cRPG

cRPG => Suggestions Corner => Realism Discussion => Topic started by: Rusty_Shacklefjord on May 22, 2012, 10:58:44 pm

Title: Throwing
Post by: Rusty_Shacklefjord on May 22, 2012, 10:58:44 pm
Throwing needs a SERIOUS nerf.

Historically, throwing weapons were used as cheap disposable projectiles that you could launch at the enemy before moving into melee range. Throwing axes, for example, weren't actually used to kill anyone - they just bounced around and disrupted enemy formations. Even if you managed to score a direct hit with most of these weapons, they wouldn't do anywhere near as much damage as they do in cRPG. In fact, most of them would just bounce off of any decent armor. The one-hit-kill that many throwing weapons produce in-game is absolutely ridiculous. Realistically, a pure thrower would be a novelty and nothing more. They certainly wouldn't be able to smite anyone within 20 meters with impunity like they do now.

The norse horde guys are a good example of reasonable, well-implemented throwing. The pure throwers running around in aprons are not. Their play style should not be feasible without a very high degree of skill.

I propose a reduction in the difficulty requirements for throwing weapons so that more people can carry them, and a BIG reduction in damage so that they're not as overpowering as they are now. Heavy axes in particular need some serious re-adjustment. These things are unblockable, capable of attacking from range, and do more damage than a greatsword. It's ludicrous - at least give them a chance to glance against heavy armor or something.

tl;dr pure throwers are bullshit, nerf them.
Title: Re: Throwing
Post by: Leshma on May 22, 2012, 11:03:36 pm
Throwing is the only ranged class atm that does solid damage all the time. Dunno whats the cause but throwing weapons don't give a fuck am I wearing any armor or not, am I running from it or charging forward, they hurt pretty much the same every time.

I'm not sure what your monthy stat reports tell you, but I think that throwing is the most popular "sidearm" these days, at least on EU servers. Everyone is hybrid thrower...
Title: Re: Throwing
Post by: Rebelyell on May 22, 2012, 11:10:47 pm
... QQ thread
another qq about ranged
Throwing IS Balance or UP
low amount of ammo
shity acc
not blockable in ranged mode wich is stupid
Stop that shit.
Title: Re: Throwing
Post by: Wraist on May 22, 2012, 11:42:19 pm
... QQ thread
another qq about ranged
Throwing IS Balance or UP
low amount of ammo
shity acc
not blockable in ranged mode wich is stupid
Stop that shit.

I'm interested in how throwing is UP. Low amount of ammo is good, for the most part [lances being an exception], accuracy isn't shitty, I don't know what you mean by not blockable in ranged mode [that they can't block when you can throw them?]. Most throwing weapons are decent emergency melee weapons, I've killed several shiedlers with a melee jarid, you can jump and hit a shielder in the face a decent number of times, and they wreck shields.
Title: Re: Throwing
Post by: Digglez on May 22, 2012, 11:47:15 pm
ammo & accuracy are the balancing factor.  Oh ya and having to sacrifice 100WPF (and therefore actually spending points in Weapon master, unlike 75% of 2h Gorilla Juice Heads) to be able to throw in less than 20 weight of armor.

Compared to xbows, throwing is A SIGNIFICANT investment, and therefore justifed.  Look at the numbers


NA1 stats (way more throwers than EU)

Crossbow            1,932,102  5.10%
Crossbow (mounted)  989,434    2.61%
TOTAL:  7.71%

Thrown              1,554,781  4.10%
Thrown (mounted)    78,197     0.21%
TOTAL: 4.31%
Title: Re: Throwing
Post by: Son Of Odin on May 23, 2012, 04:58:54 am
Throwing is fine. Not OP, but not UP either. I would say that it is in perfect balance :)
Title: Re: Throwing
Post by: owens on May 23, 2012, 05:29:51 am
Throwing is of course very easily countered unless you are preoccupied this good. But throwing requires too much wpf. The sacrifice of 7 skill points is enough having to sacrifice another 3 into WM is ridiculous. 10 points is a lot especially for those with shield skill. To make a Roman legionnaire takes 14 more skill points than to make a 2H or polearm fighter. 
Title: Re: Throwing
Post by: tankmen on May 23, 2012, 06:38:13 am
ammo & accuracy are the balancing factor.  Oh ya and having to sacrifice 100WPF (and therefore actually spending points in Weapon master, unlike 75% of 2h Gorilla Juice Heads) to be able to throw in less than 20 weight of armor.

Compared to xbows, throwing is A SIGNIFICANT investment, and therefore justifed.  Look at the numbers


NA1 stats (way more throwers than EU)

Crossbow            1,932,102  5.10%
Crossbow (mounted)  989,434    2.61%
TOTAL:  7.71%

Thrown              1,554,781  4.10%
Thrown (mounted)    78,197     0.21%
TOTAL: 4.31%
throwing with 100 WPF is hybrid, hes saying pure throwing, he even uses your clan as a reference to how throwing should be used, its the pure throwers like chucky  tosser who use it as a main weapon, it IMO ruins the game because he can 1-2 most anything and is fast enough to grab more before you can catch him and getting closer only helps him hit you. personally idc about the damage , it is alot?yes. should it be lowered? idk im biased but i think they need and animation nerf like archers got cause right now every thrower flings their throwing weapons out of fucking no where, they dont even reach, it just appears in their hand. Maybe if the time it took between each throw was increased there wouldnt be as much hate. cause right now in most cases a thrower will fling all if not most of this ammo before you can get to him.
Title: Re: Throwing
Post by: Gurnisson on May 23, 2012, 06:43:32 am
I don't care about realism. Throwing weapons is not overpowered, if anything it's underpowered (cav/piker speaking btw). It needs significant investment (several skill-points and wpf), has low ammo and piss accuracy. What positives it has is a good rate of fire, good damage and that it's useable with a shield. Doesn't sound overpowered to me at all.
Title: Re: Throwing
Post by: Tyrianstrasz on May 23, 2012, 08:38:30 am
Considering you need at least 5 power throw (heavy throwing axes) To be a good thrower, and 7 if you want to use lances, and 9 if you want to do hero damage, alongwith 130 WPF, if you are lightly armoured, far more for medium/heavy armour.
Title: Re: Throwing
Post by: FRANK_THE_TANK on May 23, 2012, 09:25:36 am
15/24 thrower is great fun, but I would hardly call it OP.

It only ventures into the land being awesome when it an engineer is helping to deploy huge amounts of ammo to create a complete fucking shit storm of thrown crap.
Title: Re: Throwing
Post by: Lactose_the_intolerant on May 23, 2012, 09:43:57 am
i cant believe a thread like this has poped up. Im even lowing my wpf and my pt from 6 too 5 because i find it UP compared to the downsides for throwing.

throwing hybrid is the class that has the most drawbacks imo. the investing you have to do to be able to chuck those weapons are insane, but you dont see it because you dont get to deal with it!
You have your advantage being a pure class, did you notice it? because i sure do, i dont get to dance around with a massive sword giving out huge damage and beeing able to take many hits, Im a hybrid thrower, i die in 1 hit from a 2h and sometimes even from a 1h (even in masterwork gear)
its not like if it was cav. invest 5 riding and there you go! your a really cool hybrid!

ps : i like the people that +1 your post :
-A cav (wanting to nerf it's natural counter)
- Leshma (derp)
-an agiwhore shielder with a buckler (of course you gonna take massive damage if your an agi build with very low armor  and no head armor :rolleyes: )

Title: Re: Throwing
Post by: Digglez on May 23, 2012, 11:46:45 am
throwing with 100 WPF is hybrid, hes saying pure throwing, he even uses your clan as a reference to how throwing should be used, its the pure throwers like chucky  tosser who use it as a main weapon, it IMO ruins the game because he can 1-2 most anything and is fast enough to grab more before you can catch him and getting closer only helps him hit you. personally idc about the damage , it is alot?yes. should it be lowered? idk im biased but i think they need and animation nerf like archers got cause right now every thrower flings their throwing weapons out of fucking no where, they dont even reach, it just appears in their hand. Maybe if the time it took between each throw was increased there wouldnt be as much hate. cause right now in most cases a thrower will fling all if not most of this ammo before you can get to him.

Try one yourself.  Cocking back to throw at an archer is very dangerous, they can easily sidestep a throw, whereas you cannot easily dodge an arrow.  There is a large delay between throws, countless throwers die with weapons in their hands attempting to get another throw off.
Title: Re: Throwing
Post by: STOPHammerTime on May 23, 2012, 03:17:47 pm
Im by no means a good thrower so I cant speak for all but I certainly dont feel OP.

With my 12 hammers, I am lucky to get 1 kill per round and even reaching double figures by the end of a map is a huge acheivement for me.

my opinion is obviously going to be biased so I accept it wont count for much but I do not feel a nerf is necesarry, I enjoy playing as a pure thrower because quite frankly no one expects you to be useful! Its a good way to play the game and not get frustrated.

I cant explain myself very well, but im currently on the server atm. I have 2-5. Leshma having just joined is already on 5-0.
Title: Re: Throwing
Post by: Rico on May 23, 2012, 04:40:39 pm
Historically, throwing weapons were used as cheap disposable projectiles that you could launch at the enemy before moving into melee range. Throwing axes, for example, weren't actually used to kill anyone - they just bounced around and disrupted enemy formations.

It's the first time I've heard about that. How do you know that? Has someone tested it? Maybe the person who did the test was not skilled enough? I mean, even stones thrown from a wall killed people, at least by kicking them of the ladders. I just can't believe that throwing weapons did not have killing potencial. Used professionaly, I'm sure they had.

See what humans are able to do: http://www.youtube.com/watch?v=ggDfJLB8jTk
No repeater crossbow is that fast. This is why I think that the throwing weapons should not be nerfed. People really have the potencial to use them correctly.
Title: Re: Throwing
Post by: Tyrianstrasz on May 24, 2012, 11:34:35 am
Quote
Throwing axes, for example, weren't actually used to kill anyone
So you're telling me that if a throwing axe hits an unarmoured peasant, or another otherwise unarmored bodypart they'd just walk away fine? That's pretty much how they work in-game with their cut damage, high damage to unarmored, nothing to tincans. (unless you're a 11PT monster)
Title: Re: Throwing
Post by: FrugFrug on May 25, 2012, 05:08:26 am
Yes, nerf my rocks even more!  8-)
Title: Re: Throwing
Post by: BashirKhan on June 04, 2012, 08:34:57 am
Throwing needs a SERIOUS nerf.

Historically, throwing weapons were used as cheap disposable projectiles that you could launch at the enemy before moving into melee range. Throwing axes, for example, weren't actually used to kill anyone - they just bounced around and disrupted enemy formations. Even if you managed to score a direct hit with most of these weapons, they wouldn't do anywhere near as much damage as they do in cRPG. In fact, most of them would just bounce off of any decent armor. The one-hit-kill that many throwing weapons produce in-game is absolutely ridiculous. Realistically, a pure thrower would be a novelty and nothing more. They certainly wouldn't be able to smite anyone within 20 meters with impunity like they do now.

The norse horde guys are a good example of reasonable, well-implemented throwing. The pure throwers running around in aprons are not. Their play style should not be feasible without a very high degree of skill.

I propose a reduction in the difficulty requirements for throwing weapons so that more people can carry them, and a BIG reduction in damage so that they're not as overpowering as they are now. Heavy axes in particular need some serious re-adjustment. These things are unblockable, capable of attacking from range, and do more damage than a greatsword. It's ludicrous - at least give them a chance to glance against heavy armor or something.

tl;dr pure throwers are bullshit, nerf them.
Well it is unrealistic. For one Javs, jarids, throwing spears/ lances wouldn't hit sharp point first 100% of the time. If you really want realism they should be about 25% effective as they are now. Not hating on throwers or anything i was a thrower for a gen had fun also raged alot  :|
Title: Re: Throwing
Post by: bruce on June 04, 2012, 12:09:08 pm
Throwing spears/lances/whatnot should be actually more effective vs naked people and people wearing aprons and clothes, not less; and by far more effective at rendering shields unusable. Axes are dicier, since you'd have to be a very good judge of distance to actually hit with the blade.

Of course, armour penetration of throwing weapons is a bit silly.

If you want to talk about history, I suggest you look into why organized armies (such as, eg. Romans) used these on a massive scale. This was before the day of armoured knights, naturally.
Title: Re: Throwing
Post by: Adamar on June 04, 2012, 01:31:35 pm
Whats the point? Throwing isn't even a popular class.
This is like whining about archery, but on reverse.
Title: Re: Throwing
Post by: Penitent on June 04, 2012, 05:37:55 pm
Throwing is fine.

Balance-wise, you can block throwing the same way you block any other projectile--a shield.  It does have low ammo, and low range.  They are pretty easy to dodge.  The only time it does crazy damage is with a head-shot.

Realism-wise, its also fine.  Headshots are lethal, with makes sense.  A heavy throwing axe or javelin being thrown into a body would hurt a lot, and it does.  Throwing knives and snowflakes are pretty ineffective.  All the throwing weapons are not effective at any range.

So we have a weapon that is powerful, but very limited ammo.  It can only be used in medium/close range.  The characters that use it will be less effective in melee.  Sounds ok!
Title: Re: Throwing
Post by: Turboflex on June 04, 2012, 06:33:38 pm
I don't find Chucky to be that effective anyways, most of the time I see him near the bottom of the chart though sometimes he has really good games. He can stay alive sure, but that doesn't mean he's doing much.

That's why I prefer a hybrid build anyways and carrying just 2 stacks of axes. Even when you get pretty good at throwing there's still a big amount of random chance involved (large reticule, people dodgeing). I don't want to depend on it for kills but its nice when I do get some. Instead I can use throwing the augment my effectiveness as a fighter, gives me tactical options like the vikings and romans used it for, make people nervous, guns down fleeing people, and forces S key heroes to come back to me and fight.
Title: Re: Throwing
Post by: Artyem on June 19, 2012, 05:28:17 am
This is how throwing should be:

http://www.youtube.com/watch?v=7L8ByreRfUo&feature=player_detailpage#t=81s

(I don't even watch the show, but the clip was entertaining enough.)
Title: Re: Throwing
Post by: Rusty_Shacklefjord on June 19, 2012, 11:25:23 pm
I guess the devs don't care about the throwing scourge on NA servers.

In every 5-6 man blob of enemies there are at least 2-3 pure throwers standing just out of range and continuously flinging projectiles while you're trying to fight. In big blobs there are more like 5-10, and if just one of these shit flingers hit you, you're dead. They're pretty much everywhere and it's really, REALLY obnoxious. This is definitely the biggest single issue in cRPG right now. It's MUCH worse than horse xbows. These assholes aren't just a flavor of the month; they're not going away unless the devs do something, which apparently will never happen.

So, I'm locking the thread and going to weep silently in a corner for a few hours while I mourn this sad state of affairs.