cRPG

cRPG => Suggestions Corner => Topic started by: Tomas_of_Miles on May 05, 2012, 03:14:19 am

Title: cRPG Style commander battle
Post by: Tomas_of_Miles on May 05, 2012, 03:14:19 am
As in WFaS/NW except... the troops have the same loadout as you.  :mrgreen: OR maybe easier to implement, the troops have a predetermined loadout from linked to your account. Discuss!

More thoughts: linking a troop template from a cRPG account sounds better to me. Maybe balance with variable squad amounts and a total amount of gear.
Title: Re: cRPG Style commander battle
Post by: Froto_the_Loc on May 05, 2012, 03:45:30 am
Imagine an army of platecrutches...

Now rethink your suggestion.
Title: Re: cRPG Style commander battle
Post by: Zlisch_The_Butcher on May 05, 2012, 04:24:29 am
Imagine an army of platecrutches...
...ok...
...the mighty plated army of Thomas Miles try to pass the short river, 22nd_GenericRandomClone_Phase's kuyak wearing danish greatsword wielders hit the plate wearers once, then spam the slow fuckers...
...disappointed and sad Thomas Miles goes to bed and cries himself to sleep...
...the end...
Or how about another one?
...the mighty plated army of Thomas Miles charge (pathetically slowly) up the hill, up on the top entire HRE_Adalwulf_The_Snitchs' my old friendcher army shot into the slowly emerging enemy, due to lack of speed the plated army is completely pierced by adalwulfs arrows and the last one falls as he reaches the hilltop...
...Thomas Miles GTXs cRPG forever and gives me all his looms...
...the end...
(I like the ending of the last one and propose we make it a reality)
Title: Re: cRPG Style commander battle
Post by: Vkvkvk on May 05, 2012, 04:38:18 am
...ok...
...the mighty plated army of Thomas Miles try to pass the short river, 22nd_GenericRandomClone_Phase's kuyak wearing danish greatsword wielders hit the plate wearers once, then spam the slow fuckers...
...disappointed and sad Thomas Miles goes to bed and cries himself to sleep...
...the end...
Or how about another one?
...the mighty plated army of Thomas Miles charge (pathetically slowly) up the hill, up on the top entire HRE_Adalwulf_The_Snitchs' friendly archer army shot into the slowly emerging enemy, due to lack of speed the plated army is completely pierced by adalwulfs arrows and the last one falls as he reaches the hilltop...
...Thomas Miles GTXs cRPG forever and gives me all his looms...
...the end...
(I like the ending of the last one and propose we make it a reality)

This would apply if it was not for the fact that Plate Armor doesn't slow you down that much unless you're 36/3, in which case you'd be slow with everything.
Title: Re: cRPG Style commander battle
Post by: FRANK_THE_TANK on May 05, 2012, 05:00:30 am
I'm all for it, would be fun.
Title: Re: cRPG Style commander battle
Post by: Tomas_of_Miles on May 05, 2012, 05:52:05 am
Imagine an army of platecrutches...

Now rethink your suggestion.
Yes let me imagine an army of Antarian Noble Paladins... I like it. Let me now rethink my suggestion. Stfu maybe?

lol jk

Balance could come in some kind of upkeep, certain level limits a.k.a. not level 31, reducing the number of bots per squad if they are more "expensive". This isn't for the sake of xp abuse or gold, if that's a problem take them out of the mix, it would just be fucking fun and epic. Commander battles except with that injection of personality that cRPG has and that other mods don't.

Imagine the different combinations of troops that people could come up with.
Title: Re: cRPG Style commander battle
Post by: Tomas_of_Miles on May 05, 2012, 12:42:06 pm
Bump for the good of cRPG!
Title: Re: cRPG Style commander battle
Post by: Overdriven on May 05, 2012, 01:04:02 pm
Commander mode would be great for crpg!
Title: Re: cRPG Style commander battle
Post by: Dooz on May 05, 2012, 01:27:01 pm
I don't know about crpg specifically, but I've been trying to contain erections at the thought of this kind of thing after playing Napoleanic and wondering why it didn't exist in the first place. The same theory applied to medieval battle, with unit leaders and a certain group under your command, spear lines, cav flanks, the works. Ugghhh, would be so awesome.
Title: Re: cRPG Style commander battle
Post by: Largg on May 05, 2012, 03:12:55 pm
This would be really cool, I kinda found this game mode at NW although I've played somewhat of WFaS too. Just imagine how cool it would be to give fire command to 30 longbowmen in straight line firing towards incoming infantry. Or lead a cavalry charge to the rear of pike formation. Something that never happens on public server.

I still doubt the game mode is implementable to warband because WFaS and NW are both commercial expansions. Getting features from them to warband is not allowed. Then again making it from scratch to c-rpg is too tedious job. Porting to either NW or WFaS is out of question too I guess.
Title: Re: cRPG Style commander battle
Post by: Jarlek on May 05, 2012, 06:09:03 pm
Maybe we could use the DTV bots?

I would love to get them peasants with me :D
Title: Re: cRPG Style commander battle
Post by: Havoco on May 06, 2012, 02:51:47 am
Umm...  HA and HX may be OP. Although I do like the suggestion. Ehh, HA need some love anyway.
Title: Re: cRPG Style commander battle
Post by: LastKaze on May 06, 2012, 02:54:16 am
Imagine an army of platecrutches...

Now rethink your suggestion.
Imagine an army of an arbalest line that carries, mw arbalests and mw steelbolts...
Title: Re: cRPG Style commander battle
Post by: Largg on May 06, 2012, 02:51:26 pm
I take back my words, commander battle is in The Deluge which is a Warband mod. Not as fluent as in NW but still pretty good. Pretty fun commanding a pike block  8-)
Title: Re: cRPG Style commander battle
Post by: Dooz on May 07, 2012, 05:56:49 am
Oshii, thanks for the info. The Deluge it is!  :mrgreen:

Aw damn, it's not purely medieval, gunpowder and stuff. But still seems like an ambitious mod with plenty of cool stuff, worth checking out.
Title: Re: cRPG Style commander battle
Post by: Arathian on May 09, 2012, 06:20:56 pm
bump because WANT!
Title: Re: cRPG Style commander battle
Post by: Tomas_of_Miles on May 09, 2012, 10:10:33 pm
I know a lot of suggestions are crazy and probably not worth the trouble, but I think this one is crazy enough and just about implementable to be worth it. But what do I know?  :mrgreen:
Title: Re: cRPG Style commander battle
Post by: Lobster on May 10, 2012, 12:18:15 pm
Commander mode In NW, is fucking epic!!!!. I think it can work in cRPG as well. trouble is dont think cRPG has any devs to work on this.
Title: Re: cRPG Style commander battle
Post by: BlindGuy on May 10, 2012, 01:19:04 pm
give fire command to 30 longbowmen in straight line firing towards incoming infantry.

Erm....the word Fire in medieval context is warning about....fire! It would never, ever, not even once, NEVER, be used to command archers to loose an arrow. Also this shit you see in movies where archers stand in a line and hold their bows drawn: NEVER happend. The clump of archers are given the command to loose arrows, and they ping them off at will, there are no volleys in archery, it doesnt work that way.
Title: Re: cRPG Style commander battle
Post by: Tomas_of_Miles on May 10, 2012, 01:28:45 pm
Well that's how it happens in mount and blade... you tell them when they can fire or when they can't and they fire whenever they can. But that's missing the point of this thread!  :rolleyes:
Title: Re: cRPG Style commander battle
Post by: Lobster on May 10, 2012, 04:52:42 pm
Erm....the word Fire in medieval context is warning about....fire! It would never, ever, not even once, NEVER, be used to command archers to loose an arrow. Also this shit you see in movies where archers stand in a line and hold their bows drawn: NEVER happend. The clump of archers are given the command to loose arrows, and they ping them off at will, there are no volleys in archery, it doesnt work that way.

Take it you not played commander in NW, you can put them in a loose skirmish formation and tell them to fire at will.
Title: Re: cRPG Style commander battle
Post by: Renay on May 10, 2012, 10:43:30 pm
I want this.
Title: Re: cRPG Style commander battle
Post by: Tomas_of_Miles on May 11, 2012, 12:04:01 am
I think the main problem with this is when the user input comes in... you can't change the troops file of cRPG every time on person changes their troops... can't imagine how retarded that would be lol.

Could you
use one "troop" as a blank template to reference in the cRPG module file
everyone uses that "troop" behind the scenes
WSE modify the troops assigned to each person referencing their account on entry to the server
?
Title: Re: cRPG Style commander battle
Post by: dodnet on May 11, 2012, 08:38:10 am
There could be predefined troops: archers, throwers, HAs, HXs, inv, cav which are kinda balanced against each other in gear and quantity. So they don't have the same gear as you, but you still have yours as the commander of the troop. If they use the same gear as the commander it will be heavily unbalanced. Imaging 10 plated chargers with full plate rolling through the server  :shock:
Title: Re: cRPG Style commander battle
Post by: FRANK_THE_TANK on May 11, 2012, 08:47:02 am
Imagine 40 Frank bots all running around throwing down huge piles of wood everywhere.

N = most annoying battle evaaaaaaaaaaa
Title: Re: cRPG Style commander battle
Post by: Tomas_of_Miles on May 11, 2012, 09:09:52 am
There could be predefined troops: archers, throwers, HAs, HXs, inv, cav which are kinda balanced against each other in gear and quantity. So they don't have the same gear as you, but you still have yours as the commander of the troop. If they use the same gear as the commander it will be heavily unbalanced. Imaging 10 plated chargers with full plate rolling through the server  :shock:
I was more thinking an extra set of stats attached to the account which detail the gear and stats of the troops, so you set things up on the website first, then join a server.

Regarding balance, I was thinking you could still get top tier gear but maybe it would be balanced by a points cap, and each man's gear costs whatever points, so player A could field loads of peasant gear footsoldiers while player B on the same server (and thus the same troop limit per person) fields some plated knights, but can field less because their troops cost more to equip per man.

But predefined troops sounds way more implementable, but less personal!
Title: Re: cRPG Style commander battle
Post by: FRANK_THE_TANK on May 11, 2012, 09:45:46 am
Yeah I say its just a gold amount.

A troop is 1000 gold and his equipment is what it is in the shop and you get 400k with a maximum retinue of say 20 bots.

But I would hope that this mode wouldn't have ATHW... I would love some more modes that are devoid of its pickled taint.
Title: Re: cRPG Style commander battle
Post by: Tomas_of_Miles on May 11, 2012, 09:46:56 am
ATHW...?
Title: Re: cRPG Style commander battle
Post by: Count_Curtis on May 11, 2012, 10:38:17 am
YES. OH MY GOD YES

YES

YES!!!!
Title: Re: cRPG Style commander battle
Post by: Tomas_of_Miles on May 11, 2012, 10:39:42 am
Glad you agree!

Also, kind of complicated suggestion:
(click to show/hide)
Title: Re: cRPG Style commander battle
Post by: Joker86 on May 11, 2012, 01:55:52 pm
How about this:

- Next to the 3 AGI and 3 STR all characters start out with 30 INT and 30 CHA.

- INT and CHA only have one skill each, which would be trade and leadership.

- Each point trade reduces the upkeep you have to pay by 7.5 percent, up to a maximum of 75%.

- Each point leadership allows you to lead 10 levels of bots, with the bot limit of 1 bot per skill point.


Bots are bought on the website just like equipment. I imagine the "Party" screen as a site with 100 small item boxes. The boxes are divided into ten groups called "1", "2",... to "0", each with ten equipment boxes. Above those boxes you have a dropdown menu with ten options, called "Army 1" to "Army 10". Now the idea is that you have 10 different army setups at your disposition, and depending on where you "equip" the bots you have, they are assigned to key 1, 2,.... 9, 0 ingame. As you can't have more than 10 bots at all, you don't need more than ten boxes per group.

In the game you can change your party to one of the 10 setups you have, or decide to go without bots.

You can hire different types of bots, which actually represent the different classes like 1hd+shield, hoplite, thrower, etc., and every class has different "qualities" of bots, regarding their level. There should be different looks for bots, for example vikings, samurais, Turks, Byzantinians or ordinary knights. You pay upkeep for using bots, with the small difference that the upkeep is rather low, but the chance is 100%. You have to pay their wages every round, even if they die. The trade skill reduces those upkeep costs as well.


I made the two new skills not really needing to raise another attribute, because I think spending skill points into those skills makes your character himself really weak. Yes, if you have 10 trade and 10 leadership you have 10 bots you can can lead into battle, and you pay only 25% upkeep, but you lost 20 skills points/10 attribute points for your fighting abilities!

 

Title: Re: cRPG Style commander battle
Post by: Count_Curtis on May 11, 2012, 04:18:58 pm
No thats a fucking stupid idea. stats are boring.

How about its exactly like NW's game mod. apart from there is a cap on what price of gear you can have
simple
Title: Re: cRPG Style commander battle
Post by: Joker86 on May 11, 2012, 08:22:01 pm
No thats a fucking stupid idea. stats are boring.

Your argumentation to call my idea and thus me fucking stupid is that you don't like stats?  :rolleyes:

I don't think everyone and his mother should be able to lead bots in battle. I think it needs to be regulated by skills, or the servers won't be able to handle the amount of fighters. Next to the fact that some builds could benefit more from bots than others, breaking up the class balance.
Title: Re: cRPG Style commander battle
Post by: Tomas_of_Miles on July 01, 2012, 02:09:46 pm
NECRO!

The INT and CHAR idea is very interesting but I think giving a total points cap for each loadout/army would be more effective. I like the idea of having several different loadouts though. I think every man should have at least 1 bot to command, and server spaces can be limited. You don't see many NW commander battle servers with 200 slots  :lol:.

I know it would be easier to implement ready set troops in terms of stats and gear, but if possible, customisable troops would be more personal. Perhaps more abusable... but then so is everything.
Title: Re: cRPG Style commander battle
Post by: engurrand on July 01, 2012, 07:23:08 pm
I think we have should have a community discussion on how commander mode would work in c-rpg, but this isn't the right direction.