cRPG

cRPG => Suggestions Corner => Topic started by: Diomedes on March 19, 2011, 06:17:51 pm

Title: A regular heirloom re-stat
Post by: Diomedes on March 19, 2011, 06:17:51 pm
I propose that we do an heirloom re-stat every sixty(?) days.  This would encourage people to try new builds and help slow down the drive for getting a maximum heirloom bonus in everything.  Right now I'm gen five and would like to try using a different build.  However, I know from experience that wading into a new class with neither skill nor specialized weapons is not very fun.  So, to make such transitions easier, I propose a regular heirloom re-stat.

Outstanding questions:
1) Do we like the idea of an heirloom re-stat?
2) If 'yes,' would we like to to be regular?
3) If 'no,' why?
4) Would we also want an heirloom reduction too (like the patch) to help balance the builds with 10+ heirlooms?


(I don't know how to attach a poll  :( )
Title: Re: A regular heirloom re-stat
Post by: Zisa on March 19, 2011, 06:34:50 pm
What do you mean ? Seriously what is a heirloom re-stat??
Title: Re: A regular heirloom re-stat
Post by: gazda on March 19, 2011, 06:42:09 pm
dont know would it apply for only availible heirlooms that are curently on a waeapon or would you loose ale your heirlooms from items and get the amount of heirlooms equal to your gen, im asking that couse i am gen 8 and i curently have only one heirloomed item with modifier +1, all those 7 heirlooms were spent on items i sold afterwards (stupid me  :cry: :cry:)
Title: Re: A regular heirloom re-stat
Post by: LordRichrich on March 19, 2011, 07:34:45 pm
I propose that we do an heirloom re-stat every sixty(?) days.  This would encourage people to try new builds and help slow down the drive for getting a maximum heirloom bonus in everything.  Right now I'm gen five and would like to try using a different build.  However, I know from experience that wading into a new class with neither skill nor specialized weapons is not very fun.  So, to make such transitions easier, I propose a regular heirloom re-stat.

Outstanding questions:
1) Do we like the idea of an heirloom re-stat?
2) If 'yes,' would we like to to be regular?
3) If 'no,' why?
4) Would we also want an heirloom reduction too (like the patch) to help balance the builds with 10+ heirlooms?


(I don't know how to attach a poll  :( )
Yes. It would stop me from having to have 7 characters :')
Title: Re: A regular heirloom re-stat
Post by: Diomedes on March 19, 2011, 07:41:38 pm
What do you mean ? Seriously what is a heirloom re-stat??

reset - everything goes to 0
re-stat - you get to reformulate your stats.  So an heirloom re-stat is when all your weapons lose their modifiers but you can reapply them to whatever items want.  E.g. what happened with the last big patch. 


If we have the same thing happen every 60 days as happed in the last big patch it would make masterwork gear much more of a rarity.  I think I'd prefer this, as it would make found gear much more interesting, but I know some people love their super-suits of armour and wont want to give them up.
Title: Re: A regular heirloom re-stat
Post by: Zisa on March 19, 2011, 09:07:12 pm
How would swapping one masterwork item for another reduce the amount of masterwork gear?
Title: Re: A regular heirloom re-stat
Post by: Joxer on March 19, 2011, 09:29:40 pm
Make it cost 150k per one stat. That would work.
Title: Re: A regular heirloom re-stat
Post by: Zisa on March 19, 2011, 09:45:34 pm
Make it cost 150k per one stat. That would work.

So how is that good for the casual player who does not have 150k? I'd spend it myself.
Title: Re: A regular heirloom re-stat
Post by: Diomedes on March 19, 2011, 11:05:28 pm
If we have the same thing happen every 60 days as happed in the last big patch it would make masterwork gear much more of a rarity.  I think I'd prefer this, as it would make found gear much more interesting, but I know some people love their super-suits of armour and wont want to give them up.
How would swapping one masterwork item for another reduce the amount of masterwork gear?

In the last big patch every player was allowed to re-stat their heirlooms.  However, the number of heirlooms that players had were reduced to about 1/3 the number they had pre-patch.  This meant that the players on generation 16 were reduced to about five heirlooms.  Implementing this now, though, may be too severe.  Perhaps a similar system but with a base number of heirlooms (e.g. 2) which can never be removed? 
Title: Re: A regular heirloom re-stat
Post by: Zisa on March 19, 2011, 11:37:14 pm
In the last big patch every player was allowed to re-stat their heirlooms.  However, the number of heirlooms that players had were reduced to about 1/3 the number they had pre-patch.  This meant that the players on generation 16 were reduced to about five heirlooms.  Implementing this now, though, may be too severe.  Perhaps a similar system but with a base number of heirlooms (e.g. 2) which can never be removed?
So now you are proposing removing peoples' heirlooms, perhaps the main incentive to retire?
Title: Re: A regular heirloom re-stat
Post by: Diomedes on March 20, 2011, 03:36:25 am
So now you are proposing removing peoples' heirlooms, perhaps the main incentive to retire?

Yeah.  Earn 3 and keep them for sixty(?) days.  Then they're un-stuck from specific items and proportionately reduced without going below a base quantity.

I'm still proposing the original idea, this is just a potential format that I think would provide a check on extremely hi-gen players.
Title: Re: A regular heirloom re-stat
Post by: Wallace on March 20, 2011, 07:58:15 am
Hmmm how exactly would this work if the majority of us lost a balls load of heirlooms just a few months ago
That would toss out the simple heirloom/gen part of it
- answered I'm just tired and too lazy to read full threads before i post

That aside I would very much enjoy this cause i'd rather have more lordly armor and less barmace

Don't reduce heirlooms on this though... noone over gen 4 would even consider it. This sounds more like a saving grace for people that didn't know what they were doing and wasted heirlooms
Title: Re: A regular heirloom re-stat
Post by: ToxicKilla on March 20, 2011, 01:45:49 pm
So, what if I retired a day before the reset, and didn't know? What a waste of time....
Title: Re: A regular heirloom re-stat
Post by: Diomedes on March 20, 2011, 02:40:55 pm
So, what if I retired a day before the reset, and didn't know? What a waste of time....

I don't understand what you mean.  If the re-stat was on day X, and you retired X-1, then you would get your heirloom back.


It was suggested to me last night that a steep fee might be best (250000?) along with a fixed time when that heirloom couldn't be moved again.  E.g. pay some gold to switch your heirloom but you can't change it again for 90 days.  This would allow the occasional heirloom swap while still preventing people from doing flavour of the month gear in the extreme.
Title: Re: A regular heirloom re-stat
Post by: DrKronic on March 20, 2011, 06:11:51 pm
I don't agree, even after the heirloom reset I actually rechose the same heirlooms(actually I was katan/bar mace/then flamberge but on reset I heirloomed katana and bar mace again and replaced flamberge with danish great sword(semi-affordable flammy) as I had them heirloomed since gen 3<---which was before the *big patch* was ever announced btw(katana was my first, bar mace was 2nd)

anyways I *sadly* carry on a personal RP about my main character and I even though I wanted to switch to polearms for greater versatility/same lethality(I was gonna do great long axe+long hafted mace actually and add a lance later)............ I felt like I'd have erased my history, even if I knew at the time 2h swords got the stab nerf(katana got a big nerf and I know bar mace will have its day too)

But my character has always used those weapons, they are what I am(on my main) for better or worse, how could I give up darth_kronic's "lightsaber"(my first heirloom like more than half a year ago=balance katana pre-patch was actually about equal to my post-nerf masterwork katana(same damage old +1 vs new +3), or darth_kronic's original bar mace from gen 2(I still like sweeping people off their feet more than crushing honest)

oh one alt did switch his heirloom to pole(from archer) and became my polearm as I definitely feel that is best melee class(access to melee from best throwing weapons, shield use with weapon wpf, equivalent to "2h" damage/speed weapons in polearm(noshield)class weapons, horse rear, very long maces and axes, great anti-shield options)

and the 1h went from a warhammer to a sidesword on heirloom(as it was obvious by stats what I was looking at in that weapon*1h hypersword*
Title: Re: A regular heirloom re-stat
Post by: Cyclopsided on March 21, 2011, 03:38:54 am
I'd support an heirloom reset. I'd love to change heirlooms periodically; although I don't support another heirloom reduction every 60 days. I would not have any heirlooms then as I can not grind like that.

I, like a lot of people, am tired of my heirlooms and wish I could try something else. I'm not some flavor of the month bar mace crushing guy or anything, I just would like to try out something else without having all my previous work being for nothing.

For example, If I want to try out a strange build to see if it would work, I can't see what it is fully capable of. If every 2 months I could change my heirloom modifiers? That would be amazing! This doesn't HURT anyone, it only benefits the fun capabilities of the game. Some people find some weapon that seems imbalanced? If it IS imbalanced put it back in it's place. I don't see any problems with this.
Title: Re: A regular heirloom re-stat
Post by: Ishtar_Soup on March 21, 2011, 04:07:29 am
I am strongly against this idea... This is why:

1) A heirloom is meant to be an item that's been in your family for generations, being so, it is better then what you can find off the market, since it's been tweeked generations after generation. Your idea one handedly kill's all that fact.

2) A heirloom trading system is supposed to be put up (Check the trading thread). Your 60 days system would simply ruin that system.

3) A heirloom should be rare, hence you need to work a shitload to get one. Being able to re-stat one, makes it to easy to exploit items in need of nerf.

well... my 2 cents...
Title: Re: A regular heirloom re-stat
Post by: La Makina on March 21, 2011, 12:11:39 pm
No. I like to feel the burden of the consequences of my choice.
Title: Re: A regular heirloom re-stat
Post by: Trippin on March 21, 2011, 12:27:27 pm
I don't agree, even after the heirloom reset I actually rechose the same heirlooms(actually I was katan/bar mace/then flamberge but on reset I heirloomed katana and bar mace again and replaced flamberge with danish great sword(semi-affordable flammy) as I had them heirloomed since gen 3<---which was before the *big patch* was ever announced btw(katana was my first, bar mace was 2nd)

anyways I *sadly* carry on a personal RP about my main character and I even though I wanted to switch to polearms for greater versatility/same lethality(I was gonna do great long axe+long hafted mace actually and add a lance later)............ I felt like I'd have erased my history, even if I knew at the time 2h swords got the stab nerf(katana got a big nerf and I know bar mace will have its day too)

But my character has always used those weapons, they are what I am(on my main) for better or worse, how could I give up darth_kronic's "lightsaber"(my first heirloom like more than half a year ago=balance katana pre-patch was actually about equal to my post-nerf masterwork katana(same damage old +1 vs new +3), or darth_kronic's original bar mace from gen 2(I still like sweeping people off their feet more than crushing honest)

oh one alt did switch his heirloom to pole(from archer) and became my polearm as I definitely feel that is best melee class(access to melee from best throwing weapons, shield use with weapon wpf, equivalent to "2h" damage/speed weapons in polearm(noshield)class weapons, horse rear, very long maces and axes, great anti-shield options)

and the 1h went from a warhammer to a sidesword on heirloom(as it was obvious by stats what I was looking at in that weapon*1h hypersword*

Most of us normal people, of whom have friends and go outside, don't role-play and make up pathetic stories about our online game characters. Please formulate and argument that appeals to the majority.
Title: Re: A regular heirloom re-stat
Post by: DrKronic on March 21, 2011, 06:30:06 pm
Most of us normal people, of whom have friends and go outside, don't role-play and make up pathetic stories about our online game characters. Please formulate and argument that appeals to the majority.

Ok then u let us reset everyone is just gonna heirloom the same thing heirloom is a special item u pass down on your character


Also reset kills need for heirloom trading

Hey I noticed u finally stopped pretending to be a female, I would give u props but u douche'd out so long no reason to

PS I only play late at night after I have made sweet love to my wife, taken care of my kid, I know a hater like u runs random insults but really just go back to playing a guy impersonating a girl loser
Title: Re: A regular heirloom re-stat
Post by: AgentQ on March 21, 2011, 06:39:59 pm
-1   
Title: Re: A regular heirloom re-stat
Post by: Trippin on March 21, 2011, 09:33:00 pm
everyone is just gonna heirloom the same thing

Everyone is not going to just heirloom the same thing. If that was the case, we would have seen everyone do so from the very beginning. As long as weapons are at least semi-balanced, there will always be a variety.

Also reset kills need for heirloom trading

Not necessarily. No one said that heirloom resets need to be done as the original poster specified. It could perhaps be done in a system similar to retirement, in that you must pay a large flat fee in gold that increases exponentially. It would thus be more efficient to quite simply trade heirloom if this were the case, for example.

The reason why I am for heirloom resetting, despite me having absolutely no heirloomed items myself, is because it reduces the grind. As someone who personally prefers native to cRPG, and thus know tons of people who absolutely hate this mod, I can tell you that the one thing that puts them off is the grind (as it does myself). If the grind is reduced, I can guarantee you that many native players will find their way here.


Hey I noticed u finally stopped pretending to be a female, I would give u props but u douche'd out so long no reason to

If you actually believed that I was a female, than you are borderline retarded. But I can assume that you probably are, as your grammar is equivalent to that of a four year old child with downs.