cRPG

cRPG => General Discussion => Topic started by: Rebelyell on May 13, 2012, 02:14:42 pm

Title: Is crpg dying?
Post by: Rebelyell on May 13, 2012, 02:14:42 pm
Question is simple
Y/N and why
Title: Re: Is crpg dying
Post by: Dezilagel on May 13, 2012, 02:18:43 pm
No

It's cocaine lol
Title: Re: Is crpg dying
Post by: Lord_Panos on May 13, 2012, 02:18:59 pm
Stop with this crap already,C-rpg isn`t dying..

Hell,servers are full everysingle day.
Title: Re: Is crpg dying
Post by: Mlekce on May 13, 2012, 02:20:32 pm
is there any way to find out how many ppl are in game or in forum every day?
Title: Re: Is crpg dying
Post by: Herkkutatti on May 13, 2012, 02:21:14 pm
C-rpg isn't dying, maybe?
But the mod is getting worse patch by patch.
Title: Re: Is crpg dying
Post by: Slamz on May 13, 2012, 02:25:46 pm
I don't think so.  On NA, at least, I'd say there are the same number of people as ever; it's just that a lot of them have moved to siege instead of filling up the battle server.  We never used to have 80+ people on siege every day.

The reason for that is that game/map balance has turned a lot of people off of NA1.  Not sure how things are in EU.
Title: Re: Is crpg dying
Post by: Miwiw on May 13, 2012, 02:26:41 pm
Question is simple
Y/N and why

You should get banned for some time. Lies and Slander isn't a good thing, you know?
Title: Re: Is crpg dying
Post by: [ptx] on May 13, 2012, 02:27:49 pm
It is dying, can't even get into servers, fucking full :mad:
Title: Re: Is crpg dying
Post by: bosco on May 13, 2012, 02:28:24 pm
You should get banned for some time. Lies and Slander isn't a good thing, you know?

DING DONG BANNU

END OF RINE

--------------------------------------------------------------------------------
(RINE ENDS HERE)
Title: Re: Is crpg dying
Post by: Elmuri on May 13, 2012, 02:32:30 pm
Not dying, but would be nice to see some statistics how many different players there is daily and how does it compare to what it was for example a year ago.
Title: Re: Is crpg dying
Post by: Thovex on May 13, 2012, 02:39:03 pm
Usually when chadz gave them there were MORE players every time.

But when it comes to events and fun stuff and gameplay updates, it is dieing in my opinion.
Title: Re: Is crpg dying
Post by: Rebelyell on May 13, 2012, 02:55:16 pm
don't get me wrong, i am kindly old player and i like to see that mod alive for long time


Generation:24
Type:Regular
Level:30
Experience:7,747,889
Level up in:987,954
Next level:8,735,843
Kills/Deaths:896/445, 2.0:1

I just see the same faces on the servers all the time and i wonder what is your opinion
and I thought the only dumb question was one you didn't ask.

Title: Re: Is crpg dying
Post by: //saxon on May 13, 2012, 02:57:38 pm
Stop with this crap already,C-rpg isn`t dying..

Hell,servers are full everysingle day.
correct they are.
Title: Re: Is crpg dying
Post by: Thovex on May 13, 2012, 03:00:43 pm
don't get me wrong, i am kindly old player and i like to see that mod alive for long time


Generation:24
Type:Regular
Level:30
Experience:7,747,889
Level up in:987,954
Next level:8,735,843
Kills/Deaths:896/445, 2.0:1

I just see the same faces on the servers all the time and i wonder what is your opinion
and I thought the only dumb question was one you didn't ask.

It is not dieing, and I know you're an old player - hell I'm an old player too you should know since I was a templar, just not under this nickname.  :wink: - I had been playing when Strat 1 started firstly.
Title: Re: Is crpg dying
Post by: Aleskander on May 13, 2012, 03:14:23 pm
crpg is dying
look
http://forum.c-rpg.net/index.php/topic,25780.msg373550.html#msg373550
Title: Re: Is crpg dying
Post by: Kafein on May 13, 2012, 03:15:58 pm
There are much less "cRPG is dying" threads than *before*. The servers become more and more populated as time goes. But it also seems there are slightly more known people quitting the game (they usually come back though, as Dezi said this mod is cocaine.)
Title: Re: Is crpg dying
Post by: Thovex on May 13, 2012, 03:18:29 pm
There are much less "cRPG is dying" threads than *before*. The servers become more and more populated as time goes. But it also seems there are slightly more known people quitting the game (they usually come back though, as Dezi said this mod is cocaine.)

It is, but my breaks grow longer every time I stop a while.
Title: Re: Is crpg dying?
Post by: Leshma on May 13, 2012, 03:41:08 pm
Servers are full most of the time, that's right.

But I think that cRPG is definitely dying. Support has never been worse, these last few patches haven't brought any major change and I'm pretty sure we won't see anything really new before mod finally shuts down.

chadz and co. are probably working on Asinus, cRPG isn't top priority anymore.

cRPG is dying just like WoW. A lot of people play both games but dev support is getting worse.
Title: Re: Is crpg dying?
Post by: Rebelyell on May 13, 2012, 03:44:38 pm
Servers are full most of the time, that's right.

But I think that cRPG is definitely dying. Support has never been worse, these last few patches haven't brought any major change and I'm pretty sure we won't see anything really new before mod finally shuts down.

chadz and co. are probably working on Asinus, cRPG isn't top priority anymore.

cRPG is dying just like WoW. A lot of people play both games but dev support is getting worse.
its what i afraid
Title: Re: Is crpg dying?
Post by: Smoothrich on May 13, 2012, 03:53:20 pm
Mod is d3@d (WOW!  that's really auto filtered into At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.?  hahaha)  talk started hard when Skyrim, Star Wars, Battlefield, and other nerd pleasers came out during last Holidays, and people realized development stopped on the mod.

A bunch of people came back after that fun got all sucked up, but I imagine Guild Wars 2 will end up sapping a lot of cRPG factions as a whole away from this mod because it might scratch a similar itch, except with 10000x more content. 

I certainly enjoy hopping on to this game for an hour a day still, but who knows in the future.  Especially if we can take cRPG grudges to a brand new PvP game!
Title: Re: Is crpg dying?
Post by: karasu on May 13, 2012, 04:12:24 pm
Will never die until a better option is given to us players, on the genre and "skill" requirement.

We gotta thank the fucking gayfuckstupid apple coca cola shitconsole generation for killing the Video Game industry.
Title: Re: Is crpg dying?
Post by: autobus on May 13, 2012, 04:15:10 pm
Stig said:
http://www.c-rpg.net/statistics.php
He also said you to shut the fuck up and that i shouldn't say that.
Title: Re: Is crpg dying?
Post by: Christo on May 13, 2012, 04:18:51 pm
Stig said:
http://www.c-rpg.net/statistics.php
He also said you to shut the fuck up and that i shouldn't say that.

visitors can't see pics , please register or login

 :shock: :shock: :shock:
Title: Re: Is crpg dying?
Post by: Falka on May 13, 2012, 04:23:20 pm
23.304.2012 1169 that was good day for cRPG.
Title: Re: Is crpg dying?
Post by: Kafein on May 13, 2012, 04:23:27 pm
visitors can't see pics , please register or login

 :shock: :shock: :shock:

Registered at clocktime 0 lol


Many more people register over time but the population remains quite steady. That's either a sign of massive multikey using in Strat winkwink, or that's a sign the mod attracts people when Steam does sales weekends but they quit very fast.

I don't think we can do much about that. They have to fight people that spent two years training, and the game gives you the feeling you have to be equally good even though you don't have as much experience, the playing field of characters being fairly flat it justs insults people's ego when they are crushed on equal terms of character levels and equipment.
Title: Re: Is crpg dying?
Post by: Gnjus on May 13, 2012, 04:28:24 pm
Stig said:
http://www.c-rpg.net/statistics.php
He also said you to shut the fuck up and that i shouldn't say that.

Just 2 questions if i may:

1. Would it be possible to filter out all the Grey keys out of this statistic ? I'm interested to see just how many of those 2500-3500 keys per day is theirs.  :wink:

2. Is this Stig guy illiterate or mute ? You keep posting on his behalf and when he posts its usually a quote from someone else.  :rolleyes:

Oh and to the OP: no, the mod is not dying at all. Certain processes are happening but dying is not one of 'em.
Title: Re: Is crpg dying?
Post by: Xant on May 13, 2012, 04:32:35 pm
Mod is d3@d (WOW!  that's really auto filtered into Mod is once again alive and kicking?  hahaha)  talk started hard when Skyrim, Star Wars, Battlefield, and other nerd pleasers came out during last Holidays, and people realized development stopped on the mod.

A bunch of people came back after that fun got all sucked up, but I imagine Guild Wars 2 will end up sapping a lot of cRPG factions as a whole away from this mod because it might scratch a similar itch, except with 10000x more content. 

I certainly enjoy hopping on to this game for an hour a day still, but who knows in the future.  Especially if we can take cRPG grudges to a brand new PvP game!

Guild Wars 2 is awful and nothing like cRPG. And sadly nothing like GW1 either.
Title: Re: Is crpg dying?
Post by: autobus on May 13, 2012, 04:33:57 pm
Just 2 questions if i may
No, Gnjus. You may not.
Title: Re: Is crpg dying?
Post by: Falka on May 13, 2012, 04:35:09 pm
2. Is this Stig guy illiterate or mute ? You keep posting on his behalf and when he posts its usually a quote from someone else.  :rolleyes:

One day he said one word.

Pathos.
Title: Re: Is crpg dying?
Post by: Burr1ck on May 13, 2012, 04:36:17 pm
visitors can't see pics , please register or login

 :shock: :shock: :shock:

Ai I remember cRPG back in the 1970s, here's chadz and co back then giving donkey rides in Blackpool as a part time job: http://www.prints-online.com/low.php?xp=media&xm=1624631
visitors can't see pics , please register or login


I wouldn't say the community is dying as seen by the consistent amount of players playing this year on the statistics page, we "think" it's dying because of the current inactivity and boredom on Stategus and the rather slow input from developers improving the game.
Title: Re: Is crpg dying?
Post by: Gnjus on May 13, 2012, 04:36:52 pm
No, Gnjus. You may not.

(click to show/hide)

(click to show/hide)
Title: Re: Is crpg dying?
Post by: Falka on May 13, 2012, 04:38:03 pm
rather slow input from developers improving the game.

Website got a pretty nice buff recently  :rolleyes: and you forget about rageball.
Title: Re: Is crpg dying?
Post by: WITCHCRAFT on May 13, 2012, 04:40:20 pm
I stopped playing around summer of 2011, and picked CRPG back up a little while ago. If anything, there are a few more players on servers now than then. Sometimes you gotta wait 5 minutes for a slot to open up to get onto EU1 or NA1 during peak hours.

The seige servers usually have 80+ people when I'm on too.
Title: Re: Is crpg dying
Post by: Ujin on May 13, 2012, 04:46:20 pm
Usually when chadz gave them there were MORE players every time.

But when it comes to events and fun stuff and gameplay updates, it is dieing in my opinion.
This.

I was really excited when i first saw the discussion about making a ladder system for cRPG, but time has passed and no progress so far...

Crpg definitely needs something like this to keep the overall interest up, imo. Playing on public servers will become too repetitive eventually .

P.S. one important detail i'd like to add - other games can't kill cRPG, unless it's Warband2/cRPG 2. But it can slowly become less of a "priority game" by itself if it stays in the same stale state.
Title: Re: Is crpg dying
Post by: Thovex on May 13, 2012, 04:48:13 pm
This.

I was really excited when i first saw the discussion about making a ladder system for cRPG, but time has passed and no progress so far...

Crpg definitely needs something like this to keep the overall interest up, imo. Playing on public servers will become too repetitive eventually .

Yeah there was this special group making site up for battles but it glitched, We had Stronghold gamemode but also glitched and so on...
Title: Re: Is crpg dying?
Post by: gazda on May 13, 2012, 04:55:52 pm
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.
Title: Re: Is crpg dying
Post by: Overdriven on May 13, 2012, 04:57:06 pm
Playing on public servers will become too repetitive eventually .

I keep thinking that, but I keep coming back
Title: Re: Is crpg dying?
Post by: Micah on May 13, 2012, 05:01:16 pm
mod not dead yet =3 but i will keep working on it  :mrgreen:
Title: Re: Is crpg dying?
Post by: Brrrak on May 13, 2012, 05:37:33 pm
Yes, of course the mod is dâd, don't you see how it word filters!?

There's a conspiracy!

(click to show/hide)
(click to show/hide)
Title: Re: Is crpg dying?
Post by: Slamz on May 13, 2012, 05:46:01 pm
Guild Wars 2 is awful and nothing like cRPG. And sadly nothing like GW1 either.

We must have played a different beta.  GW2 is amazing.  "World vs World" is everything I think most PvPers have been dreaming of -- basically a vast improvement over what DAOC had.


I won't say it's a "cRPG killer" because cRPG gameplay is vastly different and I'm sure there are people here who simply don't like MMORPG type mechanics (even though GW2 is changing quite a lot of them).  I'm also sure GW2 will steal more people than Skyrim or SWTOR, though, and will keep them longer.
Title: Re: Is crpg dying?
Post by: LordBerenger on May 13, 2012, 05:57:03 pm
Only thing this mod got going is addiction, PERIOD.

But hell, even i managed to stay away from it and take breaks from time to time with my recent break which was a couple of months (6-7 iirc). You just gotta find a good/a couple of good games to have as a substitute.


But once again...only thing this mod got going is addiction, especially for the multi/grind junkies. I miss when ladderpulting existed and every bought piece of equipment felt special and one step closer to ''dream build/gear setup''. Back when you had fun and were supposed to have fun.

Old CRPG with a couple of tweaks would've been great.
Title: Re: Is crpg dying?
Post by: Xant on May 13, 2012, 06:16:19 pm
We must have played a different beta.  GW2 is amazing.  "World vs World" is everything I think most PvPers have been dreaming of -- basically a vast improvement over what DAOC had.


I won't say it's a "cRPG killer" because cRPG gameplay is vastly different and I'm sure there are people here who simply don't like MMORPG type mechanics (even though GW2 is changing quite a lot of them).  I'm also sure GW2 will steal more people than Skyrim or SWTOR, though, and will keep them longer.

"WvW is designed to accomodate players that would not normally participate in PvP. For instance, the high player limit means a new player can get involved without immediately feeling pressured to contribute."

'Nuff said. Dumbed down, skilless PvP. Yawn.
Title: Re: Is crpg dying?
Post by: Osiris on May 13, 2012, 06:18:33 pm
unless people are fully retarded then it wont die :P What is up with people? can you not play more than one game at a time? annoys me the same as people who quit because they have rl stuff to do or a job ^^
Title: Re: Is crpg dying?
Post by: Dalfador on May 13, 2012, 06:41:09 pm
 :shock: BLASPHEMY! BAN HE!
Title: Re: Is crpg dying?
Post by: Leshma on May 13, 2012, 06:47:33 pm
I'm only playing cRPG and will keep doing that until it finally shut down. Karasu already explained why. I can't play games like Diablo 3, Guild Wars 2, Path of Exile and similar, not after Warband.

But I'm not satisfied how devs treat us, I'm sick of beta status and "it's just a mod, don't complain". I want this to become a full fledged game and I'm willing to pay money for it but only if devs change their approach from casual to serious support.

Honestly, I'm not interested in that 4X space game currently called Project Asinus.
Title: Re: Is crpg dying?
Post by: Siiem on May 13, 2012, 06:58:20 pm
It's dead, it's generally left at the "poke with a stick" stage.
Title: Re: Is crpg dying?
Post by: Kalp on May 13, 2012, 06:59:04 pm
Just 2 questions if i may:

1. Would it be possible to filter out all the Grey keys out of this statistic ? I'm interested to see just how many of those 2500-3500 keys per day is theirs.  :wink:
Don't you know ? One hundred...  :P
Title: Re: Is crpg dying?
Post by: Bulzur on May 13, 2012, 07:28:17 pm
As long as there's rageball, i'm happy.
Title: Re: Is crpg dying?
Post by: Stabby_Dave on May 13, 2012, 08:11:06 pm
As other people have said, the player base is stable, maybe even growing but the clan interaction and competition, which made this mod so fun is more or less dead.

Strat being dominated by just a few clans has turned most others off it and the fallen/shogunate tournaments no longer exist. The ladder system that was proposed could have been very fun and reignited a lot of interest but I assume that is no longer happening.
Title: Re: Is crpg dying?
Post by: Slamz on May 13, 2012, 08:12:22 pm
"WvW is designed to accomodate players that would not normally participate in PvP. For instance, the high player limit means a new player can get involved without immediately feeling pressured to contribute."

'Nuff said. Dumbed down, skilless PvP. Yawn.

If you are determined to be wrong, I probably can't stop you.

But for the information of everyone else:
"Normal" PvP, for an MMORPG, is a tightly constrained battle usually 10-15 minutes in length with set objectives.  They can be fun but for me the total absence of strategy or long term goals makes them get old fast.

So when they say WvW appeals to people who wouldn't normally participate in PvP, that's what they mean.  If you thought 10 minute battles of running a flag back and forth was stupid, boring or irritating then World vs World might be something you'd enjoy more.

WvW is epic scale PvP with the goals of capturing and holding a great number of castles, keeps, towers and supply camps, with a battle timer of 2 weeks.  There's pretty good strategy to it and even logistics (defenders will need supply to maintain their defense and newly conquered areas will need supply for upgrades, so attacking supply routes is advisable).

Entering WvW sets everyone to max level, meaning:
a) You won't get "ganked" level 80 vs level 2
b) Everyone can participate right off the bat

That said, WvW doesn't grant you free powers -- you still have to level up to earn them, so a level 2 boosted to 80 will still be a fair bit weaker than a natural level 80.  It's just that rather than "instant kill", the level 2 has SOME fight in him.

So it's the opposite of dumbed down.

I also find it amusing that you think putting players on equal level removes all skill from PvP.  It actually makes it require much more skill, since ganking noobs isn't so easy.


To bring the discussion back around, though, people who enjoy cRPG for the clicky-action may still not like GW2 just because the combat is completely different.  (But I suspect a lot of people here like both, and will switch to GW2.)
Title: Re: Is crpg dying?
Post by: Xant on May 13, 2012, 08:27:02 pm
I also find it amusing how you're saying I think putting players on equal level removes all skill from PvP when I never said that.
Title: Re: Is crpg dying?
Post by: Kyza on May 14, 2012, 01:34:59 am
I am not even sure how you think gw2 and crpg combat is even nearly comparable.

Its like comparing diablo 3 to a fps, totally different mechanics that scratch different itches.
Title: Re: Is crpg dying?
Post by: Malaclypse on May 14, 2012, 01:55:18 am
Playerbase is here, new players coming in, but gameplay additions and updates are pretty low, as others have said. Been playing dayZ mod and Rocket, the developer of it, tosses out updates once a week, some weeks two or three times, even.
Title: Re: Is crpg dying?
Post by: Tot. on May 14, 2012, 02:31:17 am
Bored as fuck already with current state of cRPG, and it's just week and a half after I returned from several months break. Can't see any relevant and interesting new content, Strat is as dead as ever. I guess soon it will be time to head back for good to Vikingr.
Title: Re: Is crpg dying?
Post by: Lord_Panos on May 14, 2012, 02:58:33 am
We won`t miss you.
Title: Re: Is crpg dying?
Post by: obitus on May 14, 2012, 04:42:24 am
[Y]es, all online games slowly fade away from their peak popularity
Title: Re: Is crpg dying?
Post by: Adamar on May 14, 2012, 04:50:54 am
[N]o, until a better medieval combat game comes along warband/crpg will remain active.
Title: Re: Is crpg dying?
Post by: Logen on May 14, 2012, 07:16:42 am
2. Is this Stig guy illiterate or mute ?
both
Title: Re: Is crpg dying?
Post by: Savior_of_Death on May 14, 2012, 07:24:25 am
Haven't played in a while and don't have any interest in playing anymore at the moment.
Title: Re: Is crpg dying?
Post by: Sergee on May 14, 2012, 07:35:40 am
CRPG is shit

visitors can't see pics , please register or login
Title: Re: Is crpg dying?
Post by: Phyrex on May 14, 2012, 10:46:30 am
I haven't played cRPG for several weeks, unless you count a few times when I joined some random server for the luls when I was drunk.

I'm occupied with the DayZ mod for arma, bought NW too and I'm now the best bagpipe player ever.

Also, I found the Native duelling scene to be thriving and interesting again. Took a week to get past the cRPG-handicap barrier, Native is way harder, more skilled based with reaction time and focus at a max to avoid certain quick death. I still prefer cRPG for battles since I don't like hiding behind a shield. Archers and Xbowers may be spineless assholes in cRPG, but not the Devil reincarnated like in Native.

The lack of updates and the slow, sloppy melee combat is a turn off for me personally.
Title: Re: Is crpg dying?
Post by: Logen on May 14, 2012, 11:26:28 am
Native is way harder, more skilled based with reaction time and focus at a max to avoid certain quick death.
its faster but just as boring
Title: Re: Is crpg dying?
Post by: Phazey on May 14, 2012, 11:50:43 am
Same old crappy 'cRPG is dying' nonsense again. Don't you get bored of reviving the same old thread every two or three months?   :rolleyes:

Anyways, what's up with this ridiculous "must play cRPG exclusively and grind my ass off" attitude? I don't get it. Seems unhealthy to me. I suspect some people have very addiction-prone personalities.  :P

I play lots of games. Lots and lots. Last weekend, i've been making maps in Portal 2 (http://steamcommunity.com/id/phazey/myworkshopfiles/ <-- check out my maps if you have Portal 2). Loads of fun building those maps! Great editor, by the way. Quality Valve stuff. (i'm a big Valve fan  :lol:)

For variation, i did a few rounds of siege on my 2h and then i popped into EU1 for a few rounds of action with my main character and really enjoyed it, even though it was just a short session.

The weekend before that, i was playing a lot of League of Legends with a few friends. Also with rounds of cRPG in between. Before that, i was enjoying a Star Craft 2 (mostly custom modes like Squadron TD, Space Battle and the Tug of War type games). Before that, i had a lot of fun playing Magic the Gathering with- and against friends and family. Before that, i played Minecraft for a while with a few old friends. Before that, i was playing Supreme Commander (1 and 2) a lot with a friend (too bad the SupCom community is kinda dead). Before that, i played Terraria a while, etc, etc, etc.
And i haven't even mentioned all the non-multiplayer games i play(ed), like Orcs Must Die! (great game, really looking forward to the co-op in OMD2!), the Mass Effect series, the Fallout series, Elder Scrolls (Morrowind, Oblivion, Skyrim) and the hundreds of smaller indie games out there that are worth playing...

I can strongly recommend: Keep it varied to keep it fresh. Don't grind. Instead, enjoy and switch it up.

I also participated in the Guild Wars 2 beta weekend. Bit boring and disappointing, to be honest. The PvE completely bores me. The one 'saving grace' for GW2 is the RvR, but that needs lots and lots of work. It doesn't seem like much of a step forward if i compare it with the RvR Dark age of Camelot had. Or the PvP from Darkfall.
Also, to continue on the topic of GW2: i found the combat quite repetitive and very much like 'button bashing'. For example: most classes could be very effectively played by just spamming 1-2-3 rapidly with an occasional press on 4 and maybe 5. Not very skill based at all. Comparing that with cRPG is like comparing apples and oranges. Or apples and potatoes.  :wink:
I made a quick macro to toggle repeat 1, 2, 3 and stood on the walls defending castles in RvR as a fire mage and had some fun. Then i found out the same macro worked almost perfectly for most other classes.
It was just the same, boring, 'run with the biggest mob you can find but stay near the back' kind of game play you find in dozens of games. It kinda reminded me of Realm of the Mad God in that way.  :lol:
I also found the sieging to be tedious, unpolished and quite broken at times... although i have to admit running with the siege golem was pretty cool.

Anyways, enough about GW2. Back on topic:
For me, cRPG is an adrenaline game that competes with Battlefield 3, Counter Strike (Global Offensive), Tribes Ascend, Team Fortress 2, Left 4 Dead, The Ship, Day of Defeat, and many, many other adrenaline fuelled multi player action games games i'm forgetting to mention. As an added bonus, cRPG sometimes has a bit of strategy and tactics too. I Love that!

Anyways, my point is: i've been playing games like this since... well... since Civilization and Doom, i guess. Enjoy and cherish the games you like, but keep mixing it up and keep it varied, so it doesn't go stale. Even when i played World of Warcraft (back in the day it was just out and my guild was conquering Molten Core and we did silly Tarren Mill world PvP), i also kept playing several different multi player games. I occasionally try MMO's, but all MMO's seem grindy and dumb to me the. I miss Ultima Online.  :cry:
And i hate how all MMO's are carbon copies of WoW after WoW's success. Pretty silly, if you ask me. Tera was boring too. So was Aion. So was Champions Online. And Star Trek Online too. All grindy and repetitive. Uninspired.

Anyways:
cRPG will probably never die. At least, not until a game comes along with similar melee based combat mechanics, big battles (100+ players), great character customization and a stable and nice community like cRPG has. Mark my words: cRPG has many years to go yet.
It's a bit like Counter Strike in that way.  :wink:

What also keeps me coming back is my clan and our teamspeak server. It's very much like a favorite pub or something. 

:D

P.S.: I've been keeping an eye on War of the Roses, but that seems much smaller scale and even though the graphics look nice, it seems to have very 'klunky' and arcade-like gameplay. Besides that and Warband 2, what games could compete with cRPG, do you think?
Title: Re: Is crpg dying?
Post by: Herr_Thomas on May 14, 2012, 12:06:12 pm
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square..
Title: Re: Is crpg dying?
Post by: LordBerenger on May 14, 2012, 02:12:59 pm
Only thing this mod got going is addiction, PERIOD.

But hell, even i managed to stay away from it and take breaks from time to time with my recent break which was a couple of months (6-7 iirc). You just gotta find a good/a couple of good games to have as a substitute.


But once again...only thing this mod got going is addiction, especially for the multi/grind junkies. I miss when ladderpulting existed and every bought piece of equipment felt special and one step closer to ''dream build/gear setup''. Back when you had fun and were supposed to have fun.

Old CRPG with a couple of tweaks would've been great.


The truth quoted again
Title: Re: Is crpg dying?
Post by: Kafein on May 14, 2012, 02:58:20 pm
Btw Phazh your map is good looking but painful to play.
Title: Re: Is crpg dying?
Post by: Phazey on May 14, 2012, 06:44:45 pm
Btw Phazh your map is good looking but painful to play.
It is. I've heard that from several people now and not many can actually solve it. A friend of mine did, it took him a little more than an hour.
The point of that map (i'm assuming you're talking about 'Gruesome Delight') is to be really difficult to complete and unforgiving. Kind of an evil map, if you like. However, there are three (tested and verified) separate ways of completing it. That doesn't make it much easier though. Perhaps even harder.

The thing i hated about vanilla Portal 2 (and many of the custom maps) is that ALL the puzzle elements have to be used. So by looking at what you have and see, you can always figure out the solution. My map is more trial-and-error based and doesn't require every jumper, every button and every cube to be used in one specific way. It's also evil, because you die a lot if you're not extremely careful and will require several retries to complete.

I made an easier, more gimmicky map called 'Fall'. Start with that one, it's easy.  :wink:
Title: Re: Is crpg dying?
Post by: Sergee on May 14, 2012, 07:32:56 pm
visitors can't see pics , please register or login
Title: Re: Is crpg dying?
Post by: Turboflex on May 14, 2012, 07:33:56 pm
I think the crpg population and activity is decent, all servers are filling up daily, but it just seems to me like moral is low around here with chadz moving on to his new projects and apparently nobody is really working on strategus either.

Maybe the devs could post a "State of c-RPG" write-up to let the community know what's going on and how things are going?
Title: Re: Is crpg dying?
Post by: Herkkutatti on May 14, 2012, 07:34:42 pm
(click to show/hide)

Stop spamming this fantasy shit game
Title: Re: Is crpg dying?
Post by: Sergee on May 14, 2012, 07:48:11 pm
visitors can't see pics , please register or login
Title: Re: Is crpg dying?
Post by: Teeth on May 14, 2012, 09:45:30 pm
There is still a lot of player interest in the mod. Sadly dev interest is quite low. I don't think much of them play their own mod much anymore, there have been no additions to the core gameplay for a while. The balance is good though, there is an enjoyable battle, siege, rageball and dtv mode.

Sadly there is not much of interesting competitive play anymore. Strat has become very uninteresting. There are very few big clans playing on EU_1. Byzantium still plays it, but it used to be full of big clan groups putting up fierce opposition and playing together. Maybe they went to different servers but it seems to me that the clan mentality is dissappearing. With it the clan battles and tournaments dissappear. Byzantium has quite a lot of trouble actually finding clans willing to do a friendly clan battle.

I would like to see the clan ladder system once mentioned being implemented. Hopefully that will bring back the clan mentality and teamplay, which has so much potential inside this mod/game.

I would also like to see a change in the xp/gold system. Thinking back to the old one, it brought a different kind of gameplay, in some ways worse but in others much better than what we have now. When I can be arsed I will post a big post about my ideas about the system. I think the multiplier system, combined with the more serious approach of the devs (removing the silly names and such), created a very bad atmosphere compared to the old days.
Title: Re: Is crpg dying?
Post by: Tears of Destiny on May 14, 2012, 09:46:42 pm
...the more serious approach of the devs (removing the silly names and such)...

Have you visited NA? With clan names like Semenstorm, or player names like Warm_Jock_Cum, I don't exactly see what you are talking about. The rest of your post though I can agree with.
Title: Re: Is crpg dying?
Post by: Teeth on May 14, 2012, 09:52:09 pm
Have you visited NA? With clan names like Semenstorm, or player names like Warm_Jock_Cum, I don't exactly see what you are talking about. The rest of your post though I can agree with.
I'm talking about the Looney Toons Axe, Sword of Cookies, Boulder on a Stick and all that awesome shit. Now they seem to favor some halfassed realistic approach.
Title: Re: Is crpg dying?
Post by: Tears of Destiny on May 14, 2012, 09:54:26 pm
I'm talking about the Looney Toons Axe, Sword of Cookies, Boulder on a Stick and all that awesome shit. Now they seem to favor some halfassed realistic approach.
Ah, item type renaming, I understand now. Truth be told I always preferred the old names too, back when Desert gear was called Sarranid and not Arabian, etc.
Title: Re: Is crpg dying?
Post by: Christo on May 14, 2012, 09:55:56 pm
Truth be told I always preferred the old names too

Of course because there was a 2hander sword named like you, haha

I really agree with Teeth's post though, some revision would be most welcome.
Title: Re: Is crpg dying?
Post by: Tot. on May 14, 2012, 10:00:11 pm
I would also like to see a change in the xp/gold system. Thinking back to the old one, it brought a different kind of gameplay, in some ways worse but in others much better than what we have now.

Generally speaking the most fun with cRPG I had when there was the commander/flag system and rewards based around following orders, thats what really hooked me up for good with the cRPG. It was probably the single element of the idea of cooperation and squad work as an element of game mechanics. Seems to me everything after is decay once again towards pubbies running around in random directions as it is now.

Even xp-barns were more interesting than this.
Title: Re: Is crpg dying?
Post by: Christo on May 14, 2012, 10:01:15 pm
Even xp-barns were more interesting than this.

XP Barns were awesome.

http://www.youtube.com/watch?v=P32SuOJExR8 (http://www.youtube.com/watch?v=P32SuOJExR8)

XP BAAARN! Damn I miss those times.  :)
Title: Re: Is crpg dying?
Post by: Lord_Panos on May 14, 2012, 10:03:26 pm
TUNE IN AND CUT THE CRAP

http://crpgradioeu.listen2myradio.com/
Title: Re: Is crpg dying?
Post by: Kafein on May 14, 2012, 10:24:25 pm
I would like to see the clan ladder system once mentioned being implemented. Hopefully that will bring back the clan mentality and teamplay, which has so much potential inside this mod/game.

It's not abandoned. Blame my lazyness. Speaking of which, dev time (maybe) !

Also, general agreement on the evolution of the cRPG atmosphere.
Title: Re: Is crpg dying?
Post by: LordBerenger on May 14, 2012, 10:28:51 pm
More nostalgia talkz!
Title: Re: Is crpg dying?
Post by: Teeth on May 14, 2012, 11:20:26 pm
It's not abandoned. Blame my lazyness. Speaking of which, dev time (maybe) !

Also, general agreement on the evolution of the cRPG atmosphere.
Wait, you're the one I should nag about that?
Title: Re: Is crpg dying?
Post by: Momo on May 14, 2012, 11:20:47 pm
No.
Title: Re: Is crpg dying?
Post by: Smoothrich on May 15, 2012, 12:43:15 am
Just bring back ladder paulting, the lance of compensation, the looney toones axe, and carryover WPF.  Also let everyone get to level 40+ again.  Make signing into Strategus fine you 50,000 crpg gold each time for a proper money sink.

Give server admins the power to call in swarms of AI horse archers or meteor like effects to kill people or grief the battle server with wacky events.  Allow customization of clothes with colors, sleeves, accessories, and stuff.

Allow men to wear dresses again, and bring back crush through on half the weapons.



Title: Re: Is crpg dying?
Post by: LordBerenger on May 15, 2012, 01:19:27 am
Just bring back ladder paulting, the lance of compensation, the looney toones axe, and carryover WPF.  Also let everyone get to level 40+ again.  Make signing into Strategus fine you 50,000 crpg gold each time for a proper money sink.

Give server admins the power to call in swarms of AI horse archers or meteor like effects to kill people or grief the battle server with wacky events.  Allow customization of clothes with colors, sleeves, accessories, and stuff.

Allow men to wear dresses again, and bring back crush through on half the weapons.

THIS! FUCKING THIS 100 TIMES!
Title: Re: Is crpg dying?
Post by: Smoothrich on May 15, 2012, 02:13:44 am
I think it would be hilarious if you got to rename your weapons too.  Maybe spend a good amount of gold and you get a custom name for your sword or spear that everyone sees instead.

Also the alternate mode to half the weapons shouldn't be pierce to blunt, that's kind of pointless. Instead, or maybe just in addition, add a third alternate mode.  Allow you to throw any weapon in your hand.  So people who are sick of kiting archers or cav or something can just chuck their bec de corbin (with terrible speed and accuracy) at them.  It would own.

Of course, I can't code or do anything so I can't actually help the mod.  But we can pretend.
Title: Re: Is crpg dying?
Post by: Teeth on May 15, 2012, 01:40:01 pm
I think it would be hilarious if you got to rename your weapons too.  Maybe spend a good amount of gold and you get a custom name for your sword or spear that everyone sees instead.
Can't wait to see throwing penises.
Title: Re: Is crpg dying?
Post by: Rage_Guy on May 15, 2012, 07:41:23 pm
I was a bearded man with studded warclub...in wedding dress,good old times
Title: Re: Is crpg dying?
Post by: Christo on May 15, 2012, 07:43:46 pm
Just bring back ladder paulting, the lance of compensation, the looney toones axe, and carryover WPF.  Also let everyone get to level 40+ again.  Make signing into Strategus fine you 50,000 crpg gold each time for a proper money sink.

Give server admins the power to call in swarms of AI horse archers or meteor like effects to kill people or grief the battle server with wacky events.  Allow customization of clothes with colors, sleeves, accessories, and stuff.

Allow men to wear dresses again, and bring back crush through on half the weapons.

While really radical and weird suggestions are these, I can totally agree with the approach you're taking on things like events, customization and stuff.
Even though implementing most would ruin the game so badly, I really like the events idea.

Like Al-Adin airstrike call-in every now and then, that would be hilarious.
Title: Re: Is crpg dying?
Post by: Rebelyell on May 15, 2012, 09:46:01 pm
we need wind of changes
make crpg dlc soo we can gain 100000000 of newbe
and lets make servers only for gen 1-2  players so they can acomodate

true is that then that mod is them most azzzzzzzzzzzz kicking game what i ever played
we need suport new players soo they can stay in game and become new besenerks
that game is the most skill needed game ever and we have to much good players wich eat newbe asses
thats a problem

i am drunk and fuck of from my grama
Title: Re: Is crpg dying?
Post by: Christo on May 15, 2012, 09:47:26 pm
+1-d for that epic grammar
Title: Re: Is crpg dying?
Post by: Rebelyell on May 15, 2012, 09:52:03 pm
+ plus one for being fukin troll
Title: Re: Is crpg dying?
Post by: Xant on May 15, 2012, 10:02:32 pm
besenerk
Title: Re: Is crpg dying?
Post by: wanteds on May 15, 2012, 11:39:03 pm
we need wind of changes
make crpg dlc soo we can gain 100000000 of newbe
and lets make servers only for gen 1-2  players so they can acomodate

true is that then that mod is them most azzzzzzzzzzzz kicking game what i ever played
we need suport new players soo they can stay in game and become new besenerks
that game is the most skill needed game ever and we have to much good players wich eat newbe asses
thats a problem

i am drunk and fuck of from my grandma

your post is full of win +1  :lol:
Title: Re: Is crpg dying?
Post by: SoA_Sir_ODHarry on May 15, 2012, 11:46:21 pm
its sigend i only can approve this

edit:
and yes crpg is dying like every game goes over his zenith.
only difference is that  this melee system is the .. the BEST GAMEPLAY so far
Title: Re: Is crpg dying
Post by: Murmillus_Prime on May 15, 2012, 11:54:22 pm
Usually when chadz gave them there were MORE players every time.

But when it comes to events and fun stuff and gameplay updates, it is dieing in my opinion.

Need moar tournaments to sabotage!
Title: Re: Is crpg dying?
Post by: SoA_Sir_ODHarry on May 16, 2012, 12:01:39 am
and something like this

http://forum.c-rpg.net/index.php/topic,31702.0.html