cRPG

Strategus => Strategus General Discussion => Topic started by: Turkhammer on June 03, 2012, 12:59:19 am

Title: ticks
Post by: Turkhammer on June 03, 2012, 12:59:19 am
DEVS: What is the purpose of the tick system between Strat and CRPG?
Title: Re: ticks
Post by: Bjarky on June 03, 2012, 01:19:40 am
so only actual cprg players can be of use in strat and not some friends from wherever who never play.
the current 2:1 tick is a bit harsh though, alot of normal crpg players can't keep up with that amount each day.
the idea is good, but maybe a little nerf could be applied  :wink:
Title: Re: ticks
Post by: Jarlek on June 03, 2012, 03:59:53 am
I would like more detailed information about it. What do you have, Bjarky?
Title: Re: ticks
Post by: Bjarky on June 03, 2012, 04:47:52 am
http://bugtracker.c-rpg.net/view.php?id=293
This has been put in with the patch from the 28th may.
A little later the required crpg 3:1 strat tick ratio got changed to:
3) Right now every tick costs 2 ticks  (iirc) - regardless if it works or not.
This means that in order to keep up with daily strat production of 24hours (strat ticks) you'll need 48 crpg ingame ticks (each min when u get xp+gold on the servers), if your ticks run out (ticks can be stacked over days if u play more than 48mins one day fx), your strat char will switch from producing/recruiting to doing nothing until you start playing again and switch your char manually into work again  :idea:
Title: Re: ticks
Post by: Jarlek on June 03, 2012, 04:53:14 am
http://bugtracker.c-rpg.net/view.php?id=293
This has been put in with the patch from the 28th may.
A little later the required crpg 3:1 strat tick ratio got changed to:This means that in order to keep up with daily strat production of 24hours (strat ticks) you'll need 48 crpg ingame ticks (each min when u get xp+gold on the servers), if your ticks run out (ticks can be stacked over days if u play more than 48mins one day fx), your strat char will switch from producing/recruiting to doing nothing until you start playing again and switch your char manually into work again  :idea:
Nice. I'll try to wrap it up and put it in the wiki tomorrow. Unless you wanna do it...
Title: Re: ticks
Post by: Bjarky on June 03, 2012, 04:55:54 am
Oh no kind sir, you first  :wink:
Title: Re: ticks
Post by: Jarlek on June 03, 2012, 05:04:25 am
Oh no kind sir, you first  :wink:
Bitch. Go make that post! I'm too lazy! :P


Also. Fuuuuu- Need to go to bed now. Y U awake Bjarky?
Title: Re: ticks
Post by: Bjarky on June 03, 2012, 06:27:57 am
strat xp whoring  :P
Title: Re: ticks
Post by: Visconti on June 03, 2012, 07:08:08 am
2:1 is a bit much, i like the direction they are going with it
Title: Re: ticks
Post by: FRANK_THE_TANK on June 03, 2012, 11:02:06 am
Yeah it's a great idea, but I think even if it was flipped around with a 7 day storage limit that it would be enough to knock out the vast bulk of the multi accounters.

I wounder how many people were pounding their fists into desk when this patch kicked in?
Title: Re: ticks
Post by: okiN on June 03, 2012, 12:07:23 pm
The problem with the new activity system is that it adds a lot of micromanagement. chadz needs to make it so that if you run out of ticks, but later gain new ones, it automatically resumes your previous action. The way it currently works is no good, especially when the amount of ticks needed is so high. It's easy to run out unless you play a lot, and you need to be constantly resetting your action. Very annoying.
Title: Re: ticks
Post by: Visconti on June 03, 2012, 12:29:10 pm
The problem with the new activity system is that it adds a lot of micromanagement. chadz needs to make it so that if you run out of ticks, but later gain new ones, it automatically resumes your previous action. The way it currently works is no good, especially when the amount of ticks needed is so high. It's easy to run out unless you play a lot, and you need to be constantly resetting your action. Very annoying.

This
Title: Re: ticks
Post by: Tomas on June 03, 2012, 01:56:00 pm
The problem with the new activity system is that it adds a lot of micromanagement. chadz needs to make it so that if you run out of ticks, but later gain new ones, it automatically resumes your previous action. The way it currently works is no good, especially when the amount of ticks needed is so high. It's easy to run out unless you play a lot, and you need to be constantly resetting your action. Very annoying.

This :D
Title: Re: ticks
Post by: Rhalzo on June 03, 2012, 05:25:12 pm
The problem with the new activity system is that it adds a lot of micromanagement. chadz needs to make it so that if you run out of ticks, but later gain new ones, it automatically resumes your previous action. The way it currently works is no good, especially when the amount of ticks needed is so high. It's easy to run out unless you play a lot, and you need to be constantly resetting your action. Very annoying.
This

The problem with the new activity system is that it adds a lot of micromanagement. chadz needs to make it so that if you run out of ticks, but later gain new ones, it automatically resumes your previous action. The way it currently works is no good, especially when the amount of ticks needed is so high. It's easy to run out unless you play a lot, and you need to be constantly resetting your action. Very annoying.
This :D

THESE
Title: Re: ticks
Post by: Turkhammer on June 03, 2012, 08:49:55 pm
so only actual cprg players can be of use in strat and not some friends from wherever who never play.
the current 2:1 tick is a bit harsh though, alot of normal crpg players can't keep up with that amount each day.
the idea is good, but maybe a little nerf could be applied  :wink:
Thanks for the info.  I agree 2:1 is too much.  It makes Strat kind of useless for me.  I don't play that much every day.
Title: Re: ticks
Post by: CrazyCracka420 on June 03, 2012, 11:56:33 pm
so only actual cprg players can be of use in strat and not some friends from wherever who never play.
the current 2:1 tick is a bit harsh though, alot of normal crpg players can't keep up with that amount each day.
the idea is good, but maybe a little nerf could be applied  :wink:

I played for a couple hours on weds/thurs night, and I was still crafting today (after being gone all weekend).  I'd say it's a perfect system.
Title: Re: ticks
Post by: Bjarky on June 04, 2012, 12:35:57 am
yeah its nice that we can build up a stash of ticks, thats for sure, but u still have to play enough of hours to get that done, if u work alot fx, it can become quite tricky to get to the needed hours per week.
it all depends who u are talking to btw., but seeing that actually a good amount of the active people get switched to nothing is interesting  :wink:
Title: Re: ticks
Post by: ArysOakheart on June 04, 2012, 03:22:53 am
So if I play for multiple hours in one day, does that roll over for the next day/s?
Title: Re: ticks
Post by: Libertha on June 04, 2012, 03:46:56 am
lets say fx you play 3 hours on EU1, not counting downtime with mapchange etc. that will give you 180 ticks, you need 48 ticks to cover 24hours of crafting in strategus,

that gives you 80 hours of crafting build up, which will decrease each hour, and ofcourse gain more when you get more ticks. so basically, 3 hours of EU1 per 3,75 days, that doesnt sound to hardcore to me, play 6 hours a week for a full week of crafting...
Title: Re: ticks
Post by: Knute on June 04, 2012, 05:20:13 am
5 hours a week to craft goods for one week in strategus seems a bit much, especially if we're not getting ticks during strat battles at the moment.  1:1 or 2.5 hours per week would be much better, especially for people who work.  If this was put in place to hinder people who run multiple accounts, it would be like the police blowing up an entire neighborhood because there's a rumor a terrorist hiding in one of the houses.  :)
Title: Re: ticks
Post by: CrazyCracka420 on June 05, 2012, 05:24:27 pm
5 hours a week to craft goods for one week in strategus seems a bit much, especially if we're not getting ticks during strat battles at the moment.  1:1 or 2.5 hours per week would be much better, especially for people who work.  If this was put in place to hinder people who run multiple accounts, it would be like the police blowing up an entire neighborhood because there's a rumor a terrorist hiding in one of the houses.  :)

No, it doesn't.  You shouldn't be actively crafting in strategus if you aren't playing c-rpg.  5 hours of gameplay a week seems good to me.  You want people to be 100% effective in strategus when they aren't even playing the fucking game?  That was a huge problem to begin with, and I think making people playing a few hours a week to get rid of ghost strat accounts is the perfect solution.  Sorry if that means you ghost/inactive accounts won't be as useful as actual people who play the game, that's the way it should be.
Title: Re: ticks
Post by: Farrix on June 05, 2012, 09:16:58 pm
5 hours a week to craft goods for one week in strategus seems a bit much, especially if we're not getting ticks during strat battles at the moment.  1:1 or 2.5 hours per week would be much better, especially for people who work.  If this was put in place to hinder people who run multiple accounts, it would be like the police blowing up an entire neighborhood because there's a rumor a terrorist hiding in one of the houses.  :)

well, your analogy is not entirely correct. If you follow US gov policy for identifying terrorists these days then every male within fighting age (i think 16-65) that is killed around said house (in the destroyed neighborhood) would be considered a terrorist unless proved otherwise posthumously. So accordingly, the police would have killed hundreds of terrorists in their own f-d up reality. Actual reality doesn't play much of a role anymore in the "War on Terror"
Title: Re: ticks
Post by: Turkhammer on June 05, 2012, 09:33:34 pm
well, your analogy is not entirely correct. If you follow US gov policy for identifying terrorists these days then every male within fighting age (i think 16-65) that is killed around said house (in the destroyed neighborhood) would be considered a terrorist unless proved otherwise posthumously. So accordingly, the police would have killed hundreds of terrorists in their own f-d up reality. Actual reality doesn't play much of a role anymore in the "War on Terror"

Never complain without offering a solution.  What's the solution?
Title: Re: ticks
Post by: Farrix on June 05, 2012, 09:42:46 pm
ignorance is bliss sir.

Roll with it and hope you're not in the vicinity of a "terrorist" when the bombs drop.

As far as the strat issue: I dunno dude, figure it out for urself!
Title: Re: ticks
Post by: Farrix on June 06, 2012, 12:06:45 am
ehh, i suppose this is not the place for a political discussion. I blame the booze. Yeah it was 1 in the afternoon, whats your point?

http://www.google.com/imgres?hl=en&biw=1280&bih=851&gbv=2&tbm=isch&tbnid=1S_iBLlSd6f43M:&imgrefurl=http://obstacol.com/funny-sayings/im-not-an-alcoholic-alcoholics-go-to-meetings/&docid=3WURtrZkHldl4M&imgurl=http://obstacol.com/wp-content/uploads/2012/03/Im-not-an-alcoholoc-alcoholics-go-to-meetings.jpg&w=433&h=292&ei=f4LOT4mRMqrO2AXAzKWpDA&zoom=1&iact=hc&vpx=189&vpy=537&dur=2140&hovh=184&hovw=273&tx=192&ty=137&sig=104294821482308052118&page=2&tbnh=142&tbnw=211&start=22&ndsp=28&ved=1t:429,r:5,s:22,i:135