:59 pm
not only would a pike longer than the current one be realistic, it would also look cool. The long pike as it is called looks awesome in other mods and widely evades the problem of rediculously long weapons that other weapons have.

Long spears are needed too because atm

our spears are pretty much just WOODEN STAFFS WITH POINTS
Do you guys realize that the "length" stat of the polearms written in your inventory window is not is not the actual length of the 3d model? For example, this is the weapon with a "length" of... hm... 160 cm, according to c-rpg.net. You can clearly see that 3d model of the halberd is obviously longer than 2 meters.
(click to show/hide)

Same thing for all polearms. War spear, for example, has the real length of more than 2 m, which is absolutely realistic.

The length of spears and pikes is absolutely OK. You'd better learn the game mechanics (namely, what is the physical meaning of the polearm "length" parameter) prior to making such suggestions.
Title: Re: New item: Long Pike
Post by: DrKronic on March 28, 2011, 11:49:33 pm
Mmmmm a spear IS a wooden staff with a pointy end actually .....

I own a african throwing spear(from a friends trip) it is a carved piece of wood with two metal pieces that attach to the front and back(rear for stability, front end pointy) 

Aside from the hellenic age over a thousand years before the mods 12th to 16th century weapon era, Spears were mainly a militia weapon during the medieval era, they didn't have phalangites in the 13th century, the war spear is as long as what would have been fielded

Biggest problem with a spear is IRL good luck holding a wooden stick and expecting it to block(especially blow after blow) a metal axehead, sword or mace

I.e. spears long wooden shaft acts as a permanent shield when in reality it would be crushthroughed or cutthroughed
Title: Re: New item: Long Pike
Post by: cutsomecheesewithmybow on March 29, 2011, 01:09:40 am
I am not really sure Warband uses metric system.
Title: Re: New item: Long Pike
Post by: Cyclopsided on March 29, 2011, 01:15:12 am
Updated original post to 350 weapon length, I think that is more agreeable for a slow thrust only long pike.

Also, as it is true that the M&B measuring system is not metric, the Pike in game is equivalent to that of a rather short pike; I am suggesting a thrust-only long pike that is well within what was actually used in real life while still being balanced in game.
Title: Re: New item: Long Pike
Post by: Noble Crassius on March 29, 2011, 01:36:35 am
Luv it we need more pikes like these

visitors can't see pics , please register or login


Quote
Aside from the hellenic age over a thousand years before the mods 12th to 16th century weapon era, Spears were mainly a militia weapon during the medieval era, they didn't have phalangites in the 13th century, the war spear is as long as what would have been fielded

Not true but only because the Swiss brought out the pike wall to counter the heavy cav based armys of the time, and totally revolutionized feudal warfare. The pike square was pretty much a new and improved version of the Phalanx.
Title: Re: New item: Long Pike
Post by: Welcome_To_Hell on March 29, 2011, 01:41:05 am
Lets clear this up. M&B in-game parameter reads: "weapon reach". It is the distance from the tip to the hand.

Imho the current pike provides plenty of reach for current needs. And there are a few game play reasons for the absence of super long pikes.


 - A weapon with that much length would out-compete any lancer without any need for good footwork on pikemans behalf.

 - Current animations for stab would be weird.

 - Blocking with a weapon that long would look retarded.

 - Fighting against a turtle... Spin around move with a stick that long? I think not...




Realistic? If we talking realism, I should be able to cut all the wood shafted weapons in half with my flamberge. Particularly pikes.
Title: Re: New item: Long Pike
Post by: Cyclopsided on March 29, 2011, 01:45:59 am
Lets clear this up. M&B in-game parameter reads: "weapon reach". It is the distance from the tip to the hand.

Imho the current pike provides plenty of reach for current needs. And there are a few game play reasons for the absence of super long pikes.


 - A weapon with that much length would out-compete any lancer without any need for good footwork on pikemans behalf.

 - Current animations for stab would be weird.

 - Blocking with a weapon that long would look retarded.

 - Fighting against a turtle... Spin around move with a stick that long? I think not...




Realistic? If we talking realism, I should be able to cut all the wood shafted weapons in half with my flamberge. Particularly pikes.
The weapon would be too long to even spin thrust. Enemies would have to be ~a meter away to spin thrust them.
....Horses are supposed to fear a dedicated pikeman.
And again; the animation seems fine for the other weapons. However, thanks for the input.
Title: Re: New item: Long Pike
Post by: Noble Crassius on March 29, 2011, 01:50:12 am
To each of your reasons...

-One direction of attack look at OP's game characters name and wonder if you can. Misunderstood still thats the point of pikes.

-How can one judge that w/o seeing i think it will look fine imo

-only valid point but a simple "can not block" tag will fix this if devs feel that way

-not a very well put point I can' tell what you mean if you mean they won't be able to fight against a turtle well good it needs a weakness. If you mean it can, I don't think a spin thrust would be very effective with that length anyways. In general this is a moot point.
Title: Re: New item: Long Pike
Post by: Braeden on March 29, 2011, 02:00:46 am
It'd be worth a test, I think.  I'd support putting it in and re-adding the LoC.

Then I could get sniper crossbowmen, 1h'ers, and some longpikemen and make a Tercio!
Title: Re: New item: Long Pike
Post by: Bobthehero on March 29, 2011, 06:38:18 am
Well I would still use the old pike just to reach those ladders in siege, its insanely useful for that too.
Title: Re: New item: Long Pike
Post by: Cyclopsided on March 29, 2011, 09:01:14 am
To each of your reasons...

-One direction of attack look at OP's game characters name and wonder if you can. Misunderstood still thats the point of pikes.

-How can one judge that w/o seeing i think it will look fine imo

-only valid point but a simple "can not block" tag will fix this if devs feel that way

-not a very well put point I can' tell what you mean if you mean they won't be able to fight against a turtle well good it needs a weakness. If you mean it can, I don't think a spin thrust would be very effective with that length anyways. In general this is a moot point.
You really are over-estimating the capabilities of a long pike in single combat. It can't hit ANYONE within several feet of the user, EVEN SPIN THRUSTING. Chambering the weapon back will not pull the tip close enough to the user of the long pike even when spin thrusting. If you get close to them, they are a free kill. Once you step in the long pikes minimum range, the long pikeman can ONLY block. Also, it's attack speed is 70. 70. It has to be able to block or it can't be a dedicated weapon as intended. You are aware that a long pike user will move really slow due to it's weapon length, also.
I put a lot of thought into balancing it before the initial post. However, Until people can agree on a length I wouldn't make a model.
Title: Re: New item: Long Pike
Post by: Phalanx300 on March 29, 2011, 01:35:07 pm
Yes a longer pike would be great! Especially seeing Historical pikes were longer anyway.
Title: Re: New item: Long Pike
Post by: Armbrust_Schtze on March 29, 2011, 02:30:49 pm
stop dumb post spam! there is a topic concerning that stupid pike already!
Title: Re: New item: Long Pike
Post by: Laufknoten on March 29, 2011, 03:07:10 pm
Price: ~5800
Weight: 3.5
Requirement: 11
Spd rating: 65
Weapon length: 350
Thrust damage: 25 Pierce - way more, I'd say 30-34 pierce
No swing. No overhead. Thrust only.        how collision detection works, it can't have overhead.[/color]
Can not be used with shield.
Can not be used on horse.
Unbalanced.                                     
Can not be sheathed. You drop it instead of put it away.  Something like with how ladders are used in siege. This should not be capable for someone to pull out of their pocket, to prevent it from being abused by random non-dedicated characters for use against horses.
Result would be a slow but hardhitting and extremly long weapon, useless for 1 vs. 1 (yeah my old friends, deal with it) but perfect for a supporting class.
Title: Re: New item: Long Pike
Post by: _JoG_ on March 29, 2011, 09:55:44 pm
Also, as it is true that the M&B measuring system is not metric, the Pike in game is equivalent to that of a rather short pike; I am suggesting a thrust-only long pike that is well within what was actually used in real life while still being balanced in game.
I am not really sure Warband uses metric system.
Sure, the length of all one-handed and two-handed weapons weapons fits into metric system perfectly, yet "it is true that the M&B measuring system is not metric".

Americans... :D

Original M&B pike is about 3-3.5 m long.

Off-topic
Not true but only because the Swiss brought out the pike wall to counter the heavy cav based armys of the time, and totally revolutionized feudal warfare. The pike square was pretty much a new and improved version of the Phalanx.
At the very beginning of their strugge, the Swiss used halberds, they started combining halberdiers with pikemen after they realized that a short halberd by itself couldn't serve as an effective anti-cavalry weapon. With time, pikemen to halberdiers ratio increased. So, it was not Swiss who "brought out the pike wall".
The revolution in the  late 15-17th century warfare has nothing to do with just pikes. It arose mostly due to the novel army recruitment system.
Title: Re: New item: Long Pike
Post by: Dan lol on March 29, 2011, 10:19:35 pm
You really are over-estimating the capabilities of a long pike in single combat. It can't hit ANYONE within several feet of the user, EVEN SPIN THRUSTING. Chambering the weapon back will not pull the tip close enough to the user of the long pike even when spin thrusting. If you get close to them, they are a free kill. Once you step in the long pikes minimum range, the long pikeman can ONLY block. Also, it's attack speed is 70. 70. It has to be able to block or it can't be a dedicated weapon as intended. You are aware that a long pike user will move really slow due to it's weapon length, also.
I put a lot of thought into balancing it before the initial post. However, Until people can agree on a length I wouldn't make a model.

I think you underestimate the spin thrusting, you can hit and kill with barely past your hand with any weapons thrust if you spin properly.
Title: Re: New item: Long Pike
Post by: Cyclopsided on March 29, 2011, 10:47:37 pm
I think you underestimate the spin thrusting, you can hit and kill with barely past your hand with any weapons thrust if you spin properly.
That is because currently all the pole arms are short enough to pull the tip close enough to the user (including the standard Pike). This wouldn't get close enough to spin thrust within a couple feet.
I may be wrong with the way the hitbox starts out, but assuming it stays at the tip of the pike which it seems to do. Hence why you can do hitbox gliding around teammates -- with the risk of stabbing them in the back.
Title: Re: New item: Long Pike
Post by: EponiCo on March 30, 2011, 01:41:08 am
Spin thrusting is still an issue for all that are in range (even if thats the case). You can thrust at one guy who blocks down and gets sideslashed by teammate and twist it into a guy that didn't see you - you just killed two people with a single stab.
So effectively you enganger 180° if you hold pike down. They can all downblock, no problem, but how are they going to fight your teammates then? Pikes and other weapons are good enough for teamsupport imo, a higher reach pike would just be tedious as this long pike man is certainly not at any risk to be killed as long as he has teammates there. Even in 1vs1 you are in no way gimped, because even the pike is long enough to pull out a hafted blade before he gets in reach.
Title: Re: New item: Long Pike
Post by: Noble Crassius on March 30, 2011, 01:58:08 am
Spin thrusting is still an issue for all that are in range (even if thats the case). You can thrust at one guy who blocks down and gets sideslashed by teammate and twist it into a guy that didn't see you - you just killed two people with a single stab.
So effectively you enganger 180° if you hold pike down. They can all downblock, no problem, but how are they going to fight your teammates then? Pikes and other weapons are good enough for teamsupport imo, a higher reach pike would just be tedious as this long pike man is certainly not at any risk to be killed as long as he has teammates there. Even in 1vs1 you are in no way gimped, because even the pike is long enough to pull out a hafted blade before he gets in reach.

Lol wut? I seriously think a spin thrust will not be a problem here. Any argument for or against the effectiveness of a spin thrust is moot, we can all say if this and if that but we really can't tell for sure until it's tested.
(here i go anyways)
 This pike with 70 speed and only 55+ length (compare the steel pick to a great sword for just how much a difference this will make) a spin thrust will probably be imo (again can't really tell until it's tested) useless. Any enemy that's within their weapons striking distance would just be able to out spam anyone who attempts a spin thrust with this weapon it's just too slow and long.

and no you did not kill two people with a single thrust you and a team mate killed two people, happens all the time.
Title: Re: New item: Long Pike
Post by: EponiCo on March 30, 2011, 02:59:10 am
The point was not using spinthrust against a facehugger 1vs1 but against someone at optimum range. I did this often enough, taking one or two down from a triple gang on me with only a lance. Fake attack at one turn it into the other guy who stops blocking. And then I died as the last one spammed me.
The point being if you have one pikeman in a group and fight someone else you always have to expect getting that pike into the side. So the pikeman destroys melee capability of all enemies in his range. The pike (and similar weapons) are good enough for this already, just look at how many kills a good pikeman can get, and that's discounting all the guys that died because they downblocked the pike only to be sideslashed. A longer weapon (I don't know how you get 55 I read 350 in OP) just means he can endanger more while being perfectly save. If Marathon is actually right about the hitboxes wouldn't this also mean that he can thrust directly through his teammates with no risk of teamhurt?
The other thing is that "this weapon is useless when they get close" is not really a problem. My bow has speed 50, can't block or even chamber, heck I get staggered when they touch me, but I kill people from facehug range all the time. It's not like you can't carry a secondary weapon.
Title: Re: New item: Long Pike
Post by: Cyclopsided on March 30, 2011, 09:26:09 am
The point was not using spinthrust against a facehugger 1vs1 but against someone at optimum range. I did this often enough, taking one or two down from a triple gang on me with only a lance. Fake attack at one turn it into the other guy who stops blocking. And then I died as the last one spammed me.
The point being if you have one pikeman in a group and fight someone else you always have to expect getting that pike into the side. So the pikeman destroys melee capability of all enemies in his range. The pike (and similar weapons) are good enough for this already, just look at how many kills a good pikeman can get, and that's discounting all the guys that died because they downblocked the pike only to be sideslashed. A longer weapon (I don't know how you get 55 I read 350 in OP) just means he can endanger more while being perfectly save. If Marathon is actually right about the hitboxes wouldn't this also mean that he can thrust directly through his teammates with no risk of teamhurt?
The other thing is that "this weapon is useless when they get close" is not really a problem. My bow has speed 50, can't block or even chamber, heck I get staggered when they touch me, but I kill people from facehug range all the time. It's not like you can't carry a secondary weapon.
You just brought up a good point, if it is capable to thrust through a teammate flat out that would not work, if that IS the case (dev post required on hitbox issue) then it may be only capable of being 300 to 325 length.
Needs to be tested...
Title: Re: New item: Long Pike
Post by: Noble Crassius on March 30, 2011, 10:46:11 pm
Needs to be tested...
+1

I would like to see the model look thicker than the current pike as well. long and skinny would not look good imo.
Title: Re: New item: Long Pike
Post by: WaltF4 on March 30, 2011, 11:46:23 pm
You just brought up a good point, if it is capable to thrust through a teammate flat out that would not work, if that IS the case (dev post required on hitbox issue) then it may be only capable of being 300 to 325 length.
Needs to be tested...

The two-handed polearm thrust animation will pass through solid objects directly next to the attacking character and hit objects on the other side with a weapon of 300+ length. I suspect this is why the pike was made the length that it currently is. You can test for yourself by modifying the item_kinds1.txt file in the native module. For example, to modify the pike change the line

itm_pike Pike Pike 1  spear_a_3m 0  409272324 4222124851987200 125 8202 3.000000 100 0 0 0 0 16384 81 0 245 0 282 528

to

itm_pike Pike Pike 1  spear_a_3m 0  409272324 4222124851987200 125 8202 3.000000 100 0 0 0 0 16384 81 0 300 0 282 528

The pike will look the same, but will be listed as 300 length in your inventory or in a shop. Stand next to a towns person or tree and thrust through them without clipping. You could do the same with any polearm you already have on hand.
Title: Re: New item: Long Pike
Post by: Christo on March 31, 2011, 12:06:46 am
Geez, Walt always tells something new, detailed as well.

Can the game make some beers for me, Walt?  8-)
Title: Re: New item: Long Pike
Post by: Cyclopsided on March 31, 2011, 04:32:49 am
The two-handed polearm thrust animation will pass through solid objects directly next to the attacking character and hit objects on the other side with a weapon of 300+ length. I suspect this is why the pike was made the length that it currently is. You can test for yourself by modifying the item_kinds1.txt file in the native module. For example, to modify the pike change the line

itm_pike Pike Pike 1  spear_a_3m 0  409272324 4222124851987200 125 8202 3.000000 100 0 0 0 0 16384 81 0 245 0 282 528

to

itm_pike Pike Pike 1  spear_a_3m 0  409272324 4222124851987200 125 8202 3.000000 100 0 0 0 0 16384 81 0 300 0 282 528

The pike will look the same, but will be listed as 300 length in your inventory or in a shop. Stand next to a towns person or tree and thrust through them without clipping. You could do the same with any polearm you already have on hand.
This is true: WE can't have pole arms this long due to hitboxes. Thread locking time.
We can't have long pikes. I was right about it not being able to spin thrust since you wouldn't bring the hitbox close enough; completely slipping from my mind that you could ghost through teammates and walls that way too.
Ok. No long pike. I seem to keep coming up with ideas that aren't possible with the current game engine.