cRPG

cRPG => Suggestions Corner => Topic started by: BlindGuy on April 26, 2012, 07:16:47 pm

Title: Forcefields, why are they here?
Post by: BlindGuy on April 26, 2012, 07:16:47 pm
I have few complaints about the mod, and they mostly based on things that break the immersion, stuff that was/could never be possible, never happend, or is just plain broken.

SOME of these things are, in no particular order:

1/ Bump lance. Lance is longer than distance from riders hand to horse...so how can he stab me once Im already past his lance? Makes no sense, logically or gameplay wise.

2/Curved weapons: the hit before blade gets to you, because the dmg trigger hitbox is a straight line. If you cannot fix this, just remove them, they wont be missed by anyone who is not an abusive crutcher.

3/ Axes/Poleaxes/Picks: Likewise, straight line hitbox, offset, somehow also they do cut dmg with their shaft....fix or remove, only abusers will miss.

4/ Horse bows, with sheaths, weigh LESS than just a bow: If your bow has a large leather+wood sheath a/ It should have weight reflective of this and b/ Should SEVERELY restrict your running, cause it is ungainly as a fat woman tryin to get out of the bath.

5/ FORCEFIELDS. I fucking hate these. When I walk up BEHIND a guy and stab him, he should not be able to magiblock just cause he has his shield held up INFRONT of him and has built a shitton of shieldskill on his fucking lame lvl 35 shield+spam toon, and likewise if a missile does NOT hit his shield, it should NOT be magically held in the air by his control over the darkside of the force. An example:

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Title: Re: Forcefields, why are they here?
Post by: POOPHAMMER on April 26, 2012, 07:24:37 pm
BlindGuy you better tell RageGuy to change his name because you sir, earned it.
Title: Re: Forcefields, why are they here?
Post by: Tomas_of_Miles on April 26, 2012, 07:26:50 pm
We should forget fancy models and just have neon hitboxes for models. Enforce that mod on everyone.
Title: Re: Forcefields, why are they here?
Post by: POOPHAMMER on April 26, 2012, 07:29:38 pm
On a serious note, the force field given by the shield skill is in a way showing that he can block more proficiently than someone with lower shield skills, the only reason they have to resort to a force field is simply because the engine probably doesn't allow the character to zip his shield around like he would irl to block the stuff.

Just use your imagination bro.
Title: Re: Forcefields, why are they here?
Post by: sF_Guardian on April 26, 2012, 10:16:34 pm
Shitty topic, as always.
Title: Re: Forcefields, why are they here?
Post by: Aleskander on April 26, 2012, 10:24:56 pm
Everything here makes since

1-lag
2-Not possible in M&B, if you want it, code it yourself
3-You can shift the position of the weapon in your hands
4-The weight of it is pretty much negligent, stop whining
5-

On a serious note, the force field given by the shield skill is in a way showing that he can block more proficiently than someone with lower shield skills, the only reason they have to resort to a force field is simply because the engine probably doesn't allow the character to zip his shield around like he would irl to block the stuff.

Just use your imagination bro.
Title: Re: Forcefields, why are they here?
Post by: Zerran on April 26, 2012, 10:30:26 pm
I have no issues with 1-4.

5 I only have an issue with when I stab at cav near their horse's feet and they somehow block it. I would very much appreciate that getting fixed.
Title: Re: Forcefields, why are they here?
Post by: _Sebastian_ on April 26, 2012, 10:36:22 pm
The forcefield is just a bigger shieldsize which is increased by the shield skill.
Only if you use a shield with 0 shield skill, then it has no forcefield.
The shield skill and also the "forcefield" is hardcoded... but it can be removed by lowering the shieldsize in relation with the shield skill.
Title: Re: Forcefields, why are they here?
Post by: San on April 26, 2012, 10:47:21 pm
I agree, forcefields need to be fixed.

I hate getting hit above, under, and slightly to my sides by arrows and swings. I also recount at least 3-4 times where a crossbow bolt when plainly through my shield. Why should I have to turn like a madman towards every incoming attack like a spin top?
Title: Re: Forcefields, why are they here?
Post by: Moncho on April 26, 2012, 11:15:17 pm
I agree, forcefields need to be fixed.

I hate getting hit above, under, and slightly to my sides by arrows and swings. I also recount at least 3-4 times where a crossbow bolt when plainly through my shield. Why should I have to turn like a madman towards every incoming attack like a spin top?

Not to mention when a sword starts its animation in between your body and shield and does nearly full damage...
Title: Re: Forcefields, why are they here?
Post by: San on April 26, 2012, 11:23:58 pm
I think that's more a ping/server lag issue when two people run past each other and momentarily has access to the other person's back. You could see it coming with low ping/good connection, but sometimes the server is screwy and can't help but happen. I doubt it happens exactly like that, though.
Title: Re: Forcefields, why are they here?
Post by: TheFocusedOne on April 26, 2012, 11:42:19 pm
I also recount at least 3-4 times where a crossbow bolt when plainly through my shield.

Crossbow bolts do, in fact penetrate shields sometimes.
Title: Re: Forcefields, why are they here?
Post by: BlindGuy on April 27, 2012, 12:27:04 am
On a serious note, the force field given by the shield skill is in a way showing that he can block more proficiently than someone with lower shield skills, the only reason they have to resort to a force field is simply because the engine probably doesn't allow the character to zip his shield around like he would irl to block the stuff.

Just use your imagination bro.

No. Bucklers were never used to stop arrows, they are a melee weapon, helping to block, almost always equipped with a spike in the pommel to punch enemies, or were round like the Round Steel Buckler and were used to catch a pike point and push back at the pikeman so he could not stab again.

Shields: If, in real life, the most SKILLED shield fighter in the entire WORLD get stabbed in the back while he blocks a blow to his shield infront of him, he gets stabbed. No amount of "Proficient Blocking" is going to help him.

If I wanted to rely on my imagination I would still be playing the text based games of the 80's. But most of you guys probably werent born then, much less remember them. I've been playing crpg since we had about a week to level before resets, and in all that time my only GAME issues have been those. I've decided, enough is enough, noobs want stupid changes to mechanics that arent broken and whine all day on this forum, I just want some common sense fixes.



1-lag
2-Not possible in M&B, if you want it, code it yourself
3-You can shift the position of the weapon in your hands
4-The weight of it is pretty much negligent, stop whining
5-


1. No, not lag, bumplance. nothing to do with lag.
2. Entirely possible; fix a/ offset hitbox 15% or fix b/ remove curved weapons. Scimitars were NEVER used like straight swords in combat, they were used close to the body, semi-halfswording, and involved using your body as a fulcrum and the weight behind the blow.
3. Ok, so make the player have to do that instead of spamming leftmouse
4. No, its not negligent, bundle of stickss with Strongbow's and 27 agi have got to go.
5. As stated.
Title: Re: Forcefields, why are they here?
Post by: ArchonAlarion on April 27, 2012, 12:28:48 am
The force-field is there to simulate minute and irregular movements with the shield that can otherwise not be simulated by a combination of right clicking and character rotation. Sometimes the force-field get ridiculous with shield skill stackers, but overall it is a good feature to have.
Title: Re: Forcefields, why are they here?
Post by: BlindGuy on April 27, 2012, 12:38:02 am
The force-field is there to simulate minute and irregular movements with the shield that can otherwise not be simulated by a combination of right clicking and character rotation. Sometimes the force-field get ridiculous with shield skill stackers, but overall it is a good feature to have.

As stated above, No. It doesnt simulate anything, I cant honestly say I have never abused it myself, just as I have shot ppl with 160 wpf arbalest, and just as arabalest has no real life medieval counterpart, neither has shields that block stabs to the back, arrows 20 cm's from them, etc. Shield skill should give you speed, maybe reduce the weight of your shield, and increase it's strengh, but the model of the shield needs to represent the actual blocking size vs misiles AND melee, just have a long hard look at Noob_Leoking in the screenshot and tell me that is NOT ridiculous.
Title: Re: Forcefields, why are they here?
Post by: Wraist on April 27, 2012, 12:42:19 am
I've never had a shield block one of my attacks when I was attacking a shielder's back, nor has that ever happened to me. Some things are impossible to block depending on a shielder's shield [I use the steel buckler and it dies in one or two axe hits], the first one that comes to mind is blocking attacks that would hit me in the back, and blocking attacks to the sides [To clarify, in manual blocking, when you would block the opposite direction you would normally block, such as blocking a left swing with the right block].
Title: Re: Forcefields, why are they here?
Post by: Moncho on April 27, 2012, 12:58:39 am
First, LeoKing has a very agi oriented build, he has a few more points in shield than most other shielders, so dont take him as your example because he does not have an average build. Its like saying: Derp can 1hit me for someone with a 30-9 build or weaboo 121 can spam me for a 180 wpf katana build with good footwork...
Secondly, back hits are not blocked by hits, if you see so it probably is because of lag and the hit actually came from the front or the edge.
Thirdly, a decrease in shield weight would (at least for me) be a nerf, since weight is what helps you against crushthrough (together with shield skill)
Also, you cant move your shield around, and if you have to, then it is actually worse than manual blocking, so why would you bother? Ive been hit by people who start their swings in front of you then move around your shield and hit you around it (because of me failing at footwork in that situation), whereas irl the guy would have no problem putting the shield in the way...
Same way as in ranged, as you dont feel the weapon, you have the crosshair.
And what reasoning you put behind:
...
Shield skill should give you speed, maybe reduce the weight of your shield, and increase it's strengh,
...

gives you speed: because you can move it around faster, as you know how to use it better. For the exact same reason, you can move it up and down and "reach" for those arrows.
reduce weight: as stated above, it would be a nerf against maulers, and why being more proficient makes it lighter? it makes no sense.
Increase strength: Why? Because you know how to put it to reduce the damage taken, but wait, its exactly the same point as for speed!!!

So, Blindguy, please open your eyes, and stop saying bullshit.
Title: Re: Forcefields, why are they here?
Post by: Tears of Destiny on April 27, 2012, 02:13:59 am
Shield skill does increase the strength of the shield, 8% damage reduction per level O_o
Title: Re: Forcefields, why are they here?
Post by: Aleskander on April 27, 2012, 02:42:01 am

1. No, not lag, bumplance. nothing to do with lag.
2. Entirely possible; fix a/ offset hitbox 15% or fix b/ remove curved weapons. Scimitars were NEVER used like straight swords in combat, they were used close to the body, semi-halfswording, and involved using your body as a fulcrum and the weight behind the blow.
3. Ok, so make the player have to do that instead of spamming leftmouse
4. No, its not negligent, bundle of stickss with Strongbow's and 27 agi have got to go.
5. As stated.

1-Yes lag, but fine. If we can't bumplance then you die when you get run over. Period.
2-a-So you want scimitars to have the blade so much ahead of the hit? No, how is that better.b-The animations in M&B are meant to replace what actually happens, not document it literally.
3-Not possible to alter a weapons grip in game in M&B. It would be nice though(I've thought about it)
4-Almost ALL weapons in CRPG weigh more that they do, so unless you want to make all players run a 3 mph, be quiet
5-Bucklers really don't block that way at all ingame, the only way that would happen is if an archer shot him in the same place several times. I've been hit by arrows that have come from right at front of me several times. Tell the archer who did that to not be an idiot.
Title: Re: Forcefields, why are they here?
Post by: ArchonAlarion on April 27, 2012, 04:37:09 am
As stated above, No. It doesnt simulate anything, I cant honestly say I have never abused it myself, just as I have shot ppl with 160 wpf arbalest, and just as arabalest has no real life medieval counterpart, neither has shields that block stabs to the back, arrows 20 cm's from them, etc. Shield skill should give you speed, maybe reduce the weight of your shield, and increase it's strengh, but the model of the shield needs to represent the actual blocking size vs misiles AND melee, just have a long hard look at Noob_Leoking in the screenshot and tell me that is NOT ridiculous.

The shield blocking animation is INSUFFICIENT to simulate how blocking with a shield actually works. Unless you totally re-work how shield blocking, it must remain.
Title: Re: Forcefields, why are they here?
Post by: Wraist on April 27, 2012, 05:51:47 am
The shield blocking animation is INSUFFICIENT to simulate how blocking with a shield actually works. Unless you totally re-work how shield blocking, it must remain.

To give him some credit, I'm pretty sure that he's only referring to shields blocking attacks from behind [Ie, the shield is facing left and the attack is coming from the right 0P\M [0 shield P shielder \sword M me], although I've never seen/experienced this
Title: Re: Forcefields, why are they here?
Post by: Dalhi on April 27, 2012, 07:57:20 am
1/ Bump lance. Lance is longer than distance from riders hand to horse...so how can he stab me once Im already past his lance? Makes no sense, logically or gameplay wise.

As bump lancing can be considered as figthing technique, well it is a bit silly that the lance gets through ponys head  :lol:, it requires some practice and timing as you have to aim your lance, so I don't really mind. What is pissing me off is getting bumped couched, I consider couching mechanic as... broken. Not whining, just sayin'.

2/Curved weapons: the hit before blade gets to you, because the dmg trigger hitbox is a straight line.

It's been a while since I last time had scimitar in my hands, but it's not really that much of a difference. If game calculates it as straight sword then it means that it connects as fast as other straight swords with same speed, for example italian sword or nordic war sword, the difference is in a fact that model is a slightly harder to spot. It goes to excuses bag  :P

3/ Axes/Poleaxes/Picks: Likewise, straight line hitbox, offset, somehow also they do cut dmg with their shaft....fix or remove, only abusers will miss.

I don't have any problem with that, somone mentioned that this can not be changed, no point in crying about it.

5/ FORCEFIELDS. I fucking hate these. When I walk up BEHIND a guy and stab him, he should not be able to magiblock just cause he has his shield held up INFRONT of him and has built a shitton of shieldskill on his fucking lame lvl 35 shield+spam toon, and likewise if a missile does NOT hit his shield, it should NOT be magically held in the air by his control over the darkside of the force. An example:

Avarage shielder has 5 maybe 6 shield skill, with kite shields or some other smaller ones you can pretty easly get shot in sides. I have never a single case that a shielder blocked overhead from behind (but I've seen few times people that luckily blocked overhead from behind manually blocking with f.e. sword) I call it bullshit. With lower shield skill you can easly get shot facing archer, it does look ridiculous sometimes, but whose are marginal cases like LeoKing. This shield if pretty awfull anyway, every time I pick it up from the gorund I regret that I did it.
Title: Re: Forcefields, why are they here?
Post by: kinngrimm on April 27, 2012, 09:29:35 am
I have few complaints about the mod, and they mostly based on things that break the immersion, stuff that was/could never be possible, never happend, or is just plain broken.
i am listening

(click to show/hide)
the way you formulate a suggestion, in my humble opinion, doesn't help your case, all these things mentioned are from your subjective perspective and additional implied imaginations, but from what i have read hear and seen myself ingame perfectly explainable with things like f.e. lags (or also in my personal opinion "lack of skill")
If that isn't sufficent: We are living in an imperfect world surrounded by imperfect people building imperfect systems ... chill


I've decided, enough is enough, noobs want stupid changes to mechanics that arent broken and whine all day on this forum, I just want some common sense fixes.
the irony
Title: Re: Forcefields, why are they here?
Post by: Kafein on April 27, 2012, 10:24:03 am
Avarage shielder has 5 maybe 6 shield skill, with kite shields or some other smaller ones you can pretty easly get shot in sides. I have never a single case that a shielder blocked overhead from behind (but I've seen few times people that luckily blocked overhead from behind manually blocking with f.e. sword) I call it bullshit. With lower shield skill you can easly get shot facing archer, it does look ridiculous sometimes, but whose are marginal cases like LeoKing. This shield if pretty awfull anyway, every time I pick it up from the gorund I regret that I did it.

This. The so-called forcefield nerf only reduced the size of all shields to be actually a lot smaller than their models.

You end up having a shield hitbox smaller than the model (on the sides, which is the only direction that actually matters anyway) at all shield skill levels but the abusive 8+.

I think bucklers should provide 0 range protection. This has been done in other mods with blocking weapons. Also, (but that requires some WSE witchcraft afaik), the shield skill coverage bonus should be nerfed and the base coverage of all shields returned to values that match the models.
Title: Re: Forcefields, why are they here?
Post by: Rebelyell on April 27, 2012, 12:29:25 pm
forcefield is mistake and you can say what you want but that is really retarded idea

you want good shield against archers ???? Take bordshield or huscral... oh wait, no one use them because its shit!!!!
to big to hevy and to slow.

You ask why???? because we have forcefield ingame wich makes your shield 7x bigger(bukler)
no one use proper shields against archers.  Shields wich were use in meele fight are universall supernatural shit

Go and make shields there reall size or make that forcefield less
Most funny is when you hit horrsy and you see shield taking a hit... WTF<<<<--------- soo explain me why thats feer
and i don't really care then they will day in 1 hit because of that stupid bulids

also kingrim, or leo (I really like that guy) abuze that system soo i don't care about thers opinion.

Forcefield only in shieldwall

edit:typos like always

Title: Re: Forcefields, why are they here?
Post by: Leshma on April 27, 2012, 12:50:47 pm
I agree with Grey on many points (especially on polearm "issue") but I also agree with Dalhi. Despite forcefield, on moderate skill levels, shield isn't true counter to ranged. It's so easy to shoot beside it. Also when fighting longer weapons you're better without it because most people (unlike me) are smart and will use range as their advantage. With manual blocking you'll easier get into range than with a shield that slows you down.

But after 7 points, shield skill is broken which some players already figured out and it's part of their builds.

Buckler stopping every single arrow due to 8 shield skill is bullshit. But bigger shields meant for that should stop arrows even at 3 or 4 shield skill.

Biggest problem I have with shield forcefield is when shield is used on a horse. If rider isn't idiot he can slightly lower his shield to block his horse's legs. Broken...
Title: Re: Forcefields, why are they here?
Post by: Aleskander on April 27, 2012, 01:05:16 pm

Biggest problem I have with shield forcefield is when shield is used on a horse. If rider isn't idiot he can slightly lower his shield to block his horse's legs. Broken...

I have to agree with this. I don't know how, but somehow I have blocked strikes to my horses legs with a buckler.
Title: Re: Forcefields, why are they here?
Post by: Dalhi on April 27, 2012, 04:19:18 pm
Biggest problem I have with shield forcefield is when shield is used on a horse. If rider isn't idiot he can slightly lower his shield to block his horse's legs. Broken...

Yes, I played as 1h/cav hybrid some time ago for few weeks and shield coverage on horseback is in my opinion the only problem with shield forcfield.
Title: Re: Forcefields, why are they here?
Post by: Gurnisson on April 27, 2012, 04:24:34 pm
Biggest problem I have with shield forcefield is when shield is used on a horse. If rider isn't idiot he can slightly lower his shield to block his horse's legs. Broken...

I'm gonna go 18/18 with champ mamluke and 6 shield skill next gen just to show how broken it is. It's a pain in the arse for pikers, having shields blocking the pike going into the horse's face a lot of the time making you lose a lot of your hp and not be able to stop the horse for your team.
Title: Re: Forcefields, why are they here?
Post by: Kafein on April 27, 2012, 04:27:05 pm
I agree with Grey on many points

So blindguy is Templar_Grey ? That would explain things.

Also, Rebelyell I don't even understand a thing of your post this time.

*yay for constructive replies*
Title: Re: Forcefields, why are they here?
Post by: Rebelyell on April 27, 2012, 04:47:07 pm
Quote
On a serious note, the force field given by the shield skill is in a way showing that he can block more proficiently than someone with lower shield skills, the only reason they have to resort to a force field is simply because the engine probably doesn't allow the character to zip his shield around like he would irl to block the stuff.

Just use your imagination bro.

thats not true because when you are geting shot to the face shield protect your face,
when you are geting shot to the legs shield protect your legs,
wen you are geting shot to the face and legs shield protect you face and legs



that give you forcefield, thats supernatural abilyty
Title: Re: Forcefields, why are they here?
Post by: Tomas_of_Miles on April 27, 2012, 05:16:52 pm
thats not true because when you are geting shot to the face shield protect your face,
when you are geting shot to the legs shield protect your legs,
wen you are geting shot to the face and legs shield protect you face and legs



that give you forcefield, thats supernatural abilyty
I think as discussed the shielding animation can't represent moving your shield to cover your face/legs etc etc. But that is what shield skill adds, the skill to move your shield more efficiently.
Title: Re: Forcefields, why are they here?
Post by: BlindGuy on April 27, 2012, 05:32:32 pm
i am listening

To text? Have fun listening. Most of us read, you fucking idiot. Its YOU I stab in the back and you block it, I went back to shooting you cause of your stupid lvl 35 shield build. Your the poorest blocker I ever seen at stupidly high level, AND you have 9 ping.

Your opinion is not needed, objective, analytical, or even realistic, you just type random shit that comes into your massively self obsessed brain.

As to horsefields (shield on horseback) they are insanely huge.


As bump lancing can be considered as figthing technique, well it is a bit silly that the lance gets through ponys head  :lol:, it requires some practice and timing as you have to aim your lance, so I don't really mind. What is pissing me off is getting bumped couched, I consider couching mechanic as... broken. Not whining, just sayin'.


It takes experience and practise to break the mechanics in many games to get an unfair and ridiculous advantage.

1-Yes lag, but fine. If we can't bumplance then you die when you get run over. Period.
2-a-So you want scimitars to have the blade so much ahead of the hit? No, how is that better.b-The animations in M&B are meant to replace what actually happens, not document it literally.
3-Not possible to alter a weapons grip in game in M&B. It would be nice though(I've thought about it)
4-Almost ALL weapons in CRPG weigh more that they do, so unless you want to make all players run a 3 mph, be quiet
5-Bucklers really don't block that way at all ingame, the only way that would happen is if an archer shot him in the same place several times. I've been hit by arrows that have come from right at front of me several times. Tell the archer who did that to not be an idiot.


1. Go ahead, thats fine, horses running ppl over kill them, thats fine.
2. You need to read before replying. If you havent understood, ask, dont fill in the blanks in your understanding from your imagination.
3. Ok...so halfswording, couching, using throwing in melee doesnt excist...my bad. Idiot
4. No, not really, you have no understanding of physics it seems.
5. You havent been shot by an arrow straight thru your shield. Not once. Ever. If you lokked round with low shield skill, you got shot. Dont lie to make a point, thats what children do.

...in my humble opinion...


AHAHAHAHA your HUMBLE anything just makes me think

the irony

Oh the bittersweet irony of a megalomaniac typing the words "my humble opinion" makes me smile to myself...gtfo Kinn, I've told you before, you argue by making things up and putting words in other's mouths, like women do when they are angry. The ONE time I didn't bother to troll you and had a serious conversation with you, you GTX teamspeak, AFTER YOU had followed ME there to try to have a go at me. Grow up little boy, the world doesn't revolve around you.

I think as discussed the shielding animation can't represent moving your shield to cover your face/legs etc etc. But that is what shield skill adds, the skill to move your shield more efficiently.

WHY should it? You can move your shield around...at least I can...If yours is stuck and you cant turn left or right, or move it up or down when blocking, you should probably reinstall your game or something mate.
Title: Re: Forcefields, why are they here?
Post by: kinngrimm on April 27, 2012, 06:33:12 pm
@guy
(click to show/hide)

@topic
how about making shields unbreakable or getting rid of shieldbreaker or introducing breaking points for weapons when they are used to block? Clearly a wooden stick can't forever hold against a claymore ...
Playability vs Realism
Title: Re: Forcefields, why are they here?
Post by: Kafein on April 27, 2012, 11:35:09 pm
5. You havent been shot by an arrow straight thru your shield. Not once. Ever. If you lokked round with low shield skill, you got shot. Dont lie to make a point, thats what children do.

In a logical sequence of events, I would ask your age now blindguy. Aleksander is right on that. Maybe you don't want to know, but it happens. I think I have more experience with a shield than you do, and as every possible logical fallacy works on the internet, that should be a compelling argument.
Title: Re: Forcefields, why are they here?
Post by: Adamar on April 27, 2012, 11:54:02 pm
Blindguy, there's no use discussing something that wont be changed. I've tried adressing the forcefield issue too, as have others, but we're a minority. The devs and 90% of the comunity want the game to remain Ilogical when there's no real need, and there's nothing to do about it. Maybe in a future title there will be no such nonsence as forcefields, but not here.
Stop wasting your energy arguing, they like it this way, it will stay.
Title: Re: Forcefields, why are they here?
Post by: BlindGuy on April 28, 2012, 02:41:41 pm
In a logical sequence of events, I would ask your age now blindguy. Aleksander is right on that. Maybe you don't want to know, but it happens. I think I have more experience with a shield than you do, and as every possible logical fallacy works on the internet, that should be a compelling argument.


Age: Doesnt matter. But: Older than you.

That you THINK you have more experience than me is laughable. NOONE who has not been the victim of untimely server mismatch, lag related issues or somesuch has taken an ARROW thru the shield. Remember, what you SEE is not what always has happend, there is no sync detection in warband, you might not always be seeing what is happening: example of this: be watching some youtube shit while you refresh forums and have some other apps running as map changes on a over 100 player server: sometimes you will see players fighting invisible opponents, horses flying in the air. These are engine issues in that there is no sync between clients and servers being forced. Another grief of mine is just that: There are VERY limited checks to ensure clients are using same detailing: example, the archers who are using the alwaystight crosshairs to pinpoint prior to shooting, and they are aiming at flourescent models. I hate this...it's cheating imho, should be bannable, but since there are no checks, anything goes I guess :C


@Kinn:
(click to show/hide)

EDIT: took out some silly spelling mistakes. Shoulda stayed in school tbh.  :mrgreen:
Title: Re: Forcefields, why are they here?
Post by: Aleskander on April 29, 2012, 05:41:33 am

1. Go ahead, thats fine, horses running ppl over kill them, thats fine.
haha lol, try to get the devs to do that, I dare you
2. You need to read before replying. If you havent understood, ask, dont fill in the blanks in your understanding from your imagination.
Pretty sure I understood, pay better attention in 7th grade english, because clearly you don't know how to make a sentence
3. Ok...so halfswording, couching, using throwing in melee doesnt excist...my bad. Idiot
Those are different premade animations, and none of them would fit what needs to be done
4. No, not really, you have no understanding of physics it seems.
So a 5 foot long piece of metal doesn't weigh more that a 2*4 hollow container of wood?
5. You havent been shot by an arrow straight thru your shield. Not once. Ever. If you lokked round with low shield skill, you got shot. Dont lie to make a point, thats what children do.
Actually I have, don't make me get evidence scrub
and lokked is not a word




Give most weapons crushthrough, remove force-fields, make it so only two-handed weapons can block, make people die when a horse hits them, nerf archery to hell, make crossbows reload faster and do more damage, make 70% of CRPG peseants due to the incredibly high cost of decent armor, make 50% of people use simple spears, have your character reset every time you die, buff heavy armor, add a stamina system that slows down CRPG even more.


There is your realism in CRPG, have fun with it

And look what we did to OP, not even trying
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