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cRPG => Suggestions Corner => Topic started by: Momo on May 30, 2012, 05:02:01 am

Title: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Momo on May 30, 2012, 05:02:01 am
This is not a troll topic!

As the title says.

At the moment, head armors are useful in meele as you can survive 2-3 hits to the head with a good head armor (50 and above).  That is ok.

On the other hand, if you get shot by a strong archer/crossbowman/thrower in the head you will probably be one shot even if you have a good head armor. That is not ok. There is a lot of rage because of this lately.

This makes head armor completely useless against ranged, even if you heirloom it.

So my suggestion is that nerf headshot damage by 10%, with this,  head armor will be useful against ranged too as people with good head armor will be able to survive 2 headshots from an archer/crossbowman/thrower.




Edit: (LOLFAIL, I made this in the wrong section, supposed to be in game balance xD.)
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Visconti on May 30, 2012, 05:27:57 am
I survive headshots all the time with my non-loomed klapviser, even on my cav alt who has a normal bascinet and 14 strength, 4 IF
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Zandieer on May 30, 2012, 02:46:59 pm
18 str, 6 PD, +1 longbow and normal bodkins and my friend survives 2 headshots (with 2 hp left) with 16 str and 2 IF while wearing a Sallet with Visor. I think that's fair enough.

Edit: typo

Edit 2: so much - for something that is true :lol:
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: PanPan on May 30, 2012, 03:09:28 pm
It's hard to hit the head and If u hit uw ant it to be a high damage hit. So, 'No' to the poll.
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: peter_afca7 on May 30, 2012, 03:26:00 pm
it seems archers are interested in this tread cause of the many NO's LOLOLOLOL NERF 100% ARCHERY
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Momo on May 30, 2012, 03:31:31 pm
it seems archers are interested in this tread cause of the many NO's LOLOLOLOL NERF 100% ARCHERY

They want to keep their OP 1 shot though. I want to be able to throw my goedendag into their head and 1 shot them....then they would experience how broken is that shit is.
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: dodnet on May 30, 2012, 03:31:50 pm
I survive headshots all the time with my non-loomed klapviser, even on my cav alt who has a normal bascinet and 14 strength, 4 IF

I wear a Sarranid Veiled Helmet +1, head armor: 48 and get oneshotted very often. With 5 IF!

Just remove the zoom for archers, as it is completely unrealistic.
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Miwiw on May 30, 2012, 03:32:52 pm
Well, decreasing the headshot dmg for archers... at the same time, why not nerf the archer's dmg by 50% or increase their penalty? "Oh, you haz 1 weight, ah noes, sadly we gief you great penalty and let you luuuse another 80.000 wpf. HAHA, damn archer!"

you as infantry would probably not notice the 10% unless the archer has lower dmg (e.g. bad bow) or your head armor is quite low. But no, imo a headshot should always mean instant death anyway (you as infantry probably didn't even noticed how the difficulty of playing archer has increased since the last patches).
Head Armor has always been for melee protection anyway. That is why archers and other ranged guys never need any head armor anyway (including the high penalty of head armor for a ranged class).

@ edit of Momo: whats op about that 1hit, a 2h sword swing of an infantry 1hits an archer too as we have the penalty and we're actually forced to wear low tier armor and helmets worth nothing. your posts make no sense
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Peasant_Woman on May 30, 2012, 03:43:56 pm
@ edit of Momo: whats op about that 1hit, a 2h sword swing of an infantry 1hits an archer too as we have the penalty and we're actually forced to wear low tier armor and helmets worth nothing. your posts make no sense

You shouldn't have to be told that the melee guy has to run up to you to 1 hit you. While you can have 10+ tries at 1 hitting him on the way...More if you run away like most ranged do.
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Muunilinst on May 30, 2012, 03:46:42 pm
what a stupid thread make archers more useless threadmaker is a stupid motherfucker and should get thrown in the nearest KZ!
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Miwiw on May 30, 2012, 03:47:36 pm
I'm no kiting archer though, at least I do not shoot more than twice if I actually run away. Usually I have my mw sword with me and use my 5 IF and 6 PS. On certain maps I only fight with a hammer and stick behind friendly infantry though, that's true.

Sure they have to engage in melee first but usually that is no problem unless the archer really runs away all the time with ath 7+ (I have 6 ath).... in that case you're free to blame the archer.
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Zandieer on May 30, 2012, 03:53:55 pm
I wear a Sarranid Veiled Helmet +1, head armor: 48 and get oneshotted very often. With 5 IF!

Just remove the zoom for archers, as it is completely unrealistic.

What about the § key aka turn your head 360 degrees key? :shock:
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Momo on May 30, 2012, 04:13:24 pm
Well, decreasing the headshot dmg for archers... at the same time, why not nerf the archer's dmg by 50% or increase their penalty? "Oh, you haz 1 weight, ah noes, sadly we gief you great penalty and let you luuuse another 80.000 wpf. HAHA, damn archer!"

you as infantry would probably not notice the 10% unless the archer has lower dmg (e.g. bad bow) or your head armor is quite low. But no, imo a headshot should always mean instant death anyway (you as infantry probably didn't even noticed how the difficulty of playing archer has increased since the last patches).
Head Armor has always been for melee protection anyway. That is why archers and other ranged guys never need any head armor anyway (including the high penalty of head armor for a ranged class).

@ edit of Momo: whats op about that 1hit, a 2h sword swing of an infantry 1hits an archer too as we have the penalty and we're actually forced to wear low tier armor and helmets worth nothing. your posts make no sense

First, if we are not going to notice that nerf why are you against it? Because we would notice.
Second, head armor was for ranged protection too, it's bullshit to say that they were only for meele.
Third, the problem is that  ranged can do that 1 hit from a DISTANCE while meele has to be close to 1 hit your running chicken ass.
Fourth, you make no sense.
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: BlackMilk on May 30, 2012, 04:19:28 pm
You shouldn't have to be told that the melee guy has to run up to you to 1 hit you. While you can have 10+ tries at 1 hitting him on the way...More if you run away like most ranged do.
+1!

headshot damage is stupid but apart from that archery seems pretty balanced to me
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Momo on May 30, 2012, 04:21:42 pm
+1!

headshot damage is stupid but apart from that archery seems pretty balanced to me

I think that too.
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: MrShine on May 30, 2012, 04:23:59 pm
Headshots are fine; they are rare and even when they hit you don't always get 1 shot.

If I was an archer right now though, I would trade reduction in head damage for increase to body shots in the blink of an eye.  Of course the tears from melee would drown the server if that ever happened.
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Miwiw on May 30, 2012, 04:24:09 pm
Third, the problem is that  ranged can do that 1 hit from a DISTANCE while meele has to be close to 1 hit your running chicken ass.

Yes, that is of course true. But being ranged is the advantage of the archers if you compare the classes. Same for cav having a horse.

I'm just saying, if you want a 10% nerf, people will cry for more and most will not be satisfied because the 10% will actually not change too much. The only players you punish with that are people without a loomed bow or arrows - and those are the new players.
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Momo on May 30, 2012, 04:26:37 pm
Yes, that is of course true. But being ranged is the advantage of the archers if you compare the classes. Same for cav having a horse.

I'm just saying, if you want a 10% nerf, people will cry for more and most will not be satisfied because the 10% will actually not change too much. The only players you punish with that are people without a loomed bow or arrows - and those are the new players.

Loomed bows are too strong indeed.
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Miwiw on May 30, 2012, 04:29:33 pm
The thing is, if you want to nerf the ranged dmg to the head, you would have to buff dmg to the legs or body again. Otherwise the archer gets nerfed too much and loses important damage. Like now it is often not worth not to aim for the head (note that in most cases I still hit the body - its also quite easy to dodge an arrow to the head).
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Lactose_the_intolerant on May 30, 2012, 04:37:33 pm
yes

the damage to head we have now would be perfectly fine if the archers couldnt kite endlessly.
Otherwise archery is fine except some tweaks that could be done
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Momo on May 30, 2012, 04:44:27 pm
yes

the damage to head we have now would be perfectly fine if the archers couldnt kite endlessly.
Otherwise archery is fine except some tweaks that could be done

The addition of stamina would solve that though.
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: MrShine on May 30, 2012, 04:50:14 pm
The addition of stamina would solve that though.

No it wouldn't it would just make melee units cry harder when they run out of gas in their heavy armor while a light armored archer frolics away.
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Adamar on May 30, 2012, 05:14:16 pm
No it wouldn't it would just make melee units cry harder when they run out of gas in their heavy armor while a light armored archer frolics away.

Not if athlectics gave you more stamina, and drawing a bow made you lose some.
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: MrShine on May 30, 2012, 05:28:44 pm
Dunno about you but running around in plate would be a whole lot more exertion than pulling back a bow and running around in cloth.

I don't think people realize the gameplay ramifications if stamina was introduced.  To put it simply, it would slow combat down and make things suck a lot.
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: PanPan on May 30, 2012, 05:36:29 pm
Now that I got a Long Bow I'm not able to run (It reloads so slow that Im longer slow then other Archer  :().
It does alot of damage indeed but it's the most inaccurate bow. Slowest aswell. I'm mostly just camping behind a stone and aim pretty high for the head
(Note, its the only way to damage a tincan enough even with my +3 Bodkins and +3 Long Bow.)
I remeber One day I shoot an Arrow pretty far away hitted somebody then I just rode a 'Haha' in chat and that fat tincan said I did no damage to the head.

And You guys rage on kiting Archers cus they do More damage. (did few tests and they rly do. I got 1hitted by only a +3 Rus Bow +3 Bodkin Arrows, and I had myself +3 Mail Mittens, was a kiting Archer, RobinHood im sure u guys know him  :wink: They should nerf the damage from the short distance Bows deal but Buff Far distance shoots, not realistic tough, but hey what's realistic in this mod? and It could be better for you 2hers cus distance shots are rarer and RobinHood sucks at them  :lol:) Mobile and More damage I need to admit Kiting Archers are OP.

Ohh and If you take out penalties of High PD I'm fine with the Headarmor buff.
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Momo on May 30, 2012, 05:38:40 pm
No it wouldn't it would just make melee units cry harder when they run out of gas in their heavy armor while a light armored archer frolics away.

Personally, I don't care about heavy armored dudes, I use medium armor, so stamina would be enough for me :D.
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: MrShine on May 30, 2012, 05:59:35 pm
Personally, I don't care about heavy armored dudes, I use medium armor, so stamina would be enough for me :D.

So really this belongs in the "buff my class" discussion forum :P
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: dodnet on May 30, 2012, 07:21:54 pm
What about the § key aka turn your head 360 degrees key? :shock:

I do that all the time in RL... I got eyes all over my head. You dont? You poor soul!
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Momo on May 31, 2012, 02:27:21 pm
Come on, we need more support votes xD.
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: polkafranzi on May 31, 2012, 02:34:37 pm
what a stupid thread make archers more useless threadmaker is a stupid motherfucker and should get thrown in the nearest KZ!

Nearly 70 years has past and this is still on your mind...

Grow up.

Come on, we need more support votes xD.

No it's a perfect indicator of how many people play ranged, renderring our points valid  8-)

Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Fluffy_Muffin on May 31, 2012, 08:01:16 pm
BUFF RANGED!!!111
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Herkkutatti on May 31, 2012, 08:17:21 pm
best nerf for archers would be 1st person view while drawing bow.
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Momo on May 31, 2012, 08:20:49 pm
best nerf for archers would be 1st person view while drawing bow.

Interesting idea, but it would be annoying, for example, when you just spam arrows and you jump in and out from first person view to third person.
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: bruce on June 01, 2012, 01:12:06 am
All archers should be like Mwiv rolling today in milanese plate and great helm and danish greatsword!  :D

That was epic ;P
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Christo on June 01, 2012, 01:18:24 am
All archers should be like Mwiv rolling today in milanese plate and great helm and danish greatsword!  :D

That was epic ;P

lol like Poul&Co. back in the day;
War bow/Great maul transitional archers.

Those were the times, :mrgreen:
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: bruce on June 01, 2012, 01:26:11 am
Yeah seeing a plated archer with a greatsword brought back memories ;)
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Miwiw on June 01, 2012, 01:46:01 am
best nerf for archers would be 1st person view while drawing bow.

probably thats why I suck. Never use 1st person.

ye, with plate was quite funny but as much as useless...too slow draw, too bad aim, moving speed to slow and my low IF/STR didnt protect me from more than 3 hits of a 2h :P
Title: Re: Nerf headshot damage by 10% in order to make better head armors more useful
Post by: Adamar on June 01, 2012, 03:57:17 am
I've got a +3 longbow and +2 bodkin arrows, and not 2 hours ago I shot a tank in the head + 1 in the chest and he survived.
Believe it or not, it just happened.
I assume he was a high level with lots of ironflesh and loomed armor, and of course these events are rare, like 1 in 20. But what would high damaging archer builds be, if they didn't reward skill?