Author Topic: ticks  (Read 2355 times)

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Offline Turkhammer

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ticks
« on: June 03, 2012, 12:59:19 am »
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DEVS: What is the purpose of the tick system between Strat and CRPG?

Offline Bjarky

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Re: ticks
« Reply #1 on: June 03, 2012, 01:19:40 am »
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so only actual cprg players can be of use in strat and not some friends from wherever who never play.
the current 2:1 tick is a bit harsh though, alot of normal crpg players can't keep up with that amount each day.
the idea is good, but maybe a little nerf could be applied  :wink:

Offline Jarlek

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Re: ticks
« Reply #2 on: June 03, 2012, 03:59:53 am »
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I would like more detailed information about it. What do you have, Bjarky?
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Offline Bjarky

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Re: ticks
« Reply #3 on: June 03, 2012, 04:47:52 am »
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http://bugtracker.c-rpg.net/view.php?id=293
This has been put in with the patch from the 28th may.
A little later the required crpg 3:1 strat tick ratio got changed to:
3) Right now every tick costs 2 ticks  (iirc) - regardless if it works or not.
This means that in order to keep up with daily strat production of 24hours (strat ticks) you'll need 48 crpg ingame ticks (each min when u get xp+gold on the servers), if your ticks run out (ticks can be stacked over days if u play more than 48mins one day fx), your strat char will switch from producing/recruiting to doing nothing until you start playing again and switch your char manually into work again  :idea:

Offline Jarlek

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Re: ticks
« Reply #4 on: June 03, 2012, 04:53:14 am »
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http://bugtracker.c-rpg.net/view.php?id=293
This has been put in with the patch from the 28th may.
A little later the required crpg 3:1 strat tick ratio got changed to:This means that in order to keep up with daily strat production of 24hours (strat ticks) you'll need 48 crpg ingame ticks (each min when u get xp+gold on the servers), if your ticks run out (ticks can be stacked over days if u play more than 48mins one day fx), your strat char will switch from producing/recruiting to doing nothing until you start playing again and switch your char manually into work again  :idea:
Nice. I'll try to wrap it up and put it in the wiki tomorrow. Unless you wanna do it...
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Offline Bjarky

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Re: ticks
« Reply #5 on: June 03, 2012, 04:55:54 am »
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Oh no kind sir, you first  :wink:

Offline Jarlek

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Re: ticks
« Reply #6 on: June 03, 2012, 05:04:25 am »
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Oh no kind sir, you first  :wink:
Bitch. Go make that post! I'm too lazy! :P


Also. Fuuuuu- Need to go to bed now. Y U awake Bjarky?
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Bjarky

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Re: ticks
« Reply #7 on: June 03, 2012, 06:27:57 am »
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strat xp whoring  :P

Offline Visconti

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Re: ticks
« Reply #8 on: June 03, 2012, 07:08:08 am »
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2:1 is a bit much, i like the direction they are going with it
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Offline FRANK_THE_TANK

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Re: ticks
« Reply #9 on: June 03, 2012, 11:02:06 am »
+1
Yeah it's a great idea, but I think even if it was flipped around with a 7 day storage limit that it would be enough to knock out the vast bulk of the multi accounters.

I wounder how many people were pounding their fists into desk when this patch kicked in?
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Offline okiN

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Re: ticks
« Reply #10 on: June 03, 2012, 12:07:23 pm »
+3
The problem with the new activity system is that it adds a lot of micromanagement. chadz needs to make it so that if you run out of ticks, but later gain new ones, it automatically resumes your previous action. The way it currently works is no good, especially when the amount of ticks needed is so high. It's easy to run out unless you play a lot, and you need to be constantly resetting your action. Very annoying.
Don't.

Offline Visconti

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Re: ticks
« Reply #11 on: June 03, 2012, 12:29:10 pm »
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The problem with the new activity system is that it adds a lot of micromanagement. chadz needs to make it so that if you run out of ticks, but later gain new ones, it automatically resumes your previous action. The way it currently works is no good, especially when the amount of ticks needed is so high. It's easy to run out unless you play a lot, and you need to be constantly resetting your action. Very annoying.

This
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Offline Tomas

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Re: ticks
« Reply #12 on: June 03, 2012, 01:56:00 pm »
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The problem with the new activity system is that it adds a lot of micromanagement. chadz needs to make it so that if you run out of ticks, but later gain new ones, it automatically resumes your previous action. The way it currently works is no good, especially when the amount of ticks needed is so high. It's easy to run out unless you play a lot, and you need to be constantly resetting your action. Very annoying.

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Offline Rhalzo

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Re: ticks
« Reply #13 on: June 03, 2012, 05:25:12 pm »
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The problem with the new activity system is that it adds a lot of micromanagement. chadz needs to make it so that if you run out of ticks, but later gain new ones, it automatically resumes your previous action. The way it currently works is no good, especially when the amount of ticks needed is so high. It's easy to run out unless you play a lot, and you need to be constantly resetting your action. Very annoying.
This

The problem with the new activity system is that it adds a lot of micromanagement. chadz needs to make it so that if you run out of ticks, but later gain new ones, it automatically resumes your previous action. The way it currently works is no good, especially when the amount of ticks needed is so high. It's easy to run out unless you play a lot, and you need to be constantly resetting your action. Very annoying.
This :D

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Offline Turkhammer

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Re: ticks
« Reply #14 on: June 03, 2012, 08:49:55 pm »
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so only actual cprg players can be of use in strat and not some friends from wherever who never play.
the current 2:1 tick is a bit harsh though, alot of normal crpg players can't keep up with that amount each day.
the idea is good, but maybe a little nerf could be applied  :wink:
Thanks for the info.  I agree 2:1 is too much.  It makes Strat kind of useless for me.  I don't play that much every day.